There are two useable rituals in Standard: Battle Hymn and... Rewind (Infernal Plunge doesn't count). Counter some other spell you grab with Epic Experiment and take the 4 mana. It's also a counterspell, which makes it good for countering things.
I read in some thread somewhere that you can copy Epic Experiment with Dual Casting equipped to a Blistercoil Weird, although there's some pretty counter-intuitive rulings involved. I'm not sure I like this, though, because it's 3 cards, and there's all ready Nivix Guildmage who acts sort of like that with Rewind.
There still needs to be a good finisher. Worldfire is hilarious but, unfortunately, terrible. I'm leaning towards something involving Burning Vengance copying something big twice, since it's all ready in, or just having a bunch of <4 cmc burn spells in your deck that get popped at opponent's face for free, particularly Izzet Charm because it's also useful for stopping people from killing you. NVM read izzet charm wrong LOL
I haven't thought up a list yet let alone test so it's entirely possible all this **** just doesn't work.
I wanted to make a deck like this, heavily based off of Flash, but in goldfishing with Cockatrice I had a lot of trouble actually getting a win. I wanted it to be essentially a MUC deck with tons and tons of instant-speed draw or search spells, so that it could flash in a Rector whenever an opponent tapped out, draw a million cards, and win right there with Brain Freeze. I don't think this was a realistic goal but it taught me a lot about what would go into making a good omni-flash deck. Namely, you need a whole goddamn lot of draw spells.
I love the Oath idea, especially with Cabal Therapy, which conveniently takes out whatever.
Also, not counting Oath for now, this deck doesn't seem to give a **** about Grafdigger's Cage or Null Rod. I wanna run both but I've noticed most combo decks don't run the hate pieces that don't hurt them; any particular reason for this?
This land is the BADDEST. I mean that in the "are you a bad enough dude to save the president" type of way, not an "omg it sux" way.
IDK if counterspells will still be a thing very soon, but I could imagine this being great as a side-deck card against MUC if it ever returns.
As others have mentioned, the opportunity cost is very, very low. You don't have to pay any of its costs unless you have spare mana, and if you do, a 4/4 with haste is probably going to be pretty nice. Basically any deck running red as a primary color can support 1 or 2 of these without loosing anything and gaining versatility.
RDW will not be a deck represented at the upcoming PT Barcelona
I think that's a little overstated, but basically right. I don't expect it to win big, but it'll show up in the hands of a skilled pilot or two.
Boros Combo becomes a thing due to blink effects, that guy from new phyrexia who gives you 2r when he enters the battlefield, and all that red draw power in avr
You can do this, but it doesn't work the way you think. You have to be very careful,
If 3 Fiend Hunters enter the battlefield, their abilities trigger. You can put them on the stack in whatever order you want; at the time you put them on the stack, you also have to choose the targets. For example, you can choose targets as follows:
Top of Stack
A targets B
B targets C
C targets A
Bottom of Stack
Now, the top ability on the stack resolves.
If you choose to exile B (it says "you may"), then B's "return the exiled creature" trigger goes on the stack. When it resolves, nothing happens.
Now, if you choose to, you can have B exile C. (This is probably a Bad Choice!) If you do, C's "return" trigger goes on the stack, resolves, and does nothing. Finally, A is exiled by C, causing B to return. Now B cannot target A or C because they are both exiled, so B targets something else. At this point the action stops.
A better choice is not to exile C when B's trigger resolves.
If you do that, A gets exiled due to C, and its "return" trigger goes on the stack and returns B. Now B can target C and exile C. When C leaves the battlefield, it triggers and causes A to return, which exiles B. This returns C, which exiles A again, and this cycle can be repeated as many times as you want.
Another option is to put the abilities on the stack in a different order:
Top of Stack
A targets B
C targets A
B targets C
Bottom of Stack
In this case, you probably want to not use the first ability. Then have C exile A. Then B exiles C, returning A, which exiles B, and so on. If you use the first ability, you will get stuck.
Thanks! It's an interesting ruling.
IDK if I'm actually gonna buy the deck I'm working on based off this combo, but it's very interesting to think about.
So I was thinking about stupid combo decks, and I was just wondering...
What if I've got a Seance on the field, and during my upkeep I clone Angel of Glory's Rise from the grave, which hits 3 Fiend Hunters and a Champion of the Parish?
I want to loop the fiend hunters so that they keep removing each other from play, coming back, and buffing Champion up to 30,000/30,000 before removing some other creatures or whatever to make it not an infinite loop.
I was figuring that it would look like they'd all come in at the same time. So, logically, they'd all banish each-other simultaneously, leave play simultaneously, and return simultaneously.
Am I right?
I don't get Demon Oath.
You could take several extra turns by using up 5-6 spots in your deck (I forget how many dedicated or semi-dedicated cards demon oath has exactly, but it's at least 3 demons and some regrowth spells).
Or you could have 2 Emrakuls as the only creatures in your deck and take infinite turns that way.
Burning Vengance and Reverberate should be auto-includes because they let you Experiment again.
I read in some thread somewhere that you can copy Epic Experiment with Dual Casting equipped to a Blistercoil Weird, although there's some pretty counter-intuitive rulings involved. I'm not sure I like this, though, because it's 3 cards, and there's all ready Nivix Guildmage who acts sort of like that with Rewind.
There still needs to be a good finisher. Worldfire is hilarious but, unfortunately, terrible. I'm leaning towards something involving Burning Vengance copying something big twice, since it's all ready in, or just having a bunch of <4 cmc burn spells in your deck that get popped at opponent's face for free,
particularly Izzet Charm because it's also useful for stopping people from killing you.NVM read izzet charm wrong LOLI haven't thought up a list yet let alone test so it's entirely possible all this **** just doesn't work.
I love the Oath idea, especially with Cabal Therapy, which conveniently takes out whatever.
Also, not counting Oath for now, this deck doesn't seem to give a **** about Grafdigger's Cage or Null Rod. I wanna run both but I've noticed most combo decks don't run the hate pieces that don't hurt them; any particular reason for this?
IDK if counterspells will still be a thing very soon, but I could imagine this being great as a side-deck card against MUC if it ever returns.
As others have mentioned, the opportunity cost is very, very low. You don't have to pay any of its costs unless you have spare mana, and if you do, a 4/4 with haste is probably going to be pretty nice. Basically any deck running red as a primary color can support 1 or 2 of these without loosing anything and gaining versatility.
Red still looks the best color both due to burn and combo support shennanigans.
Because, if so, Counterlash, Desertion, Commandeer, etc, seem a bit strong.
this x1,000,000,000
Also, technically, blue doesn't have the majority in the power 9. 5 moxen and a lotus are colorless.
I think that's a little overstated, but basically right. I don't expect it to win big, but it'll show up in the hands of a skilled pilot or two.
Boros Combo becomes a thing due to blink effects, that guy from new phyrexia who gives you 2r when he enters the battlefield, and all that red draw power in avr
Thanks! It's an interesting ruling.
IDK if I'm actually gonna buy the deck I'm working on based off this combo, but it's very interesting to think about.
What if I've got a Seance on the field, and during my upkeep I clone Angel of Glory's Rise from the grave, which hits 3 Fiend Hunters and a Champion of the Parish?
I want to loop the fiend hunters so that they keep removing each other from play, coming back, and buffing Champion up to 30,000/30,000 before removing some other creatures or whatever to make it not an infinite loop.
I was figuring that it would look like they'd all come in at the same time. So, logically, they'd all banish each-other simultaneously, leave play simultaneously, and return simultaneously.
Am I right?
Blue Ramp.
Well, ****.
Apparently I've been testing wrong. Glad I didn't buy anything yet :P.
You could take several extra turns by using up 5-6 spots in your deck (I forget how many dedicated or semi-dedicated cards demon oath has exactly, but it's at least 3 demons and some regrowth spells).
Or you could have 2 Emrakuls as the only creatures in your deck and take infinite turns that way.
Can I have the Increasing Vengeance copies target the other Increasing Vengeance copies?
And do these copies copy 2 times or only once?
For simplicity's sake let's say the original Increasing Vengeance was targeting a Lightning Bolt.