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  • posted a message on [Deck] [M13] Worldfire Combo
    I thought about using Murderous Redcap + Oblivion Ring to set up the Win Condition and then Worldfire for the win.

    Do you think this might work?
    Posted in: Modern Archives
  • posted a message on [INS] Trepanation Blade
    Many people keep saying: You don't want to mill your oponent because of Skaab decks. But I wonder if in Sealed there is actually that high a chance that your oponent has such a consistent Self-Mill deck that he will only profit from your milling?
    I wonder, since your oponent also needs to have a way to get the good stuff that was milled away back into his hand / play. I can imagine this is quite different in a draft, where people can get together much more consistent decks...any experiences there that you might want to share?
    Posted in: Limited Archives
  • posted a message on Sealed Deckbuilding - Help?
    @Psychomagus:
    Thanks for the hint, I tried to fix everything.

    @Mahanen
    Thank you for your thoughts. I, too, thought it was quite to tough to make a choice between white and the other colors. Maybe a WBR deck would do the best work?
    I just plain overlooked Altar's Reap which seems incredibly powerful...!
    Posted in: Limited Archives
  • posted a message on Sealed Deckbuilding - Help?
    Hi Guys,

    I just tried to build a sealed deck with the Innistrad cards, but - as always - I just have so much difficulty to "see" a good deck when I look at the pool. I think I had a lot of playables in all colors and I already had difficulty to rule out any of the colors:

    White - 2x Rebuke, 1x Smite the Monstruous and solid creatures make it a valuable second color I think. I am not sure how strong rebuke is though since I can imagine it sitting on your hand more often than not if the enemy doesn't attack. Especially dangerous against werwolf players I assume? Chapel Geist, Silverchase Fox and Village Bell-raiser also seem like a very good cards.

    Blue - In Blue I liked Stitcher's Apprentice as a way of recycling chump blockers, Grasp of Phantoms as a removal and the two Fortress Crabs in terms of defense. It appeared also to be a good second / Splash color but not main.

    Black - Here I absolutely loved the Bloodline Keeper since he is flying and produces tokens! Also the Screeching Bat and the Vampire Interloper seemed fine to me. All in all a weak color if not for the Bloodline Keeper

    Red - First I noticed the Into the Maw of Hell as a power removal spell. But quite difficult to play as such. 3x Crossway Vampires seems unlucky, but it might be ok together with Rakish Heir and Bloodcrazed Neonate. Also Geistflamme and Instigator Gang make me think that Red is the strongest color in this card pool. I am not sure about Harvest Pyre though. Might be good together with the Stitcher's Apprentice.

    Green - Well, obviously there is an Essence of the Wild. A huge bomb, but other than that Green doesn't really deliver. No notable mid-range creatures but only guys sitting at the top of the curve. Considering the other colors, I decided to ignore Green. The Ambush Viper can be good removal, but again might flip werewolves.

    So I decided to build a mini Vampire deck and splash in Blue for some extra help. But I am not sure about this...white seems very strong, too so maybe white / red might have been as good...?

    This is the pool:


    And this is the deck:



    I decided to put in a Traiterous Blood in hopes of Sacrificing it into Stitcher's Apprentice. Other than that the deck is pretty straight forward beat-down I guess. I wasn't sure about the lands to put in, since I had no cards that would help me find lands.

    Since I am still quite new, I would love some thoughts and comments from other players to get a better picture, especially on how to single out the strong colors to play.

    Thanks!
    Posted in: Limited Archives
  • posted a message on Many strong white cards...but what deck to build?
    Ok, thanks for the reply. Here's what I've come up with.


    I think the Swiftfoot Boots will be good to haste (and hexproof) the more mana intensiv creatures like Hero and BA. Elspeth and Ajani can help against aggressive decks with the life gain and I like Ajanis Second ability which allows to attack and still block.
    Actually, I felt BA is a nice fit after all to have some Air attackers together with the ground force and he also benefits from battle cry.
    I put in two Sun Titans in order to be able to use the cheap battle criers in early offensive to clear the board for Hero and BA. After he hits the board the small fish will be showing up again gradually.
    I did not have time to test the deck properly so far, but maybe there are some changes necessary? Maybe I need more creatures and less spells?
    I was also thinking about making this deck T2 legal...but what could replace the PtEs?

    Thanks for your help...
    Posted in: Casual & Multiplayer Formats
  • posted a message on Many strong white cards...but what deck to build?
    Dear Magic friends,

    I am a novice when it comes to deckbuilding and a friend passed me a couple of nice white cards to build a white deck, but I have no idea what deck I could make out of it.

    I got

    4x Baneslayer Angel
    2x Elspeth Tirel
    2x Ajani Goldmane
    3x Hero of Blade-Hold
    2x Path to exile
    3x Day of Judgement
    2x Honor of the Pure

    I think this can serve as a base for an aggressive white creature deck. Doing some research on this I found out that the best ones would probably be knight or soldier decks...which would lead to leaving out baneslayer angel and ajani I guess?
    Does anybody see a good deck using the above cards? Since I already received them I kind of want to use most of them if possible. (I know this is probably the worst starting point for deck construction).

    I'd appreciate any thoughts on this. Thanks!
    Posted in: Casual & Multiplayer Formats
  • posted a message on 'Action' Sales Solicitation
    Ah, thanks for the clarification. So I guess we will know what the extra cards will be once action is out!

    I actually would never buy a novel on magic on its own, but I did read the novels that were included in the fat packs! And I stopped buying them once there was only 1 box included anymore since I didn't feel the price justified the content.
    Posted in: The Rumor Mill
  • posted a message on 'Action' Sales Solicitation
    I am a bit confused, as the Magic Arcana entry says:

    Number of cards: 175
    http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/arcana/599

    Shouldn't the new set be around the same size as Rise of the Eldrazi which had 248 cards?

    Even though I think it unlikely, that they release two sets, I really wonder on which basis they decided the faction to win. Considering that developing takes a lot of time it's unlikely that the outcome of the worlds public events had a say in it, as due to purely financial reasons Wizards won't have two sets designed and only use one of them (unless they pay the extra designing hours with the increased fatpack prices Wink ).
    Posted in: The Rumor Mill
  • posted a message on What deck to build?
    Hi Metamorph

    thanks for your suggestions! So I guess I did more or less the wiser decision.
    30 card pool is correct.
    Posted in: Limited Archives
  • posted a message on What deck to build?
    Hi Guys

    I played a 4 Booster Sealed SOM on TNMO today and I got this pool:

    Artifact (21):
    Accorder's Shield
    Auriok Replica
    Chrome Steed
    Contagion Clasp
    Contagion Engine
    Darksteel Juggernaut
    Golem Foundry
    Leaden Myr
    Liquidmetal Coating
    Moriok Replica
    Myr Reservoir
    Necropede
    Origin Spellbomb
    Palladium Myr
    Perilous Myr
    Razorfield Thresher
    Silver Myr
    Sylvok Lifestaff
    Tumble Magnet
    Vulshok Replica
    2 Wall of Tanglecord

    White (9):
    Arrest
    Auriok Edgewright
    Dispense Justice
    Glimmerpoint Stag
    2 Seize the Initiative
    Sunspear Shikari
    Vigil for the Lost
    Whitesun's Passage

    Red (4):
    Arc Trail
    Oxidda Scrapmelter
    Scoria Elemental
    Furnace Celebration

    Blue (4):
    Argent Sphinx
    3 Turn Aside

    Black (9):
    Blistergrub
    Ichor Rats
    Contagious Nim
    Grasp of Darkness
    Moriok Reaver
    Plague Stinger
    2 Psychic Miasma
    Tainted Strike

    Green (7):
    Alpha Tyrranax
    Blight Mamba
    Carapace Forger
    Cystbearer
    Untamed Might
    2 Withstand Death

    There seemed to be some potential in an proliferate/ infect deck with the clasp, the engine and the magnet. But I felt the infect creatures were just to weak so I ended up with white/blue/red build trying to exploit Stag+Contagion and Magnet+Proliferate. The deck went better than I thought, although I had really bad draws..the Juggernaut and Tumble Magnet showed up only once each. I won 1 of 3 games, but if I had had better draws I could've won 2, I think.

    But still there is the question: Do you think an infect (or yet another build) would have been stronger?

    Thank you for your inputs!
    Posted in: Limited Archives
  • posted a message on Help with Sealed Pool
    Hey Guys

    Thank you so much for insights!
    I am quite relieved that I wasn't as off-track as I thought with the choices I made.
    After reading the posts I can see that Berserkers, the Saberclaw and the Trigon of Contagion would have been good choices.
    The main weakness of my was - besides the lack of bombs - that I no creature direct removal at all...that's saying I underrated the Trigon, but thinking of it now, I guess it would have saved me one or two matches (especially against flyers I performed very badly).
    The Shikari clearly underperformed - even when equipped. I would leave it out next time I guess, unless I had some very good equipment to go with it.

    I am looking forward to my next sealed play already ;-) Thank you again for help!

    Best regards
    Posted in: Limited Archives
  • posted a message on Help with Sealed Pool
    Hi Guys,

    I played a sealed today and I feel like the worst Magic Player in the whole world. It is to say I am relatively new to limited Magic (and I really like the format) and try to learn as much and as fast as I can.
    Maybe somebody cares to give me some opinion and ideas what deck could be built with the card pool. I really wonder what an experienced player would have don with this pool.

    Here it goes:

    Artifact:
    Accorder’s Shield
    Chimeric Mass
    Culling Dais
    Darksteel Myr
    Echo Circlet
    Flight Spellbomb x2
    Gold Myr x3
    Golden Urn
    Golem’s Heart
    Grafted Exoskeleton
    Horizon Spellbomb
    Iron Myr
    Mimic Vat
    Moriok Replica
    Myr Galvanizer
    Myr Reservoir
    Necrogen Censer
    Nihil Spellbomb
    Nim Deathmantle
    Perilous Myr
    Razorfield Thresher x2
    Saberclaw Golem
    Strider Harness
    Sylvok Replica
    Trigon of Corruption x2

    Non-basic Lands:

    Glimmerpost

    Green:
    Alpha Tyrranax
    Blight Mamba
    Carrion Call
    Ezuri’s Archers
    Putrefax
    Tangle Angler
    Tel-Jilad Defiance
    Tel-Jilad Fallen x2
    Viridian Revel
    Withstand Death x2

    Red:

    Assault Strobe
    Blade-Tribe Berserkers
    Bloodshot Trainee
    Embersmith
    Ferrovore
    Goblin Gaveleer
    Ogre Geargrabber
    Oxidda Scrapmelter
    Scoria Elemental x2
    Shatter

    Black:
    Blackcleave Goblin
    Bleak Coven Vampires x2
    Blistergrub
    Fume Spitter
    Painsmith

    Blue:
    Bonds of Quicksilver
    Disperse
    Neurok Invisimancer
    Plated Seastrider
    Scrapdiv Serpent
    Screeching Silcaw
    Steady Progress
    Trinket Mage
    Turn Aside
    Twisted Image
    Volition Reins

    White:

    Auriok Sunchaser
    Ghalma’s Warden
    Khemba, Kha Regent
    Leonin Arbiter
    Razor Hippogriff
    Revoke Existence x2
    Salvage Scout
    Soul Parry x2
    Sunspear Shikari
    Whitesun’s Passage x2

    When I looked at the pool i felt that green and black where too shallow and didn't provide enough material for play. I spent a long time worrying about white, red and blue. Finally, i decided to play white/red and leave blue out (eventhough I really wanted to play the mage and reins) since it didn't provide enough material and would i feared it would unbalance the landbase.
    Since I had a ton of Myrs I kind of felt compelled to play the whole Myrset, which I later felt would probably have been better replace by the blue cards, considering I had almost no Metalcraft cards in the pool.

    My final deck I submitted was the following:

    White:
    Auriok Sunchaser
    Ghalma’s Warden
    Khemba, Kha Regent
    Razor Hippogriff
    Revoke Existence x2
    Sunspear Shikari

    Red:
    Embersmith
    Ferrovore
    Ogre Geargrabber
    Oxidda Scrapmelter
    Shatter

    Artifact:
    Accorder’s Shield
    Chimeric Mass
    Darksteel Myr
    2x Gold Myr
    Iron Myr
    Mimic Vat
    Myr Galvanizer
    Myr Reservoir
    Nim Deathmantle
    Perilous Myr
    Strider Harness

    Since I had the Myrs I decided to play 16 land.
    I felt that the Myr could provide a solid basis to get the equipment and Khemba / Shikari Engine Running and serve as metalcraft enablers. In the late game I could eat them with the Ferrovore and retrieve them with the Reservoir.

    Well, the event was a disaster...I lost almost every game :-( The main problems were, that the equipments were never good and always way too clunky (they were too expensive). I never saw Ferrovore nor Mimic Vat in 5 rounds of play. I never really got to use Chimeric Mass even though I had it in hand quite often.

    I would really appreciate some advice on this...
    Posted in: Limited Archives
  • posted a message on SOM dual lands
    I was confused at first, too by this. But I think it's fairly clear that the lands enter the battlefield untapped if they are the third to enter.

    Interestingly the Japanese version of the cards reads:
    "If you control 3 or more lands when X enters the battlefield, it enters the battlefield tapped." They used the actual number 3, which might make it easier understandable.
    http://magiccards.info/som/jp/229.html
    Posted in: Magic Rulings Archives
  • posted a message on [Developing] U/W Venser Control
    I really like the deck idea, mostly because I really like Venser. Grin

    I tested the deck a little bit against some casual decks. Well, once Venser and the Mnemonic Wall are out I could stall my opponent completely with silence recursion and it was easy to pull off venser's ultimate.
    Also with the DOJ I was equipped against flyers and other suff. But since the deck is quite mana intensive I felt the need for everflowing chalice to speed things up.

    As for the finisher: I didn't play arrest so I preferred BSA over SunTitan but I think the idea intriguing to focus more on removal using arrest and SunTitan and recurse those two with Venser's first ability.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Elfdrazi
    To the whole fetch land topic: Now that Condemn will see more play, it might be good to have something to shuffle the library unless you run the Shaman.

    Coming back to topic: I was wondering what you think of including Culling Dais to create a card draw possibility together with nissa and nissa's chosen?
    I really miss some carddrawing in the whole deck...
    Posted in: Standard Archives
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