Saw this exact post on Reddit earlier. I'm assuming you were the OP?
And yes, seeing 400 pound nerds play with Asian erotic sleeves really is just odd. Sorry, but playing Magic, being overweight, not showering, and being socially awkward isn't going to get you any girl.
Now I'm going to get infracted for something because I just accurately described most of the Magic community.
As weird as it sounds, I run 3 Think Twice in the place of the 3 Mana Leak. I am considering cutting something else and also having the 3 Leak in the MB.
Pack 1 pick 1:
Into the Maw of Hell
Nightbird's Clutches
Ambush Viper
Reckless Waif
Abattoir Ghoul
Vampire Interloper
Urgent Exorcism
Bramblecrush
Spare from Evil
--> Angel of Flight Alabaster
Selhoff Occultist
Naturalize
Corpse Lunge
Swamp
Rebuke
My 3rd time p1p1ing this in the past four drafts. It's quite good. Other notables are Into the Maw and Abattoir Ghoul, but I like white and dislike red and black, so let's take the white card.
Pack 1 pick 2:
Frightful Delusion
Ghost Quarter
Sensory Deprivation
--> Villagers of Estwald
Diregraf Ghoul
Stromkirk Patrol
Grimoire of the Dead
Festerhide Boar
Ashmouth Hound
Abbey Griffin
Infernal Plunge
Island
Gruesome Deformity
Paraselene
Weak pack. Could take the very, very awful Abbey Griffin, but why not take the card that is just much better? Plus, I love G/W in this format.
Pack 1 pick 3:
Woodland Sleuth (FOIL)
--> Grizzled Outcasts
Night Revelers
Moment of Heroism
Curiosity
Spectral Flight
Fortress Crab
Caravan Vigil
Rotting Fensnake
Traveler's Amulet
Rally the Peasants
Full Moon's Rise
Swamp
Good on-color flip dude. I'll take it from this weak pack.
Pack 1 pick 4:
--> Into the Maw of Hell
Stitcher's Apprentice
Elder Cathar
Markov Patrician
Forbidden Alchemy
Altar's Reap
Lumberknot
Traitorous Blood
Mulch
Wreath of Geists
Mountain
Typhoid Rats
Here's where the action starts. My options here are taking the Cathar, the Into the Maw, or the Lumberknot. I'm pretty sure I'm not taking Lumberknot, so it's down to Cathar vs. Into the Maw. Elder Cathar is really good, but I think that Into the Maw is just better enough to hedge the bet.
Pack 1 pick 5:
Ghostly Possession
Ghost Quarter
Woodland Sleuth
--> Blazing Torch
Graveyard Shovel
Silver-Inlaid Dagger
Vampire Interloper
Crossway Vampire
Curse of Oblivion
Swamp
Gnaw to the Bone
Another interesting pack, basically Dagger vs. Torch. I'll take the colorless shock.
Pack 1 pick 6:
Make a Wish
Moonmist
Vampire Interloper
Altar's Reap
Grave Bramble
--> Ashmouth Hound (FOIL)
Traitorous Blood
Burning Vengeance
Gruesome Deformity
Mountain
On a side note, black seems open. This is the second Interloper we've seen, back to back. However, I take the Ashmouth hound and try to move into some kind of G/R aggro deck, with which I went 2-1 in another 8-4 a few days before.
This pick I'm iffy on. Is Crossway Vampire the better card, even though it's RR? I think the pick here is the Vampire actually.
Pack 1 pick 8:
--> Orchard Spirit
Mulch
Naturalize
Wreath of Geists
Ghoulcaller's Bell
Maw of the Mire
Mountain
Typhoid Rats
Crap in other colors and a very good, playable evasion dude in our color.
This...wheeled? Out of that pack? Even after I passed ALL of those Interlopers, black was still open? It's this or the Clutches, but come on, this was so tempting!
Pack 2 pick 1:
Ghoulraiser
Silent Departure
Prey Upon
Sharpened Pitchfork
Inquisitor's Flail
Kessig Wolf Run
Fortress Crab
Abbey Griffin
Feeling of Dread
Rally the Peasants
Avacyn's Pilgrim
Dream Twist
Plains
--> Garruk Relentless
Night Terrors
What a pack. Obviously taking the 14 ticket rare in our color. Maybe wheeling the Prey Upon or Pilgrim if we're lucky.
Pack 2 pick 2:
Ghoulcaller's Chant
--> Slayer of the Wicked
Trepanation Blade
Ulvenwald Mystics
Elder Cathar
Grave Bramble
Thraben Purebloods
Furor of the Bitten
Orchard Spirit
Ancient Grudge
Battleground Geist
Doomed Traveler
Lost in the Mist
Mountain Another really nice pack. In hindsight, I should have just taken the Ulvenwald Mystics here and not be completely split into 4 colors.
Pack 2 pick 3:
Spectral Rider
--> Prey Upon
Ludevic's Test Subject
Mask of Avacyn
Pitchburn Devils
Village Bell-Ringer
Kindercatch
Think Twice
Crossway Vampire
Witchbane Orb
Claustrophobia
Lost in the Mist
Mountain
Third pick Claustrophobia, Test Subject, and Think Twice scares me. I really don't want to play against the blue deck round one. Taking the Prey Upon here, easy pick.
Pack 2 pick 4:
Ghoulraiser
Woodland Sleuth
Sensory Deprivation
Demonmail Hauberk
Mirror-Mad Phantasm
--> Chapel Geist
Curse of the Bloody Tome
Silverchase Fox
Somberwald Spider (FOIL)
Disciple of Griselbrand
Forest
Bloodcrazed Neonate
Phantasm is fine in the dedicated U/B mill deck, but not broken enough for me to go into a fifth color.
Pack 2 pick 5:
Nightbird's Clutches
--> Ambush Viper
Mask of Avacyn
Bump in the Night
Delver of Secrets (FOIL)
Urgent Exorcism
Traveler's Amulet
Spidery Grasp
Mountain
Manor Skeleton
Curse of the Pierced Heart
Easy pick.
Pack 2 pick 6:
Ghoulcaller's Chant
Nightbird's Clutches
Trepanation Blade
Civilized Scholar
--> Elder Cathar
Wooden Stake
Feeling of Dread
Doomed Traveler
Lost in the Mist
Plains
Arguably better than Doomed Traveler. Also, why is there a sixth pick Civilized Scholar? Blue is wide open.
Pack 2 pick 7:
Tormented Pariah
--> Hollowhenge Scavenger
Spare from Evil
Furor of the Bitten
Caravan Vigil
Brain Weevil
Forest
Night Terrors
Paraselene
Pack 2 pick 9:
--> Prey Upon
Inquisitor's Flail
Fortress Crab
Feeling of Dread
Dream Twist
Plains
Night Terrors
Hey, I predicted the wheel! Oddly enough, the Avacyn's Pilgrim didn't wheel though, so someone in green took it over the Prey Upon. Interesting.
Pack 2 pick 10:
Grave Bramble
--> Thraben Purebloods
Furor of the Bitten
Ancient Grudge
Lost in the Mist
Mountain
Pack 2 pick 11:
--> Mask of Avacyn
Kindercatch
Witchbane Orb
Lost in the Mist
Mountain
Pack 2 pick 12:
--> Woodland Sleuth
Curse of the Bloody Tome
Forest
Bloodcrazed Neonate
Pack 2 pick 13:
--> Bump in the Night
Mountain
Curse of the Pierced Heart
Pack 2 pick 14:
--> Wooden Stake
Plains
Pack 2 pick 15:
--> Forest
------ ISD ------
Pack 3 pick 1:
Kessig Wolf
Butcher's Cleaver
Skeletal Grimace
Unruly Mob
Stitcher's Apprentice
Blazing Torch
Silver-Inlaid Dagger
Scourge of Geier Reach
Gatstaf Shepherd
Silverchase Fox
Lost in the Mist
Walking Corpse
Armored Skaab
Plains
--> Bloodgift Demon
This is where I ruin my draft. Why would I take the Demon here when I could just take the Butcher's Cleaver or Shepard? I went to time on this pick, and regretted it immediately. Butcher is the pick.
Pack 3 pick 2:
Smite the Monstrous
--> Ulvenwald Mystics
Rage Thrower
Moonmist
Curse of the Nightly Hunt
Unburial Rites
Thraben Purebloods
Selhoff Occultist
Traveler's Amulet
Walking Corpse
Corpse Lunge
Spidery Grasp
Mountain
Geistflame
Hey, I'll take a third-pick Gatstaf Shepard any day!
Pack 3 pick 4:
Kessig Wolf
Skeletal Grimace
Unruly Mob
Blazing Torch
Grizzled Outcasts
Curse of the Nightly Hunt
Hollowhenge Scavenger
Scourge of Geier Reach
--> Festerhide Boar
Silverchase Fox
Mulch
Forest It's this or the Blazing Torch. I figure that I have enough removal with the Prey Upons and such.
Pack 3 pick 5:
Tormented Pariah
Bump in the Night
Nevermore
Thraben Purebloods
Furor of the Bitten
--> Feeling of Dread
Full Moon's Rise
Forest
Maw of the Mire
Bitterheart Witch
Curse of the Pierced Heart
Pack 3 pick 6:
--> Travel Preparations
Prey Upon
Inquisitor's Flail
Pitchburn Devils
Village Bell-Ringer
Fortress Crab
Orchard Spirit
Ancient Grudge
Rotting Fensnake
Island
Holy hell - sixth pick Travel Prep? Yes please! This was truly a gift. Also, this pack is ridiculous.
Pack 3 pick 7:
Ghostly Possession
--> Spectral Rider
Riot Devils
Selfless Cathar
Delver of Secrets
Somberwald Spider
Swamp
Gnaw to the Bone
Vampiric Fury
This or spider - obviously Rider.
Pack 3 pick 8:
Frightful Delusion
Skeletal Grimace
--> Cobbled Wings
Purify the Grave
Grave Bramble
Island
Vampiric Fury
Bloodcrazed Neonate I figured that I might actually play this and give my guys and edge. Won me two games.
Pack 3 pick 9:
Kessig Wolf
Skeletal Grimace
Unruly Mob
Stitcher's Apprentice
--> Silver-Inlaid Dagger
Lost in the Mist
Plains
Nice wheel!
Pack 3 pick 10:
Moonmist
Curse of the Nightly Hunt
Thraben Purebloods
Corpse Lunge
--> Spidery Grasp
Mountain
Pack 3 pick 12:
Skeletal Grimace
--> Unruly Mob
Curse of the Nightly Hunt
Forest
I'm liking getting all of these good commons so late!
Pack 3 pick 13:
--> Full Moon's Rise
Forest
Maw of the Mire
Pack 3 pick 14:
--> Ancient Grudge
Island
Pack 3 pick 15:
--> Swamp
The deck ended up like this:
Playing 10 Forests and 7 Plains.
Round 1: Played against some odd R/B aggro deck and won pretty easily.
Round 2: Playing against a R/W deck that gets a quick start to my slow hand and eventually lose game 1 to him topdecking Brimstone Volley. I lose game 2 with him at TWO LIFE because he had a Bonds for my Hollowhedge Scavenger.
I drew Garruk once and he only lasted a turn, killing off a spectral rider that had been Travel Prepped. I only played the Angel once too, and it won me that game after it had been prepped.
All in all, a good draft with some minor errors that I see. I need to learn to not be so quick to jump out of my colors and focus on one to two.
Even if you sideboard the naturalize (if you're in green) or the ancient grudge (if you're in red...), you're not guaranteed to draw it. And what about for the other colors? What are you supposed to do then, just sit there and get beaten down by a 4/1 with the dagger or a 4/1 lifelink with the cleaver? It's really just absurd.
Every time this guy crashes on the opposing side of the table, I lose. They either equip it with Butcher's Cleaver, the Dagger, or an enchantment. I'm really not sure how you're ever supposed to kill it. It's just literally invincible, aside from Tribute to Hunger or Rolling Temblor, both of which are uncommons.
p3p1: Uhhhhhhhhhhhhhhh. Go to time?
I hate how there are the packs with like 3 bad to unplayable uncommons (lets say kite shield, reassembing skeleton, rusted sentinel), a plethora of horrible commons with no removal, efficient creature, or anything really playable. Then you get these packs where LITERALLY every single card is a playable, and 1/3 of the pack is bombs. I really do think this has to be the most stacked pack I've ever seen in a draft.
Come on. Didn't you read my post? People don't say Incinerate is bad, you're constantly (intentionally?) misreading what people are saying. I strongly encourage you to improve your attitude.
I honestly don't even think he's paying attention to the posts at all; he only wants to hear what HE thinks is correct.
Fling is a fine sideboard card as Sene said, knocking off Mind Controls and other enchantments, but unless you have those subtle synergies, it's not a great maindeck. Lava Axe is pretty much always better in most decks, as the format is quite aggressive. Most decks actually want to play the 5 unblockable damage.
You might want to learn to learn to read signals more effectively. Don't force colors from your first pick, either. If you see a signal (which obviously you wouldn't, since you can't read them) into your first pick, then go with it. If it dries up, then see what else you are being signaled into.
Drafting a "deck" is usually better than drafting just a bunch of high quality cards. They are more synergistic and will probably be better in the long run. Sometimes you do lose to a deck because you got a bad draw or mana flood;that doesn't mean either deck is good or bad.
It is part of human nature to only remember the negatives and ignore the times when you topdecked that fireball or mind control or whatever.
Why would you maindeck flashfreezes? You said you lost to mill...and even then, maindecking flashfreeze is a horrible idea. I have maindecked negate before as a 23rd.
Just keep trying. It seems like you need to learn to read signals better. This is a very fast format, so you want to draft a quick aggressive deck (most of the time) and you should be able to beat these slow controlling decks, as well as the fast ones.
M12 sealed is stupid in general. There are so many bombs in at every rarity besides common, and not enough removal to deal with it all. I've never played a format where a Gideon and multiple guys on board wasn't enough to win. My opponent just went bomb, bomb, bomb and won in three turns. I'm so bitter. Especially since some people placed going 5-1 against easy opponents and I went 4-2 against 1st and 2nd... each had multiple titans or titans and planeswalkers... Ughh.
In the first flight, I opened Gideon and had some good white, but nothing too great. I ended up going U/W fliers and went 2-2, losing to a fireball for 10 one match, losing to Flameblast Dragon, and then losing to a deck that had the Demonic Tutor demon, the Fact or Fiction Sphinx, Double Mind Control, and a Grave Titan. That has got to be the most ridiculous set of bombs in one deck ever. Gideon did actually nothing for me, really, just fogged for two turns really.
In the second flight, my pool was absolutely abysmal. I opened Primeval, and TWO lands. Then I opened Scrambleverse, the blue Clone, and some crappy rare. I kid you not, I did not have more then 4 playables in each color, and I was forced to go U/G/w/r splashing double incinerate, O-ring, and Pasifism off a manalith, a Primeval, and a Rampant Growth; as well as my Glacial Fortress. I got all of my colors each game, and only had one double casting costed card, Primeval, so the mana worked out fine. But outside of my removal, I just didn't have any solid beaters. I ended up going 1-2 drop.
So basically, in this format (and all sealed formats...) you need to open the ridiculous bombs that are Titans and the new throwback guys (FoF Sphinx, Demonic Tutor Demon etc.) to win. It honestly doesn't matter how much removal you have at that point, because you can pretty much stall into the bombs and just win.
I was skeptical of this card in my early SOM block drafts, and took it VERY late (10th pick, and even then, I saw it going later than that). But I did two drafts yesterday, and it is just such a solid finisher that really gave my blue decks the "ummph" they needed. Equipping a Trespassing Souleater with this is pretty obscene, and puts them on a 4 turn clock if they weren't hit before. I think I might start picking it around 2-3 pick now in weak packs.
I actually got one 8th yesterday and I was stunned...some really crazy stuff has been going on in NPH 4-3-2-2s. I got passed a Life's Finale, then an Enslave, then a Praetors Grasp.
Okay, so it's not just me. I was in a tournament when I got an error message with "The game was cancelled by an administrator." Since then, I have been unable to get back on MTGO, and WOTC's site is down as well.
Anyone know what's going on?
I have no idea. This is really weird. Do you think we'll even get compensation if we lost the game we were currently playing?
-Stan
EDIT: It is now working again, although I was "dropped." That's waht it says in the tournament event.
I was playing in a sealed tournament just now, and the program closed. I tried to reopen it, but it said the above error message. I was able to skype with friends and browse the web, so it wasn't my internet connection. Wizards.com isn't working either. Did they get hacked or summat? Did this happen to any of you?
This or Into the Core. I decided I like blue more and it's an overall better card.
Pack 1 pick 2:
Training Drone
Swamp
Kuldotha Ringleader
Concussive Bolt
Signal Pest
Viridian Corrupter
Quicksilver Geyser
Tangle Hulk
Tine Shrike
--> Flesh-Eater Imp
Scourge Servant
Viridian Emissary
Fuel for the Cause
Mirran Mettle
I REALLY don't want to be U/G, as I don't want to end up with no removal. I decided to take the Imp, arguably the second strongest card, barring Viridian Corrupter - which I'm not taking.
Not that deep of a pack, seeing obvious black signals in the form of Sangromancer and Virulent Wound. Not really sure what type of black deck we'll be going into, but infect does seem open. I don't really want to abandon the p1p1, but I might have to.
Pack 1 pick 4:
Flayer Husk
Accorder Paladin
Tangle Mantis
Swamp
Phyresis
Hexplate Golem
Rot Wolf
Phyrexian Digester
--> Neurok Commando
Gnathosaur
Vivisection
Koth's Courier
This pick is horrid in retrospect, and I regretted this immediately after I picked it. Vivisection is arguably better CA than Neurok Commando - and even then, I'm sure Rot Wolf is the pretty clear pick. We've been seeing so many good infect signals, and we should be stepping into it.
Pack 1 pick 5:
Forest
--> Fangren Marauder
Rot Wolf
Razorfield Rhino
Unnatural Predation
Loxodon Partisan
Lead the Stampede
Priests of Norn
Bladed Sentinel
Quicksilver Geyser
Piston Sledge
Immediately I'm punished by getting passed a FIFTH pick Marauder and Rot Wolf. It's definitely too late to go into infect, I think, so I take the Marauder - which I believe is the stronger card anyway. I guess the Geyser is okay, but meh.
Again, good solid dork. We're seeing some white, but I really don't want to be B/W.
Pack 1 pick 7:
Ogre Resister
Island
Rally the Forces
--> Phyrexian Rager
Praetor's Counsel
Frantic Salvage
Vedalken Infuser
Copper Carapace
Banishment Decree
Solid CA generator and blocker/trader.
Pack 1 pick 8:
Training Drone
Tangle Mantis
--> Decimator Web
Hexplate Golem
Tine Shrike
Phyrexian Digester
Forest
Pistus Strike
I always wanted to try this card, and hint hint, it won me two games.
Pack 1 pick 9:
Turn the Tide
Plains
Hexplate Golem
Banishment Decree
Ardent Recruit
Pistus Strike
--> Vivisection
Wanted to wheel this. Still looking at an U/B Controllish deck atm.
Pack 1 pick 10:
Training Drone
Swamp
Tine Shrike
--> Scourge Servant
Fuel for the Cause
Mirran Mettle
Filler for infect, if we go that route.
Pack 1 pick 12:
Swamp
Phyresis
Phyrexian Digester
--> Gnathosaur
Why in hell did I not take the digester? It would have seen play...
Woot woot. I would have also liked the Arbalest, but obvious pick is obvious.
Pack 3 pick 3:
Wall of Tanglecord
Carrion Call
Rust Tick
Gold Myr
Golem's Heart
--> Argentum Armor
Island
Kemba's Skyguard
Withstand Death
Blade-Tribe Berserkers
Instill Infection
Whitesun's Passage
Bonds of Quicksilver
This or Instill Infection - but I decided to try this card and see how good it is. It won me 3/4 games I played it.
Pack 3 pick 4:
Glint Hawk
Fume Spitter
Echo Circlet
Vault Skyward
Island
Blackcleave Goblin
--> Thrummingbird
Furnace Celebration
Assault Strobe
Blunt the Assault
Tel-Jilad Fallen
Throne of Geth
Plague Stinger-esque card? I don't have enough artifacts to make Throne of Geth usable.
Only okay removal, but will probably make the deck anyway.
Pack 3 pick 7:
Alpha Tyrranax
Stoic Rebuttal
Dross Hopper
Melt Terrain
Tel-Jilad Defiance
Loxodon Wayfarer
--> Twisted Image
Echo Circlet
Island
I actually quite like this card. It can mess up combat math, act as a removal spell at times, and cantrip.
Pack 3 pick 10:
Auriok Replica
Ezuri's Archers
Relic Putrescence
Vector Asp
Forest
--> Throne of Geth
I'm quite happy wheeling this, and might make the deck.
Pack 3 pick 11:
Golem's Heart
Withstand Death
--> Instill Infection
Whitesun's Passage
Bonds of Quicksilver
Now I'm happy that I took the Argentum Armor. This is a really nice wheel that was a gift.
Pack 3 pick 12:
Vault Skyward
Island
Furnace Celebration
--> Blunt the Assault
This or Into the Core. I decided I like blue more and it's an overall better card.
Pack 1 pick 2:
Training Drone
Swamp
Kuldotha Ringleader
Concussive Bolt
Signal Pest
Viridian Corrupter
Quicksilver Geyser
Tangle Hulk
Tine Shrike
--> Flesh-Eater Imp
Scourge Servant
Viridian Emissary
Fuel for the Cause
Mirran Mettle
I REALLY don't want to be U/G, as I don't want to end up with no removal. I decided to take the Imp, arguably the second strongest card, barring Viridian Corrupter - which I'm not taking.
Not that deep of a pack, seeing obvious black signals in the form of Sangromancer and Virulent Wound. Not really sure what type of black deck we'll be going into, but infect does seem open. I don't really want to abandon the p1p1, but I might have to.
Pack 1 pick 4:
Flayer Husk
Accorder Paladin
Tangle Mantis
Swamp
Phyresis
Hexplate Golem
Rot Wolf
Phyrexian Digester
--> Neurok Commando
Gnathosaur
Vivisection
Koth's Courier
This pick is horrid in retrospect, and I regretted this immediately after I picked it. Vivisection is arguably better CA than Neurok Commando - and even then, I'm sure Rot Wolf is the pretty clear pick. We've been seeing so many good infect signals, and we should be stepping into it.
Pack 1 pick 5:
Forest
--> Fangren Marauder
Rot Wolf
Razorfield Rhino
Unnatural Predation
Loxodon Partisan
Lead the Stampede
Priests of Norn
Bladed Sentinel
Quicksilver Geyser
Piston Sledge
Immediately I'm punished by getting passed a FIFTH pick Marauder and Rot Wolf. It's definitely too late to go into infect, I think, so I take the Marauder - which I believe is the stronger card anyway. I guess the Geyser is okay, but meh.
Again, good solid dork. We're seeing some white, but I really don't want to be B/W.
Pack 1 pick 7:
Ogre Resister
Island
Rally the Forces
--> Phyrexian Rager
Praetor's Counsel
Frantic Salvage
Vedalken Infuser
Copper Carapace
Banishment Decree
Solid CA generator and blocker/trader.
Pack 1 pick 8:
Training Drone
Tangle Mantis
--> Decimator Web
Hexplate Golem
Tine Shrike
Phyrexian Digester
Forest
Pistus Strike
I always wanted to try this card, and hint hint, it won me two games.
Pack 1 pick 9:
Turn the Tide
Plains
Hexplate Golem
Banishment Decree
Ardent Recruit
Pistus Strike
--> Vivisection
Wanted to wheel this. Still looking at an U/B Controllish deck atm.
Pack 1 pick 10:
Training Drone
Swamp
Tine Shrike
--> Scourge Servant
Fuel for the Cause
Mirran Mettle
Filler for infect, if we go that route.
Pack 1 pick 12:
Swamp
Phyresis
Phyrexian Digester
--> Gnathosaur
Why in hell did I not take the digester? It would have seen play...
Woot woot. I would have also liked the Arbalest, but obvious pick is obvious.
Pack 3 pick 3:
Wall of Tanglecord
Carrion Call
Rust Tick
Gold Myr
Golem's Heart
--> Argentum Armor
Island
Kemba's Skyguard
Withstand Death
Blade-Tribe Berserkers
Instill Infection
Whitesun's Passage
Bonds of Quicksilver
This or Instill Infection - but I decided to try this card and see how good it is. It won me 3/4 games I played it.
Pack 3 pick 4:
Glint Hawk
Fume Spitter
Echo Circlet
Vault Skyward
Island
Blackcleave Goblin
--> Thrummingbird
Furnace Celebration
Assault Strobe
Blunt the Assault
Tel-Jilad Fallen
Throne of Geth
Plague Stinger-esque card? I don't have enough artifacts to make Throne of Geth usable.
Only okay removal, but will probably make the deck anyway.
Pack 3 pick 7:
Alpha Tyrranax
Stoic Rebuttal
Dross Hopper
Melt Terrain
Tel-Jilad Defiance
Loxodon Wayfarer
--> Twisted Image
Echo Circlet
Island
I actually quite like this card. It can mess up combat math, act as a removal spell at times, and cantrip.
Pack 3 pick 10:
Auriok Replica
Ezuri's Archers
Relic Putrescence
Vector Asp
Forest
--> Throne of Geth
I'm quite happy wheeling this, and might make the deck.
Pack 3 pick 11:
Golem's Heart
Withstand Death
--> Instill Infection
Whitesun's Passage
Bonds of Quicksilver
Now I'm happy that I took the Argentum Armor. This is a really nice wheel that was a gift.
Pack 3 pick 12:
Vault Skyward
Island
Furnace Celebration
--> Blunt the Assault
I was playing in an MBS 4-3-2-2 today, and in round two, my clock was at 2:00, my opponents at :50 seconds. He eventually timed out the turn before he would have WON. I mean, yeah, I was a bit happy I ended up winning, albeit guilty that I received a win I shouldn't have had. I'm bittersweet about the change - I think it is good in the fact that it discourages and practically shuns double queuers, but I don't like that if you get DC'd for a few mins (which happens all too often), you're practically screwed.
And yes, seeing 400 pound nerds play with Asian erotic sleeves really is just odd. Sorry, but playing Magic, being overweight, not showering, and being socially awkward isn't going to get you any girl.
Now I'm going to get infracted for something because I just accurately described most of the Magic community.
That many lands in a row? I understand random but those are the only lands left in my deck. It somehow grouped all the rest of my lands together.
Time: 11/29/2011 5:36:31 PM
Players:
gravity2d
BrainStew53
MrQuacks
pyromaniac4290
--> StanupaX
Pontusss
Revai
5h1n0b1
------ ISD ------
Pack 1 pick 1:
Into the Maw of Hell
Nightbird's Clutches
Ambush Viper
Reckless Waif
Abattoir Ghoul
Vampire Interloper
Urgent Exorcism
Bramblecrush
Spare from Evil
--> Angel of Flight Alabaster
Selhoff Occultist
Naturalize
Corpse Lunge
Swamp
Rebuke
My 3rd time p1p1ing this in the past four drafts. It's quite good. Other notables are Into the Maw and Abattoir Ghoul, but I like white and dislike red and black, so let's take the white card.
Pack 1 pick 2:
Frightful Delusion
Ghost Quarter
Sensory Deprivation
--> Villagers of Estwald
Diregraf Ghoul
Stromkirk Patrol
Grimoire of the Dead
Festerhide Boar
Ashmouth Hound
Abbey Griffin
Infernal Plunge
Island
Gruesome Deformity
Paraselene
Weak pack. Could take the very, very awful Abbey Griffin, but why not take the card that is just much better? Plus, I love G/W in this format.
Pack 1 pick 3:
Woodland Sleuth (FOIL)
--> Grizzled Outcasts
Night Revelers
Moment of Heroism
Curiosity
Spectral Flight
Fortress Crab
Caravan Vigil
Rotting Fensnake
Traveler's Amulet
Rally the Peasants
Full Moon's Rise
Swamp
Good on-color flip dude. I'll take it from this weak pack.
Pack 1 pick 4:
--> Into the Maw of Hell
Stitcher's Apprentice
Elder Cathar
Markov Patrician
Forbidden Alchemy
Altar's Reap
Lumberknot
Traitorous Blood
Mulch
Wreath of Geists
Mountain
Typhoid Rats
Here's where the action starts. My options here are taking the Cathar, the Into the Maw, or the Lumberknot. I'm pretty sure I'm not taking Lumberknot, so it's down to Cathar vs. Into the Maw. Elder Cathar is really good, but I think that Into the Maw is just better enough to hedge the bet.
Pack 1 pick 5:
Ghostly Possession
Ghost Quarter
Woodland Sleuth
--> Blazing Torch
Graveyard Shovel
Silver-Inlaid Dagger
Vampire Interloper
Crossway Vampire
Curse of Oblivion
Swamp
Gnaw to the Bone
Another interesting pack, basically Dagger vs. Torch. I'll take the colorless shock.
Pack 1 pick 6:
Make a Wish
Moonmist
Vampire Interloper
Altar's Reap
Grave Bramble
--> Ashmouth Hound (FOIL)
Traitorous Blood
Burning Vengeance
Gruesome Deformity
Mountain
On a side note, black seems open. This is the second Interloper we've seen, back to back. However, I take the Ashmouth hound and try to move into some kind of G/R aggro deck, with which I went 2-1 in another 8-4 a few days before.
Pack 1 pick 7:
Ghostly Possession
Graveyard Shovel
--> Village Ironsmith
Wooden Stake
Crossway Vampire
Curse of Oblivion
Plains
Memory's Journey
Boneyard Wurm
This pick I'm iffy on. Is Crossway Vampire the better card, even though it's RR? I think the pick here is the Vampire actually.
Pack 1 pick 8:
--> Orchard Spirit
Mulch
Naturalize
Wreath of Geists
Ghoulcaller's Bell
Maw of the Mire
Mountain
Typhoid Rats
Crap in other colors and a very good, playable evasion dude in our color.
Pack 1 pick 9:
Nightbird's Clutches
--> Abattoir Ghoul
Urgent Exorcism
Bramblecrush
Spare from Evil
Naturalize
Swamp
This...wheeled? Out of that pack? Even after I passed ALL of those Interlopers, black was still open? It's this or the Clutches, but come on, this was so tempting!
Pack 1 pick 10:
--> Frightful Delusion
Ghost Quarter
Infernal Plunge
Island
Gruesome Deformity
Paraselene
Pack 1 pick 11:
--> Woodland Sleuth (FOIL)
Curiosity
Spectral Flight
Full Moon's Rise
Swamp
Bleh.
Pack 1 pick 12:
Altar's Reap
Wreath of Geists
Mountain
--> Typhoid Rats
We'll play this if we end up black.
Pack 1 pick 13:
Graveyard Shovel
--> Curse of Oblivion
Swamp
Pack 1 pick 14:
--> Gruesome Deformity
Mountain
Pack 1 pick 15:
--> Plains
------ ISD ------
Pack 2 pick 1:
Ghoulraiser
Silent Departure
Prey Upon
Sharpened Pitchfork
Inquisitor's Flail
Kessig Wolf Run
Fortress Crab
Abbey Griffin
Feeling of Dread
Rally the Peasants
Avacyn's Pilgrim
Dream Twist
Plains
--> Garruk Relentless
Night Terrors
What a pack. Obviously taking the 14 ticket rare in our color. Maybe wheeling the Prey Upon or Pilgrim if we're lucky.
Pack 2 pick 2:
Ghoulcaller's Chant
--> Slayer of the Wicked
Trepanation Blade
Ulvenwald Mystics
Elder Cathar
Grave Bramble
Thraben Purebloods
Furor of the Bitten
Orchard Spirit
Ancient Grudge
Battleground Geist
Doomed Traveler
Lost in the Mist
Mountain
Another really nice pack. In hindsight, I should have just taken the Ulvenwald Mystics here and not be completely split into 4 colors.
Pack 2 pick 3:
Spectral Rider
--> Prey Upon
Ludevic's Test Subject
Mask of Avacyn
Pitchburn Devils
Village Bell-Ringer
Kindercatch
Think Twice
Crossway Vampire
Witchbane Orb
Claustrophobia
Lost in the Mist
Mountain
Third pick Claustrophobia, Test Subject, and Think Twice scares me. I really don't want to play against the blue deck round one. Taking the Prey Upon here, easy pick.
Pack 2 pick 4:
Ghoulraiser
Woodland Sleuth
Sensory Deprivation
Demonmail Hauberk
Mirror-Mad Phantasm
--> Chapel Geist
Curse of the Bloody Tome
Silverchase Fox
Somberwald Spider (FOIL)
Disciple of Griselbrand
Forest
Bloodcrazed Neonate
Phantasm is fine in the dedicated U/B mill deck, but not broken enough for me to go into a fifth color.
Pack 2 pick 5:
Nightbird's Clutches
--> Ambush Viper
Mask of Avacyn
Bump in the Night
Delver of Secrets (FOIL)
Urgent Exorcism
Traveler's Amulet
Spidery Grasp
Mountain
Manor Skeleton
Curse of the Pierced Heart
Easy pick.
Pack 2 pick 6:
Ghoulcaller's Chant
Nightbird's Clutches
Trepanation Blade
Civilized Scholar
--> Elder Cathar
Wooden Stake
Feeling of Dread
Doomed Traveler
Lost in the Mist
Plains
Arguably better than Doomed Traveler. Also, why is there a sixth pick Civilized Scholar? Blue is wide open.
Pack 2 pick 7:
Tormented Pariah
--> Hollowhenge Scavenger
Spare from Evil
Furor of the Bitten
Caravan Vigil
Brain Weevil
Forest
Night Terrors
Paraselene
Pack 2 pick 8:
Riot Devils (FOIL)
Moon Heron
Spare from Evil
Think Twice
Desperate Ravings
--> Avacyn's Pilgrim
Forest
Ranger's Guile
Pack 2 pick 9:
--> Prey Upon
Inquisitor's Flail
Fortress Crab
Feeling of Dread
Dream Twist
Plains
Night Terrors
Hey, I predicted the wheel! Oddly enough, the Avacyn's Pilgrim didn't wheel though, so someone in green took it over the Prey Upon. Interesting.
Pack 2 pick 10:
Grave Bramble
--> Thraben Purebloods
Furor of the Bitten
Ancient Grudge
Lost in the Mist
Mountain
Pack 2 pick 11:
--> Mask of Avacyn
Kindercatch
Witchbane Orb
Lost in the Mist
Mountain
Pack 2 pick 12:
--> Woodland Sleuth
Curse of the Bloody Tome
Forest
Bloodcrazed Neonate
Pack 2 pick 13:
--> Bump in the Night
Mountain
Curse of the Pierced Heart
Pack 2 pick 14:
--> Wooden Stake
Plains
Pack 2 pick 15:
--> Forest
------ ISD ------
Pack 3 pick 1:
Kessig Wolf
Butcher's Cleaver
Skeletal Grimace
Unruly Mob
Stitcher's Apprentice
Blazing Torch
Silver-Inlaid Dagger
Scourge of Geier Reach
Gatstaf Shepherd
Silverchase Fox
Lost in the Mist
Walking Corpse
Armored Skaab
Plains
--> Bloodgift Demon
This is where I ruin my draft. Why would I take the Demon here when I could just take the Butcher's Cleaver or Shepard? I went to time on this pick, and regretted it immediately. Butcher is the pick.
Pack 3 pick 2:
Smite the Monstrous
--> Ulvenwald Mystics
Rage Thrower
Moonmist
Curse of the Nightly Hunt
Unburial Rites
Thraben Purebloods
Selhoff Occultist
Traveler's Amulet
Walking Corpse
Corpse Lunge
Spidery Grasp
Mountain
Geistflame
Mystics is a nice pick-up.
Pack 3 pick 3:
Feral Ridgewolf
Moonmist
Altar's Reap
Kindercatch
--> Gatstaf Shepherd
Grave Bramble
Traitorous Blood
Hamlet Captain
Battleground Geist
Intangible Virtue
Plains
Gruesome Deformity
One-Eyed Scarecrow
Hey, I'll take a third-pick Gatstaf Shepard any day!
Pack 3 pick 4:
Kessig Wolf
Skeletal Grimace
Unruly Mob
Blazing Torch
Grizzled Outcasts
Curse of the Nightly Hunt
Hollowhenge Scavenger
Scourge of Geier Reach
--> Festerhide Boar
Silverchase Fox
Mulch
Forest
It's this or the Blazing Torch. I figure that I have enough removal with the Prey Upons and such.
Pack 3 pick 5:
Tormented Pariah
Bump in the Night
Nevermore
Thraben Purebloods
Furor of the Bitten
--> Feeling of Dread
Full Moon's Rise
Forest
Maw of the Mire
Bitterheart Witch
Curse of the Pierced Heart
Pack 3 pick 6:
--> Travel Preparations
Prey Upon
Inquisitor's Flail
Pitchburn Devils
Village Bell-Ringer
Fortress Crab
Orchard Spirit
Ancient Grudge
Rotting Fensnake
Island
Holy hell - sixth pick Travel Prep? Yes please! This was truly a gift. Also, this pack is ridiculous.
Pack 3 pick 7:
Ghostly Possession
--> Spectral Rider
Riot Devils
Selfless Cathar
Delver of Secrets
Somberwald Spider
Swamp
Gnaw to the Bone
Vampiric Fury
This or spider - obviously Rider.
Pack 3 pick 8:
Frightful Delusion
Skeletal Grimace
--> Cobbled Wings
Purify the Grave
Grave Bramble
Island
Vampiric Fury
Bloodcrazed Neonate
I figured that I might actually play this and give my guys and edge. Won me two games.
Pack 3 pick 9:
Kessig Wolf
Skeletal Grimace
Unruly Mob
Stitcher's Apprentice
--> Silver-Inlaid Dagger
Lost in the Mist
Plains
Nice wheel!
Pack 3 pick 10:
Moonmist
Curse of the Nightly Hunt
Thraben Purebloods
Corpse Lunge
--> Spidery Grasp
Mountain
Pack 3 pick 11:
Moonmist
--> Kindercatch
Intangible Virtue
Plains
Gruesome Deformity
Pack 3 pick 12:
Skeletal Grimace
--> Unruly Mob
Curse of the Nightly Hunt
Forest
I'm liking getting all of these good commons so late!
Pack 3 pick 13:
--> Full Moon's Rise
Forest
Maw of the Mire
Pack 3 pick 14:
--> Ancient Grudge
Island
Pack 3 pick 15:
--> Swamp
The deck ended up like this:
Playing 10 Forests and 7 Plains.
Round 1: Played against some odd R/B aggro deck and won pretty easily.
Round 2: Playing against a R/W deck that gets a quick start to my slow hand and eventually lose game 1 to him topdecking Brimstone Volley. I lose game 2 with him at TWO LIFE because he had a Bonds for my Hollowhedge Scavenger.
I drew Garruk once and he only lasted a turn, killing off a spectral rider that had been Travel Prepped. I only played the Angel once too, and it won me that game after it had been prepped.
All in all, a good draft with some minor errors that I see. I need to learn to not be so quick to jump out of my colors and focus on one to two.
Even if you sideboard the naturalize (if you're in green) or the ancient grudge (if you're in red...), you're not guaranteed to draw it. And what about for the other colors? What are you supposed to do then, just sit there and get beaten down by a 4/1 with the dagger or a 4/1 lifelink with the cleaver? It's really just absurd.
I hate how there are the packs with like 3 bad to unplayable uncommons (lets say kite shield, reassembing skeleton, rusted sentinel), a plethora of horrible commons with no removal, efficient creature, or anything really playable. Then you get these packs where LITERALLY every single card is a playable, and 1/3 of the pack is bombs. I really do think this has to be the most stacked pack I've ever seen in a draft.
I honestly don't even think he's paying attention to the posts at all; he only wants to hear what HE thinks is correct.
Fling is a fine sideboard card as Sene said, knocking off Mind Controls and other enchantments, but unless you have those subtle synergies, it's not a great maindeck. Lava Axe is pretty much always better in most decks, as the format is quite aggressive. Most decks actually want to play the 5 unblockable damage.
Drafting a "deck" is usually better than drafting just a bunch of high quality cards. They are more synergistic and will probably be better in the long run. Sometimes you do lose to a deck because you got a bad draw or mana flood;that doesn't mean either deck is good or bad.
It is part of human nature to only remember the negatives and ignore the times when you topdecked that fireball or mind control or whatever.
Why would you maindeck flashfreezes? You said you lost to mill...and even then, maindecking flashfreeze is a horrible idea. I have maindecked negate before as a 23rd.
Just keep trying. It seems like you need to learn to read signals better. This is a very fast format, so you want to draft a quick aggressive deck (most of the time) and you should be able to beat these slow controlling decks, as well as the fast ones.
In the first flight, I opened Gideon and had some good white, but nothing too great. I ended up going U/W fliers and went 2-2, losing to a fireball for 10 one match, losing to Flameblast Dragon, and then losing to a deck that had the Demonic Tutor demon, the Fact or Fiction Sphinx, Double Mind Control, and a Grave Titan. That has got to be the most ridiculous set of bombs in one deck ever. Gideon did actually nothing for me, really, just fogged for two turns really.
In the second flight, my pool was absolutely abysmal. I opened Primeval, and TWO lands. Then I opened Scrambleverse, the blue Clone, and some crappy rare. I kid you not, I did not have more then 4 playables in each color, and I was forced to go U/G/w/r splashing double incinerate, O-ring, and Pasifism off a manalith, a Primeval, and a Rampant Growth; as well as my Glacial Fortress. I got all of my colors each game, and only had one double casting costed card, Primeval, so the mana worked out fine. But outside of my removal, I just didn't have any solid beaters. I ended up going 1-2 drop.
So basically, in this format (and all sealed formats...) you need to open the ridiculous bombs that are Titans and the new throwback guys (FoF Sphinx, Demonic Tutor Demon etc.) to win. It honestly doesn't matter how much removal you have at that point, because you can pretty much stall into the bombs and just win.
I actually got one 8th yesterday and I was stunned...some really crazy stuff has been going on in NPH 4-3-2-2s. I got passed a Life's Finale, then an Enslave, then a Praetors Grasp.
I have no idea. This is really weird. Do you think we'll even get compensation if we lost the game we were currently playing?
-Stan
EDIT: It is now working again, although I was "dropped." That's waht it says in the tournament event.
I was playing in a sealed tournament just now, and the program closed. I tried to reopen it, but it said the above error message. I was able to skype with friends and browse the web, so it wasn't my internet connection. Wizards.com isn't working either. Did they get hacked or summat? Did this happen to any of you?
Hopefully we all get compensation.
Cheers,
Stanupa.
Time: 4/4/2011 5:10:05 PM
Players:
MarcinS
todorin
MihaMaster
nerdbox
Magic_sjover
ThePastafarian
Zeroremenants
--> StanupaX
------ MBS ------
Pack 1 pick 1:
Treasure Mage
Turn the Tide
Crush
Plains
Hexplate Golem
Leonin Skyhunter
--> Corrupted Conscience
Banishment Decree
Ardent Recruit
Pistus Strike
Into the Core (FOIL)
Myr Sire
Vivisection
Pierce Strider
Darksteel Plate
This or Into the Core. I decided I like blue more and it's an overall better card.
Pack 1 pick 2:
Training Drone
Swamp
Kuldotha Ringleader
Concussive Bolt
Signal Pest
Viridian Corrupter
Quicksilver Geyser
Tangle Hulk
Tine Shrike
--> Flesh-Eater Imp
Scourge Servant
Viridian Emissary
Fuel for the Cause
Mirran Mettle
I REALLY don't want to be U/G, as I don't want to end up with no removal. I decided to take the Imp, arguably the second strongest card, barring Viridian Corrupter - which I'm not taking.
Pack 1 pick 3:
Glissa's Courier
Ardent Recruit
Quicksilver Geyser
Piston Sledge
Flensermite
Virulent Wound
Gnathosaur
Brass Squire
Steel Sabotage
Forest
--> Sangromancer
Shriekhorn
Dross Ripper
Not that deep of a pack, seeing obvious black signals in the form of Sangromancer and Virulent Wound. Not really sure what type of black deck we'll be going into, but infect does seem open. I don't really want to abandon the p1p1, but I might have to.
Pack 1 pick 4:
Flayer Husk
Accorder Paladin
Tangle Mantis
Swamp
Phyresis
Hexplate Golem
Rot Wolf
Phyrexian Digester
--> Neurok Commando
Gnathosaur
Vivisection
Koth's Courier
This pick is horrid in retrospect, and I regretted this immediately after I picked it. Vivisection is arguably better CA than Neurok Commando - and even then, I'm sure Rot Wolf is the pretty clear pick. We've been seeing so many good infect signals, and we should be stepping into it.
Pack 1 pick 5:
Forest
--> Fangren Marauder
Rot Wolf
Razorfield Rhino
Unnatural Predation
Loxodon Partisan
Lead the Stampede
Priests of Norn
Bladed Sentinel
Quicksilver Geyser
Piston Sledge
Immediately I'm punished by getting passed a FIFTH pick Marauder and Rot Wolf. It's definitely too late to go into infect, I think, so I take the Marauder - which I believe is the stronger card anyway. I guess the Geyser is okay, but meh.
Pack 1 pick 6:
Master's Call
Gore Vassal
Mirran Spy
Frantic Salvage
Mountain
Unnatural Predation
Rally the Forces
--> Dross Ripper
Horrifying Revelation
Koth's Courier
Again, good solid dork. We're seeing some white, but I really don't want to be B/W.
Pack 1 pick 7:
Ogre Resister
Island
Rally the Forces
--> Phyrexian Rager
Praetor's Counsel
Frantic Salvage
Vedalken Infuser
Copper Carapace
Banishment Decree
Solid CA generator and blocker/trader.
Pack 1 pick 8:
Training Drone
Tangle Mantis
--> Decimator Web
Hexplate Golem
Tine Shrike
Phyrexian Digester
Forest
Pistus Strike
I always wanted to try this card, and hint hint, it won me two games.
Pack 1 pick 9:
Turn the Tide
Plains
Hexplate Golem
Banishment Decree
Ardent Recruit
Pistus Strike
--> Vivisection
Wanted to wheel this. Still looking at an U/B Controllish deck atm.
Pack 1 pick 10:
Training Drone
Swamp
Tine Shrike
--> Scourge Servant
Fuel for the Cause
Mirran Mettle
Maybe we could be infect?
Pack 1 pick 11:
Glissa's Courier
Ardent Recruit
--> Flensermite
Forest
Shriekhorn
Filler for infect, if we go that route.
Pack 1 pick 12:
Swamp
Phyresis
Phyrexian Digester
--> Gnathosaur
Why in hell did I not take the digester? It would have seen play...
Pack 1 pick 13:
Forest
--> Unnatural Predation
Priests of Norn
Pack 1 pick 14:
--> Frantic Salvage
Mountain
Pack 1 pick 15:
--> Island
------ SOM ------
Pack 2 pick 1:
Kemba's Skyguard
Withstand Death
Screeching Silcaw
Razorfield Thresher
Riddlesmith
Bonds of Quicksilver
Swamp
Blade-Tribe Berserkers
Iron Myr
Instill Infection
--> Arc Trail
Nim Deathmantle
Exsanguinate
Gold Myr
Golden Urn
Arc Trail is good, and pretty much the best card in the pack. Nothing else really stands out.
Pack 2 pick 2:
Wing Puncture
Island
Abuna Acolyte
Darksteel Axe
Ezuri's Archers
Cystbearer
Horizon Spellbomb
--> Silver Myr
Assault Strobe
Relic Putrescence
Dispense Justice
Ferrovore
Vector Asp
Lumengrid Drake
Weak pack, and the whole green infect ship has sailed. Taking the on-color (for now) Myr, hoping to get more of a signal in the next picks.
Pack 2 pick 3:
Embersmith
Auriok Replica
Plains
--> Plague Stinger
Copperhorn Scout
Blackcleave Goblin
Vulshok Replica
Blight Mamba
Lifesmith
Disperse
Necrogen Censer
Panic Spellbomb
Melt Terrain
We still seem to be getting a steady stream of infect, even though we passed a ton of it pack 1.
Pack 2 pick 4:
Abuna Acolyte
Vault Skyward
Island
Strider Harness
Molten Psyche
Copperhorn Scout
--> Revoke Existence
Glimmerpost
Scrapdiver Serpent
Vector Asp
Nihil Spellbomb
Kuldotha Rebirth
Hate drafted - really nothing else at all in the pack...I guess I could take the serpent or vector asp?
Pack 2 pick 5:
Neurok Invisimancer
Moriok Replica
Accorder's Shield
Golden Urn
Infiltration Lens
Blistergrub
Untamed Might
Bleak Coven Vampires
--> Corpse Cur
Turn Aside
Swamp
Good signal, and I'm happy to get this fifth pick.
Pack 2 pick 6:
Island
Wing Puncture
Neurok Invisimancer
Trigon of Mending
Goblin Gaveleer
Stoic Rebuttal
Viridian Revel
Relic Putrescence
--> Vector Asp
Ogre Geargrabber
These packs are really weak. Taking the infect card that might see play.
Pack 2 pick 7:
Scrapdiver Serpent
Myr Galvanizer
Auriok Edgewright
--> Sylvok Replica
Mountain
Painsmith
Moriok Reaver
Vulshok Heartstoker
Flameborn Hellion
Why I took this over Painsmith, I have no idea. I obviously wasn't playing green, and I'm already splashing for red.
Pack 2 pick 8:
Plains
--> Alpha Tyrranax
Necrogen Censer
Vulshok Heartstoker
Loxodon Wayfarer
Melt Terrain
Liquimetal Coating
Copperhorn Scout
Pack 2 pick 9:
Withstand Death
Razorfield Thresher
--> Bonds of Quicksilver
Swamp
Blade-Tribe Berserkers
Exsanguinate
Golden Urn
Not to shabby removal.
Pack 2 pick 10:
Wing Puncture
Island
--> Ezuri's Archers
Assault Strobe
Relic Putrescence
Ferrovore
Pack 2 pick 11:
Plains
Copperhorn Scout
--> Lifesmith
Necrogen Censer
Melt Terrain
Pack 2 pick 12:
Vault Skyward
Island
Molten Psyche
--> Copperhorn Scout
Pack 2 pick 13:
Golden Urn
--> Blistergrub
Swamp
Pack 2 pick 14:
Island
--> Relic Putrescence
Pack 2 pick 15:
--> Mountain
------ SOM ------
Pack 3 pick 1:
Sylvok Lifestaff
Perilous Myr
Painsmith
Goblin Gaveleer
Razorfield Thresher (FOIL)
Stoic Rebuttal
--> Skinrender
Flight Spellbomb
Blunt the Assault
Slice in Twain
Relic Putrescence
Snapsail Glider
Grindclock
Swamp
Bleak Coven Vampires
Nice. I'm really happy about this - this is pretty much exactly what I needed.
Pack 3 pick 2:
Myrsmith (FOIL)
Auriok Replica
Asceticism
--> Plague Stinger
Heavy Arbalest
Memnite
Ezuri's Archers
Relic Putrescence
Blight Mamba
Horizon Spellbomb
Vector Asp
Vulshok Replica
Forest
Throne of Geth
Woot woot. I would have also liked the Arbalest, but obvious pick is obvious.
Pack 3 pick 3:
Wall of Tanglecord
Carrion Call
Rust Tick
Gold Myr
Golem's Heart
--> Argentum Armor
Island
Kemba's Skyguard
Withstand Death
Blade-Tribe Berserkers
Instill Infection
Whitesun's Passage
Bonds of Quicksilver
This or Instill Infection - but I decided to try this card and see how good it is. It won me 3/4 games I played it.
Pack 3 pick 4:
Glint Hawk
Fume Spitter
Echo Circlet
Vault Skyward
Island
Blackcleave Goblin
--> Thrummingbird
Furnace Celebration
Assault Strobe
Blunt the Assault
Tel-Jilad Fallen
Throne of Geth
Plague Stinger-esque card? I don't have enough artifacts to make Throne of Geth usable.
Pack 3 pick 5:
Mountain
Carapace Forger
Tainted Strike
--> Untamed Might
Accorder's Shield
Oxidda Daredevil
Vedalken Certarch
Grafted Exoskeleton
Bleak Coven Vampires
Seize the Initiative
Corrupted Harvester
Pack 3 pick 6:
Echo Circlet
Steady Progress
Flight Spellbomb
Soul Parry
Plains
Ezuri's Archers
Assault Strobe
Saberclaw Golem
Bellowing Tanglewurm
--> Flesh Allergy
Only okay removal, but will probably make the deck anyway.
Pack 3 pick 7:
Alpha Tyrranax
Stoic Rebuttal
Dross Hopper
Melt Terrain
Tel-Jilad Defiance
Loxodon Wayfarer
--> Twisted Image
Echo Circlet
Island
I actually quite like this card. It can mess up combat math, act as a removal spell at times, and cantrip.
Pack 3 pick 8:
Golden Urn
--> Infiltration Lens
Turn Aside
Golem Foundry
Tainted Strike
Semblance Anvil
Swamp
Auriok Sunchaser
Pack 3 pick 9:
Goblin Gaveleer
Razorfield Thresher (FOIL)
--> Stoic Rebuttal
Blunt the Assault
Relic Putrescence
Swamp
Bleak Coven Vampires
Pack 3 pick 10:
Auriok Replica
Ezuri's Archers
Relic Putrescence
Vector Asp
Forest
--> Throne of Geth
I'm quite happy wheeling this, and might make the deck.
Pack 3 pick 11:
Golem's Heart
Withstand Death
--> Instill Infection
Whitesun's Passage
Bonds of Quicksilver
Now I'm happy that I took the Argentum Armor. This is a really nice wheel that was a gift.
Pack 3 pick 12:
Vault Skyward
Island
Furnace Celebration
--> Blunt the Assault
Pack 3 pick 13:
Bleak Coven Vampires
Seize the Initiative
--> Corrupted Harvester
Pack 3 pick 14:
Plains
--> Assault Strobe
Pack 3 pick 15:
--> Island
Deck was pretty interesting, and went 2-1, losing to an absurd infect deck third round with two Flesh Eater Imps, among other things.
Event #: 2249584
Time: 4/4/2011 5:10:05 PM
Players:
MarcinS
todorin
MihaMaster
nerdbox
Magic_sjover
ThePastafarian
Zeroremenants
--> StanupaX
------ MBS ------
Pack 1 pick 1:
Treasure Mage
Turn the Tide
Crush
Plains
Hexplate Golem
Leonin Skyhunter
--> Corrupted Conscience
Banishment Decree
Ardent Recruit
Pistus Strike
Into the Core (FOIL)
Myr Sire
Vivisection
Pierce Strider
Darksteel Plate
This or Into the Core. I decided I like blue more and it's an overall better card.
Pack 1 pick 2:
Training Drone
Swamp
Kuldotha Ringleader
Concussive Bolt
Signal Pest
Viridian Corrupter
Quicksilver Geyser
Tangle Hulk
Tine Shrike
--> Flesh-Eater Imp
Scourge Servant
Viridian Emissary
Fuel for the Cause
Mirran Mettle
I REALLY don't want to be U/G, as I don't want to end up with no removal. I decided to take the Imp, arguably the second strongest card, barring Viridian Corrupter - which I'm not taking.
Pack 1 pick 3:
Glissa's Courier
Ardent Recruit
Quicksilver Geyser
Piston Sledge
Flensermite
Virulent Wound
Gnathosaur
Brass Squire
Steel Sabotage
Forest
--> Sangromancer
Shriekhorn
Dross Ripper
Not that deep of a pack, seeing obvious black signals in the form of Sangromancer and Virulent Wound. Not really sure what type of black deck we'll be going into, but infect does seem open. I don't really want to abandon the p1p1, but I might have to.
Pack 1 pick 4:
Flayer Husk
Accorder Paladin
Tangle Mantis
Swamp
Phyresis
Hexplate Golem
Rot Wolf
Phyrexian Digester
--> Neurok Commando
Gnathosaur
Vivisection
Koth's Courier
This pick is horrid in retrospect, and I regretted this immediately after I picked it. Vivisection is arguably better CA than Neurok Commando - and even then, I'm sure Rot Wolf is the pretty clear pick. We've been seeing so many good infect signals, and we should be stepping into it.
Pack 1 pick 5:
Forest
--> Fangren Marauder
Rot Wolf
Razorfield Rhino
Unnatural Predation
Loxodon Partisan
Lead the Stampede
Priests of Norn
Bladed Sentinel
Quicksilver Geyser
Piston Sledge
Immediately I'm punished by getting passed a FIFTH pick Marauder and Rot Wolf. It's definitely too late to go into infect, I think, so I take the Marauder - which I believe is the stronger card anyway. I guess the Geyser is okay, but meh.
Pack 1 pick 6:
Master's Call
Gore Vassal
Mirran Spy
Frantic Salvage
Mountain
Unnatural Predation
Rally the Forces
--> Dross Ripper
Horrifying Revelation
Koth's Courier
Again, good solid dork. We're seeing some white, but I really don't want to be B/W.
Pack 1 pick 7:
Ogre Resister
Island
Rally the Forces
--> Phyrexian Rager
Praetor's Counsel
Frantic Salvage
Vedalken Infuser
Copper Carapace
Banishment Decree
Solid CA generator and blocker/trader.
Pack 1 pick 8:
Training Drone
Tangle Mantis
--> Decimator Web
Hexplate Golem
Tine Shrike
Phyrexian Digester
Forest
Pistus Strike
I always wanted to try this card, and hint hint, it won me two games.
Pack 1 pick 9:
Turn the Tide
Plains
Hexplate Golem
Banishment Decree
Ardent Recruit
Pistus Strike
--> Vivisection
Wanted to wheel this. Still looking at an U/B Controllish deck atm.
Pack 1 pick 10:
Training Drone
Swamp
Tine Shrike
--> Scourge Servant
Fuel for the Cause
Mirran Mettle
Maybe we could be infect?
Pack 1 pick 11:
Glissa's Courier
Ardent Recruit
--> Flensermite
Forest
Shriekhorn
Filler for infect, if we go that route.
Pack 1 pick 12:
Swamp
Phyresis
Phyrexian Digester
--> Gnathosaur
Why in hell did I not take the digester? It would have seen play...
Pack 1 pick 13:
Forest
--> Unnatural Predation
Priests of Norn
Pack 1 pick 14:
--> Frantic Salvage
Mountain
Pack 1 pick 15:
--> Island
------ SOM ------
Pack 2 pick 1:
Kemba's Skyguard
Withstand Death
Screeching Silcaw
Razorfield Thresher
Riddlesmith
Bonds of Quicksilver
Swamp
Blade-Tribe Berserkers
Iron Myr
Instill Infection
--> Arc Trail
Nim Deathmantle
Exsanguinate
Gold Myr
Golden Urn
Arc Trail is good, and pretty much the best card in the pack. Nothing else really stands out.
Pack 2 pick 2:
Wing Puncture
Island
Abuna Acolyte
Darksteel Axe
Ezuri's Archers
Cystbearer
Horizon Spellbomb
--> Silver Myr
Assault Strobe
Relic Putrescence
Dispense Justice
Ferrovore
Vector Asp
Lumengrid Drake
Weak pack, and the whole green infect ship has sailed. Taking the on-color (for now) Myr, hoping to get more of a signal in the next picks.
Pack 2 pick 3:
Embersmith
Auriok Replica
Plains
--> Plague Stinger
Copperhorn Scout
Blackcleave Goblin
Vulshok Replica
Blight Mamba
Lifesmith
Disperse
Necrogen Censer
Panic Spellbomb
Melt Terrain
We still seem to be getting a steady stream of infect, even though we passed a ton of it pack 1.
Pack 2 pick 4:
Abuna Acolyte
Vault Skyward
Island
Strider Harness
Molten Psyche
Copperhorn Scout
--> Revoke Existence
Glimmerpost
Scrapdiver Serpent
Vector Asp
Nihil Spellbomb
Kuldotha Rebirth
Hate drafted - really nothing else at all in the pack...I guess I could take the serpent or vector asp?
Pack 2 pick 5:
Neurok Invisimancer
Moriok Replica
Accorder's Shield
Golden Urn
Infiltration Lens
Blistergrub
Untamed Might
Bleak Coven Vampires
--> Corpse Cur
Turn Aside
Swamp
Good signal, and I'm happy to get this fifth pick.
Pack 2 pick 6:
Island
Wing Puncture
Neurok Invisimancer
Trigon of Mending
Goblin Gaveleer
Stoic Rebuttal
Viridian Revel
Relic Putrescence
--> Vector Asp
Ogre Geargrabber
These packs are really weak. Taking the infect card that might see play.
Pack 2 pick 7:
Scrapdiver Serpent
Myr Galvanizer
Auriok Edgewright
--> Sylvok Replica
Mountain
Painsmith
Moriok Reaver
Vulshok Heartstoker
Flameborn Hellion
Why I took this over Painsmith, I have no idea. I obviously wasn't playing green, and I'm already splashing for red.
Pack 2 pick 8:
Plains
--> Alpha Tyrranax
Necrogen Censer
Vulshok Heartstoker
Loxodon Wayfarer
Melt Terrain
Liquimetal Coating
Copperhorn Scout
Pack 2 pick 9:
Withstand Death
Razorfield Thresher
--> Bonds of Quicksilver
Swamp
Blade-Tribe Berserkers
Exsanguinate
Golden Urn
Not to shabby removal.
Pack 2 pick 10:
Wing Puncture
Island
--> Ezuri's Archers
Assault Strobe
Relic Putrescence
Ferrovore
Pack 2 pick 11:
Plains
Copperhorn Scout
--> Lifesmith
Necrogen Censer
Melt Terrain
Pack 2 pick 12:
Vault Skyward
Island
Molten Psyche
--> Copperhorn Scout
Pack 2 pick 13:
Golden Urn
--> Blistergrub
Swamp
Pack 2 pick 14:
Island
--> Relic Putrescence
Pack 2 pick 15:
--> Mountain
------ SOM ------
Pack 3 pick 1:
Sylvok Lifestaff
Perilous Myr
Painsmith
Goblin Gaveleer
Razorfield Thresher (FOIL)
Stoic Rebuttal
--> Skinrender
Flight Spellbomb
Blunt the Assault
Slice in Twain
Relic Putrescence
Snapsail Glider
Grindclock
Swamp
Bleak Coven Vampires
Nice. I'm really happy about this - this is pretty much exactly what I needed.
Pack 3 pick 2:
Myrsmith (FOIL)
Auriok Replica
Asceticism
--> Plague Stinger
Heavy Arbalest
Memnite
Ezuri's Archers
Relic Putrescence
Blight Mamba
Horizon Spellbomb
Vector Asp
Vulshok Replica
Forest
Throne of Geth
Woot woot. I would have also liked the Arbalest, but obvious pick is obvious.
Pack 3 pick 3:
Wall of Tanglecord
Carrion Call
Rust Tick
Gold Myr
Golem's Heart
--> Argentum Armor
Island
Kemba's Skyguard
Withstand Death
Blade-Tribe Berserkers
Instill Infection
Whitesun's Passage
Bonds of Quicksilver
This or Instill Infection - but I decided to try this card and see how good it is. It won me 3/4 games I played it.
Pack 3 pick 4:
Glint Hawk
Fume Spitter
Echo Circlet
Vault Skyward
Island
Blackcleave Goblin
--> Thrummingbird
Furnace Celebration
Assault Strobe
Blunt the Assault
Tel-Jilad Fallen
Throne of Geth
Plague Stinger-esque card? I don't have enough artifacts to make Throne of Geth usable.
Pack 3 pick 5:
Mountain
Carapace Forger
Tainted Strike
--> Untamed Might
Accorder's Shield
Oxidda Daredevil
Vedalken Certarch
Grafted Exoskeleton
Bleak Coven Vampires
Seize the Initiative
Corrupted Harvester
Pack 3 pick 6:
Echo Circlet
Steady Progress
Flight Spellbomb
Soul Parry
Plains
Ezuri's Archers
Assault Strobe
Saberclaw Golem
Bellowing Tanglewurm
--> Flesh Allergy
Only okay removal, but will probably make the deck anyway.
Pack 3 pick 7:
Alpha Tyrranax
Stoic Rebuttal
Dross Hopper
Melt Terrain
Tel-Jilad Defiance
Loxodon Wayfarer
--> Twisted Image
Echo Circlet
Island
I actually quite like this card. It can mess up combat math, act as a removal spell at times, and cantrip.
Pack 3 pick 8:
Golden Urn
--> Infiltration Lens
Turn Aside
Golem Foundry
Tainted Strike
Semblance Anvil
Swamp
Auriok Sunchaser
Pack 3 pick 9:
Goblin Gaveleer
Razorfield Thresher (FOIL)
--> Stoic Rebuttal
Blunt the Assault
Relic Putrescence
Swamp
Bleak Coven Vampires
Pack 3 pick 10:
Auriok Replica
Ezuri's Archers
Relic Putrescence
Vector Asp
Forest
--> Throne of Geth
I'm quite happy wheeling this, and might make the deck.
Pack 3 pick 11:
Golem's Heart
Withstand Death
--> Instill Infection
Whitesun's Passage
Bonds of Quicksilver
Now I'm happy that I took the Argentum Armor. This is a really nice wheel that was a gift.
Pack 3 pick 12:
Vault Skyward
Island
Furnace Celebration
--> Blunt the Assault
Pack 3 pick 13:
Bleak Coven Vampires
Seize the Initiative
--> Corrupted Harvester
Pack 3 pick 14:
Plains
--> Assault Strobe
Pack 3 pick 15:
--> Island
Deck was pretty interesting, and went 2-1, losing to an absurd infect deck third round with two Flesh Eater Imps, among other things.
1x Argentum Armor
1x Bonds of Quicksilver
1x Corpse Cur
1x Corrupted Conscience
1x Decimator Web
1x Flensermite
1x Flesh Eater Imp
1x Flesh Allergy
1x Infiltration Lens
1x Instill Infection
2x Moutain
9x Swamp
1x Stoic Rebuttal
1x Twisted Image
1x Vivisection
1x Thrummingbird
1x Phyrexian Rager
2x Plague Stinger
1x Silver Myr
1x Sangromancer
1x Skinrender
1x Scourge Servant
1x Vector Asp