My favorite card is...*que drum roll*......
Mayael the Anima! She was a great card to build a deck around in casual and she remains one of my favorite edh decks to use to this day
- Rutherjc19
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Member for 13 years, 7 months, and 19 days
Last active Mon, Sep, 2 2019 12:47:10
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Jan 6, 2013Rutherjc19 posted a message on U/W/G/- R Splash, Creature Controlthis just topped 4 at my fnm so i was pretty exited.Posted in: Rutherjc19 Blog
We all split the prizes, but since we were bored i played my opponent anyways, beating him as well. So iwould have at least made it to 2nd, and with my points i would have been first even if i didn't play my next opponent. First fnm ive done that so im pretty stoked -
Jan 3, 2013Rutherjc19 posted a message on U/W/G/- R Splash, Creature Controlgot a lot better results when i added another revelation, took out 1 o ring, added 2 more hard counters mb, added 1 more farseek, and 1 more land.Posted in: Rutherjc19 Blog
hoping to take this to fnm tomorrow, any advise is welcomed -
Jun 20, 2012Rutherjc19 posted a message on U/W Blink-Bounce AKA Venser-Stonehorn ComboEmancipation Angel! I also ran Cathedrl Santifier as well which kept me up to 20 or above life when i was down to about 17 twice. plus i mean its a free return for a creature with an etb effect, do you realize how much someone would hate the fact that you have a snapcaster or restoration angel BACK in your hand AGAIN, with good graveyard set up, also i would try to see about getting either sun or frost titan. with stonehoard/venser/restortion stalling you shouldn't have any problem, but i would recommend adding think twice if you did that, wonderful for control decksPosted in: GrickyTimmick Blog
hope i helped! if you would i have a g/w human/angel deck that needs critiquing if you could return the favor i would appreciate it - To post a comment, please login or register a new account.
1x Bedlam Reveler
4x Mantis Rider
4x Monastery Swiftspear
4x Snapcaster Mage
4x Stormchaser Mage
4x Lightning Bolt
4x Lightning Helix
4x Mutagenic Growth
4x Vapor Snag
4x Serum Visions
2x Arid Mesa
1x Flooded Strand
1x Hallowed Fountain
4x Inspiring Vantage
1x Island
1x Mountain
1x Plains
1x Sacred Foundry
3x Scalding Tarn
4x Spirebluff Canal
1x Steam Vents
2x Deflecting Palm
1x Echoing Truth
1x Negate
1x Izzet Staticaster
2x Path to Exile
1x Pithing Needle
2x Spell Pierce
3x Surgical Extraction
1x Bedlam Reveler
1x Wear / Tear
Alright guys... tonights record was not what I was hoping for in modern, 2-2, one win was a bye so... 1-2 actual games of magic.
Boros Control- 1-2
Esper Control 2-1
Mono White Devotion... 0-2 (yeah...you read that right)
*ROUND 1 BOROS CONTROL 1-2
Game 1
Hand was gas, Im on the play, he mulls to 6, he plays a T1 Ghostly Prison... ok seems good. He draws very poorly for the rest of the game. I literally only see 2 ghost quarters, a wrath of god, some plains and that enchantment. Im curving out nicely with burn + swifty so the game doesnt last long. the ghostly prison doesn't let me flood the board and swarm him, so the wrath of god only gets a stormchaser mage.
Sideboard -4 mutagenic growth, -1 vapor snag. + 1 negate, 2 spell pierce, 1 echoing truth, 1 wear/tear
Game 2
He plays a needle spire tapped I think. I have a spell pierce, but im not thinking even the slightest about a freaking chalice of the void so i play swiftspear, and i have a spell pierce in hand... he plays Chalice on 1. it's pretty much done. I literally just draw nothing but 1 drop spells, it goes awhile but he loops ghost quarter with crucible of worlds and its pretty much game. Stupid horrific misplay.
Game 3
He plays turn zero Leyline of Sanctity... mother of god...
I flood out this game, and i have burn spells that i use to burn his creatures but im not drawing anything relevant, and i cant point burn at his face unfortunately. he does wrath of god after he plays timely reinforcements, i try to spell pierce since i tapped out the turn he played timely, but he has a simian spirit guide and is able to pay for it, and wipes 3 of my creatures. his life total ends at 15 when i draw 4 lands in a row, ahd useless 1 mana spells, and he has played aven mindscensor to nuke a couple fetches and his gjost quarter action just got a whole lot better, and brimaz. he beats my down quickly with my 9 lands in play.
*ROUND 2 ESPER CONTROL 2-1 sorry for the lack of notes here
I'm sorry about this round guys, I wasn't about to write down match notes after this because it went almost to time then the match started. I loved this guys deck though, Narset Transcendant, Collective Brutality, Lingering Souls, Elsepth, Sun's Champion, ESPER CHARM.
This was a very grindy match up, Game 1 I got him when he was at 3, and im at 2 with a timely lightning helix off the top, if i didnt draw a burn spell he would have killed me with lingering soul tokens.
Sideboard- -4 mutagenic growths, -2 v snag, -1 bolt, +1 negate, +2 Spell pierce. +1 Izzet Staticaster, +1 Pithing needle, +1 echoing truth, +1 bedlam reveler
Game 2 he got me, ended with him at 5. my pithing needle a gideon was fantastic though, echoing truth his lingering souls tokens was also great, and negate hit a narset which he wasn't expecting. very fun game
Game 3 Very quick kill from me. I came out swinging with swifty and stormchaser with serum visions, g probe, and lightning helix. Mantis rider, bolt, then top deck snapcaster for the bolt finishes this game very quickly, i was able to spell pierce a collective brutality, and pithing needle his sorin, solemn visitor so he couldnt make a blocker.
ROUND 3 WHITE DEVOTION 0-2
Game 1
I keep a 4 land hand with swifty, mantis rider, and a vapor snag. draw a probe for the next turn. A probe reveals a thalias lietuenant, an elesh norn, a nyxthos, a knight of the white orchid, and a joruney to nowhere. I actually v snag my swifty to save it in response to journey so i can try to end this thing quickly. I flood out pretty bad here, and an elesh norn gets played on TURN 7, and i draw useless crap like 2 mutagenic growths and lands.
sideboard... no ******* clue... take out 4 growths and 2 bolts, bring in 2 deflecting palm, 1 bedlam reveler, 2 path to exile,and i think wear tear.. maybe...
This game was stupid. a MANA TITHE GETS MY MANTIS RIDER... what.. the... actual...****... also STORY CIRCLE naming red... i got him down to 3, but couldnt close out. and he pulls way forward with MASTERY OF THE UNSEEN and NYXTHOS. he gains some life and just keeps mana open to stop any red threat. i see all 4 serum visions, and 3 snapcaster mages, and use them all to flashback serum visions to find some kind of answer, just kept bottoming lands and red creatures. the mtg gods were not my friend tonight gang. he morphs A NEWLAMOG from mastery and proceeds to exile the top 20, and he also has a brimaz out, and then i just scoop. I know that was stupid, and i shouldnt have gotten mad and quit, but i forgot about the deflecting palms in my deck. even if i drew it, he was gaining life every turn with his mastery and kept just getting more creatures and life. this game was over long before i quit i feel like...
So analysis...
-I hated mutagenic growths this night. I almost was ready to take them out as soon as i got home. When i won, i won without them, and when i drew them they were all terrible times.
-So i think i will have around 8 open spots after the ban takes effect lol
-Im not sure if i played the last round right with those visions and snapcasters, but i had no idea how to play against that deck at the time.
-Against the boros deck i did not see a single snapcaster, which sucked.
-Spell pierce was good. when it worked i felt great bringing it in, negate did good, and Pithing needle was actually very good, i was happy to see it everytime. echoing truth was great. these cards are not going anywhere.
Cards im considering in some fashion or another for the 75
as you see there is a LOT to consider and think about lol
the future version im thinking of having 2 bedlam revelers maindeck, so thoughtscour would not be the worst to consider if i go more of a burn route, will gladly take sugestions folks enjoy the read!
Im going to modern tonight to relive the glory days once more before the ban takes hold lol
Edit- people are also suggesting thoughtscour to replace it. I wouldn't mind it either, as it synergistic with Reveler and Snapcaster mage if i wanna target myself.
IM SO F'n EXCITED
Welcome Andrew! It's great to have ya here!
How did you like the jeskai's charm main and how did your sideboard feel? Is there Anything you have changed from the gp decklist?
I played 4 games against:
-Grim flayer jund 4-0 no sideboard
-Bant eldrazi 2-2, won 1 pre, 1 post sideboard, I mistakingly brought in spell pierce, dont do that against eldrazi, it's not good lol also 1 match i drew 9 land and not much else, then scooped to him having a handful of awesome eldrazi cards for time sake lol
-U/R Kilnfiend combo 2-1 regular round of magic, I kept a questionable hand game 2 and he got me t3 easily.
Notes about the matches will be in here. They might not be super detailed, but if anyone is curious, here ya go.
Flayer Jund:
-Respect Discard. Make sure you aren't leaning on one certain card t1/t2. Too much discard will gladly poke holes through your hand. First game I was hit with a Iok and a TS turn by turn, but I still won that match.
-1 play I remember specifically, He attacked with a 6/6 raging ravine and a kalitus, traitor of ghet, I could vapor snag either one, decided on Kal due to the lifegain, and I ended up winning the game precisely at the right damage. That raging ravine hit me 3 , but I knew that Kal was coming down so I held my vapor snag. I also drew 2 lightning helix this game which helped prompt me to this decision.
Bant Eldrazi:
1. This match up feels much worse for me, pending what I draw at what time. For craps and giggles, most of the time i didn't bolt the t1 noble hierarch and most of the time it didnt really hurt me at all. T2 eldrazi skyspawner was never that scary, and i always had a vapor snag to answer his token which was really nice.
2. Drowner of hope never meant end of game for me. There were numerous times it was just him stalling to find better things, some times it worked wit hreality smasher, others it didnt and i ended burning him out anyways.
3. Deflecting Palm is amazing against them. 8/8 to 9/9 eldrazi due to nobles? no problem, take 9, thanks lol
Heres my list. Not as aggro as the Goblin Guide build, but I honestly think this deck has some chops without it and prefer this build right now.
1x Bedlam Reveler
4x Mantis Rider
4x Monastery Swiftspear
4x Snapcaster Mage
4x Stormchaser Mage
4x Lightning Bolt
4x Lightning Helix
4x Mutagenic Growth
4x Vapor Snag
4x Serum Visions
2x Arid Mesa
1x Flooded Strand
1x Hallowed Fountain
3x Inspiring Vantage
2x Island
1x Mountain
1x Plains
1x Sacred Foundry
3x Scalding Tarn
4x Spirebluff Canal
1x Steam Vents
1. The reveler is a flex spot. I am not sure if I like him or not, but I do like having a prowess threat such as himself. He has come in handy in most situations, I would say after seeing him in about 6 games, He helped me win 4 of those. One I was stuck on lands and the other I was dead before I could cast him lol
2. I put a 2nd basic island in the deck as a concession to blood moon strategies, but it may turn into another fast land if i see it too much. The 20th land feels right through so I will stay at 20 lands.
3. I LOVE Vapor Snag. It is SOOO good. Seriously.
4. The 4th probe I don't miss. I already tax my life total enough as is, and I rarely ever not see at least 1 probe a game.
2x Blessed Alliance
2x Deflecting Palm
1x Dispel
1x Izzet Staticaster
2x Path to Exile
2x Spell Pierce
3x Surgical Extraction
1x Vendilion Clique
1x Wear / Tear
I have notes about sideboard but my kid is crying, so I have to go for now lol update later with other notes!
Don't let a bad day get ya down. Definitely take the time to reflect on deck build and decide how to improve to your gameplan.
Lets not forget that there are very different builds between you and I though. I don't mind playing on curve. Having a swiftspear into stormchaser with G probe into another chaser or mantis rider is pretty damn good for me lol
It's all about what we are playing against. I also don't miss Delver, not a single bit lol Delver is too unreliable for me. You can optimize your deck to the tippity top for Delver, but when it doesn't flip, the game plan changes dramatically even if it's only the 2nd turn. I was tired of that. My edh decks are meant to have fun with variance, not my modern deck lol
Also... yes.. that sideboard definitely needs some work but thats why we are here lol
Read the last few pages. We have been cooking some good things up and there have been a few jeskai lists popped up in the last couple tourneys with promising finishes.
Burn heavy shouldn't be difficult at all. You could drop the curve down. Run swifty and delvers, stormchaser probably, bedlam revelers, and lots of instant stuff. Lava spike, boros charm, hell maybe even a few rift bolts. Very streamlined.
Also as of now, jeskai prowess is definitely viable. We are on the radar for sure
Last night when I was facing against Affinity. I had 1 Stormchaser mage, 1 vapor snag, 1 lightning bolt, and 1 Mantis rider, a Sacred foundry and Spirebluff canal in hand, with a steam vents in play. Now I could play either land untapped if i wanted, jam chaser followed by rider. What I decided to do was play sacred foundry tapped and wait.
This allowed me to play the following:
-Answer his steel overseer on his turn with v snag.
--Play Mantis Rider, 3 in the air with a blocker held back since he has vigilance
-He plays something, not sure what but it wasn't a cranial plating lol
--I play 2 Stormchaser Mage in this turn, flyin in for 5.
- irrelevant what he plays now, I know I should have this.
-- I play lightning bolt, mutagenic growth, swing for all that damage 12 and proceed to win harshly lol
Now had he drawn cranial plating I still dont think I was losing this game. Granted not every situation will break down like this, but I think it is important for everyone to always remember that what may look like the obvious answer may not be the correct one and visa versa.
I think one of the most important aspects of this game is to know when the crank the pressure, vs when to hold back and wait for a better opportunity. Again not every situation will break down this simply, but practicing this will make you a better player guaranteed.
I haven't tested this at a legit modern event yet. So this is only playtesting against my brothers affinity deck a bunch of times.
Entering the battlefield tapped for me hasn't proved any negative issue thus far. I draw enough lands at the beginning to have a vapor snag, bolt, swifty, to where if i have to take a turn off, I already have interaction either on the board or in my hand, so it doesn't hurt me.
I don't consider my list burnish though. I am running some cards that can burn if i need to take that approach.
Activating colonnade is a last resort for me. I don't even consider it a game plan until I have at least 5 lands. Wandering fumerole even though it is a manland is a very poor comparison... NOTHING can compare to a 4/4 flying vigilance lol There seem to be a lot of blockers on the ground. Fumerole will never be as good strictly for the flying cause.
It may seem a bit odd at first glance but with all the filter and drawing this deck can do, most games I can easily get up to 5+ lands while having plenty to do on the field or in my hand if the game stretches out that long.
I'm not expecting to activate colonnade every game. It's there strictly to feed into if i flood out or for a late game beater.
Also one thing to consider is post board, most games do slow down a lot. So colonnade will be even better post game.
I also do not recommend just jamming colonnade into any deck lol. My deck has the potential to kill before activating colonnade is even relelvant, but i like to have some insurance in case my initial plan does not work.
Congrats on the win! Super pumped for you I like the changes. I always enjoyed playing with Elspeth. We told you she was good lol
Good idea on adding that foundry to your list as well where is your sideboard though? lol
*Preordain in modern... Infect says THANK YOU lol
They would definitely replace Serum Visions altogether. Preordain is strictly better than serum visions for sure, that is why one is banned and the other is not lol
My deck I'm currently running for Modern Jeskai. Loving this list. Stormchaser mage is gross. Last night I swung for 11 damage in one turn with 2 mages, 1 mutagenic growth and a lightning bolt.
Also, Celestial Colonnade won me a grindy game against affinity last night, and it was fantastic.
4x Mantis Rider
4x Monastery Swiftspear
4x Snapcaster Mage
4x Stormchaser Mage
Sorcery (8)
4x Gitaxian Probe
4x Serum Visions
Instant (17)
4x Lightning Bolt
3x Lightning Helix
4x Mutagenic Growth
2x Path to Exile
4x Vapor Snag
2x Arid Mesa
2x Celestial Colonnade
1x Flooded Strand
1x Hallowed Fountain
1x Island
1x Mountain
1x Plains
1x Sacred Foundry
3x Scalding Tarn
4x Spirebluff Canal
2x Steam Vents
Moving on up!