One obvious benefit of the PW's in this deck is their cmc is much lower than those finishers. Lili comes down turn 3 and Jace and Sorin come down turn 4. Jus saying. Still messing with it though.
Oh, btw Lili has been awesome, another form of removal and usually I am usually pitching land late game or high cmc junk early (not needed Terminus etc). I like her cmc a lot too. Turn 3 is pretty vital in this meta, and she makes an impact immediately.
Interesting, I know I hate cutting a Supreme Verdict. I'm not sure on cutting Jace yet, guess I will test it. As far as Sphere goes, i would prob swap them out for ORing if I brought in Renounce.
Thanks for tha advice guys, like I said been out of it so it's much appreciated, (always a pleasure ThatStoryTeller120, been discussing UW with you since ALA/ZEN). Here's what I have after feedback, going to test it now:
Thoughts welcome, been out of it for a while and honesty haven't been super interested in this standard (been playing Stoneblade :cool2:). Might get back in after rotation.
With this class I mainly get to a high traffic areas and camp with the M8 and claymore's and shock charges watching back. I have the MSMC for close quarters and scavenger refills my M8 ammo and my mines. Basically try to get my scorestreaks as fast as possible.
I haven't played the campaign but they are keeping the multi player is a lot better than in the past and love that it's not a camp fest (MW2/3). I like run n guning myself though and find the MP the funnest since WaW. Won't be for everyone but I still love it...
I use the FragNstein... Errr. I mean Aimon. It's a mouse+numchuck combo for PS3 /360 and is much better for aiming. The numchuck which is basically the left part of the controller with the analog stick is actually really nice for playing on PC as well, much better than keyboard imo. Might have to add it to your Christmas list, love mine for PS3, def helps me. Check it out here.
Has the best short range gun for CQC (MSMC), and imo the best AR for taking out snipers as well as fellow run and gunners, giving me a huge advantage in a game rampant with both. The target funder on the M8 is lolz. I feel like I can adapt my style how I want with this class, run and gun or post up and defend a flag etc without having to switch classes either.
Love this game, definitely my favorite yet. Bout to prestige and will unlock the M8A1 first. The PDW can carry me til I get to 28 for the MSMC but the M8 is my shizz...
Anyone else here playing Blops2? I am surprised there isn't a thread here yet. As a pretty big fan of the series, and someone that got tired of it after MW2, I find Blops2 the best yet and much needed refreshment of the series. Maps are much better than MW3 imo (not as good as MW2 though), guns are good, class system is sweet with the pick 10, and I like score streaks better than kill streaks, even as a person with a decent K/D ratio. Oh yeah and Zombies!!! Overall I am having a lot of fun with it, and it's in 3D which combined with my surround Headphones and mouse controller for PS3, its a lot of fun! I know there are going to be Haters (I have BF3, all CoD's, and play CS:Go to) , but if you are a fan of the series and we're holding out on blops2, I highly recommend it. What are your (unbiased) thoughts on it?
Here is my latest build. I am wanting to fit in another Thundermaw Hellkite but am not sure what I should take out, Detention Sphere is my first thought. This deck has more threat density then some but sometimes feel I need more. Another 5cmc smasher might help. Thoughts?
One obvious benefit of the PW's in this deck is their cmc is much lower than those finishers. Lili comes down turn 3 and Jace and Sorin come down turn 4. Jus saying. Still messing with it though.
Oh, btw Lili has been awesome, another form of removal and usually I am usually pitching land late game or high cmc junk early (not needed Terminus etc). I like her cmc a lot too. Turn 3 is pretty vital in this meta, and she makes an impact immediately.
:symu::symw::symb: Control :symb::symw::symu:
4 Drowned Catacomb
4 Glacial Fortress
4 Isolated Chapel
4 Watery Grave
3 Godless Shrine
3 Hallowed Fountain
3 Nephalia Drownyard
1 Island
Instants [15]
4 Azorius Charm
3 Sphinx's Revelation
2 Dissipate
2 Far // Away
2 Think Twice
2 Warped Physique
3 Lingering Souls
3 Supreme Verdict
2 Terminus
Planneswalkers [6]
2 Jace, Architect of Thought
2 Liliana of the Veil
2 Sorin, Lord of Innistrad
Creatures [4]
2 Snapcaster Mage
2 AEtherling
Enchantments [1]
1 Detention Sphere
2 Crypt Incursion
2 Doom Blade
2 Negate
2 Oblivion Ring
2 Rest in Peace
2 Renounce the Guilds
1 Jace, Memory Adept
1 Merciless Eviction
1 Supreme Verdict
Deckstats
:symu::symw::symb: Control :symb::symw::symu:
4 Drowned Catacomb
4 Glacial Fortress
4 Isolated Chapel
4 Watery Grave
3 Godless Shrine
3 Hallowed Fountain
3 Nephalia Drownyard
1 Island
Instants [16]
4 Azorius Charm
3 Far // Away
3 Sphinx's Revelation
2 Dissipate
2 Think Twice
2 Warped Physique
4 Lingering Souls
3 Supreme Verdict
2 Terminus
Creatures [4]
2 Snapcaster Mage
2 AEtherling
Planneswalkers [4]
2 Jace, Architect of Thought
2 Sorin, Lord of Innistrad
Enchantments [1]
1 Detention Sphere
2 Crypt Incursion
2 Doom Blade
2 Negate
2 Oblivion Ring
2 Rest in Peace
2 Renounce the Guilds
1 Jace, Memory Adept
1 Merciless Eviction
1 Supreme Verdict
Deckstats
:symu::symw::symb: Control :symb::symw::symu:
4 Drowned Catacomb
4 Glacial Fortress
4 Isolated Chapel
4 Watery Grave
3 Godless Shrine
3 Hallowed Fountain
3 Nephalia Drownyard
1 Island
Instants [16]
3 Azorius Charm
3 Far // Away
3 Sphinx's Revelation
3 Think Twice
2 Dissipate
2 Warped Physique
4 Lingering Souls
2 Supreme Verdict
2 Terminus
Creatures [4]
2 Snapcaster Mage
1 AEtherling
1 Blood Baron of Vizkopa
Planneswalkers [4]
2 Jace, Architect of Thought
2 Sorin, Lord of Innistrad
Enchantments [2]
2 Detention Sphere
2 Crypt Incursion
2 Doom Blade
2 Negate
2 Oblivion Ring
2 Rest in Peace
2 Renounce the Guilds
1 Jace, Memory Adept
1 Merciless Eviction
1 Supreme Verdict
Deckstats
Thoughts?
:symu::symw::symb: Control :symb::symw::symu:
4 Drowned Catacomb
4 Glacial Fortress
4 Isolated Chapel
4 Watery Grave
3 Godless Shrine
3 Hallowed Fountain
2 Nephalia Drownyard
1 Island
1 Plains
Instants [14]
4 Azorius Charm
3 Think Twice
2 Dissipate
2 Far // Away
2 Warped Physique
1 Sphinx's Revelation
3 Lingering Souls
3 Supreme Verdict
2 Terminus
Creatures [5]
2 Snapcaster Mage
1 AEtherling
1 Blood Baron of Vizkopa
1 Obzedat, Ghost Council
Planneswalkers [5]
3 Jace, Architect of Thought
2 Sorin, Lord of Innistrad
Enchantments [2]
2 Detention Sphere
2 Crypt Incursion
2 Doom Blade
2 Negate
2 Oblivion Ring
2 Rest in Peace
2 Renounce the Guilds
1 Jace, Memory Adept
1 Merciless Eviction
1 Supreme Verdict
Deckstats
Thoughts welcome, been out of it for a while and honesty haven't been super interested in this standard (been playing Stoneblade :cool2:). Might get back in after rotation.
Scorestreak Camping:
-Laser
Secondary: M8A1 (AR)
-Target Finder
Lethal: Claymore
Tactical: Shock Charge
Perk 1: Hardline
Perk 2: Scavenger
Perk 3: Dexterity
Wildcard: Overkill (M8A1)
With this class I mainly get to a high traffic areas and camp with the M8 and claymore's and shock charges watching back. I have the MSMC for close quarters and scavenger refills my M8 ammo and my mines. Basically try to get my scorestreaks as fast as possible.
-Laser
Secondary: M8A1 (AR)
-Target Finder
Lethal: Claymore
Tactical: Concussion Grenade
Perk 1: Flak Jacket
Perk 2: Fast Hands
Perk 3: Dexterity
Wildcard: Overkill (M8A1)
With this class I am a little more proactive and can run n gun and easily switch to defend if needed.
As you can see I really like the MSMC+M8A1 combo. What classes are you rocking?
I haven't played the campaign but they are keeping the multi player is a lot better than in the past and love that it's not a camp fest (MW2/3). I like run n guning myself though and find the MP the funnest since WaW. Won't be for everyone but I still love it...
Primary: MSMC (SMG)
-Laser
Secondary: M8A1 (AR)
-Target Finder
Lethal: Semtex
Tactical: Flashbang
Perk 1: Lightweight
Perk 2: Fast Hands
Perk 3: Dexterity
Wildcard: Overkill (M8A1)
Has the best short range gun for CQC (MSMC), and imo the best AR for taking out snipers as well as fellow run and gunners, giving me a huge advantage in a game rampant with both. The target funder on the M8 is lolz. I feel like I can adapt my style how I want with this class, run and gun or post up and defend a flag etc without having to switch classes either.
Love this game, definitely my favorite yet. Bout to prestige and will unlock the M8A1 first. The PDW can carry me til I get to 28 for the MSMC but the M8 is my shizz...
4 Glacial Fortress
4 Hallowed Fountain
4 Clifftop Retreat
4 Steam Vents
3 Sulfur Falls
3 Plains
2 Island
1 Mountain
1 Desolate Lighthouse
Instants (14)
4 Azorius Charm
4 Izzet Charm
4 Searing Spear
2 Dissipate
3 Supreme Verdict
2 Terminus
2 Entreat the Angels
Planeswalkers (5)
3 Jace, Architect of Thought
2 Tamiyo, the Moon Sage
Creatures (4)
2 Snapcaster Mage
1 Niv-Mizzet, Dracogenius
1 Thundermaw Hellkite
Enchantments (4)
4 Detention Sphere
3 Geist of Saint Traft
2 Dissipate
2 Jace, Memory Adept
2 Oblivion Ring
2 Negate
2 Rest in Peace
2 Terminus
Deckstats
Revision History:
1.1 -4 Pillar of Flame, +4 Searing Spear
1.2 -2 Syncopate, +2 Dissipate
Here is my latest build. I am wanting to fit in another Thundermaw Hellkite but am not sure what I should take out, Detention Sphere is my first thought. This deck has more threat density then some but sometimes feel I need more. Another 5cmc smasher might help. Thoughts?