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    posted a message on Copies of creatures and abilities
    Question asked, question answered. This is getting off topic, so I'm closing the thread now. Lock
    Posted in: Magic Rulings
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    posted a message on Reyhan & Blade of Selves
    Question asked, question answered. The short of it is that specifically asking for a judge carries a connotation of disregarding non-judges' answers, even if you don't necessarily mean it that way. That sort of thing creates a bad environment and for that reason is against the rules. Thread closed. Lock
    Posted in: Magic Rulings
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    The voteblock was Spot randoming into looting the phaser off Worf. He didn't have that ability natively.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Annorax »
    Between this and the ending putting Q on a rapidly exploding bus


    To be fair, I did give Q an out.

    Oh yeah, just so I can be annoying to everyone about it, the ending was actually going to be determined by the faction that won. Town victory meant Q would've sealed the Pah Wraith away. Scum victory meant there'd be a new Cult of the Pah Wraiths, not an Emissary. Spot victory meant a new Emissary.

    Most of the plot was written on the fly. There was little forethought beyond all that. I just abused the **** out of my ability to create pretty good settings, worlds, and plot essentially out of a stream of consciousness, so by the time the villain finally explained her master plan, it seemed like I was including plot elements way earlier than I'd ever thought of them. "BDSM Prophet" as I called her behind the scenes was a result of having to punish Necarg for breaking his Teia-themed posting restriction (she wasn't even a Pah Wraith then, just a Prophet vision taking a perverted role with a pervert). Her being an evil counterpart to Q came after that. The USS Event Horizon was just a means of exiling the modkills at first. And so on and so forth.

    The tachyon particles were a Watchmen reference, for those who were wondering. Same thing Ozymandias did to Dr. Manhattan, just on a bigger scale.

    I realize this is ***** only I care about, but come on, I wanna ramble so I'mma ramble. arms crossed
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Kosakosa »
    And if she's indeed bulletproof, then I see no way she would ever lose the game.


    Yeah, Rax and I realized partway in that the bulletproof should've been one-shot, not permanent. There should also probably have been another check on the SK, too. We did our best to balance out such a complex game, but if something wound up a bit overtuned, then you have my apologies.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Annorax »
    and detailing exactly where I ****ed up in design that let Cythare pull off that Exodia of a win.


    To be fair, that double modkill was super rough and basically put the town and scum both into "lynch the cat right away or lose" mode. Like, the town was basically unable to win after that. It was just a toss-up as to whether the scum would win by lynching the SK, or whether the SK would ride townreads to victory.

    Design issues were one thing, but the SK not getting lynched, being vaporized by the phaser, or getting investigated was on the players.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Fable, D_V, CFC, Half_Time, and Shockwave.

    The full setup will come once we've got it in a postable format, which should be later tonight.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Kosakosa »
    Hey H_T. Be a gentleman and check in before Night.


    There'd have to be a Night before he can do that. Teach
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    The station's lights dim and a familiar lens filter descends over the station. From out of the viewports, the station's inhabitants can see a refit Constitution class ship drop out of warp and begin flying towards the upper docking pylons. It holds station two hundred metres away.

    "Lovely, isn't it?" Comes the Prophet's voice as she strolls into the promenade. She's still in the form of an Orion woman, but now wears the uniform of a Federation fleet admiral of the late 23rd century, clean and pristine to parade ground standards. She holds Silvercrys' decapitated head in one hand. "That's what the USS Event Horizon looks like from the outside. Doesn't seem quite so scary now, does it?"

    The Prophet tosses Silvercrys' head onto the dabo table, which spins around for a moment before stopping with a series of beeps.

    "Dabo!"

    Q appears with a flash of light, flanked by two other Q. To say they have anger on their faces would be a gross understatement, like saying the Dominion war was a minor skirmish against a small advance force.

    The Prophet rolls her eyes. "I'd complain about you breaking our agreement, but I think we both know that'd be pointless."

    "My agreement was with the Prophets," Q says grimly. "Not with the Pah Wraiths."

    The Pah Wraith shrugs. "The fact that you say this like some kind of big reveal is really depressing, you know that? Seriously, show of hands. Who here was surprised by that? Anyone? Thought so. Here, I'll help you out with any of the dots you couldn't connect. I start by taking control of the Event Horizon, then I use it to spread tachyons around the station and wormhole, blinding the Prophets. I infiltrate their ranks and make a deal with you to find the best people to prevent a 'cosmic disaster' you somehow believed was imminent. Do you know what my goal was, or do I have to tell you?"

    "To create a new Cult of the Pah Wraiths," Q suggests.

    The Pah Wraith balks. "No, you idiot."

    She waves towards a certain station inhabitant. The feline bounds up at one of the attendant Q, fiery red light surrounding her. Her claws sink into the cosmic being's back, tearing the being in half.

    "And that's how you kill a Q," the Pah Wraith announces. She raises her hands and fiery light burns the other attendant Q out from the inside.

    "You needed a new Emissary," Q says with pained realization.

    "The Kosst Amojan was a fool to pick Dukat," the Pah Wraith explains. "Oh, to be certain, I'd have formed a new Cult if Spot proved herself unworthy, but she passed my test with flying colours. She truly wears the mantle of Emissary of the Pah Wraiths. And with a true Emissary at my side, my powers have grown considerably. Now, no entity in the universe, neither the Prophets nor the Q Continuum, can rival me."

    "You were just using us?" Half_Time demands, stepping forward.

    "Us?" Kosakosa asks. "You're one of them, aren't you?" His eyes dart to the Pah Wraith. "Even if we can't stop you, we can stop one of your worshippers. Let's go!"

    The rest of the station's inhabitants pull out their weapons and gun down Half_Time. It's a tender mercy for him, they realize, but when cosmic forces are involved, you have to take what influence you can get.

    Q snaps his fingers, but nothing happens. He throws a confused look at the Pah Wraith, who's now brandishing her whip. She lashes him once, twice, a third time, sending him to the floor in pain. With a few hateful words, she kneels down and grabs him by the scruff of the neck, picking him up and throwing him into the bar. Bottles shatter and a rainbow of different liquids pour onto the helpless Q.

    "Your powers have been sealed," the Pah Wraith says as she strolls behind the bar. She picks Q up again. "But I'm not going to kill you. Oh, no. The Prophets may have transcended time, but the Q have transcended space. I'm going to study you and see if I can correct my... limitations."

    A Federation-style transporter beam takes Q away. "The Event Horizon's science facilities should be up to the task of containing and studying him." The Pah Wraith gazes at the station's remaining inhabitants. "That just leaves the rest of you." She nods to Spot. "Since you've been such a good Emissary in training, I'll let you choose one lucky mortal to die. The rest can come with me to the Event Horizon."

    Spot hisses in excitement and pulls a phaser out of her fur. Firing a quick stun shot at KingofDominaria, she lunges at Kosakosa, ripping his throat cleanly with her claws. Kosakosa stumbles to the floor, blood seeping into the deck plates in an almost artistic pattern.

    "We have a winner," the Pah Wraith announces. "Now, if you'll all kindly line up and—"

    "**** you!" Shouts Chandra's Fiery Cat, leveling a disrupter shot at Wheat_Grinder. Wheat_Grinder screams as his constituent atoms are torn apart, leaving only the Pah Wraith, Spot, the dazed KingofDominaria, and Chandra's Fiery Cat. Any further aggressive momentum is halted by a transporter beam taking Chandra's Fiery Cat away.

    "Well," says the Pah Wraith. She shakes her head. "At least we had a volunteer. What a buzzkill, though."

    The Pah Wraith turns away as KingofDominaria is beamed out of the station. Spot in tow, she strolls down one of the corridors, which fades away into the Event Horizon's bridge. Spot leaps up onto the navigation console and presses a few buttons. The ship turns and heads towards the wormhole. With their powers blocked, the Prophets stand no chance against an empowered Pah Wraith and her similarly empowered Emissary. With a bright flash, the gates of the celestial temple begin to burn in space. The Event Horizon may not be able to hold Q forever, but it will be enough if it can hold him long enough to discover the secrets of his powers.

    Darkness descends over the station, then the Alpha Quadrant, and eventually the whole galaxy, before all alights in the flames of the Pah Wraith.

    Weyoun, Kai of the Bajoran Ascendancy has been lynched.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    The game is now over. Cythare (Spot, Feral Serial Killer) has won.

    This one's going to require some explanation. Cythare was a bulletproof, double-voting serial killer in possession of a phaser, whose night abilities worked similarly to latinum and loyalty abilities (the phaser was taken from col_mongoose, who was playing Worf, Rookie Security Chief, and its ultimate vaporize ability was ironically meant to bypass the bulletproof ability). With Half_Time lynched, five players enter the night phase. Cythare shot Kosakosa overnight and used the phaser to stun KingofDominaria into losing his vote the next day. The mafia shot Wheat_Grinder. This results in any continued play being trivial.

    Setup to come shortly.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    That is a lynch.

    Half_Time (4): KoD (2798), Kosakosa (2817), Cythare (2822), Chandra's Fiery Cat (2823)
    KingofDominaria (1): Half_Time (2804)
    Chandra's Fiery Cat (1): Wheat_Grinder (2807)

    Standard Teia twilight applies. Everyone feel free to post as normal until the bad fanfic lynch scene goes up.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    This isn't good, Q thinks furtively to himself as he sits in the Continuum. It was the one place She couldn't get to.

    The only things he could say for certain were that the "Prophet" shouldn't have been able to find the USS Event Horizon after he'd so carefully hidden it away, and that the tachyon interference around the station was no coincidence. But what was its significance? It was the result of temporal distortion. It was involved in cloaking devices. And it could interfere with sufficiently powerful beings' ability to see through time. Certainly, it kept (*) from finding the Event Horizon, yet there had to have been something more...

    But what?

    A tingle crosses the back of Q's mind. The mortals had selected another sacrifice to the altar of insanity the Prophet was erecting.

    With a flash of light, Q arrives on the station, and immediately wishes he had the option to bring more Q as backup. But those weren't the rules. One Q, one Prophet. That is what he and the Prophets agreed to when he went to the celestial temple.

    The Prophet stands in the promenade with a humanoid kneeling at her feet, whip wrapped tightly around his neck. Her lens filter is firmly in place. She plants a foot on his chest, pushing him backwards, pulling the whip taut.

    "Well, I see you've wasted no time forcing your fetishes on us," Q murmurs to the Prophet as he walks up to her.

    "Isn't it great?" She asks.

    If only I could just trap her in an asteroid prison or something, Q thinks sourly. Maybe if he had the Continuum backing him. But if he had tea, he could have had tea and biscuits if he had biscuits. There's nothing for it, though. "I can certainly see how these mortals would think a jem'hadar a killer. I'm surprised he's lasted as long as he has."

    "Oh, he'll last even longer if I have any say in it~"

    Q rolls his eyes.

    "You mortals are all the same," Q announces. "My dear Jean-Luc was never so shortsighted. The best I can do is offer what mercy I can. And if I'd known she had that infernal ship at her beck and call sooner, I'd have done this favour for Zinger and Killjoy too."

    Q snaps his fingers, and tomsloger's body goes limp. The Prophet stands there for a moment, looking nonplussed.

    "We had a deal, Q," she says at last.

    Grunting in annoyance, Q raises a stern finger to the Prophet. "Don't think I can't figure out what's really going on here," he says. "Your game is nearly up, you foul koss'moran. I've outsmarted far stronger and smarter opponents than you."

    The Prophet tilts her head slightly to the side. If Q's words affected her, she certainly didn't show it. "That's the difference between you and I," she says, indicating tomsloger's limp form. "You talk. I act."

    With a flick of her wrist, the Prophet pulls the whip from tomsloger's neck. "I'll see you tomorrow, Q."

    Q harrumphs and vanishes in a flash of light. Maybe he was wrong about the Prophet's background and true motives, but one fact remained: She was evil, and he would stop her. Sophont beings were fun to torment, but his was the torment of an older sibling. He could do as he pleased, because he wouldn't really hurt them. And anyone else who tried would long for the comfort of the nine circles of hell once he was through with them.

    The Prophet fades away moments later, taking her lens filter with her.

    Taran'atar, Jem'hadar Observer has been lynched.

    Night actions are due to Annorax by Saturday, September 3 at 9 PM CST.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Votecount 4.2

    Chandra's Fiery Cat (4): Wheat_Grinder (2622), Cythare (2642), Silvercrys3467 (2688), tomsloger (2690)
    tomsloger (5): KingofDominaria (2596), Chandra's Fiery Cat (2598), Half_Time (2643), Kosakosa (2708), D_V (2730)

    That is a lynch.

    Since this game's got activity going as of a few minutes before this post, I'm posting the vote count and lynch scene separately. The game is currently in twilight. Players may continue to post until the lynch scene if they wish.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Lens filter appears.

    The Prophet appears behind Zinger, who was too dazed and confused while wandering the station to notice even a drunken Klingon, let alone a timeless being in the shape of an Orion woman.

    "That was quite the fast one you pulled," the Prophet says. With a smirk, she says, "But not fast enough."

    The agonizer implanted in Zinger's body goes off, sending him to the floor in, well, agony.

    "I'm not turning that off now, you realize," the Prophet announces. "Try to escape again and that'll be quite the infraction, I tell you what."

    The Prophet kneels down, grabs Zinger by the neck, and hoists him up over her shoulder before vanishing again.

    Lens filter disappears.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Silence descends over the station, as if everyone's voices have been forcibly ripped from their throats. A hazy lens filter obscures the station, temporarily blinding everyone. When their sight returns, they realize they've been taken to a strange, otherworldly, elsewhere place.

    It looks like a Federation starship, but is somehow... different. Every sentient being's danger sense is on high alert, as if some looming but imperceptible threat is right around every corner. But nothing's there to see. Just the station inhabitants. That they know of. But maybe it'd be best to check around those corners again just in case...

    "Welcome, everyone," comes a familiar voice, "to the little shop of wonders known as the USS Event Horizon."

    The Prophet appears in front of everyone, this time dressed in the burgundy colours of Starfleet in the late 23rd and early 24th centuries. It's quite dishevelled, with the front open, revealing a torn white undershirt with deep red stains. Her green skin is scarred, and her eyes shine with fell intent.

    "It appears there are some among you who doubted my intentions. You ignored my warnings, just like you did with your parents back in the day. But I'm not going to bend you over my knee and spank you this time. Oh no. You see, this ship isn't one of my illusions. It's an old Starfleet experiment. They fitted a ship with a new type of engine, meant to burrow through the very fabric of space. But that turned out to be quite the mistake. The crew killed each other in the most horrific and graphic ways, sanity scarred to destruction by the forces within this new type of Warp. The ship returned on its own volition, quite changed from the experience. Naturally, when I found this now-sentient ship, I knew I had something wonderful. But then Q came by. But I won't bother you further with petty details you don't need to know."

    The Prophet raises an arm, and two of the station's inhabitants are pulled forward by an invisible force.

    "The Killjoy and The Zinger think I tolerate pacifism," she says darkly. She pulls out from inside her uniform what look to be mirror universe agonizers. One in each hand, she thrusts them into Killjoy's and Zinger's chests. They scream in pain, then in horror as they realize the agonizers aren't on their chests, but in them, fully part of their bodies. The screams relent as the pain abates. "They will remain with me here until such time as I decide to dispose of them." She offers a thin smile. "But what is time to a Prophet? I will control them. Use them. They are no longer part of your world, but mine."

    The two former station inhabitants shriek in pain once more, brought to their knees before their new mistress. Their new goddess.

    "Let this be a warning to the rest of you," the Prophet says darkly. "Now go, and make use of this lesson however you see fit."

    The lens filter fades, along with the horror of the USS Event Horizon. Was it all just a dream, or maybe a vision? No, it was real. The Prophet's true intentions are still outside the station's grasp for now, but it seems its inhabitants' only hope lies with that eternal trickster and sometimes benevolent tormentor, Q.

    Lauren, Town Lunatic (Zinger2099) has been modkilled.

    Miles O'Brien, Town Mason (Killjoy) has been modkilled.


    Votes have been reset.

    9 alive, 5 to lynch.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Pretty much, yeah.

    I'd prefer replacement since it's less disruptive, but to be honest we're kind of out of replacements right now.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    A hazy lens filter descends over the station and a familiar, Orion-looking woman appears, nursing what appears to be a horrible arm cramp.

    No one's fooled for even a moment, though. She's faking it for effect.

    But the whip in her hand says it's not all for show.

    "All right, mortals, listen up!" The Prophet shouts. "The Killjoy and The Zinger have been, how do you say, 'prodded.' You're all going to kill each other in a confused rampage and I want each and every one of you to participate. Now, the instances of existence you mortals call 'consciousness' are usually easily replaced... but at this point, Q might not mind if a few... lackadaisical inhabitants of this station go missing. I hope you understand what I'm trying to say here. You have 48 hours."

    The Prophet stands at full military attention, now dressed in the uniform of a Starfleet admiral.

    "You're no Starfleet admiral, Prophet!" Someone shouts.

    "Quiet!" The Prophet shouts back. She clasps her hands behind her back, looks through the gathered crowd, and shouts, "Dismissed!"

    With a smirk, the Prophet spins on her heel and strides off, taking the lens filter with her.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    A familiar lens filter appears as Q departs, and an equally and unfortunately familiar nonlinear being in the form of an Orion steps onto the station.

    "All right, everyone," she says. "Looks like you mortals are having your fun again, but be careful, because if I hear y'all have to ask for more prods, I'm gonna prod them, and you might not like my methods~"

    With a cackle, the Prophet mercifully leaves without saying anything further.
    Posted in: Mafia
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    posted a message on How to build a deck that isnt so expensive? (beginner)
    Talking about proxies is one thing, and we can even have discussions about counterfeits with regards to their impact on the game, but advocating buying counterfeit cards is something MTGS cannot allow. Thread locked. Lock
    Posted in: Legacy (Type 1.5)
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Votecount: Day 3

    Chandra's Fiery Cat (2): Shockwave07 (2005), Citricbase (2243)
    Shockwave07 (8): Silvercrys3467 (1969), KingofDominaria (2228), Wheat_Grinder (2232), Cythare (2251), tomsloger (2255), D_V (2256), Brinatoo (2260), Half_Time (2271)
    Half_Time (1): Kosakosa (2207)

    Not Voting: Killjoy, Chandra's Fiery Cat, Zinger2099

    A flash of light blinds everyone on the promenade as Q suddenly appears. He takes a look around.

    "Ah, you've decided on my favourite Starfleet admiral," Q says in an over-the-top excited voice. He steps over to the encircled Shockwave before ripping the admiral's insignia off him. "You do know you're not a real admiral, right?"

    "That's a stupid question," Shockwave says imperiously.

    "Yes, I suppose so," Q replies dryly, rolling his eyes at having walked right into that one.

    "You're not going to give him over to... her, are you?" Asks one of the station's inhabitants warily.

    "Oh, heavens no," Q says. "He'd be safer with 0, and that's saying something."

    As if on cue, a familiar lens filter appears over the station, but Q raises a hand sharply and it vanishes with a flash of light. "No, not today. Not while I still have to figure out where all this tachyon interference is coming from." Belatedly, he realizes the station's inhabitants have no idea what he's talking about. "All you lot need to know is that you should never ask for something new, something different from an omnipotent being. I've made that mistake twice now and we're all stuck with a maniacal sadist of a divine being. Again."

    Q turns back to Shockwave and notices that he's actually managed to give Q the slip. Q barks out a laugh and snaps his fingers. Shockwave appears in front of him, hanged by his neck from the second floor like a pope-on-a-rope from the Cardassian and Dominion occupations.

    "Believe me," Q says darkly as he turns his back to the rest of the station's inhabitants. He walks away slowly, quietly adding, "If I'm right, I just did him a favour."

    Patrick, Mafia Lunatic has been lynched.

    Night actions are due to Annorax by Monday, August 15 at 11:00 PM CST

    Rax edit: Timezone standardization; not gonna take time away from you.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    A familiar lens filter covers the station as an unfortunately familiar figure steps onto the promenade.

    Votecount 3.1

    Chandra's Fiery Cat (3): Shockwave07 (2005), Brinatoo (2126), Kosakosa (2143)
    tomsloger (2): Half_Time (2175), D_V (2178)
    Shockwave07 (2): Silvercrys3467 (1969), Cythare (2153)
    Half_Time (2): tomsloger (2122), Wheat_Grinder (2125)

    Not Voting: Killjoy, Chandra's Fiery Cat, Zinger2099, KingofDominaria, Citricbase

    With 14 alive, it's 8 to lynch.

    The Prophet takes a deep breath and shouts, "All right, mortals, listen up! You heard Q! I want to see a body and you don't even have 48 of your hours to give it to me!"

    Q appears in a flash of light and says, "Temper, temper, dear Prophet. You know how this is going to turn out." He lowers his voice and mutters, "Of course, I only have your word to go on there..." His voice picks up again as he continues, "You need patience, or whatever passes for it in nonlinear beings, my little avatar of id."

    "Fine," the Prophet grumbles. She spins on her heel and storms out of the promenade with no additional theatrics, leaving the station's inhabitants to sort out each others' true allegiances. Q offers a wry smile as he snaps his fingers and vanishes in a flash of light along with the mystic lens filter.
    Posted in: Mafia
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    posted a message on Legacy open Sacramento winner
    This is a massive necro. Locking now. Lock
    Posted in: Legacy (Type 1.5)
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    It turns out the Prophet hadn't truly vanished. As Shockwave07 casts the final vote, she appears, casually strolling onto the promenade. Nine of the station's inhabitants gather around TappingStones, whose only words are, "JUST BECAUSE YOU VOTE DOESN'T MEAN WE LIVE IN A DEMOCRACY! THE FEDERATION IS A TECHNOCRATIC MERITOCRACY! DON'T YOU UNDERSTAND!" As the nine ponder the meaning of half-baked sociopolitical commentary employed as distraction, TappingStones leaps impressively above the crowd, and then somersaults over the Prophet before bolting towards an adjoining hallway.

    The passage of time seems to slow to a crawl, though the Prophet is unaffected, casually turning toward the would-be escapee. Lazily, effortlessly, she slings her whip forward, catching TappingStones around the ankle and tripping him.

    "You knew the rules going into this, corporeal being. If I want, I get to play with whichever misbehaving mortal the rest of the station wants gone," she says playfully. Cocking her head back and glancing over her shoulder, she announces to the rest of the station's inhabitants, "Don't follow me unless you want to join in getting your stones tapped, too."

    With one hand, she picks up TappingStones and slings him over one shoulder, back against hers as he kicks fruitlessly at the air, screaming about how omnipotent beings make every conspiracy theory true. Whether the Prophet cares about this or even hears it is unknown, but she takes TappingStones into a nearby set of quarters.

    Silence hangs over the station for the next hour.

    The Prophet emerges from her appropriated quarters, everyone having given the room a wide berth. With a smirk on her face, she announces, "It looks like I broke my new toy. Q isn't going to be pleased." She affects a melodramatic sigh. "I suppose that's the advantage of being outside linear time. I already know what he'll say. That was my toy, and I broke it. That's all."

    She saunters slowly off the promenade, fading into nothingness as this brief episode as an ephemeral being is over. The station's inhabitants ruminate over the spectacle they just witnessed as they head off to their own quarters for the night, wondering whether or not Q will spare the Prophet's next plaything.

    Jack, Genetically Engineered Genius/Town Lunatic has been lynched.

    Night actions are due to Annorax by Friday, July 29 at 9 PM PST.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    The station becomes hazy, and a familiar lens filter appears.

    Votecount 2.4 - Outside Linear Time

    Silvercrys3467 (1): DoTArchon
    Half_Time (1): Mindreaver
    TappingStones (8): Wheat_Grinder, Cythare, tomsloger, Half_Time, Silvercrys3467, KingofDominaria, Brinatoo, D_V
    D_V (1): Kosakosa
    tomsloger (1): TappingStones

    Not Voting: (4) Killjoy, Necarg, Rhand, Shockwave07

    The now-familiar, oddly provocatively dressed female Prophet appears amidst the crowd of familiar apparitions of friends, family, and even foes long past. Slowly, purposefully, she removes her belt, and it shapeshifts into a wicked-looking whip. She throws a disaffected glance at a certain participant, and for the first time since punishing Necarg, she speaks.

    "What is it that corporeal being would say here? I want to tap those stones?"

    The apparitions and lens filter fade over the course of the next few moments, but the Prophet serving as Q's opposite number remains for a few brief heartbeats longer.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Suddenly, the station's lights become hazy, and a familiar lens filter appears.

    Votecount 2.3 - The Prophets Exist Outside Linear Time, So Be Glad They're Even Numbering This

    Silvercrys3467 (1): DoTArchon
    Half_Time (2): Mindreaver, TappingStones
    TappingStones (7): Wheat_Grinder, Cythare, tomsloger, Half_Time, Brinatoo, Silvercrys3467, KingofDominaria (L-2)
    D_V (1): Kosakosa

    Not Voting: (5) Killjoy, Necarg, Rhand, Shockwave07, D_V

    The lens filter fades, but not before a certain Prophet with a strange aura, whip-like belt a little loose and unfastened on her waist, takes one last look around the station with a smirk uncharacteristic of a timeless immortal being.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Brinatoo »
    Necarg unvoted Fable at #152 but it still applied


    Facepalm

    I see what I did. I accidentally read "unvote name" as "vote name."

    My bad for reporting that vote as standing when it clearly shouldn't have been.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Brinatoo »
    Quote from Annorax »
    Quote from Brinatoo »
    Hey Annorax, is the first votecount correct?

    Still working on the voting inconsistencies.


    The first votecount for toDay is correct; I ran it twice. I'll do another one tonight after I'm off work.
    Sorry, I meant the first votecount overall, meaning Day 1 first votecount Stardate 69966.5 or Post #245.


    As the one who did that votecount, can you tell me what seems to be the issue? I know I skipped a few unbolded votes, if that's what you're thinking of.
    Posted in: Mafia
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    posted a message on List of shops that CANCEL orders when cards spike. (READ OPENING POST)
    I decided I'd order some foil Predicts from MTG Island. SP for $3.45 and NM for $4.95. Both prices Canadian.

    Everything seemed to go through all right.

    Then a scant few hours later, I receive this:

    Hello TeiaRabishu,
    Regarding your order from MTG Island.

    Order Status:
    Order status has changed to: Cancelled
    Order status details: Order Canceled - Seller doesn't have sufficent stock to fill order.


    "Insufficient stock" is a wonderful little coincidence, isn't it?
    Posted in: Store Discussion
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    A soft light envelops the station, and a blurry camera filter appears. The station's inhabitants are replaced by apparitions of family, friends, and enemies both living and dead.

    Quote from Necarg »
    I will be addressing everything further into the week. I am in SLC right now and am overloaded with work. I will get around to rereading this game though, hopefully before the in game day is out.

    One of the apparitions is Necarg's sister (no, the other, ugly one). Necarg beholds her with surprise. "Long time no see."

    "I'll see your long time," she says. "By the way, it looks like you forgot something."

    "Like what? How annoying you were?" Necarg asks, unable to hide a certain degree of scorn.

    "Our mom was annoying last night~"

    "... Oh."

    "Yes, yes, now you see," says Necarg's sister. A sadistic grin crosses her face as she goes into full yandere mode, pulling out a whip.

    "What are you doing with that?" Necarg asks warily.

    "You."

    As everyone else gets to reminisce pleasantly with images of the past, Necarg is shown a new definition of pain and suffering, lashed repeatedly to the point of passing out... and actually doing so once or twice, taken into the other kind of subspace. One must wonder whether the Prophet doing this has had such... relations with humans before.

    "Now," says the phantom of Necarg's sister as she finally relents, yandere grin still on her face. "You forget that certain something again, and the next whip will... well, you ever see a certain 21st century Earth movie starring Jim Caviezel? Like that, but worse." She winks, blows a kiss at Necarg, and says, "Ta-ta~"

    The light fades, the camera filter comes off, and the station returns to normal.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Stardate 69966.5

    A bright flash of light emerges in the midst of the station's inhabitants squabbling. Everyone's momentarily puzzled by their surroundings being replaced by familiar locations of long past, and the familiar faces of old speaking in ethereal voices.

    Vote Count:
    Cythare (1): Fable07
    Silvercrys3467 (1): D_V
    Necarg (1): KingofDominaria
    Mindreaver (1): Kosakosa
    Fable07 (3): Sir Chris, Cythare, Necarg
    KingofDominaria (1); Brinatoo
    Kosakosa (2): Mindreaver, Rhand
    Rhand (1): col_mongoose
    col_mongoose (1): DoTArchon

    Not voting: TappingStones, Killjoy, Silvercrys3467, Wasabipea, Shockwave07, Half_Time, Wheat_Grinder

    The visions quickly pass as the Prophets finish their investigation of the station. Existing in a non-linear fashion, they already know the outcome of the battle-by-proxy between cosmic forces (how else could they take responsibility for their actions?), but they will allow the corporeal beings to play out their conflict.

    Also, it turns out that one of the boxes from earlier wasn't, in fact, empty, but contained bearers of a strain of the jumping cold robbies, the savage disease that once claimed the life of the original NCC 1701's Lt. Mary Sue, sole recipient of the Tralfamadorian Order of Good Guyhood. Thankfully, the disease only claimed the life of several questionably branded ponies on the station before the Prophets eliminated both the strain, the carriers, and the infected to prevent transmission to the rest of the station.

    (Oh yeah, also I'm doing vote counts in addition to [horrendously obscure and arcane] flavour posting. If I missed anything, just let me know.)
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Annorax »

    Vote: Sir Chris


    Tsk, tsk, puny player-like creature. Bold red is reserved for Q (except when used in scum/town lists... forum rules prohibit use of bold red except by staff members and scum/town lists) so pick another color for your votes please.

    Also, KingofDominaria's quarters are now full of empty boxes.


    How quick of you to forget the Prophets, Q. Have you already disregarded your adversary? Feeling the challenge already won? The spectre of the past is giving way to visions of the future? You presume too much as pertains to your similarly bold red using counterparts.

    (Just so there's no confusion, since I helped design this game, you'll see the occasional flavour post and stuff from me too.)

    Q notices all of the boxes have suddenly vanished, only to fall on his head a moment later.
    Posted in: Mafia
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    posted a message on [Deck]Merfolk
    Just a reminder, everyone, that discussion of sleeves and shuffling is better suited to Magic General than the Legacy Merfolk thread. Also, a reminder that the [img] tag is to be used specifically with image hosting sites, not other sites like KMC's.
    Posted in: Aggro & Tempo
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    posted a message on Star Trek: Myriad Universes Mafia IV Signups
    Quote from Annorax »
    immune to Borg cult assimilation


    Also if I remember correctly, there was no cult anyway. Teach
    Posted in: Old Sign-ups
  • 0

    posted a message on Question about Jinxed Choker
    This is a Rulings question, so it's been moved to Rulings. Additionally, question asked, question answered, so thread locked. Lock
    Posted in: Magic Rulings Archives
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV Signups
    Quote from Annorax »
    I believe a role PM would be suitable, Mr. Tribble #1,771,561?


    Now, now, no hinting at how many tribbles are in the game. I thought we agreed to play fair, after all. If they know how many tribbles are present, they may be able to determine how many kzinti there are. That would present certain unfair advantages to our female participants, going by our canonical historical evidence.
    Posted in: Old Sign-ups
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV Signups
    Quote from Annorax »
    I, Q, appear and announce that I have collapsed several different universes together for no reason other than fun, and that I've introduced an Mafia of evil people who want nothing more than to kill everyone and everything in the universe.


    Oh, I didn't know we were using those old names, Crayak. Guess I'll have to go with being the Prophets instead of Ellimist this time.

    Don't worry, everyone, I've made sure this little game is as fair as can be. I promise that Q's mafia has its share of checks and balances. With proper skill and luck, all of you in our little DS9 town can prevail. If not, I foresee some rather enterprising Ferengi making a very lucrative voyage to the Iskoort with your remains. So good will prevail despite Q's best attempts to the contrary. Teach
    Posted in: Old Sign-ups
  • 0

    posted a message on Better at Legacy then Modern/Standard? What does it mean!?
    Quote from Magicman657 »
    Not that I completely disagree, but in fairness there is no deck that can have good matchups versus every possible deck that might get paired against you. Your deck / sideboard choices ultimately come down to metagame statistics and predictive analytics, such that you might have picked the "correct" 75 cards to combat the metagame, but that doesn't mean you can't get paired up against a deck that's simply unfeasible to prepare for / a deck that will not succeed against the metagame but happens to be really good against you. So yes, to some extent it can be fairly considered bad luck to lose to those decks.


    Overall, however, the more skillful player will have the higher win percentage and thus the higher proportion of top 8 finishes. It's not really any different from how skilled players can construct mana bases that minimize the effects of variance due to mana screw, mana flood, colour screw, etc, except on a more complex scale. A format without nonbasic lands, or with fewer nonbasic lands, isn't more skillful than a format with a wide variety of nonbasic land options, and it's basically the same concept with format complexity.
    Posted in: Magic General
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    posted a message on Better at Legacy then Modern/Standard? What does it mean!?
    Quote from ToshiUmezawa »
    Draft is more skillful than sealed that's just obvious, but it comes down to player opinion. That's why I stated that this was my own opinion based on my own experiences.


    The point I was making is that your argument basically comes down to "it takes more skill to succeed in an environment that has fewer options and less variance." In essence, that removing gameplay elements increases the impact of skill, rather than decreasing it. In essence, the less diverse the metagame, the more skill is required. The problem is that's basically saying solved formats are more skillful. The fatal assumption there is that it's assuming that getting knocked out by a rogue deck comes down to variance, when in reality it's just the player being unable to deal with a deck they aren't used to playing against.

    It's not bad luck if, say, you packed no graveyard hate and got knocked out by Dredge or Reanimator or Tinfins or whatever if your deck can't otherwise handle them. It's you failing to consider such matchups, or failing to put appropriate weighting on the likelihood of facing such decks.
    Posted in: Magic General
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    posted a message on Better at Legacy then Modern/Standard? What does it mean!?
    Quote from ToshiUmezawa »
    Standard is more skillful IMO since it's a lot less likely to be blind sided by a competitive brew. If you know the meta and your decks strength's and weaknesses then it's more about player skill on how to sideboard and play the matchup then a flip of the coin.


    How is that significantly different from saying Constructed is more skillful than Limited because it's more about player skill than opening good cards?
    Posted in: Magic General
  • 1

    posted a message on Better at Legacy then Modern/Standard? What does it mean!?
    Quote from Ebonclaw »
    See, I don't play Legacy to justify the expenditure of my deck, I don't need to.


    And on the subject of deck expenditures, well, I'm someone who has a pretty solid number of duals, other expensive staples (Lilianas, LEDs, etc), and random crap that spiked unreasonably since I bought it (e.g. Chains) and I just don't see the need to buy into Standard repeatedly. I just kind of pick an affordable deck that'll do decently at FNM and ride it until rotation. My Modern play is just whatever I can scrape together out of my Legacy collection. I certainly could do better at Standard if I bothered to buy the overpriced rares and mythics that won't be worth anything in a couple of years, and to that end I probably appear to be worse in that format than I really am, but at the end of the day, well, I can just pick up one of the several Legacy decks I built several years ago and rock that if I want to play the format. I can also choose the playstyle and level of interaction I want at a given event simply by varying what deck I play.

    Buying into the same competitive level of Standard that I have in Legacy is just a poor decision, and that distorts perception as well.



    Quote from ashley25746 »
    3) Legacy's consistency makes it easier to play in my mind. It seems like delver can always brainstorm/ponder into FOW/daze, flip the delver and go. It can run on 2 mana if it has to. Modern has no brainstorm to grab what you need every time and it has no FOW to act as a free panic button.


    Legacy might certainly look easy if you aren't considering the thought that goes into all those plays. Sure, you can run some decks off two mana, but that doesn't make it autopilot. The number of times I've run rings around bad Delver players would probably surprise you, because I know what a newbie's first instincts are and I can nudge them into suboptimal lines of play. And that's to say nothing of players who mess up their cantrip orders (for instance, I've seen people Ponder before Brainstorm without having another shuffle effect in hand and wind up not getting another shuffle effect), put the wrong cards back off Brainstorm, Force the wrong spells, and generally act like having more powerful cards means you don't have to put as much thought into things.

    Another example, this one from personal experience, is Burn vs Miracles. Miracles assembled the Countertop combo and figured that'd be enough to beat me unconditionally, especially since I didn't have a Shusher out. The end result was me playing all kinds of silly stack tricks with the inexperienced Miracles player and forcing through enough spells to kill him (I also managed to slip a Red Blast onto his Counterbalance at one point in a play that one of his friends watching the match berated him after the match for walking into). A more experienced and skillful player would've beaten me in that scenario, but I was able to prey on my opponent's inexperience to eke out a win I surely wouldn't have against a better opponent. It wasn't that his deck failed him. He failed his deck.

    The thing you should never forget is that while your cards may be powerful, your opponent also has powerful cards.

    Quote from IronPlushy »
    No combo in Standard? Well someone should have told me to stop winning with Brain on the Shore...


    That's highly disingenuous. The sheer number and variety of combo decks in Legacy dwarfs anything available in Standard. In Standard, you have a few low-tier combos like Brain in a Jar, Eldrazi Displacer/Brood Monitor, etc. In Legacy, combo runs all across the tier spectrum and encompasses many fundamentally different approaches to the game. I'd suggest playing a few matches with Legacy combo decks to see the difference firsthand.

    If you show up to a local legacy or modern tournament you're going to face the same exact decks week to week because the format is cost prohibitive.


    If you had any experience at all with Legacy events, you'd know that many players who are invested into the format have a wide variety of decks they can bring. As it is, your comments are ignorant to the point that they're the Legacy equivalent of the "just buy the most expensive cards and you can easily faceroll a PTQ without playtesting" canard with Standard.

    Personally, for instance, if you sat down across from me, you could be facing down Jund, Burn, Dredge, ANT, D&T, Infect, Pox, Loam, or a few other decks, and that's just what I can play no-proxy. I personally know quite a few players with even broader options.
    Posted in: Magic General
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    posted a message on Better at Legacy then Modern/Standard? What does it mean!?
    Quote from IronPlushy »
    Our store switched to proxies before the proxy ban and two standard grinders hopped over to legacy and got first and second in their very first tournament with full proxy decks. Legacy players think they're special little snowflakes and tapping a turn 1 land wrong loses the match but they can't come down to modern or standard and perform with any kind of skill.
    All the formats take skill and operate very differently, it's just eternal players need to feel special and justify their thousands of dollars spent to themselves. Playing the right deck and having a strong understanding of your lines of play matters more than the format.
    Only bad players blame luck when we all know pros that are consistently successful at limited which is suppose to be the most luck intensive format.


    Just out of curiosity, have you personally played Legacy?
    Posted in: Magic General
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    posted a message on Better at Legacy then Modern/Standard? What does it mean!?
    Quote from Ebonclaw »
    Not entirely true. While Legacy is indeed a varied format, there are certain cards that gain and ebb in use as the meta shifts. Right now, for example, there is a pretty decent chance I can safely fetch on T1 since I know that Stifle is not nearly as popular as it used to be.


    Also: Local metas. Depending on what area you're in, there may be a number of diehard Delver players who've never given up their deck, and as a result are frighteningly good with it. If you scout out an unfamiliar meta or talk to people more familiar with it, then you might discover that a deck may not be as out of favour there as you first thought based on more global information.

    But in reality, the whole "am I walking into Stifle?" thing is only one aspect of the point I was making (you could also argue that these decisions don't matter as much playing with or against most combo decks, for instance, though that just kicks the can down the road because there are other decision points that are equivalent in nearly any deck). Currently, you may not be as likely to be Stifled, but you could still get aggressively Wasted if you fetch a dual, or you could wind up with mana problems if you try to stick to fetching basics. Fetching the wrong dual could cut you off having enough of a given colour later on, especially if mana denial comes into play (hugely relevant against decks like D&T where that's their game plan against decks that make these kinds of decisions). They're just things that don't factor as much into newer formats despite being game-deciding in Legacy.
    Posted in: Magic General
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    posted a message on Better at Legacy then Modern/Standard? What does it mean!?
    I'd argue it's not really "luck" causing a loss if, say, you fetch a dual, get Wasted, then you're off a mana for an important turn later, or if you fetch a basic and wind up with colour problems. In both cases, you made a decision that wound up being incorrect. Magic is all about making decisions based on imperfect information, so outside of situations where variance is the only thing killing you (keeping a decent hand and then proceeding to draw nothing but land, for instance), there's something you could've done better but didn't, or factors you could've weighted differently but didn't. I've played a lot against things like Delver, Stoneblade, D&T, and other grindy decks, and it really is the little, unassuming things that cost you the game in those matchups.
    Posted in: Magic General
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    posted a message on Better at Legacy then Modern/Standard? What does it mean!?
    Quote from Ebonclaw »
    If you can correctly pilot a deck in Legacy, without making any mistakes, you're doing better than a larger percentage of players.


    Here's an example to illustrate that concept. You play a turn 1 fetchland against an unknown opponent. In Modern, you can choose to fetch something tapped or untapped, get a specific shockland if you're in more than two colours, etc. You're safe to hold off if you want to see what your opponent's doing first. In Legacy, you have those concerns too, but you also have to consider whether your opponent is on a deck that'll Stifle your fetch if you hold off (and such decks may well Time Walk you by playing a fetchland and passing, threatening a counter-fetch into Stifle all throughout your second turn if you attempt to use that land), or a deck that'll throw a turn 1 Blood Moon at you, and even past that, you have to consider how likely it is to be hit by Wasteland and weigh that against being able to cast all your spells.

    Games can be lost by fetching the wrong thing on turn 1, even before anyone casts any spells. And the player may not even realize it.
    Posted in: Magic General
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    posted a message on Better at Legacy then Modern/Standard? What does it mean!?
    Quote from ashley25746 »
    or they are people borrowing a deck from a friend, or they're new to their deck and therefore otherwise not skilled.


    This cannot be overstated. Legacy rewards deck fluency much more than Modern or Standard do. You can't just slap together a tier 1 deck, playtest it for a bit, then take it to a big event and hope to do well, because outside of matchups hugely lopsided in your favour, you're likely to get rolled by someone who's been playing the same deck for literally years and knows its every intricacy and line of play in excruciating detail. The smaller the card pool and the less diverse the options, the more you get rewarded for other factors. There's a reason that it's good advice for someone who wants to go to a Legacy event but isn't familiar with the format is "put together a linear combo deck like Belcher, goldfish with it until you're comfortable, and pray variance is on your side."

    I've taken a solidly tier 2 Legacy deck (Jund, because I like my decks to be a value grind) to multiple top 8s at large events, but have had relatively minimal success in other formats, and that's because of the peculiarities of how Legacy works as a format. With formats like Standard, tiers mean much more because a high tier deck can have a solid game against most if not all of the field (as well as being able to sideboard against a higher proportion of your bad matchups), but in Legacy, a tier 2 or even 3 deck can just come out of nowhere and spike an event more easily than in narrower formats.

    The best comparison I can think of is that if formats were RPGs, then Legacy would be Dark Souls—not the most difficult per se, but having a fairly demanding learning curve right from the get-go and a low tolerance for foolish mistakes.
    Posted in: Magic General
  • 0

    posted a message on 'Original' Versions of Cards (before they were re-printed)
    Question asked, question answered. Locking this now because it's starting to move in wrong directions. Lock
    Posted in: Magic Rulings Archives
  • 0

    posted a message on Unlimited Mill Without Winning Means Delay of Game?
    Question asked, question answered. This is getting off the path, so it's time to close this. Lock
    Posted in: Magic Rulings Archives
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    posted a message on The Best and Worst Planes
    Dominaria is where the all-powerful Planeswalkers began, yes? The best Planeswakers in my opinion are those that will never see print at the height of their power.


    In theory we could. We have oldwalkers already printed in Teferi, Temporal Archmage and Freyalise, Llanowar's Fury. It's not that they can't justify printing oldwalkers as planeswalker cards. It's just that they don't have much interest in doing so.
    Posted in: Magic General
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    posted a message on The Best and Worst Planes
    Quote from Narvuntien »
    I don't quite get Kamigawa, why is everything spirits and why are spirits monstrous twisted weird things?


    Japanese mythology. The main hangup people tend to have with Kamigawa in that respect is it's based on historical Japanese mythology rather than pop Japanese mythology. It'd be the equivalent of "Creature - Angel" when the art shows a giant flaming wheel with a ton of eyes. Historically accurate, but doesn't quite meet audience expectations.
    Posted in: Magic General
  • 0

    posted a message on The Best and Worst Planes
    Quote from TheDesacrator »
    Real Phyrexia should count. The Nine Titans and Gerrard went there in Apocalypse.


    It also predated Yawgmoth, and it stands to reason that it could continue on past the Apocalypse.

    Then again, I'm the kind of person who really loved the original Kamigawa. They hit so many good notes with setting, flavour, and design, except that the power level was garbage and thus the set was unpopular, so Wizards treats the entire thing as failure and thus being tainted.

    Also, on one final note, they need to make a block set in Segovia. Or at least give us a planeswalker from there. Because they'd be like two thirds of an inch tall (you're shrunk down when you enter the plane, but summoning the Segovian Leviathan shows us things from the plane stay tiny when leaving it). What's not to love?
    Posted in: Magic General
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    posted a message on Allied Painlands - any chance for a reprint?
    Quote from DSF »
    I haven't seen Maro's writings, what's problematic about Dominaria from a design standpoint?


    Basically, it's too big and too well-developed for modern set design. They like each world to be boiled down to a single theme that can easily be pitched in like five words or less. Theros is "ancient Greece world." Innistrad is "gothic horror world." Khans is "eastern world with time traveling." Ravnica is "the city of guilds." Maro has indicated this kind of shallowness is seen as a good thing by Wizards, because marketing trumps everything. And you just can't sum up Dominaria so easily because, well, look at all the places there. It has whole continents with different themes. The world design is just too deep. It's not easily marketable, so outside of a few passing mentions in Origins due to Liliana's backstory (which carefully avoided interacting with the Dominarian plot too much), they just don't want to work on it.

    Put another way, the reason players love it is the reason Wizards hates it. They'll probably return eventually, if only due to player demand, but it's likely to be a very limited thing, kept to a single location (sort of like the Otaria plotline, or even worse, like the "plot" to Seventh Edition), and without any reference to the established plot (because they don't want to burden players with any more than basic established backstory).
    Posted in: Magic General
  • 0

    posted a message on The two types of magic players- FNM vs casual
    That user was a troll and is now banned. His MO is to sign up gimmicks and post inflammatory content. Please pay him no mind.
    Posted in: Magic General
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    posted a message on WotC cutting appearance fees for Platinum Pros and HoFs
    Speculation. Who's to say they won't use the 100K saved to create a couple of design/development positions, positions that a couple of highly-enfranchised Platinum pros would be well-suited for? For all the howling, the change might actually produce new opportunities for a career in MTG.


    Bear in mind the quotes here are a bit biased, but we still have a clear picture of what working at Wizards is like, and, well, the corporate culture as presented at Wizards makes me doubtful we'll see significant innovation.
    Posted in: Magic General
  • 0

    posted a message on Platinum Angel vs. Academy Ruins. Draw?
    This is just going around in circles. The question has been answered as thoroughly as it's going to get over the Internet, and anything further would have to be determined on a case-by-case basis by the head judge. Thread closed. Lock
    Posted in: Magic Rulings Archives
  • 0

    posted a message on WotC cutting appearance fees for Platinum Pros and HoFs
    Quote from Aazadan »
    Most pro's already get by through writing articles, not through winning.


    To put this into perspective, it's perfectly fair to say that many pros are pro Magic writers first, and pro Magic players second.
    Posted in: Magic General
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    posted a message on The two types of magic players- FNM vs casual
    Quote from TappingStones »
    The DCI would frown upon such a blight as missed trigger format. That goes against everything this game represents.


    For that matter, I can't imagine how you could even have an event where all the players aren't held to the same unified rule set. Sometimes rules misunderstandings can cause tremendously bad feelings (I had someone drop from my last FNM because they thought you could run, say, four checklist cards with only one associated flip card, and they were not pleased when I told them that they absolutely couldn't do that when I discovered them doing it partway into the event), but if we're talking about things like allowing missed triggers to be handled in arbitrary ways, there's no way to have a dispute result in one player feeling cheated by said arbitrary rulings. At least with the real rules, you might feel cheated, but there's no element of perceived bias to it, and any ruling can be traced back to supporting documentation (e.g. the comprehensive rules, the tournament rules, judging documents like the JAR/IPG, policy postings from Wizards, etc). Giving that up would be folly if one were actually to try it.
    Posted in: Magic General
  • 0

    posted a message on W/x Humans
    Frankly, even if they -4 their Chandra, it's still a huge upside for them because it'll either wipe your board or leave you with like one, maybe two creatures. By the time they have access to six mana, you should be able to have enough board presence that keeping up a two or three mana instant is viable. Also:

    Quote from jbhmickey »
    I've been tooling around with that type of Wu list as I don't currently own any Avacyn lol. I agree though, combining the aggression of the monowhite deck with the resiliency if the Wu deck could be a really powerful result.


    Personally, I've been tinkering with W/u as a pure tempo build (e.g. no one-mana 2/1s, mainboard Bygone Bishop for incremental card advantage, etc), but haven't really had the opportunity to test it against the post Pro Tour field yet. It seems solid based on my prior testing (it's a bit slower at racing ramp, but it doesn't get blown out or out-valued as easily as pure aggro builds), and I'm feeling increasingly like mainboard Negate isn't actually a bad idea.
    Posted in: Standard Archives
  • 0

    posted a message on WotC cutting appearance fees for Platinum Pros and HoFs
    Quote from TappingStones »
    I was sitting next to a Korean pro in my last GP, last round and he spend 15 minutes of the round begging his opponent to concede (opponent kept refusing). A lot of these pros aren't much better than the grinder that you've never heard of.


    Just some advice for anyone reading this who may find themselves in a similar situation: If your opponent repeatedly asks you to concede (or draw or whatever) after you've made it clear you're not interested in doing so, call a judge. Judges don't take kindly to people haranguing their opponents like that. And if there's even a whisper of compensation for doing so, that'll get them disqualified (and if it somehow doesn't, bring it up with Wizards).
    Posted in: Magic General
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    posted a message on WotC cutting appearance fees for Platinum Pros and HoFs
    That sounds good in theory, but in practice, all it'd do would be to make people less interested in following the major events. Having known names consistently at the top is important (as long as it's not shutting everyone else out), and that's why sports and esports both focus on having "name" players who even casual observers can recognize and follow. If Magic wants to be taken seriously in a broadcast capacity (and it seems this is both Wizards' and SCG's goals based on how they both stream large events), they need recognizable faces for people to follow week after week. Otherwise the community will just have no emotional investment because even the best players become flavours of the week.
    Posted in: Magic General
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    posted a message on WotC cutting appearance fees for Platinum Pros and HoFs
    Quote from MisterDizzy »
    I not sure what pros contribute to this game any way. Commentators sure, but what do these "pros" do exactly?


    Strictly speaking, having professional players helps the community, especially on the competitive side, by giving them a focal point as well as a goal to work towards. They're the ones people follow on a regular basis. They're the ones that competitive players want to be like. They're the ones that engage the community through writing articles and (ideally) serving as role models for newer players. Without professional players, Magic wouldn't be as widespread as it is today, and its competitive side wouldn't be nearly so developed.

    While I'm personally not that interested in the professional scene (I'm the sort of person who says "I'm too lazy to watch the Pro Tour, so just show me the decklists once it's done"), I can acknowledge what they do for the game, and that even if I'm not interested in that side of things, the increased amounts of play and press attributable to pros' contributions does benefit the community as a whole.
    Posted in: Magic General
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    posted a message on The two types of magic players- FNM vs casual
    Quote from IronPlushy »
    Competitive players cry all the time, have seen full blown tantrums after they lose. Apparently they can see every line of play but the one where they lose to a girl. I've had more grinders complain and pout after they lose to me than i can recall, I'm not super competitive but I'm not terrible either. They're just so flabbergasted after the match it's pathetic.


    Attitudes towards gender are more of a localized thing than anything else. Some areas tend to be less respectful towards female players than others. I realize that my own personal anecdotes don't really add much, but I've never really had anyone take my gender into account after a win or a loss, nor have I really seen much in the ways of sexist behaviour towards other female players I've known.

    That said, any judge worth their salt will follow Wizards' policy on sexist behaviour at sanctioned events, so if anyone gives you any flak over your gender or you witness someone giving anyone else flak over their gender, the best thing to do is call a judge and get that sorted out. It's considered Unsporting Conduct at Competitive events (offenders can pick up warnings or game losses for it), and can be considered a Serious Problem at Regular events (repeated offences or particularly egregious first offences can lead to being asked to leave).
    Posted in: Magic General
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    posted a message on The two types of magic players- FNM vs casual
    Quote from Buffsam89 »
    My biggest gripe with playing MTG is, and many will disagree, that it really boils down to "pay-to-win". There is skill required to build a deck, and then some skill to pilot, but if you are trotting out the best cards, the odds are heavily in your favor.


    To an extent, good cards give you better odds of winning, but if you lack skill, then all the good cards in the world aren't going to help you. The difference between this and "pay to win" is that in "pay to win" games, you require little to no skill once you have access to the paid game elements that afford you incredible advantage, or otherwise you can just keep throwing money at the game until you either win or are beaten by someone with deeper pockets. Magic doesn't do that, especially in more diverse formats like Legacy, the format that I'd say rewards deck fluency better than deck choice out of any of the 60-card sanctioned formats. Anyone can just go and buy, say, Death and Taxes, but a bad D&T player is going to lose horribly to a good Show and Tell player (a matchup that's generally in D&T's favour). Formats with shallower card pools are more susceptible to the effects of people just buying in, but even then, a bad player with good cards is still a bad player, and will keep on losing until they improve their play skill.

    There may be a relatively significant barrier to entry in competitive Magic, and you may not find using others' Constructed decklists to your liking, but that doesn't make the game pay to win by any stretch.
    Posted in: Magic General
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    posted a message on Tapping Creatures To Pay For Costs vs Summoning Sickness Confirmation
    Question asked, question answered. Closing this thread now because it's getting a bit off track with examples. Lock
    Posted in: Magic Rulings Archives
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    posted a message on [[Official]] What [deck] should I play/buy/get into thread
    Thread merged into the sticky.
    Posted in: Legacy (Type 1.5)
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    posted a message on ema full set list [April Fool's 2016]
    We did consider possibility of someone making a financial decision based on this April Fool's prank. In the end, we decided to go through with it because not all April Fool's events need to identify themselves loudly as such, and anyone who was going to make any major financial decisions in the next little while would presumably be waiting for the banned/restricted list update first.

    The story I gave was that it was a preliminary list, and that some things had been changed around on top of that (the given reason being that doing so would help keep the leaker safe by not allowing Wizards to track down who had access to a given set list development revision). Decisions based around that kind of information are always a gamble, and the details as presented meant speculation would've carried significant risk. In the end, while I agree that it could cause some embarrassment or hurt feelings in people who did believe the list was real, as any April Fool's prank can do, I wouldn't agree that it was irresponsible of us.
    Posted in: Rumor Mill Archive
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    posted a message on ema full set list [April Fool's 2016]
    For what it's worth, I live in the Pacific time zone, so this actually ended around 11 PM my time. I do understand that most users are in a later time zone than I am, but sometimes things wind up getting based on my time rather than later times. It would've ended a bit sooner, but I didn't get home from FNM until the late evening/early night.
    Posted in: Rumor Mill Archive
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    posted a message on ema full set list [April Fool's 2016]
    I'm actually mildly disappointed that no one questioned the initial "it's real" "confirmation" coming from a non-RM global. I even had a backstory cooked up to make it work and everything. Crying
    Posted in: Rumor Mill Archive
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    posted a message on ema full set list [April Fool's 2016]
    Just as an announcement for everyone, the reason this is going up on April 1 is for plausible deniability. This list has been cut with some intentionally false cards to help hide our source's identity—the list we received was from a preliminary file and may not represent the final product, and as such posting the specific version we received could lead to legal action if we don't handle this carefully. However, I can confirm that the bulk of this list is accurate. We were always ready for the "lol April Fool's" thing, so I'm just posting this as a heads-up that it's a bit more than that.
    Posted in: Rumor Mill Archive
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    posted a message on Not good closing threads.
    If you feel that the moderation in this subforum is too strict or that your thread being locked was inappropriate, please post your concerns to the Magic Rulings helpdesk rather than creating an entirely new thread on the matter.
    Posted in: Magic Rulings Archives
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    posted a message on Colorless mana.
    Due to this thread going wildly off topic for Rulings, this thread has been locked. In the future, please refrain from such general discussions about game mechanics. Helping the OP to understand colourless mana is fine, but discussing the nature of colourless mana as being "Eldrazi mana" is a bit off-topic for this forum.
    Posted in: Magic Rulings Archives
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    posted a message on Why pucatrade is bad.
    Quote from traderjoe »
    1.) Yes you can trade away your jank but it's a bit harder than the site makes it sounds. Your postage is $0.50 so in order to get some value your trades must be over $0.50. We are not even including envelope and top loader if you use one. That means you have to send over 50 cents of jank to a single person.

    2.) If you are waiting for some higher priced things (I had a blackcleave cliffs on my want list for 6 mo and still no one sent to me), you can be waiting for a LONG time. You can look at how infrequent it gets traded. Then look at how many other people want the same card.


    I think this is an important dichotomy to highlight. Nearly every time someone praises or tries to market Pucatrade, the gist of things almost invariably includes "you can trade up to high-end staples." The success stories that are meant to motivate new people to join overwhelmingly describe those sorts of outcomes. So the service attracts way more people who want higher-value cards than people who want to trade them away.

    Every time someone says, "I turned this jank into dual lands, and you should join Pucatrade because you can do that too," they're making it harder for everyone to accomplish that goal. I'm not as up on the marketing side of Pucatrade as those with more experience with the service, but does Pucatrade ever try to market itself as a higher-value alternative for getting rid of your staples? The viral marketing focuses on the "want" side of the equation, but I've never seen anything even come close to it that focuses on the "have" side of the equation. Maybe it's simple ignorance, but it does seem strange that you rarely if ever hear stories like, "These expensive staples kept getting insultingly lowballed by my LGS and local traders, but I was able to get full value for them on Pucatrade, so it's an awesome service." If anything, axing selling points for real money drives that side away. Any value they gain in pucapoints has to be cashed out as cards made through in-system transactions. They can't simply grab a bunch of points for their staples, then sell those points. It adds an extra layer of inconvenience that drives down the available supply of endpoint staples.

    The system just doesn't work in the long run, and the lopsided focus on trading up (since that's what sells hopes and dreams to the largest number of prospective new members) only exacerbates the problem.
    Posted in: Magic General
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    posted a message on Why pucatrade is bad.
    Any currency with more money entering the system than leaving it is going to be inflationary, though. Dollars could work in the exact same way as pucapoints if the government never removes dollars from the economy. Controlling inflation is a very important thing in macroeconomics. That isn't really communist in the slightest. Any centralized body (government, Pucatrade, etc) has the power to create more of its currency whenever it feels like it. It's just that governments usually have better sense (or at least regulations) than to print money directly for individuals, though there are a number of historical examples of governments using that technique as a means to pay off creditors. The end result is, obviously, inflation (or hyperinflation, as it sometimes went).

    The telling thing, to me, is that the most common form of response to "Pucatrade is bad because of these economic arguments" is the personal anecdote. "It worked well for me." It's like back in Bitcoin's heyday, when people were warning that it was in an unsustainable bubble, and its advocates were hyping up the fact that it created value for them personally—they couldn't present an economic argument for why the system was viable, so they appealed to personal anecdotes instead, hoping to draw more people in through emotional arguments and sustain the system that way. Also, the fact that the actual market value of the pucapoint was in steady decline until, as I understand it, Pucatrade banned selling them directly should tell everyone here a fair amount about its future prospects.
    Posted in: Magic General
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    posted a message on Why pucatrade is bad.
    It's an inherently inflationary system whose only real check is new users joining. That's an inherently unsustainable model because of the sheer difficulty of maintaining growth rates. When you have, say, 1000 users, +10% growth is as easy as getting 100 new people. When you have 10000 users, you need 1000 new people to get that same growth rate. Eventually you have to slow down, and that's what'll happen here. The value of the pucapoint versus the dollar can really only ever get worse unless more drastic measures are taken. There's a reason I call it a pyramid scheme akin to Bitcoin: Early adopters get a good time because they can take advantage of the system before it becomes bloated, but later adopters find it much more difficult to see those kinds of "I just traded bulk up to Legacy staples" success stories (and they do actually report as such if you follow discussion about the service).

    It can actually be a good value proposition in the short term, but the long-term outlook is rather bearish to say the least.
    Posted in: Magic General
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    posted a message on Melira and Cauldron of Souls
    Question asked, question answered. Closing the thread now since it's looking like it'll start meandering like a towershell. Lock
    Posted in: Magic Rulings Archives
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    posted a message on Vendorgate
    Quote from AdamM »
    My biggest issue with this is, whatever Vendor(s), retailers or online stores that MAY have had access early to a list like this (if it existed), the largest ones will not get anything but a slap on the wrist. If WOTC wants to make an example, they will use a smaller one that can't actually hurt their profits to cause Hasbro/Shareholders to become involved/concerned.


    An interesting parallel to "too big to fail," isn't it?

    That said, I don't think SCG makes up as much of Wizards' sales as you're implying. They're one of the biggest stores, sure, but Wizards sells to game stores all around the world, as well as to big box stores like Wal-Mart. If SCG (or CFB or whatever) were to get caught doing something illicit, their business is significant, but ultimately probably not material enough to Wizards' business operations to merit special treatment for something like this. SCG does seem to be innocent here, though, so it's not really something to worry about right now.
    Posted in: Magic General
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