Dungeon geists - Controls what you don't want to have to deal with (thragtusk), flies, and is a spirit.
Drogskol Captain - Makes all of our (spirit) creatures (minus the angel token from st. traft and himself) hexproof and they get an extra +1/+1.
Blind obedience - Sleeper hit of the set. Shuts off haste and limits their blocker availability. Extort is a sweet silver lining.
Gift of Orzhova - My choice over spectral flight, gives flying, +1/+1 and lifelink with a very flexible mana cost.
Ethereal Armor - Since this list loves enchantments, why not add first strike to further make blocking unfavorable for your opponent and buff your chosen creature = to the number of enchantments out.
Orzhov Charm - Well we aren't using the resurection mode, but saving an enchanted creature from certain doom and spot removal can always be useful.
oh okay lets not say competitive then and just go with something that would be good to play, but not horrible. I dont have a tier 1 meta for edh, but i want something that would be able to compete with them.
Anyone have an updated list? I'm veryinterested
And what about hangarback walker
sorry if this is off topic.
Sorry for posting this. just cant find it
4x Goblin Guide
4x Plated Geopede
4x Lightning Bolt
4x Shard Volley
4x Path of Exile
4x Boros Charm
3x Searing Blaze
3x Zektar Shrine Expedition
2x Shrine of Burning Rage
3x Mountains
1x Marsh Flats
3x Sacred Foundry
4x Scalding Tarn
4x Arid Mesa
4x Flagstones of Trokair
4x Ghost Quarter
Thoughts?
[SPOILER]
3 Geist of Saint Traft
3 Dungeon Geists
4 Drogskol Captain
3 Obzedat, Ghost Council
Spells: 7
4 Lingering Souls
3 Midnight Haunting
2 Orzhov charm
3 Blind Obediance
2 Oblivion Ring
2 Detention sphere
3 Gift of orzhova
4 ethereal armor
Lands: 24
4 Cavern of Souls
2 Vault of the Archangel
4 Godless Shrine
4 Hallowed Fountain
4 Isolated Chapel
4 Glacial Fortress
2 Plains
Dungeon geists - Controls what you don't want to have to deal with (thragtusk), flies, and is a spirit.
Drogskol Captain - Makes all of our (spirit) creatures (minus the angel token from st. traft and himself) hexproof and they get an extra +1/+1.
Blind obedience - Sleeper hit of the set. Shuts off haste and limits their blocker availability. Extort is a sweet silver lining.
Gift of Orzhova - My choice over spectral flight, gives flying, +1/+1 and lifelink with a very flexible mana cost.
Ethereal Armor - Since this list loves enchantments, why not add first strike to further make blocking unfavorable for your opponent and buff your chosen creature = to the number of enchantments out.
Orzhov Charm - Well we aren't using the resurection mode, but saving an enchanted creature from certain doom and spot removal can always be useful.
this is the build...
Yes, i would like to base the deck off discarding
really? your that guy? a simple no or not answering would of sufficed and btw yes i've played a decent amount of games in edh.
Nicol Bolas
http://magic.tcgplayer.com/db/article.asp?ID=10863
Wheel of Bolas by WriterofWrong
1 Barbed Shocker
1 Blazing Specter
1 Blizzard Specter
1 Consecrated Sphinx
1 Doomsday Specter
1 Dragon Mage
1 Geth, Lord of the Vault
1 Guul Draz Specter
1 Hypnotic Specter
1 Jace's Archivist
1 Kederekt Parasite
1 Liliana Vess
1 Needle Specter
1 Nicol Bolas, Planeswalker
1 Nin, the Pain Artist
1 Psychatog
1 Scythe Specter
1 Sedraxis Specter
1 Shocker
1 Skirge Familiar
1 Snapcaster Mage
1 Wrexial, the Risen Deep
Spells [38]
1 Arcane Denial
1 Blightning
1 Consult the Necrosages
1 Crosis's Charm
1 Cyclonic Rift
1 Demonic Tutor
1 Dreadbore
1 Equilibrium
1 Forbid
1 Geth's Grimoire
1 Grixis Charm
1 Izzet Charm
1 Liliana's Caress
1 Megrim
1 Memory Jar
1 Mystical Tutor
1 Pain Magnification
1 Past in Flames
1 Rakdos Charm
1 Rakdos's Return
1 Raven's Crime
1 Recoil
1 Recoup
1 Reforge the Soul
1 Rise // Fall
1 Skull Rend
1 Sol Ring
1 Terminate
1 Underworld Dreams
1 Urza's Guilt
1 Vampiric Tutor
1 Warped Devotion
1 Wheel and Deal
1 Wheel of Fate
1 Wheel of Fortune
1 Windfall
1 Words of Waste
1 Yawgmoth's Will
1 Ancient Tomb
1 Badlands
1 Blood Crypt
1 Bloodstained Mire
1 Cabal Coffers
1 Cascade Bluffs
1 Desolate Lighthouse
1 Dragonskull Summit
1 Drowned Catacomb
1 Graven Cairns
6 Island
5 Mountain
1 Polluted Delta
1 Rogue's Passage
1 Scalding Tarn
1 Steam Vents
1 Sulfur Falls
1 Sunken Ruins
7 Swamp
1 Temple of the False God
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Volcanic Island
1 Watery Grave
Was very interested with the Discard effect and was wondering if anyone would make changes, so lets discuss