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  • posted a message on DEEP ARMULUN [DAM] 148/249
    Natural Repulse G
    Sorcery U
    Put target artifact or enchantment on top of its ownner's library.

    Whispers of the Cave GG
    Sorcery U
    Draw two cards.

    Enlightened Stonefolk 1W
    Creature - Elemental Wizard R
    Unburden 1 (You may do this enters the battlefield with a +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
    As Enlightened Stonefolk enters the battlefield, search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
    2/1
    Posted in: Custom Set Creation and Discussion
  • posted a message on DEEP ARMULUN [DAM] 148/249
    Electric Confluence 1UR
    Instant U
    Electric Confluence deals 3 damage divided as you choose among one, two, or three target creatures and/or players. Counter up to one target spell unless its controller pays 1 for each life lost in this way.


    Stonefolk Mystic 1UG
    Creature - Elemental Druid U
    Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
    Whenever Stonefolk Mystic deals combat damage to a player, draw a card.
    4/4

    Palladium Storm 1UU
    Enchantment M
    As Palladium Storm enters the battlefield choose creatures or lands. Permanents of the chosen type have tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)

    Mineral Mimethist 1G
    Creature - Elemental Warrior U
    Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
    Mineral Mimethist attacks each turn able.
    Whenever Mineral Mimethist deals combat damage to a player, untap it.
    3/4
    Posted in: Custom Set Creation and Discussion
  • posted a message on Mana rocks
    The three cards could cost just 1.
    Posted in: Custom Card Creation
  • posted a message on What Are The Converted Mana Cost, Color and Rarity For These Cards
    Card 1 4GG and rare

    Card 2 3WB>>> Flying and lifelink are WB, but deathtouch is solelyB and vigilance is solelyW.

    card 3 2G and rare. I wouldn´t pay more for this effect.

    Card 7 There are few multicolored creatures. This is like a wrath for zombies or for elves. It can cost 2W.
    Posted in: Custom Card Creation
  • posted a message on DEEP ARMULUN [DAM] 148/249
    Ground Symbiote 1G
    Creature - Elemental Shaman U
    As Ground Symbiote enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
    When Ground Symbiote dies, sacrifice a land.
    2/1

    Emerald Colossus 3G
    Creature - Elemental U
    Trample, hexproof
    Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
    1U: Untap Emerald Colossus.
    5/5

    Hypnotic Stonefolk 2U
    Creature - Elemental Wizard U
    As Hypnotic Stonefolk enters the battlefield, tap it and tap up to one target creature. Hypnotic Stonefolk and that creature don't untap during its controller's next untap steep.
    4/4

    Crusader Pontiff 3WW
    Creature - Cleric Knight M
    All damage that would be dealt to you or planeswalkers you control is dealt to Crussader Pontiff instead.
    Nimbus 5 (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
    3/3
    Posted in: Custom Set Creation and Discussion
  • posted a message on DEEP ARMULUN [DAM] 148/249
    Medical Fungus BG
    Creature - Fungus C
    As Medical Fungus enters the battlefield, lose 2 life and destroy target artifact or enchantment.
    2/2

    Inquisitor's Torture 1BB
    Instnat C
    Destroy target nonblack creature. Scry 1.
    Posted in: Custom Set Creation and Discussion
  • posted a message on DEEP ARMULUN [DAM] 148/249
    Brittle Elemental W
    Creatire - Elemental U
    Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
    When Brittle Elemental blocks, sacrifice it at end of combat.
    3/4

    Pebbles Launcher 2W
    Creature - Elemental Solider U
    Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
    T: Target player sacrifices a tapped creature.
    5/3

    Absorb Ego WU
    Instnat C
    Counter target creature spell. You gain 2 life.

    Awakening Rites WU
    Enchantment R
    0: Untap target creature. Activate this ability only once each turn.
    Posted in: Custom Set Creation and Discussion
  • posted a message on DEEP ARMULUN [DAM] 148/249
    Quarts Carrier 3UU
    Creature - Elemental Kinght C
    Flying
    As Quarts Carrier enters the battlefield, draw two cards.
    Unburden 5 (You may do this enters the battlefield with five +1/+1 counters on it. As long as this has +1/+1 counters, it loses all its other abilities.)
    2/1

    Return of the Meek 2W
    Instant U
    Return target creature with power of 2 or less from your graveyard to the battlefield.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Half Life, the Gathering; By ZonkoTheGreat
    I liked recycling
    Posted in: Custom Set Creation and Discussion
  • posted a message on DEEP ARMULUN [DAM] 148/249
    Hypnosis Archmage 3UR
    Creature - Human Wizard M
    Opponent creatures get -1/-0.
    Whenever an opponent casts a spell, roll a die for each of its targets. For each pair, you may counter that effect or change the target.
    4/4

    Unbilievers Inquisitor 1WB
    Creature - Human Cleric C
    As Unbilievers Inquisitor enters the battlefield, exile target blue, green or red creature.
    2/1
    Posted in: Custom Set Creation and Discussion
  • posted a message on DEEP ARMULUN [DAM] 148/249
    Whip of Links 1
    Artifact - Equippment C
    As Whip of Links enters the battlefield, search your library for up to three cards named Whip of Links reveal them and put them into your hand, then shuffle your library.
    Equipped creature gets +1/+0.
    Equip 1

    Delay Battalion 1WU
    Instant U
    Prevent all damage that would be dealt this turn.
    Attacking creatures don't untap during their controller's next untap steep.

    Walking Lump 1BG
    Creature - Fungus U
    Walking Lump enters the battlefield with three +1/+1 counters on it.
    Remove a +1/+1 counter from Walking Lumps: Walking Lump deals 1 damage to target creature or player and you gain 1 life.
    0/0
    Posted in: Custom Set Creation and Discussion
  • posted a message on DEEP ARMULUN [DAM] 148/249
    Time Artificer 2UG
    Creature - Elemental Wizard U
    Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
    As Time Artificer enters the battlefield, put target creature on top of its owner's library.
    3/4

    Anchorite Seer 2B
    Creature - Cleric C
    As Anchorite Seer enters the battlefield, you may pay 2 life. If you do, scry 4 (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
    3/3

    Amalgams Swirl UG
    Enchantment C
    As Amalgams Swirl enters the battlefield, put two +1/+1 counters on target creature.
    Sacrifice Amalgams Swirl: Return target creature to its owner's hand.
    Posted in: Custom Set Creation and Discussion
  • posted a message on DEEP ARMULUN [DAM] 148/249
    Mycoid Guzzler B
    Creature - Fungus U
    If there are two or more creature cards into a player's graveyard, Mycoid Guzzler gets +1/+2.
    Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
    1/1

    Unwary's Fall 1B
    Instant U
    Traget player sacrifices a tapped creature.

    Posted in: Custom Set Creation and Discussion
  • posted a message on DEEP ARMULUN [DAM] 148/249
    Voracious Fungus 2B
    Creature - Fungus U
    Lifelink
    Sacrifice a creature: Voracious Fungus gets +2/+2 until at end of turn.
    Necrogenesis 2 (Exile two creature cards from your graveyard: Return this card from your graveyard to your hand.)
    2/2

    Bloodthirsty Guard 2WB
    Creature - Human Knight U
    Bloodthirsty Guard can block any number of creatures.
    Nimbus-Sacrifice a creature (Whenever this would be destroyed, regenerate it unless an opponent pays its nimbus cost.)
    3/1
    Posted in: Custom Set Creation and Discussion
  • posted a message on DEEP ARMULUN [DAM] 148/249
    Pearl Dessert
    Land C
    As Pearl Dessert enters the battlefield, target opponent can´t cast spells during his or her next turn.
    T: Add W to your mana pool.
    Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)

    Stalactites Moorland
    Land C
    As Stalactites Moorland enters the battlefield, target opponent skips his or her next combat phase.
    T: Add W to your mana pool.
    Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)


    Mirror Lake
    Land C
    As Mirror Lake enters the battlefield, untap target permanent.
    T: Add U to your mana pool.
    Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)

    Ancient Geyser
    Land C
    Sacrifice Ancient Geyser: Counter target spell unless his or her controller pays 1.
    T: Add U to your mana pool.
    Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)

    Amalgam Village
    Land C
    As Amalgam Village enters the battlefield, create a 2/2 colorless Elemental creature token.
    T: Add 1 to your mana pool.
    Tiredness (Whenever this becomes tapped, it doesn’t untap during your next untap steep.)
    Posted in: Custom Set Creation and Discussion
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