Quote from thnkr »So I found a few cell-linking errors on my spreadsheet while talking with people on reddit, and after fixing it I found some pretty crazy statistics. Turns out, Mox Opal is not performing very well at all. And it's not just sample size. This is from a sample of 418 games with one Opal in the opener. It gets even worse with two Opals in the opener, though the sample size is down to 58 games for this happening. Either way, there is a function in place to account for sample size, and even with that, Opal is performing...not well at all. I think I'm going to start testing with 3 Opals for a bit, and put another land in that spot. The numbers for lands in the opener, both counting and not counting Opal, are virtually the same. Counting "explosive hands", where Opal is turned online immediately, doesn't score very well either.
So, I am not good with spreadsheets. What exactly am I looking at? lol