• posted a message on Why isnt dragonlord dromoka played more ?
    Quote from Tiemuuu »
    Quote from siregar0511 »
    DL Dromoka is a good card in a wrong color(s). IMHO they should have switched Ojutai and Dromoka. Dromoka should have been hexproof until tapped and Ojutai should have stopped opponents from casting stuff only on their turn. Hexproof is more green than blue anyways.

    Ojutai wouldn't be as broken as he is now and dromoka would have seen more play


    a hexproof Dromoka would be terribly, TERRIBLY unfun design. There is a great incentive to turn Ojutai sideways, in addition to him being a poor blocker, which makes the hexproof ability on him less oppressive. A hexproof Dromoka, on the other hand, would be incredibly difficult to deal with. There's no incentive to attack with him, so you might just as well stay on the d. He's huge, so any creature besides raptor can't actually attack into him. You can't even go wide and try to race that way, since Dromoka has lifelink.


    Just having it be a 5/7 flying hexproof Silence (i.e. no lifelink) wouldn't be too bad, as far as they go. It'd be more or less a Sigarda variant at that point, and you could still go wide around it. As it is, lifelink + Silence just isn't where most decks want to be, and so Dromoka suffers for it to the point where I'd honestly just say run the FRF version if you're dead set on having a Dromoka in there.
    Posted in: Standard (Type 2)
  • posted a message on Tiny Leaders prevalance/popularity poll
    Quote from karakas »
    But that kind of stuff happens in all formats.


    The difference is whether or not you have adequate tools available. Choosing not to run certain answers is one thing, and the onus for not dealing with the strategy is on the player, but when the answers simply aren't there (or there are very few of them, making it more difficult than it has to be to answer certain strategies), it's another thing entirely.
    Posted in: Magic General
  • posted a message on Tiny Leaders prevalance/popularity poll
    Quote from Lord_Anarchy »
    fifty card decks just don't give that many unique play experiences


    This is pretty much it. A 50-card deck means you can build yourself a deck with a very high level of consistency, and the mana cost restriction means there are a lot of strategies without effective or numerous answers (sweepers, for instance, being relatively few in number). It just makes me wonder why I wouldn't just play Modern or Legacy instead for a richer, more varied experience. Like, Tiny Leaders, to me, just doesn't have any kind of unique draw that I can't find better in another format. My LGS largely feels similarly, too, since I've seen maybe one person with a Tiny Leaders deck there, whereas nearly everyone has EDH. There was a Pauper Commander fad a little while ago, too, so it's not like they're resistant to variant formats. It just doesn't seem to have widespread appeal, instead forming pockets where I find either a community has a strong Tiny Leaders playerbase, or none at all, with little in-between.
    Posted in: Magic General
  • posted a message on So it's come to this
    Midrange describes part of the scale between aggro and control, frankly. Decks in that area are just so prevalent that people act like it's its own archetype (and there are people who say the three basic archetypes in Standard are aggro/control/midrange, even). The concept's still valid, since even back in the day, whether the rock/paper/scissors went aggro-beats-control-beats-combo-beats-aggro or the reverse depended heavily on the available tools.
    Posted in: Standard (Type 2)
  • posted a message on Pro Players and Basic Lands
    Technically speaking, careful play makes up for any discrepancies in land art anyway. But some people like to have literally any edge they can get, and all your lands matching gives you slightly more wiggle room for minor oversights. The theory is small, incremental advantages add up, so that one individual advantage is so minor that it doesn't matter but when taken together they're relevant, and that matching lands would just be one of those tiny incremental advantages among other things you do. I'm not sure I buy into it being a thing for its own sake, but it's how the train of thought goes.
    Posted in: Magic General
  • posted a message on It can't be helped. [MTGS Brigade] will have to use THAT!


    It can't be worse than the stuff I spew on a daily basis.
    Posted in: Clans
  • posted a message on It can't be helped. [MTGS Brigade] will have to use THAT!
    Oh I'll "take care" of you all right. Guess What I'm Thinkin'
    Posted in: Clans
  • posted a message on It can't be helped. [MTGS Brigade] will have to use THAT!
    If it's hydra style like last time, it's not exactly hard to coordinate. I'm down to hydra since I was like the only one-person hydra last time or something.
    Posted in: Clans
  • posted a message on Pro Players and Basic Lands
    If your opponent sees your hand (for example, through Thoughtseize), they can take note of which basics you have in hand. If you then play one with different art, that signals to your opponent that one of the cards you've drawn since then was a basic land. If it matches, they can cross off one of the cards on their list, but the cards you've drawn since then are entirely unknown. Or maybe you cast a card like Brainstorm and put a basic land back, then your opponent sees your hand and there's a basic of a different art there. It just gives information to your opponent that you don't strictly have to give them. It doesn't really matter casually, but it can be a small competitive edge.

    Plus, I imagine at least some pros do the same thing a bunch of players (including myself) do where all basics have to match just for the sake of aesthetics. But the short of it is you should play with whatever basics you like.
    Posted in: Magic General
  • posted a message on Why isnt dragonlord dromoka played more ?
    There are any number of threats that limit a midrange deck's options on dealing with them. Dromoka isn't that special outside of being harder to block than most. You can still attack through it by going wide or race it if they try attacking, and there are a few (not overly commonly played but still relevant) creatures that you can board in to answer it (Arbor Colossus, Hornet Queen, a few others). A midrange deck with red could hard-counter it with Stormbreath. It's good value, but hardly a "midrange killer," especially because it doesn't leave you up any value outside maybe a little tempo if they have the immediate Downfall.
    Posted in: Standard (Type 2)
  • To post a comment, please or register a new account.