• posted a message on Radek's Gear, a card with new type of wording
    Thanks for all the input. A few comments then:

    @Legend: Those are indeed the names of the artifacts, It seems that that fact should be made clearer by the wording.

    @TurboJustice: Oh, forgot the rarity... Rare it is. And the 'following' could probably be removed, since it carries no other meaning that to make clearer that the listed artifacts are the ones the spell creates. The bullet point wording has only been used by the Wizards in modal spells, but I'm not sure if it should be limited to that, since it can dramatically simplify the wordings for spells like this.

    @Subbak: The Ring is throwback to Sisay's Ring, so it stays. Actually the last artifact was (and is in the set this is from) a gauntlet, since that is the item the character has. I felt that when removed from the context of the set, a gauntlet (defensive item) having such aggressive ability, would feel off so I generalized it. I didn't pay enough attention to overall feel of the card and now, as you say, the card feels incoherent.
    Posted in: Custom Card Creation
  • posted a message on Radek's Gear, a card with new type of wording
    As title says. From my custom set, a card with a completely new type of wording, inspired by Wizards' new wording for optional spells. Using the old templating, the wording for this card would have been much longer, and in my opinion, very inelegant. Without further ado I present Radek's Gear:

    Radek's Gear 4RR
    Sorcery
    Put following three artifact tokens onto the battlefield.
    • Ring with “T: Add 2 to your mana pool”
    • Goggles with “T: Draw a card, then choose and discard a card.”
    • Wand with “T: Wand deals 1 damage to target creature or player.”

    As usual, I deeply appreciate all comments regarding the card and the design, and especially the new template. Is it clear and easy to understand what the card does.
    Posted in: Custom Card Creation
  • posted a message on "This creature now explores that land"
    Sadly, the nice gameplay of two piles of lands wont really work, if the land stops being explored when a creature exploring it dies. That functionality requires to keep in mind which creature is exploring which land.
    Posted in: Custom Card Creation
  • posted a message on The OP 2 mana creature cycle
    Quote from Fumar
    Here're my thoughts on this:

    - Dark Confidant gives you raw card advantage.
    - Stoneforge Mystic finds boosts or utility for your creatures.
    - Snapcaster Mage allows you to recycle a spell.
    - Tarmogoyf is raw beats.

    The red Wizkid should fill an otherwise unfulfilled niche. Finding an artifact feels too much like SFM, finding an instant or sorcery like SCM, dealing damage to players is more like Tarmo's territory, and looting would be close to Finkel.

    That's why I stand by my idea of a ramp mage for red:

    Entranced Beckoner | 1R
    Creature - Orc Shaman
    Double strike
    Each spell you cast cost 1 less to cast for each spell you've cast this turn.
    1/1

    Of course, it's all subjective.


    If these broken two-drops were a cycle (which I don't believe they are), I would still argue, that the aggressive one should be red. In my opinion (again, if people want to create this nonexistent cycle) the green one should be Lotus Cobra (2/1 as others, and mana ramp, which is in the core of green color pie).

    Nevertheless, I like your card, but would remove double strike and make it 2/1 to be more simple (and look more like others of the 'cycle')
    Posted in: Custom Card Creation
  • posted a message on Extreme Designs
    Rotting Cluster is really similar to Dormant Gomazoa. And it even had a built-in way of untapping. A nice junk rare, but nothing really amazing.

    The other two, on the other hand seem pretty dangerous. Bolt is scarily effective, and Think Hard could play the role of breakthrough with a bit less risk.
    Posted in: Custom Card Creation
  • posted a message on Do you know your MTG !!! Try this quiz
    My score
    Chapter one: 9
    Chapter two: 6
    Chapter three: 8

    Nice questions. The second chapter felt significantly harder than the other two.
    Posted in: Magic General
  • posted a message on new planeswalker
    I think this makes Liliana of the Veil (perhaps the second-best planeswalker ever) make bitterly weep in the corner.

    +1 ability is absurdly powerful and unfun for such a cheap walker. Take a look at the Liliana of the Veil and Liliana Vess for reference for a discard ability on pw:s plus ability. This is much stronger than either of them.

    -3 Huh? If I'm reading this correctly, this will shoot something like 10 damage to opponent the turn this is played (remember that lands are permanents too)

    -8 Funnily enough this is really, really weak ability. If you get to 8 loyalty, your opponent probably doesn't have (m)any cards in hand, making this ability look as appealing as one with nothing with searing wind to own head spliced on it.
    Posted in: Custom Card Creation
  • posted a message on newbish design question
    Quote from gumOnShoe

    You choose the order abilities execute on a card you play.


    Actually you don't. They happen in order they appear on the card. Serum Visions is not Preordain
    Posted in: Custom Card Creation
  • posted a message on 5 Random Cards.
    Carrier Griffin is Kinsbaile Balloonist with more generic flavor.

    I agree that nonbasic landwalk belongs in green. Also I can see no real connection with two abilities game- or flavorwise. What am I missing?

    Torchfire Interloper and Ruin Dweller I really like. Good job there Thumbs Up
    Posted in: Custom Card Creation
  • posted a message on Unpreventable Damage vs Loss of Life
    Unpreventable damage can be redirected to planeswalkers, loss of life can't. Pretty big difference there...
    Posted in: Custom Card Creation
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