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Magic Market Index for Sept 22, 2017
 
The Limited Archetypes of Ixalan
 
Treasure Cruisin' with Monored Burn
  • posted a message on [[Primer]] Lin Sivvi, The Rebel Scum
    Quote from Zervintz »
    Very cool list. In my opinion the ideal commander for Rebels would be WUB because of a few key cards such as Training Grounds (amazing with rebels), Big Game Hunter (cool to have in the toolbox) and the cool interactions of Amoeboid Changeling + Rebel Informer or Shapesharer.

    I used to run an Esper list with those cards in my playgroup (60 cards deck, non commander multiplayer) and it was a blast. Blue also adds counterspells to the mix, which is nice against combo. I'm currently toying with the possibility of an Esper Rebel deck for commander with either Oloro or Ertai as a commander...

    Lin Sivvi being monowhite cuts a few of those options, but it's also really neat because you're guaranteed to have her every game, which is amazingly useful to get the tutor engine started. The problem I had with the two commanders I previously mentioned is that I would depend a lot on my draws to get the engine started. Of course I'd only need 1 rebel to start it, but still.

    Anyway, super cool list and I always love seeing mono-white or mono-red decks. Well done!


    Thanks I know a few people have delved into the BW versions in the past. I at one point looked at Gaddock Teeg as a rebel build for the anti wrathing as well as Skyshroud Poacher for an elf tie in. I am a sucker for mono colored decks especially white ones as I really like feeling the color identity of mono color. There is also potentially the value of having a lower profile with less colors in a deck.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Edgar Markov Aggro EDH deck help
    Here is a link to our deck tag tutorial. Its a fairly good tutorial on how to use tags here on salvation.

    I copied your list here for ease of use as well as to show how to use the deck tag. I used a special tag to not parse the code and so you could see how to format a deck tag here.

    [deck]
    Commander
    1x Edgar Markov

    Creature (33)
    1x Anger
    1x Anowon, the Ruin Sage
    1x Asylum Visitor
    1x Blood Artist
    1x Blood Baron of Vizkopa
    1x Bloodline Necromancer
    1x Bloodthrone Vampire
    1x Captivating Vampire
    1x Drana, Liberator of Malakir
    1x Falkenrath Aristocrat
    1x Gifted Aetherborn
    1x Guul Draz Assassin
    1x Indulgent Aristocrat
    1x Kalitas, Traitor of Ghet
    1x Kheru Mind-Eater
    1x Malakir Bloodwitch
    1x Malakir Cullblade
    1x Olivia, Mobilized for War
    1x Olivia Voldaren
    1x Patron of the Vein
    1x Pulse Tracker
    1x Sangromancer
    1x Stromkirk Captain
    1x Stromkirk Condemned
    1x Stromkirk Noble
    1x Tithe Drinker
    1x Vampire Cutthroat
    1x Vampire Hexmage
    1x Vampire Lacerator
    1x Vampire Nighthawk
    1x Vampire Nocturnus
    1x Viscera Seer
    1x Yahenni, Undying Partisan

    Land (31)
    1x Bojuka Bog
    1x Clifftop Retreat
    1x Command Tower
    1x Evolving Wilds
    1x Exotic Orchard
    1x Geier Reach Sanitarium
    1x Isolated Chapel
    4x Mountain
    1x Needle Spires
    1x Nomad Outpost
    1x Opal Palace
    2x Plains
    1x Slayers' Stronghold
    1x Spire of Industry
    9x Swamp
    1x Tainted Field
    1x Temple of Malice
    1x Terramorphic Expanse
    1x Vivid Marsh

    Artifact (11)
    1x Blade of the Bloodchief
    1x Coat of Arms
    1x Dolmen Gate
    1x Heirloom Blade
    1x Orzhov Signet
    1x Rakdos Signet
    1x Skullclamp
    1x Sol Ring
    1x Stoneforge Masterwork
    1x Traveler's Amulet
    1x Wanderer's Twig

    Planeswalker (1)
    1x Sorin Markov

    Sorcery (11)
    1x Blood Tribute
    1x Bone Splinters
    1x Consuming Vapors
    1x Diabolic Tutor
    1x Disrupt Decorum
    1x Exsanguinate
    1x Living Death
    1x Merciless Eviction
    1x New Blood
    1x Sadistic Sacrament
    1x World at War

    Instant (6)
    1x Crackling Doom
    1x Go for the Throat
    1x Mortify
    1x Slaughter Pact
    1x Swords to Plowshares
    1x Teferi's Protection

    Enchantment (6)
    1x Bad Moon
    1x Blind Obedience
    1x Dictate of Erebos
    1x Necropotence
    1x Sanguine Bond
    1x Underworld Connections
    [/deck]


    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    Commander
    1x Edgar Markov

    Creature (33)
    1x Anger
    1x Anowon, the Ruin Sage
    1x Asylum Visitor
    1x Blood Artist
    1x Blood Baron of Vizkopa
    1x Bloodline Necromancer
    1x Bloodthrone Vampire
    1x Captivating Vampire
    1x Drana, Liberator of Malakir
    1x Falkenrath Aristocrat
    1x Gifted Aetherborn
    1x Guul Draz Assassin
    1x Indulgent Aristocrat
    1x Kalitas, Traitor of Ghet
    1x Kheru Mind-Eater
    1x Malakir Bloodwitch
    1x Malakir Cullblade
    1x Olivia, Mobilized for War
    1x Olivia Voldaren
    1x Patron of the Vein
    1x Pulse Tracker
    1x Sangromancer
    1x Stromkirk Captain
    1x Stromkirk Condemned
    1x Stromkirk Noble
    1x Tithe Drinker
    1x Vampire Cutthroat
    1x Vampire Hexmage
    1x Vampire Lacerator
    1x Vampire Nighthawk
    1x Vampire Nocturnus
    1x Viscera Seer
    1x Yahenni, Undying Partisan

    Land (31)
    1x Bojuka Bog
    1x Clifftop Retreat
    1x Command Tower
    1x Evolving Wilds
    1x Exotic Orchard
    1x Geier Reach Sanitarium
    1x Isolated Chapel
    4x Mountain
    1x Needle Spires
    1x Nomad Outpost
    1x Opal Palace
    2x Plains
    1x Slayers' Stronghold
    1x Spire of Industry
    9x Swamp
    1x Tainted Field
    1x Temple of Malice
    1x Terramorphic Expanse
    1x Vivid Marsh

    Artifact (11)
    1x Blade of the Bloodchief
    1x Coat of Arms
    1x Dolmen Gate
    1x Heirloom Blade
    1x Orzhov Signet
    1x Rakdos Signet
    1x Skullclamp
    1x Sol Ring
    1x Stoneforge Masterwork
    1x Traveler's Amulet
    1x Wanderer's Twig

    Planeswalker (1)
    1x Sorin Markov

    Sorcery (11)
    1x Blood Tribute
    1x Bone Splinters
    1x Consuming Vapors
    1x Diabolic Tutor
    1x Disrupt Decorum
    1x Exsanguinate
    1x Living Death
    1x Merciless Eviction
    1x New Blood
    1x Sadistic Sacrament
    1x World at War

    Instant (6)
    1x Crackling Doom
    1x Go for the Throat
    1x Mortify
    1x Slaughter Pact
    1x Swords to Plowshares
    1x Teferi's Protection

    Enchantment (6)
    1x Bad Moon
    1x Blind Obedience
    1x Dictate of Erebos
    1x Necropotence
    1x Sanguine Bond
    1x Underworld Connections



    I feel like you have too many "vanilla" vampires that dont really do anything other than take up room in play. My big concern with these kind of vamps is that they rely too much on lots of anthems to really make them do much. I also dont really care for vamps that their only role is to be a lifelinker as I feel like you have several of these too and I feel they are essentially vanilla. When playing vamps you are probably the aggressor and if someone is attacking you, just chump block them or something.

    31 Lands - this seems criminally low if you ask me. My normal counts are usually in the 36-39 lands. I dont see that many mana stones which sometimes some will use as an excuse to lower their land count. I also see an Exsanguinate with this low land count that seems concerning. Personally I would cut a few of the low impact vanilla vampires and add a few more lands.

    Wayfarer's Bauble if possible should come in to replace one of the Traveler's Amulet / Wanderer's Twig cards. Its a super cheap common but its a vast improvement over these two.

    Some suggestions would mostly be me suggesting investing in some more expensive cards. I see some of your options are budget cards so I dont know how helpful that really is. When I started building vamps one of my biggest concerns is that wraths will keep you from building up to that critical mass you want to be at for a tribal deck. In my mind it means that you want every single creature you cast to be relivant in its own way. Dropping vanilla beaters, and lifelink vampires is a concern to me because of that. So in part you want to run robust vamps and vamps that do a lot per card. Unfortunately this also kind of means spending so money on some of the better ones like say Bloodghast. In general, I think you are running a lot of spells that dont impact enough. Some of them are just non optimized as well such as having Mortify but not Anguished Unmaking. I guess where I am at, I would cut some of the vanilla vamps for lands and then assuming you are looking to spend some money on this I would start on the quality vampires. For a multiplayer list, things like Stromkirk Noble just are not going to cut it in my mind.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Kefnet - The Great Blue Wall
    Quote from Outcryqq »

    @ Reins of Power, I'm apparently blind.


    @ Wash Out: Would something like Vedalken Orrery make you too much of a target in your group? The amount of powerful sorceries your're skipping out on, simply because they are sorceries, is a shame. The Orrery would also let you flash in your creatures, which tend to have strong ETB abilities - also great for using at instant speed. The sorceries you're already running are also all really powerful, even moreso at instant speed.



    Vedalken Orrery / Leyline of Anticipation are great cards. There was once a time I could get away with those kind of cards but now they are very high priority targets that often don't last long.

    There is a strong advantage in situational instants given that I have a mana sink of a commander which means I can have defensive answers and if I don't have to expend those resources I can instead draw. I would say that is a fairly strong reason to try to stick to instant speed situational answers. Are there some spells in specific you are thinking? I have a good number of very strong sorcery spells already but my preference did go more towards extra turns when it came to the more expensive ones.
    Posted in: Multiplayer Commander Decklists
  • posted a message on I am Zirilan, I speak for the Dragons
    Thoughts on Panharmonicon? Your deck isnt exactly an ETB deck but it does have some really strong positive interaction with a few tutor targets and a few others.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Ruric Thar, the Unbowed + Momentous Fall
    If I have Ruric Thar, the Unbowed in play and I sacrifice him into a Momentous Fall as part of the casting of Momentous Fall... Do I take 6 damage from my Ruric Thar?

    I guess I am a little lost as to when he is no longer in play and what he sees as he goes out.
    Posted in: Magic Rulings
  • posted a message on Kefnet - The Great Blue Wall
    Quote from Tryno »
    Training Grounds has a lot of synergy with your commander. Have you considered it? I would maybe consider dropping Mystic Remora, as your commander should give you plenty of draw which means remora is in so that you can get a big influx of cards in a turn, whereas this deck looks like it wants to keep a full hand often. So I imagine long term draw is better than burst for you.

    Also, your commander lets you do some land abuse, by giving you draw and the option to bounce lands. Stuff like Vesuva could really shine with lands that give either a ton of mana, or utility lands that let you do minor stuff.

    I would also look into more effects that let you look at the top two cards of your deck. Knowing if you can bounce lands without getting mana flooded seems pretty valuable here. Stuff like Crystal Ball or Sensei's Divining Top could be good.


    Training Grounds is a great suggestion. I didn't think of it at all given that its so narrow as to when it works that I am just used to bypassing it. Wow its price is up a lot.... I remember when that card came out it was like a $0.25 card... I considered some effects like Rings of Brighthearth and Illusionist's Bracers but I felt that they were a little clunky and greedy. I like Training Grounds a lot though given that it cost reduces even the first activation is a net mana save.

    I don't really intend to be playing a lot of land bounce to be honest. Vesuva I can agree with given the idea of Bojuka Bog or jumping on the Coffers train (assuming someone has Urborg). I will give it a shot and see where it goes for me.

    Crystal Ball or Sensei's Divining Top - Maybe. I had Thassa, God of the Sea in the list early as well until I had to make cuts. Scry is stronger than Top in this kind of a deck given the lower number of shuffles I have. Crystal Ball I don't mind its effect but the cost to play and use it are not nothing. It also adds to the number of things in play for me that might get wrathed. I guess I just have a little bit of a hard time justifying the time to play it as well as the card slot for it. I will put it in the considerations and perhaps after I get a chance to play with the deck I can weigh in better on the card. I do use it in my rebels deck where its low draw count and high shuffle effects are more useful to me.

    Quote from Outcryqq »
    I think Reins of Power might be another way to close out games in the late game.

    Edit: I also really like Wash Out in mono blue and 2-color decks.


    Reins of Power - I like it... I like it enough that its already in the list lol. I am mostly assuming that I will use the card as defense but if someone does bust out a Storm Heard or something I will probably borrow and swing it at them.

    Wash Out - If it was an instant I would consider it. I think I have a lot of good solid defenses already though and at sorcery speed for 4 mana this felt a little slow to me. I would rather see where the swarm of guys is going in a lot of cases. I had several other cards such as Engulf the Shore which I was also considering but in the end I opted to go with some less situational defenses such as Evacuation in the case that I am staring down some giant tentacle monsters early on. I also put some thought into some others such as Ixidron and Floodgate. In the end I was trying to go with instant speed answers that defend me from being swarmed. My commander in a lot of cases can protect me from single threats so I just needed to cover some of the extreme cases such as someone going wide or using something really big.

    DECK CHANGES:

    • Lighthouse Chronologist -> Training Grounds as I look at the chronologist I can't help but to consider it a 9 mana creature as I dont see myself slow rolling it. I think it has incredible power but its also extremely prone to just not making any value at all. I think Training Grounds fits here well too and has potential to really make multi tasking my commander's draw much cheaper. In a sense, its kind of like another mana doubler in that the commander's ability costs half as much.
    • Winding Canyons -> Opal Palace I felt like the creatures I ran became less and less as I tuned the deck and got it closer to 100 cards. My only two creatures in the deck that cost more than 4 mana have flash so I think canyons lost some value. Opal Palace isnt huge either way I dont think but if I do find myself recasting my commander later I like the idea of having a 7/7 commander suddenly then.
    • Miren, the Moaning Well -> Thespian's Stage I just dont see myself using Miren all that much. I included it thinking like perhaps I have it for a sac outlet for something that I steal but in the end I think its just too much mana and I doubt I will ever really want to sac my commander for 5 life (outside of vs theft). Thespian might also serve as a sac outlet for me off of borrowing someone else's utility land but I like the potential for it to copy a land that taps for more than one mana.
    • Terrain Generator -> Vesuva I have to watch my hand size in some ways given my commander's ability so throwing more lands in seems hard sometimes. I can see the potential for me to want to use such a card but I also think that Vesuva could be good here especially with my ability to bounce and redrop it as some other utility land. The idea of repeatedly dropping it as a Bojuka Bog amuses me lol.
    Posted in: Multiplayer Commander Decklists
  • posted a message on your dex and their purpose
    • Lin Sivvi Defensive toolboxing mixed with some equipment value and token swarm potentials. The concept here is try not to die and give people a reason not to come at you.
    • Kozilek - Bust down the doors. This deck's objective is to burn out its hand and drop in Kozilek and then use its hand to counterspell opponents. If Kozilek goes down burn my hand off and recast rinse and repeat.
    • Gisela - Mono white Moat voltron. Its goal is to just be a flavorful stat efficient commander. I like all of the lifegain matters effects that it runs and if I can assemble Brisela, Voice of Nightmares in a game I feel like I get a flavor win.
    • Tymna & Ikra Shidiqi - this is kind of an experiement to see if vanilla beaters can work with two commanders who kind of serve as anthems. Its a tempo beat down deck and its fun as hell when it works. Sometimes being a bunch of beaters can backfire though.
    • Sram - Aura party. Its hard to make auras relevant but I like busting them out with this deck. I run so many equipment based decks that I was more interested in the really cool things involving auras when I went to build him. Boonweaver Giant is a beast!
    • Gisa and Geralf - I was seeing if I could just make a UB graveyard matters deck. There aren't a ton of zombies I really like and that hasn't changed but they have great utility in the ones I do like.
    • Ephara - I wanted to see if I could make a spellslinger token list. Its an interesting deck but I am still a little unsure where I stand with it. I seem to get really inconsistent hands where I either get all my control and no tokens or my token creators and no control. I probably just need to shuffle up and play it more.
    • Edgar Markov - I was curious as to if I could make the entering and deaths of vamps matter more so I didn't feel like I was just trying to build to critical mass and not get wrathed. I can still build for critical mass but I like that some cards like Purphoros give me some reach.
    • Kefnet - The idea was an early defensive commander and a big mana commander. The deck wins through being voltron and using vigilance + extra turns to close it out but until its ready to go on the offensive it forts up with a strong defensive commander and some tempo sweepers.

    I like building mono colored decks because I find myself using less staples that way and I feel like decks have more strengths and weaknesses that way. I don't mind having things my deck cant do well and to some regard artifacts have been diluting that as well. I usually try to have kind of a unique feel and or gameplan to my decks.
    Posted in: Commander (EDH)
  • posted a message on Lighthouse Chronologist

    So, Lighthouse Chronologist is a controversial card for sure. It has a TON of power but costs a lot of upfront investment and a lot of colored mana. I am primarily looking at this from the standpoint of a mono blue deck because I think as you add more colors it gets even weaker. I am working on a Kefnet the Mindful deck and I was looking to see what others experience with the card have been. For the most part I have steered clear from the 1UUUUUUUU investment. If you try to break it up into multiple turns it opens more options for removal but if you do it all in one turn its super mana heavy and hard to keep up defenses for it as well as it being a very late game card to drop.

    Even if you drop and fully level it, you are susceptible to any spot removal that has been kept up as well as anything that the next player can do with a full turn. Obviously if its going to be good anywhere its probably going to be a mono blue big mana deck but even then I question the insane upfront cost with a highly fragile body for the mana investment and the attention it draws.

    Thoughts? Experiences?
    Posted in: Commander (EDH)
  • posted a message on Kefnet - The Great Blue Wall
    So, I was introduced to a new challange in a new meta. The new meta often formed 5-6 player games and I found that often it was challenging to use normal tactics given the number of players and answers. I decided that playing a defensive control oriented draw go style of deck may be something that could work for me.

    So, introducing Kefnet the Mindful. My first thought with Kefnet was what if I just played my commander out and didnt attack (without vigilance / untap mechanics). Having a flying 5/5 indestructible on defense is going to be hard to break through so that should give me some early to mid game defenses. Utilizing a ramp heavy strategy I should be able to abuse the draw portion of Kefnet as well. Moving to the mid and late game I felt that moving to an Extra Turn beat down strategy should pay off. I am also more than happy to keep some conditional defenses on hand to bloat my hand size until I need more than Kefnet to defend me.

    So... blue draw go control utilizing a strong wall defense that later goes on the offensive. Thats my plan here.

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    COMMANDER (1)
    1 Kefnet the Mindful

    CREATURES (13)
    1 Gilded Drake
    1 Snapcaster Mage
    1 Burnished Hart
    1 Trinket Mage
    1 Faerie Artisans
    1 Glen Elendra Archmage
    1 Phyrexian Metamorph
    1 Sakashima the Impostor
    1 Solemn Simulacrum
    1 Sower of Temptation
    1 Venser, Shaper Savant
    1 Torrential Gearhulk
    1 Jin-Gitaxias, Core Augur

    ARTIFACT (16)
    1 Everflowing Chalice
    1 Expedition Map
    1 Relic of Progenitus
    1 Sol Ring
    1 Dowsing Dagger
    1 Thaumatic Compass
    1 Thought Vessel
    1 Oblivion Stone
    1 Sword of Vengeance
    1 Avarice Amulet
    1 Thran Dynamo
    1 Batterskull
    1 Gauntlet of Power
    1 Gilded Lotus
    1 Caged Sun
    1 Akroma's Memorial

    ENCHANTMENT (4)
    1 Mystic Remora
    1 Training Grounds
    1 Rhystic Study
    1 Treachery

    INSTANT (19)
    1 Mystical Tutor
    1 Counterspell
    1 Cyclonic Rift
    1 Mana Drain
    1 Reality Shift
    1 Capsize
    1 Aetherize
    1 Cryptic Command
    1 Fact or Fiction
    1 Insidious Will
    1 Reins of Power
    1 Rewind
    1 Aetherspouts
    1 Evacuation
    1 Force of Will
    1 Mystic Confluence
    1 Spell Swindle
    1 Scour from Existence
    1 Dig Through Time

    SORCERY (9)
    1 Curse of the Swine
    1 Fabricate
    1 Capture of Jingzhou
    1 Temporal Manipulation
    1 Time Warp
    1 Inundate
    1 Blatant Thievery
    1 Knowledge Exploitation
    1 Expropriate

    PLANESWALKER (1)
    1 Tezzeret the Seeker

    LAND (37)
    1 Academy Ruins
    1 Arcane Lighthouse
    1 Dust Bowl
    1 High Market
    21 Island
    1 Minamo, School at Water's Edge
    1 Myriad Landscape
    1 Mystifying Maze
    1 Opal Palace
    1 Reliquary Tower
    1 Strip Mine
    1 Tectonic Edge
    1 The Tabernacle at Pendrell Vale
    1 Temple of the False God
    1 Thespian's Stage
    1 Tower of the Magistrate
    1 Vesuva



    CONSIDERATIONS:
    • Loxodon Warhammer - I feel like Batterskull is really important to me right now but I feel like the warhammer could also serve as an attack option for me. The mana to equip is always a little sketchy with warhammer but I am going ramp heavy here. The big thing holding me back right now was that I was prioritizing vigilance more while building. I think this is a very powerful equipment I may also consider.
    • Buried Ruin - I feel like there are a few key artifacts I am sort of relying on having. I run the Academy Ruins obviously but I felt I kind of ran out of space for utility lands when it came to this one. I have to watch my basic count as well for the mana doublers so this one is just kind of one I am considering.
    • Wasteland / Shifting Borders / Spreading Seas - Maze effects can be a bugger for this kind of strategy. I do have 3 Strip Mine effects already but I am always kind of wondering how many I need to prioritize.
    • Vedalken Shackles - Its a good card for sure. I just thought it draws a little more hate than the other creature theft effects. I would usually prefer that people kill the creature I am stealing than the creature theft (in this case returning the thing I steal).
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Offtopic] Community Thread
    Quote from Ulka »


    by playing Bounty Hunter duh :p


    And you.... make room for Bounty Hunter in a cube???

    Super unrelated but I finally bought an elliptical. It showed up at the house Tuesday (magic night) so last night while my wife was still working I hauled it into the basement and assembled it. When my wife saw it she was just like.... how did you get it downstairs lol (box was 200+ lb). It was not pleasant by any means. On the upside though now I can be entertained and work on not being a fat ass. I have always had an issue that working out outside or in a gym I just get freaking bored. I like watching anime and movies and ***** when I work out. Other interesting facts, I apparently have what I would assume is an 8' ceiling in my basement. At the top of my stride I apparently hit the ceiling so I had to take out a ceiling tile and my head bobs up through the ceiling as I work out lol. I will not be using that incline option.
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Hi! Donald

    Quote from cryogen »
    I can't decide if I want to swap out Tariel for Mathas in my cube. I already have Marchesa 2.0 as a political general in those colors, so maybe not? I am building a Mathas deck which I'll start playing next month, so I guess I'll see how that goes before I make any final decisions. The one game I've played so far with him heading the precon seemed interesting though.


    I would go with Tariel but thats in part because I dont feel like either are really going to have much to build arround in an EDH cube. How does one even build arround Mathas anyways? I like Tariel for just the standalone threat more so and you can just push kind of a control / midrange strategy.

    Quote from osieorb18 »
    I had a fuzzy peach once, but the next day all the fuzz fell off. So I took it to the doctor, and he told me it had alopeachia.


    Fry
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] Lin Sivvi, The Rebel Scum
    Quote from teazia »
    Treasure Map could make a nice budget T2 Scry card along with Crystal Ball if one does not want to spring for Top or Scroll Rack. $2.08 right now and probably headed straight to $1 soon enough.


    It could but I think there are several budget options in the same kind of realm. If you are looking at it from a budget standpoint then it will be in part because of the power of it being a land later because flipping is not an optional with that card. I suspect that given a little bit of time it will probably be a very cheap rare but for those looking to pick up cards for a budget list, I wouldn't pay $2.00 at release when I suspect it will be a $0.25 card in a few months to a year.
    Posted in: Multiplayer Commander Decklists
  • posted a message on how do I now upload photos to the site since photo bucket is dead?
    Just as a follow up example you can see in this post I am using the same image with some formatting.


    [right][img]http://media-dominaria.cursecdn.com/attachments/165/243/636415167182064086.jpg[/img][/right]

    =


    I just thought I would show you another example.
    Posted in: Community Discussion
  • posted a message on how do I now upload photos to the site since photo bucket is dead?
    well what if i want to move it around like center it or right align it or put it further down the post?


    The image I linked before is enormous so I will link something smaller as an example.

    [center][img]http://media-dominaria.cursecdn.com/attachments/165/243/636415167182064086.jpg[/img][/center]

    =


    You can see at the bottom of this post there is the attachment which always stays where it is. I can however post that image using the URL of the image that is hosted here now. I can host the image here wherever I want (a different post or thread) and after that I can use that hosted image where I want. The Image tag is still susceptable to formatting such as alignment, float, boxes and such so you should be able to use all of that as normal.
    Posted in: Community Discussion
  • posted a message on [XLN] Overrated/Underrated/Rated
    I appologize but I primarily play commander so some of my viewpoints are a little different based on that.

    Overrated:
    Growing Rites of Itlimoc honestly, in my opinion commander is as good as its going to get for this card. For standard and Modern this card is just going to get worse and generally speaking you only need a single copy for commander. Sure, cradle is a strong card but its SOOOOO specific as to what kind of decks it belongs in as is this version. If you ask me this is a solid $5-$10 card but that is it. This card is completely over hyped considering commander players probably only need like a single copy given it doesn't fit all that many decks being a creature heavy / token build really. I ended up preordering essentially every card from this set I wanted other than this card because I don't see its price holding where it is once the product is in the hands of people who play and test it they will see.
    Legion's Landing again I am coming from primarily a commander standpoint but 4 mana per token is really not a good count. You really want 2-3 mana per token tops. The fact that the token lacks flying and is a 1/1 is really awkward to me. Sure its kind of a throwback to outpost but removal has gotten worse and creaturs have gotten better since then. The flip clause is going to make it really hard to play in a control shell which is part of how Kjeldoran Outpost used to work so.... I actually don't think this is going to see much play anywhere. I went through a lot of token based EDH decks as well as a vampire deck when this came out and I just don't love it. Its not really worth much so its hard to say its overrated but honestly.... the more I toy with the concept of this card the lower I rank it among this cycle.

    Underrated:
    Search for Azcanta I think this is a fantastic piece of control. Its cheap to drop in and its effect is just going to be solid for a control deck even without flipping. When it does flip its just going to make the control deck go nuts and turn into a sick card advantage engine. Honestly, I think this card is a stronger and better card than Growing Rites of Itlimoc. I say this from the standpoint that it plays to the colors identity better and I think its more realistic to generate value than Growing Rites of Itlimoc is going to be. Honestly if this card took off in use / cost it would not surprise me at all.
    Posted in: New Card Discussion
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