Alright another wave of changes:
+2 Spellskite in the Mainboard
-2 Spellskite in the Sideboard
-2 Sword of War and Peace in the Mainboard
+1 Sword of War and Peace in the Sideboard
-2 Timely Reinforcements in the Mainboard
+1 Timely Reinforcements in the Sideboard
+1 Midnight Haunting in the Mainboard
+1 Negate in the Mainboard
Overall the Timely Reinforcements has been bad in the opposing control matches and even against some other sort of psudo agro decks that dont stack creatures everywhere. I have enough creature support in this deck that it has on occasion been sort of tough to utilize. It is into stricly sideboard now.
Sword of War and Peace has been feeling lacking with how many infect oriented decks are out there... even decks that just kill with nexus so I am pushing one into the SB in case I feel it is still necessary but I haven't been thrilled by it of late.
The Spellskites give me more blockers and a misdirect option which I want to try out mainboard for a bit and see how it goes. I like how it can redirect pump effects so we will see how that goes down. Worst case it is a decent wall. I also like keeping my creature curve decent so I can utilize Moorland Haunt
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Oct 20, 2011ISBPathfinder posted a message on U/W Sword Control (Standard)Posted in: ISBPathfinder Blog
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Oct 13, 2011ISBPathfinder posted a message on Need new ideas!If you want some help on a bant EDH deck I have a good primer for Jenara, Asura of War which can be found here.Posted in: Instereo3 Blog
It is hard to come up with a new spin on a commander as most of them out there have either been done to death or totally suck. As cool as Lim-Dûl the Necromancer is he costs tons of mana and at which point you might as well just run Maga, Traitor to Mortals as your wincon as once you get above 5 mana you have to have a lot of ramp to really try to utilize your commander.
If you wanted to do a jund deck you could also consider Karrthus, Tyrant of Jund as he is a bit of a different spin on a dragon legend. -
Oct 13, 2011ISBPathfinder posted a message on U/W Sword Control (Standard)I have a few changes to make to the list and I think you are right on the Think Twice. I am going to make the following changes:Posted in: ISBPathfinder Blog
-3 Forbidden Alchemy
+3 Think Twice
-4 Invisible Stalker sadly he wasnt doing as much as I had sort of wanted from him in this list. I am moving this to be a bit more control and token spawning.
+2 Midnight Haunting
+2 Day of Judgment
-1 Moorland Haunt the creature curve in the list has been going down plus having 2 in play isnt very productive.
+1 Inkmoth Nexus
SIDEBOARD CHANGES
-2 Divine Offering I feel like Revoke Existance is just going to be better going forward. The ability to strip O Rings and the fact that the rez decks cannot recur the target is good. Plus I still have plenty of occasional Wurmcoil Engines that wander past in my playgroup.
-1 Spellskite I dont see this card as highly neccesary in most cases. It is a nice wall vs agro but I already have a lot of agro hate.
+3 Surgical Extraction grave hate. I dont know how much I expect to run into Solar Flare in my own meta currently but we will see I suppose.
With these latest changes I guess the sword count and types are sort of on stand by. I might end up dropping the swords down to 3 as the creature curve has been going down of late and I might want to bump it to 3x feast and famine. - To post a comment, please login or register a new account.
From my understanding it is generally some sort of free for all format. My only complaint there is that I tend to be more competative in my deckbuilding therefore making people tend to target me out first as I have put more time and money into a lot of my decks. While I am all up for doing other multiplayer formats I dont like being targeted first all the time because my decks tend to win.
So my question is what format of multi-player is usually used when playing EDH?
OUTS:
Khalni Gem I worry as this isnt actually any mana accel. I understand you plan on blowing up most all the lands and want mana through other means I just don't like how this doesn't put you up any mana.
Sift there is better card draw out there
Concentrate there is better card draw out there
Breath of Life in my mind Miraculous Recovery is better. You could run both though I suppose.
Auramancer Not enough enchantment targets for this to seem viable to me.
Angelic Arbiter Doesnt seem as good as a Blazing Archon would be here.
Things I would add:
Fact or Fiction It can be big card advantage depending on how badly your opponent doesnt want you to get a specific card. Or you can dig through your deck for what you need 5 cards down.
Ancestral Memories I love this card as it digs deep in your deck and lets you pull out 2 cards into hand.
Opportunity is a big card draw spell with instant speed. A nice perk.
Impulse is another good one for searching for a specific card and it is low mana cost.
Sundering Titan if you are looking to lockdown all the lands of your opponent then consider this buddy. It might be a bit rough as you are running 3 colors yourself and might have to loose some yourself.
Teferi's Moat seems better to me than the magus as enchants are usually harder to destroy. Granted you have to pick a color for it it usually seems to work well.
Blazing Archon Outright seems better to me than the Angelic Arbiter you are currently using.
MORE WRATH EFFECTS. I am concerned about the fact that you dont have much control effects. I would at the least add 2-3 more effects just so you will more consistantly draw them. Most of your creatures wont be online until late game so you could easily use wraths early on.
Detritivore He wont be as good vs mono colored decks but tons of decks run 8-10 nonbasic lands even in mono colored decks.
Myojin of Infinite Rage He is an indestructable 7/4 creature who can at will destroy all lands at will.
Some things I would keep in mind is that running artifact mana accel seems common enough. If nobody else in your playgroup is running much of it you might not need to worry much about it but you could easily splash some hate for it to lock them down further in your deck. Return to Dust is a good solution to hit some of your opponents though as it can hit 2 targets and remove them from the game.