• posted a message on [HICS] Rebels and Mercenaries: A solution or a problem?
    Sorry for the major offtopic.

    This is my first and hopefully only contribution to this topic, which I firmly believe is only blatant trolling.
    But nonetheless, here's some considerations:

    First: Time and time again you claim that Mindless Null is not usable in the game, but that's just blatantly wrong. Put it into a deck, pay 2B and there it is. No one says you can't do that.

    Second: I have played against Mindless Null in standard FNM tournament. My opponent was quite new player who had bought Rise of the Vampires preconstructed deck and couple of booster packs to fill it up to 60 cards. He played it in sanctioned tournament and the world did not collapse.

    Third: You claim that all cards should be playable somewhere, even the most fringe constructed format, but all the arguments you make seem to imply you want them to be playable in some mainstream format. I bet Null has seen its uses often in kitchen tables. And there are eve wackier formats, for example the one in which you create a deck within certain constraints (It basically needs to be able to win and should have mana to cast its spells) and each round you play against that deck with whatever monstrosity your opponent created. So 'bad' cards certainly have their uses.
    Posted in: Custom Card Creation
  • posted a message on Sift
    Holy card advantage, batman!
    I agree what SecretInfiltraitor said about this being glorified card draw. And looking at it, almost all the cards shown here are really, really strong... I think I would likel it much more, if it left one card on top and put two onto the graveyard. That way it could be costed way more aggressively without being overpowered. Interestingly, for each card here except Into the Abyss, sift could be replaced with that version and we would get a reasonable card (except for the land, which would still be too good). The main concern would be,that it would be really close to scry, but fine feeder mechanic in a set with some graveyard synergies.
    Posted in: Custom Card Creation
  • posted a message on Mentor's Undoing
    Quote from maverickzero »
    Quote from AdoniS »
    Quote from maverickzero »
    It just occurred to me that Threads of Disloyalty could be amazing with Undoing. It generates "card advantage" in that it's cleanly a 2-for-1, but that advantage is entirely on the board, not cards sitting in your hand, so you maintain that advantage through an Undoing. It would also work with the idea of a Tallowisp engine that you mentioned (though I think it could be strong without that extra synergy), and Threads does pitch to Shoal / Snapback.

    Sadly, as a Tallowisp player on modern format I must notify, that this doesn't work. Tallowisp can't fetch Threads of Disloyalty.
    Why's that? Threads is an Enchant Creature, does it have something to with the CMC restriction on Threads? I wouldn't think that would cause a problem.

    Sadly that is the problem. Current oracle wording says that Tallowisp can find an 'aura card with enchant creature' but nowadays Threads of Disloyalty is an aura card with 'enchant creature with converted mana cost 2 or less'
    Posted in: Deck Creation (Modern)
  • posted a message on Mentor's Undoing
    Quote from maverickzero »
    It just occurred to me that Threads of Disloyalty could be amazing with Undoing. It generates "card advantage" in that it's cleanly a 2-for-1, but that advantage is entirely on the board, not cards sitting in your hand, so you maintain that advantage through an Undoing. It would also work with the idea of a Tallowisp engine that you mentioned (though I think it could be strong without that extra synergy), and Threads does pitch to Shoal / Snapback.

    Sadly, as a Tallowisp player on modern format I must notify, that this doesn't work. Tallowisp can't fetch Threads of Disloyalty.
    Posted in: Deck Creation (Modern)
  • posted a message on Radek's Gear, a card with new type of wording
    Thanks for all the input. A few comments then:

    @Legend: Those are indeed the names of the artifacts, It seems that that fact should be made clearer by the wording.

    @TurboJustice: Oh, forgot the rarity... Rare it is. And the 'following' could probably be removed, since it carries no other meaning that to make clearer that the listed artifacts are the ones the spell creates. The bullet point wording has only been used by the Wizards in modal spells, but I'm not sure if it should be limited to that, since it can dramatically simplify the wordings for spells like this.

    @Subbak: The Ring is throwback to Sisay's Ring, so it stays. Actually the last artifact was (and is in the set this is from) a gauntlet, since that is the item the character has. I felt that when removed from the context of the set, a gauntlet (defensive item) having such aggressive ability, would feel off so I generalized it. I didn't pay enough attention to overall feel of the card and now, as you say, the card feels incoherent.
    Posted in: Custom Card Creation
  • posted a message on Radek's Gear, a card with new type of wording
    As title says. From my custom set, a card with a completely new type of wording, inspired by Wizards' new wording for optional spells. Using the old templating, the wording for this card would have been much longer, and in my opinion, very inelegant. Without further ado I present Radek's Gear:

    Radek's Gear 4RR
    Sorcery
    Put following three artifact tokens onto the battlefield.
    • Ring with “T: Add 2 to your mana pool”
    • Goggles with “T: Draw a card, then choose and discard a card.”
    • Wand with “T: Wand deals 1 damage to target creature or player.”

    As usual, I deeply appreciate all comments regarding the card and the design, and especially the new template. Is it clear and easy to understand what the card does.
    Posted in: Custom Card Creation
  • posted a message on "This creature now explores that land"
    Sadly, the nice gameplay of two piles of lands wont really work, if the land stops being explored when a creature exploring it dies. That functionality requires to keep in mind which creature is exploring which land.
    Posted in: Custom Card Creation
  • posted a message on The OP 2 mana creature cycle
    Quote from Fumar
    Here're my thoughts on this:

    - Dark Confidant gives you raw card advantage.
    - Stoneforge Mystic finds boosts or utility for your creatures.
    - Snapcaster Mage allows you to recycle a spell.
    - Tarmogoyf is raw beats.

    The red Wizkid should fill an otherwise unfulfilled niche. Finding an artifact feels too much like SFM, finding an instant or sorcery like SCM, dealing damage to players is more like Tarmo's territory, and looting would be close to Finkel.

    That's why I stand by my idea of a ramp mage for red:

    Entranced Beckoner | 1R
    Creature - Orc Shaman
    Double strike
    Each spell you cast cost 1 less to cast for each spell you've cast this turn.
    1/1

    Of course, it's all subjective.


    If these broken two-drops were a cycle (which I don't believe they are), I would still argue, that the aggressive one should be red. In my opinion (again, if people want to create this nonexistent cycle) the green one should be Lotus Cobra (2/1 as others, and mana ramp, which is in the core of green color pie).

    Nevertheless, I like your card, but would remove double strike and make it 2/1 to be more simple (and look more like others of the 'cycle')
    Posted in: Custom Card Creation
  • posted a message on Extreme Designs
    Rotting Cluster is really similar to Dormant Gomazoa. And it even had a built-in way of untapping. A nice junk rare, but nothing really amazing.

    The other two, on the other hand seem pretty dangerous. Bolt is scarily effective, and Think Hard could play the role of breakthrough with a bit less risk.
    Posted in: Custom Card Creation
  • posted a message on Do you know your MTG !!! Try this quiz
    My score
    Chapter one: 9
    Chapter two: 6
    Chapter three: 8

    Nice questions. The second chapter felt significantly harder than the other two.
    Posted in: Magic General
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