Brain Maggot has always given me the heebie jebbies just looking at it. Something under your skin consuming you really really freaks me out lol.
Its fun to see someone else's list. This is always subjective as I suspect each reader would have a different list.
- ISBPathfinder
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Member for 13 years, 8 months, and 2 days
Last active Tue, Apr, 9 2024 13:52:48
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Nov 1, 2017ISBPathfinder posted a message on The 13 Scariest Pieces of Magic ArtPosted in: Articles
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Apr 4, 2017ISBPathfinder posted a message on MTG Salvation Deck Builder Coming SoonHey Molster, I am familiar with hearthpwn and I assume you are doing a similar implementation. What is your intent for now as to how to take the current forums which contain decks with this conversion? Will the current existing forum threads continue to exist as they are and the deckbuilder be put in as a new seperate thing?Posted in: Articles
I only really ask because obviously Hearthpwn was designed from the get go with its design and we are adapting a similar concept well into the lifetime of MTGSalvation. Do you feel that the flow will look similar in the long run to hearthpwn? -
Feb 10, 2016ISBPathfinder posted a message on Word of Command #10 - Swearing an Oath of the Ban ListThat is correct. You may generate the blue mana so long as you abide the color identity rules in deck creation but for instance you could also include City of Brass in your deck and use that to provide you with a blue mana even if your commander has no blue in it.Posted in: Articles
You still would not be able to include an island in your deck though unless your commander is blue. -
Feb 5, 2016ISBPathfinder posted a message on Word of Command #10 - Swearing an Oath of the Ban ListThe commander mulligan used to be partial parris (thats the system where you can take 4 cards from your hand and put them face down and draw 3). The commander Rules Committee decided that that mulligan system is too powerful and it enables people to search through their deck too much for their ideal opening hands. They decided to change the mulligan system to be streamline with all other magic formats.Posted in: Articles
The one thing to take note of is that in multiplayer formats there is a free mulligan. This means that the commander mulligan rules now comply with that of all of the competitive formats. Because it is multiplayer based you may free mulligan but otherwise commander has the same mulligan rules as modern would moving forward. -
Sep 1, 2015ISBPathfinder posted a message on Company Elves (Modern)I tried out the Lead the Stampede build last FNM. I ended up going 3/1 with it with the loss to tron. It was fun but it did not feel as consistent as the chord of calling build. I am moving back to focusing on the chord build moving forward.Posted in: ISBPathfinder Blog
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Aug 27, 2015ISBPathfinder posted a message on Company Elves (Modern)Posted in: ISBPathfinder BlogQuote from ISBPathfinder »Playing with a lead the stampede build. I wont update the OP with this so much as list the build I am trying for now.
Someone made a good argument about fetchlands in the official page here. I decided to move back to my no fetchland list for this week for the time being. -
Aug 26, 2015ISBPathfinder posted a message on Company Elves (Modern)Playing with a lead the stampede build. I wont update the OP with this so much as list the build I am trying for now.Posted in: ISBPathfinder Blog
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Jul 21, 2015ISBPathfinder posted a message on Company Elves (Modern)I wanted to keep track of a list I wanted to push together and do some testing with.Posted in: ISBPathfinder Blog
This list is a little bit inspired by the idea of Shaman of the Pack. I am in the thought that it does not fit the currently established CoCo elves build but I was interested to see what an aggro elves might add to it.
I am also considering the idea of moving the Abrupt Decays in main to being Thoughtseize and or bringing some mainboard Scavenging Ooze into play somehow. If I break away from the mana dork plan a little I might be able to pack some Abrupt Decay and Thoughtseize and just pack stronger elves as bit of a different plan.
Giving it a little more thought, I think this could also be an option for the build:
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Jul 14, 2015ISBPathfinder posted a message on Company Elves (Modern)Posted in: ISBPathfinder BlogQuote from Chromeous »I think Razorverge for G with splash of white is a bit of a waste, especially for this land-type. Try out Tree-Top Village?
White gives me better access to Mirror Entity and a few sideboard cards. I splash both black and white lightly with mostly a focus on finding the cards that splash them by means of Chord of Calling or Collected Company but for the most part the fixing into these needs to happen sort of rarely. Its true that I could use some utility lands like Pendelhaven and or Okina, Temple to the Grandfathers if I simplified my landbase I find that I rarely utilize activiated abilities of the lands as too often I am focusing on being fast with my landbase so lands entering untapped and producing the mana I need from them has been higher prioritized than utility from said lands.
When this deck has good hands it can kill its opponents by turns 3/4 so a land entering the battlefield tapped is just not an option.
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Jul 14, 2015ISBPathfinder posted a message on Company Elves (Modern)Another big set of changes. I streamlined the mainboard trying to make it as fast as possible with its remaining utility and bullet creatures being those who I found relevant to the most games possible. The sideboard got pushed arround a bit too. This build tries being as aggressive as possible game one and shifting into game two based on what my opponent is playing.Posted in: ISBPathfinder Blog
I had been playing Elvish Champion main for a while with Thragtusk but those cards felt too situational. I moved both to sideboard and eventually I just cut them from my list in favor of other cards. -
Jun 25, 2015ISBPathfinder posted a message on Company Elves (Modern)Quick update,Posted in: ISBPathfinder Blog
Essence Warden -> Thragtusk I still have lifegain as an option in the main and its a good surprise blocker or attacker for later in the game vs more control based decks.
Eternal Witness -> Copperhorn Scout the witness was too slow for many matchups. I felt like it took forever to really use it outside of Collected Company. I like that the copperhorn can come in fast, support some of the early mana dorks, and provide great pump for ezuri as well as support chord of calling nicely with his untap.
1 Forest -> Elvish Champion moving to 18 lands. I feel like I would rather be more aggressive with my landbase as it stands. It means often using more aggressive mulligans but I am ok with that right now. The champ gives a great bypass vs other green decks.
1 Forest -> Cavern of Souls I have so far not really seen any downside to Cavern so I am going to try to run 4 for now and see if it proves to be a problem.
Nykthos, Shrine to Nyx -> Horizon Canopy seeing too much of Nykthos is a bad thing. I love seeing them though so I am going to stick with two of them but they can make my early game awkward so I have to watch how much of them I run. I wanted some extra support for my white creatures and I like the option of throwing the canopy away later for draw.
I really need to work on my sideboard more but I wont bother detailing the changes there right now. -
Jun 15, 2015ISBPathfinder posted a message on Company Elves (Modern)A quick update with where I am.Posted in: ISBPathfinder Blog
I reworked my sidboard a bit with nothing really spectactular to mention on that front. There seem to be a handful of highly probably decks in my meta which seem to be Living Death, Affinity, and Burn. I need to get a better grasp of how this deck playes against them yet as most of what I have played against so far has been a buddy of mine playing a Heartless Summoning combo deck which is... not anything established.
To my mainboard I dropped my forest count by 2 and added a Okina, Temple to the Grandfathers and the third Cavern of Souls. I am considering putting a single copy of Thragtusk and Elvish Champion in my mainboard (copying from Michael Malone's GP win) as both cards are things I really see as things I would enjoy. -
May 22, 2015ISBPathfinder posted a message on The Running Tally of Current Sets for May 22, 2015I am looking forward to seeing this on a weekly basis. Do you plan to use more than just the previous week's price to compare trends moving forward out of curiosity? I would love to see something like the last 4 week's price when doing these as I think it would be relevant to show patterns.Posted in: Articles
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Mar 23, 2015ISBPathfinder posted a message on Word of Command #6 - Preventing a Blast from the PastPosted in: ArticlesQuote from Jaxck »I find Rest in Peace is actually pretty bad in EDH. Sure you can build around not being able to use your graveyard, but it cuts off so many good cards and strategies that unless the whole table is playing out of the graveyard I'd rather use something with a bit more finesse.
Great article, points out some very good cards I hadn't previously considered. I've never actually played with Stonecloaker. Is he really good enough?
Stonecloaker is nice in a deck that tends to leave mana up. I run him in my rebels deck which mostly plays draw go defense control. Its sort of like spot removal for the graveyard and if you need to keep using grave hate you can self bounce him with his ability otherwise he also doubles as a protect spell.
I have had some success with Rest in Peace in some blue white decks that focus more on draw. Rest in Peace shuts off a lot of stuff even without it needing to be what your opponents are specifically doing. If you have heavy draw as a focus of a deck having one utility card that isn't hitting on all cylinders isn't going to kill you but it really murders graveyard reliance decks when it is important. -
Mar 19, 2015ISBPathfinder posted a message on Word of Command #6 - Preventing a Blast from the PastI suppose that makes sense since there isn't anything on Rest in Peace either.Posted in: Articles
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No problem, I really haven't done much with the original post in conveying a lot of this. I kind of backed off on trying to be the person to make a Primer on this in part because after I really got it where I wanted I backed off on it as its faster than I often want to try to be for average games of commander.
I primarily post to MTGNexus these days but I haven't done any work with this over there in part because while I have not retired this deck, again I am not really seeing tons of changes these days with it nor am I playing it as much. I kept everything for Markov over here given I wasn't really making big strides with it of late and a lot of the history of it was here.
Necropotence - essentially it lets you refill your hand every turn at the cost of life. Being that you are the aggro player use your HP pool to get yourself resources. The way you lose the game tends to be because you run out of resources or the game goes long rather than health hitting zero. I mean, eventually you die to hp hitting zero but its usually because you failed at your primary goal of being the aggressor.
Removal - I run a little bit. My answer is to kill the player that is being the problem rather than removing their things. Don't try to answer everything, just run people down and answer what you have to. Its part of why most of the answers I do run are very versatile in targeting instead of having things like Swords to Plowshares. Who cares whats in play if you are killing that player through it. Target priority and killing the right person first is a big thing too.
Wraths - Keep drawing cards and you will be fine. I can think of some games where I would eat a wrath every turn and be fine because I kept my draw going. If you stop drawing that is when a wrath will wreck you.
Selfless Spirit - Its ok. Keep in mind that it won't protect from every type of wrath and wraths aren't the only thing that can cause problems. An opponent walks right through this with a Toxic Deluge for example. Personally I think that people over focus the idea of wraths as the problem for this deck and my issue with most wrath protection effects is how they are often situational or require mana to stay up and be responsive. Selfless is far from the worst of these and I think if you want to run it its probably fine, just be aware of the drawbacks of it as well. Most anything that isn't a vampire in some way or another competes for a slot in the list.
Obelisk of Urd / Venerated Loxodon - I haven't gotten enough testing in with Obelisk to really comment much on it. I have been playing the list a bit less of late but I think the difference between Obelisk and Loxodon are quite big. Keep in mind that you can have any number of vampires taking the buff of Obelisk which is also twice as powerful as Loxodon and you can attack with the improved power of Obelisk this turn where as Loxodon has a big wait before its buff picks up given you just tapped down the ones you buffed. While I am still not sure how I feel about Obelisk, I would say that Loxodon is less than 1/4 as good in my mind for the deck.
Rankle, Master of Pranks - Outside of the fact that its a 4 mana non vampire, yea I dig it. All of the effects are relevant for the deck. I guess my issue is that I don't know that it does enough for a 4 mana non vampire. We are trying to move so fast and every turn we tend to have a lot of demands on our mana. Its nice that he has haste and does his thing quickly, I guess I just don't see it as something that will add up fast enough to pay for itself and the value over time or off of curve seems questionable to me.
I have been kind of lazy when it comes to updating this list. I have known for a while I wanted to make a few changes so I am going to push a few through after giving them some more thought.
DECK CHANGES:
I guess thats all for now. I need to get some more testing in with all these new changes.
My best advice is to continue to try to lower your curve while increasing the number of cards you can draw without paying mana for them. Necropotence is probably the most busted card in my list and if you were to ask me what all the tutors I run are for, its mostly to get my hands on this card. When you spin up this card its not unheard of for me to try to play 4-6 cards a turn every turn until it is answered. I will often mulligan looking for hands that have good draw or a tutor. Once you get your hands on a copy of this card my next suggestion would be to add Yawgmoth, Thran Physician. I will still probably tutor for Necropotence over Yawgmoth but I have still been incredibly pleased with the performance of Yawgmoth so far.
This deck lives on having a low curve and busted card draw. If you can just keep focusing in on doing that better it really will run really smooth.
Aggro - I don't have a problem being an aggro player. My issue is more that if you sit down repeatedly and goldfish your opponents there is probably a disparity between the power levels of the decks being played. I like building powerful decks but I like it when I still sit down to a game of magic with opponents that has a back and forth. Its true that aggro can be a less interactive archetype but at a point I am just being cruel to the other players. I own plenty of decks that would have a hard time playing against my own vampire deck but sometimes its like playing a tuned out 75% list against a casual deck I feel bad about doing. When I tend to play my vampires it tends to be against some of the better players and I often mention that I am stepping it up because I do want to have a challange rather than see if I can goldfish the new players so to say. Some other challenge has been that I sold off some of my collection so in some cases what used to be 4 Mana Crypts became 2 so some of my resources are shared so I have to determine where I want those for the week or I have to try to push them around between games. I tend to sort of prepair my decks for the week ahead of time rather than on the fly moving stuff. I am not against playing aggro, I just like to be on a similar page of power level when I play if that makes sense. When I need to do testing and improvements to a deck I tend to give a little more room for testing but I am at a point where the list as a whole doesn't need a lot of proving or testing anymore.
Angelic Exaltation - The effect can be amusing to send in an evasive creature for a bunch but the loss of damage from having the same card be an anthem is very real. Also when you consolidate your attack like this you become a lot more susceptible to spot removal or a maze effect. Its an interesting concept but where the payoff would really be would be if your opponents have a lot of blockers for you or using it like a psudo haste outlet in that you could have a bunch of new creatures contribute immediately. Still though, I don't think that taking a slot for a non vampire gives enough in this case over just jamming an anthem here.
Its not that I don't have the deck together anymore but the deck is a bit much for the average game of magic that I find myself in. I have a few other decks that I kind of find to be a little similar as well and sometimes they get dismantled or played less frequently. Recently I built a Sai, Master Thopterist deck and I think ultimately it might end up in the same boat as Edgar but because its new and I haven't finished tuning and adjust it I still play it probably a bit more than I will in the long run.
I have however sold some of my collection off which I went from having 2-3 of most ABU duels to having 1-2 of most of them. I got rid of two of my four mana crypts and one of my two mox diamonds so now I guess I am sharing some of the resources between decks which often becomes a question of what I want to field for the week and then moving the resources there. Vamps is still together but some of the resources it shares get moved around meaning its not always immediately ready to be played.
Having a kid is expensive
Dusk Legion Zealot - its slow from the standpoint that its a 1/1 for 2 with no evasion. That said though, I still like it more than Sign in Blood because it comes with two bodies. Drawing a single card isn't great for this deck but running out of cards is also kind of rough on this deck. If you ever run out of cards to cast without having draw and you draw a one drop vampire they tend to also be a bit poor so I think this one is fine. Its not the best vampire ever but I also haven't really regretted having it in my list.
Purphoros, God of the Forge I know what you mean when he gets immediately countered / exiled. He just does a lot more than Impact Tremmors and is ultimately a lot more robust. I don't think its wrong if you do or don't run him. He can get a lot of work in and some of it comes down to the question of how much counter magic and or exile removal you encounter in your meta. I suspect that looking at his performance against multiple metas would vary quite a lot.
Stromkirk Condemned good to know. I have had a few people vouch for him and I have yet to run him myself. I will have to put him in for some testing when I get a chance to run some more vampires in the future.
Humble Defector how is this better than Sign in Blood? I guess maybe you sacrifice him with his ability on the stack but that still doesn't sound better than several cheap one shot draw effects that we are not running.
Adaptive Automaton maybe.... I was just so horribly disappointed when I did test Metallic Mimic that I guess I am not exactly excited about the prospect. At some point I will see if I can test it though because a lot of the mimic's downsides were that it needed to be played before a swarm of vampires came in where as this one follows them up better.
I am not at a point where I wouldn't play it more so much as that it was mostly where I wanted it to be and I didn't have a lot of cards I felt I needed to test or adjust at the point where I started playing it less. Its a little bit fast as well for my meta for me to regularly play it.
I usually avoid infinite combos where I can as a principal of how I build. If you start playing combos and tutoring to assemble it then why not just build a combo deck is usually my question. Combos tend to be more efficient than using creature combat so at what point do you question why to play Edgar Markov instead of something a bit more dedicated to combo. That is the sort of question I would ask at least.
Yea, I don't play it as much anymore in part because we don't get as many new cards and its a little bit fast for my usual meta. I did manage to play against it a few times this weekend with some friends who were borrowing my decks though. I think I finally have enough testing with a few of my latest changes to comment on a few cards that I probably need to change.
Judith, the Scourge Diva - essentially my issue has been that she costs too much. She is like a more situational goblin bombardment but she herself isn't a sac outlet but like sort of anthem sort of ping effect. I haven't been happy in the few times I have seen her. I think if she was a vampire herself maybe it would change things but I think she is too situational as she is.
Pawn of Ulamog - It costs too much and the tokens it makes are colorless mana. Without sac outlets and a payoff for things dying or entering I just felt this was too underhwleming. I would prefer a 1-2 mana threat in most cases instead.
Falkenrath Aristocrat - I need more draw instead I think. Its a lot to ask for 4 mana for a single vampire especially given that this one isn't that big of a threat so much as just kind of resilient. I don't dislike what it does, it just costs too much and I have seen reason to want to pay one more for a draw outlet instead.
I won't go through changes right now, mostly because I am lazy but I think those three probably are going to be on their way out.
the Toshi punish. I guess carry on.
https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=473052
First Ruling:
Yea, can go that direction too. I have always been sort of hesitant because this deck tends to swarm so lots of our targets tend to lack much for evasion.
I have put some thought into an equipment package. I think Umezawa's Jitte and Heirloom Blade would be some of the next consideration equipment. I think the swords of X and Y are mostly too expensive to spin up for this deck when you take into account how much mana they cost and how long it takes to get their value back out. Jitte is also a little slow but the option to 3 for 1 in combat vs opposing swarm decks is mostly what I look at there but shy of playing against a lot of swarmy token decks I don't really like it much. Konda's Banner seems like it would be fun but given it needs to enchant a legend really throws a wrench into it making it feel a little overly dependent on Edgar being in play which feels a little winmore to plan to equip him beyond getting him in play. Heirloom Blade still kind of intrigues me but it still feels like worse Skullclamp but I think its valuable to consider that it always draws you into action where as clamp draws into lands and such. You need to push a bit harder on sac outlets and low cost vamps for the blade but I really don't think it's that bad if looking to expand the equipment slot.
I think if you push equipment I would try to get three equipment though just to have a bit more redundancy for the tutors. After that I would generally suggest getting Steelshaper's Gift and Stoneforge Mystic over Open the Armory but I get that if you are looking at Open the Armory its probably for budget reasons. I went back and forth on equipment early on in my build but I found that in a lot of cases it wasn't necessarily my preferred thing to work with here. Too often the appeal of tutoring for Necropotence just won out over tutoring for equipment. There are still some affordable budget option tutors like Gamble that could try to get Necro. I just happened to have the money to not rely on the inconsistency of that card but in some ways its nice that its faster than Imperial Seal in that it resolves itself in the same turn.
Bolas's Citadel / Champion of Dusk are still also very viable. I ended up cutting some of them because ultimately my high mana cost draw effects started feeling a bit too high to run all of them. These are affordable cards as well that I think are worth testing if you need more draw. Given my tutors and density of 5+ mana cards I was trying to avoid jamming all of them in a deck. Consider having 2+ 5 mana draw cards in hand at one time vs the option of having one of those and a tutor. The tutors open the deck up a bit more and allow some of my 1x of effects to be a bit more reachable. Having those tutors alongside a single Austere Command can make my access to that wrath feel much more consistent but I still have the option of tutoring into necro. If you are going to cut back on the expensive tutors my suggestion is to potentially also cut Austere Command as I think with less tutors Austere starts competing with those expensive card draw slots.
Cauldron Haze - its probably going to be an inferior Boros Charm. You lose all of the tokens you had and on top of that they come back smaller which means that without an anthem creature in play a lot of the non token vampires might also end up dying when they return. I would say its probably several cards that I would run over it. You are correct that they would enter before dying but they would die as a state based effect before any of the ETB effects resolve.
Something to take into account with a low curve like what we run is that generally speaking you will need to draw more cards than your average deck. I do think that Sign in Blood effects tend to be fine in most decks but we can play more cards in a turn with this deck than your average deck. I would say the overall value per card in this deck is lower which means its important to draw more cards for the mana. Its part of why Necropotence is so valuable for this deck because we don't spend mana drawing those cards really (outside of the cost to cast it). Its part of why I have put a lot more priority on tutors because the amount of draw that you can get your hands on of this level is quite limited.
In general, I think the castles are extremely slow when you look at activating them. Of the three of them that we could run here, I think the red one is the one we would most want to activate but I also think the red intensity of it is REALLY high. The black castle is a very unsatisfyingly expensive land for how fast we ideally want to be running so I would say that we would really only activate it in a really bad spot but I also think that if I had the option to cast Edgar I would do that like, every time over activating ANY of the castles.
I think the castles are cool but I also don't think we really want to ideally be activating any of them in this deck. They seem to play a lot better towards decks that don't mind if they are a little slower in nature. The black castle is kind of weird to me as it seems like a card that you want when playing a deck that runs enpty on hand but those kind of decks probably want to be moving faster and it looks a bit dreadfully slow when you look at essentially a 4 mana draw 1 with a bunch of life loss attached.
Our spells are cheap and if you are actually pushing good draw I can think of a lot of turns where I cast more than two spells a turn. Good turns backed by draw can often be 4+ spells cast in a turn.
I have questioned copy spells a few times and ultimately I have decided for the most part not to run them myself. I power my own list using things like Future Sight to chain spells and just get on spellcast value.
If I have any advice to give, I guess it would be that lowering the curve and running cheaper draw mostly has panned out for me. I see a lot of big splashy spells and walkers which is fine, I just thought I would say don't be afraid to slim down and run harder on turning cards over. Its amazing what a few Future Sight effects with a ton of cantrips can do.
Sorry about the delay, I have been a bit wishy washy with salvation these days.
Yes, I still kind of like her but she is kind of a slow anthem effect. She doesn't buff the rest of my creatures until she can attack which is a bit slow. I am testing out some new things with the sac outlets which I don't know where I stand on that stance yet but I think she is still a bit of a boarderline lord from the standpoint that she takes time to spin up.
I can't find a card for that card name. Can you link a card? I suspect you are talking about a new card given that there are several other Embereth cards I see spoiled but I haven't seen that one nor can I find it in the spoilers I visit.
EDIT: Ohhh ok I see it now its one of the beyond print number for next set cards. Its ultimately a worse Mirror Entity in most cases. I would probably just run that instead.