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  • posted a message on few things ive been thinking of.
    If they counter the summoning, You still have a creature you were going to flag in that you can play during your turn.

    I don't think there is anything wrong with paying two more and getting to play stuff off color. Both blue and green have ways to cheat stuff into play that they couldn't normally cast.
    Posted in: Custom Card Creation
  • posted a message on few things ive been thinking of.
    Bridge troll is stupid good. How about if it's outlast was tap another untapped creature?

    Unstable summoning works either way, my version prevents you from getting your creature countered, but your version lets you get creatures with if you played it from your hand. It depends on the set I think for which works best
    Posted in: Custom Card Creation
  • posted a message on few things ive been thinking of.
    Rite of Suppression W
    Instant
    Players can't draw cards until end of turn.

    Unstable SummoningxUG
    Instant
    Put a creature card from your hand with converted mana cost x or less onto the battlefield.
    Ferocious- If you control a creature with power 4 or greater, put a token into play that's a copy of that creature.

    Bridge Troll 1GG
    Creature- Troll
    Outlast G
    Whenever you put a +1/+1 counter on ~, untap it.
    2/2
    Posted in: Custom Card Creation
  • posted a message on Serra Planeswalker - What would she do?
    I like the second one best, but I would switch the + and - abilties. So she can protect herself, and humility is kinda silly on a Plus ability seems hard to actually kill her.

    I think if they were to make a Serra Planeswalker, her ultimate has to throwback to Serra Avatar.

    Something like.....

    Serra, Angelic Archon 4WWW
    Planeswalker- Serra
    +2: Up to on target creature becomes a 1/1 creature and lose all abilities.
    -3: Search your library for an enchantment card and put it onto the battlefield.
    -8: Put a white */* Avatar creature token into play named Serra Avatar where * equals your life total.
    5
    Posted in: Custom Card Creation
  • posted a message on Volcano's!
    Urborg Geyser
    Land
    Enters the battlefield tapped.
    :symtap:: Add black mana or red mana to your mana pool.
    At the end of your turn, if 4 or more life was lost this turn, sacrifice ~. ~ deals 4 damage to each player.

    Active Volcano
    Land
    tap symbol : Add red mana to your mana pool.
    When ~ leaves the battlefield, ~ deals damage equal to the number of Mountains you control to each creature.

    Volcanic Generator :3mana::symr::symr::symr:
    Artifact
    Whenever a Mountain you control is tapped for mana, add red mana to your mana pool.
    Your mana pool doesnt empty as phases end.

    Volcanic Retort red mana red mana
    Instant
    Target spell deals damage equal to its converted mana cost to each player.
    Posted in: Custom Card Creation
  • posted a message on Hidden Depths
    They heavy island requirement is to prevent channeling nonsense. You still can but might as well get something better.
    Posted in: Custom Card Creation
  • posted a message on Hidden Depths
    Un, Ruler of Tides :5mana::symu::symu::symu:
    Legendary Creature - Leviathan
    Whenever ~ attacks, defending player skips his or her next untap step.
    Tap an untapped creature you control: Tap target permanent
    7/13

    Depthspawn Kraken :4mana::symu::symg:
    Creature - Kraken
    Hexproof, Trample
    Whenever ~ deals combat damage to a player, untap all permanents you control.
    5/6

    Hidden Depths
    Land
    ~ enters the battlefield tapped.
    :symtap:: Add blue mana to your mana pool.
    tap symbol , Sacrifice ~: Search your library for a blue creature card with converted mana cost equal to the number of islands you control and put it onto the battlefield.. Play this ability only if you have more than 6 Islands.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Hmm, Im confused by your comment. It's Entomb not DT. Entomb is better than any card draw? It follows the form of most Planeswalkers of 1 mana spell, two mana spell and an ultimate. Anyways on to your walker.

    Cassandra seems a little too good compared to Sorin Markov. I feel like the problem with it is it doesn't do anything to protect itself. The second ability could be, Until the end of your next turn whenever you or another player would gain life, your opponents lose that much life. Its not that much stronger.

    I like this counter I made earlier...

    Intellect Deluge :symu::symu::symu::symu::symu:
    Instant
    ~ costs blue mana less equal to your devotion to blue.
    Counter target spell, activated or triggered ability.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Nah I like him as is. Like Mageta the Lion, White guys shouldnt blow themselves up. Vigilance seems strange, I feel like he should have an ability to influence the top of your library.

    Liliana, Necromancer :2mana::symb::symb:
    Planeswalker- Liliana
    +1: Search your library for a card and put it into your graveyard. Shuffle your library.
    -2: Each player returns a creature card from their graveyard to the battlefield.
    -6: Exile each player's graveyard. You may cast those cards with mana of any color for the rest of the game.
    {3}
    Posted in: Custom Card Contests and Games
  • posted a message on Not so terrible coin flip cards
    I like the enchantment a lot more, how about if it triggered at the end of your turn so it does something the turn you cast it?
    Posted in: Custom Card Creation
  • posted a message on Devoted
    Shadowbound Wraith :1mana::symb::symb:
    Creature- Wraith R
    Swampwalk
    You may cast ~ from your graveyard if your devotion to black is 5 or more. If you cast ~ from your graveyard. ~ enters the battlefield with two +1/+1 counters.
    2/3

    Omnipotent Etchings :xmana::symb:
    Instant
    You draw X cards and lose x life. X can't be greater than your devotion to black.

    Frozen Ground :symu::symu:
    Enchantment
    Whenever a player casts a spell, sacrifice ~. Each of that players opponents draws cards equal two plus your devotion to blue.

    Intellect Deluge :symu::symu::symu::symu::symu:
    Instant
    ~ costs blue mana less to cast equal to your devotion to blue.
    Counter target spell, activated or triggered ability.


    Expeditionary Voyage :3mana::symg::symg:
    Enchantment
    Whenever a creature you control attacks, search your library for a number of basic lands equal to your devotion to green, put them onto the battlefield tapped.

    Prey's End :1mana::symg:
    Creature- Snake
    Whenever ~ deals combat damage to a player, put a +1/+1 counter on it. Then you may have ~ fight target creature.
    :0mana:: Regenerate ~. This costs green mana more equal to your devotion to green.
    2/2
    Posted in: Custom Card Creation
  • posted a message on Sleeping Giant and Quakemare
    I think with some minor changes Quakemare would make the design(very interesting yet simple and very playable. Here are a few versions I can think would get a few more people on board.

    Safe Quakemare :3mana::symr::symr::symr:
    Creature
    Haste
    Whenever ~ attacks, it deals X damage to each other creaturewithout flying, where X equals the amount of land cards in all graveyards.
    5/5

    V2 :2mana::symr::symr::symr:
    Creature
    Haste
    Whenever ~ attacks, it deals X damage to each creature without flying, where X equals the amount of lands in all graveyards.
    5/5

    I like the second version if you can give it flying.
    Posted in: Custom Card Creation
  • posted a message on costed right
    Wizened Statuette 3 mana
    Artifact
    Spell you cast cost 1 mana less.

    Echoing Dismissal :1mana::symu:
    Instant
    Return target nonland permanent it owners hand. If a permanent with the same name enters the battlefield this turn, return ~ to your hand.
    Posted in: Custom Card Creation
  • posted a message on [[DGM]] DailyMTG Previews 4/12: Putrefy and Voice of Resurgence
    Quote from jenofresh
    Does anyone know if Councils abilities are effected by blinking. I see no "as long as X remains on the field" clause on him.



    Come on, really? Does any card you know work like that? If your Vorinclex gets removed from the game does it ability still work? It doesnt say while its still on the battlefield.

    Sorry, I dont mean to be a dick im sure your new. If you say Restoration Angel your council it will reset. You get to name a new card and it forgets the old one. It left play so its a whole new card. However he is not legendary. Rite of Replication works very well with him. Keep an eye out for it in EDH. Your Rite only costs 7 to cast and you get 5 cafds banned for the table make something like Time Stretch castable.
    Posted in: The Rumor Mill
  • posted a message on Here be dragons
    Blackwing, Terror of the Evening :4mana::symb::symb:
    Legendary Creature- Dragon
    Flying
    Whenever ~ attacks, destroy target creature. It can't be regenerated. Return that creature to play under your control tapped and attacking.
    5/5

    Whitefang, Sun's Brilliance :4mana::symw::symw:
    Legendary Creature- Dragon
    Flying
    Whenever ~ attacks, tap all permanents. Then untap all your permanents.
    5/5

    Dragonbreath :xmana::symr::symr:
    Sorcery
    Spend only red mana on X. ~ Can't be countered
    ~ deals X+2 damage to each creature, player and planeswalker. This damage can't be prevented.

    Bloodclaw, Child of Flame :4mana::symr::symr:
    Legendary Creature- Dragon
    Flying, Haste
    Whenever ~ attacks, destroy up to two target lands.
    6/6
    Posted in: Custom Card Creation
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