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  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    Quote from Chalupacabra »
    The more I play with Eidolon of the Great Revel, the more the inclusion of a miser's Keldon Megaliths makes sense, but to use it, we need a way to keep our hands empty. I've been looking at playing around with either Knollspine Invocation or Sparkspitter to get more value out of drawn cards without taking damage from Eidolon.

    Thoughts?


    I don't play around Eidolon at all, I take the full damage.

    I don't care about my life total, I'll happily take tons of damage from my own dude if they're taking similar amount of damage. They're trying to keep their life total safe, not us. I don't see the point in making the deck weaker to accommodate a single card. I'm perfectly happy winning at one life.

    Also, semi-cheesy strategy to use with Eidolon. I'm at 6 life, opponent's at 9 life, Eidolon on the field. I reveal 3 bolts in my hand, ask GG? There's a good chance they'll scoop to it.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Burn (1/2011 - 11/2015)

    Currently the flex slots are Dragon's Claw and Torpor Orb to deal with pod/twin/burn that is running rampant in my meta.

    I've consistently placed in my local tournaments, haven't done anything with a larger tournament with this deck yet. Then again, that's probably because I judge those events.
    Posted in: Modern Archives - Proven
  • posted a message on "Baseless" speculation on Khans
    1) It's Wedges
    2) Onslaught Fetches
    3) 4 Parts, ala Lorwyn.
    Posted in: Baseless Speculation
  • posted a message on BNG Ban list update??
    Painter's servant is banned in EDH for a very good reason.
    Posted in: Speculation
  • posted a message on Best way to abuse infinite mana combo?
    Banefire can also do the trick
    Posted in: Modern
  • posted a message on Which modern deck to play?
    Ok, thanks for your imput!

    Here are the lists:



    // Lands
    4 [M12] Sunpetal Grove
    4 [SOM] Razorverge Thicket
    3 [RAV] Temple Garden
    5 [TE] Forest (2)
    8 [LND] Plains (1)

    // Spells
    2 [PLC] Dawn Charm
    1 [ISD] Witchbane Orb
    1 [NPH] Beast Within
    4 [TSP] Angel's Grace
    4 [LG] Holy Day
    4 [B] Howling Mine
    4 [M11] Fog
    4 [FUT] Chronomantic Escape
    4 [M11] Leyline of Sanctity
    2 [CFX] Font of Mythos
    4 [M12] Rites of Flourishing
    1 [SHM] Wheel of Sun and Moon
    1 [ZEN] Luminarch Ascension
    1 [ROE] Near-Death Experience

    // Sideboard
    SB: 2 [ISD] Witchbane Orb
    SB: 2 [NPH] Torpor Orb
    SB: 3 [HOP] Relic of Progenitus
    SB: 3 [8E] Ensnaring Bridge
    SB: 2 [ARC] Leonin Abunas
    SB: 3 [SHM] Greater Auramancy






    // Lands
    9 [LND] Island (4)
    2 [WWK] Halimar Depths
    2 [EVE] Cascade Bluffs
    4 [ZEN] Scalding Tarn
    3 [GP] Steam Vents
    1 [LND] Mountain (6)
    4 [ISD] Sulfur Falls

    // Creatures
    2 [CHK] Kiki-Jiki, Mirror Breaker
    3 [FUT] Magus of the Moon
    4 [NPH] Deceiver Exarch
    4 [LRW] Pestermite

    // Spells
    4 [ROE] Splinter Twin
    2 [8E] Blood Moon
    3 [RAV] Remand
    3 [9E] Sleight of Hand
    4 [ARE] Serum Visions
    2 [DKA] Faithless Looting
    2 [TSP] Wipe Away
    2 [DS] Echoing Truth

    // Sideboard
    SB: 4 [M11] Leyline of Sanctity
    SB: 3 [NPH] Surgical Extraction
    SB: 3 [WWK] Dispel
    SB: 3 [NPH] Spellskite
    SB: 2 [FUT] Pact of Negation
    Posted in: Modern
  • posted a message on Which modern deck to play?
    Hello all!

    I'm thinking about getting into modern, but first I'm narrowing down what I want to play. I have it down to two choices:

    Choice 1: Splinter Twin combo.

    Pros: Teir, consistant, and I can do my favorite thing (Namely, play bloodmoon and laugh.)

    Cons: Expected, hate abounds.

    Choice 2: Turbofog

    Pros: Unexpected, fairly well positioned, rouge, cheaper.

    Cons: Not being played for some reason, has issues winning at times.

    I have semi-tuned lists for each (Going to tune hard on ML before buying IRL), and so I was wondering what people recommend.

    Thanks
    Posted in: Modern
  • posted a message on [SCD] Temporal Mastery
    Quote from ivanpei
    Meh, I think it's sensationalism. He's pushing the deck too hard. He even compares it to sneak show and says it's BETTER. ZOMG, this guys asleep or what? Just by looking at the lists, I can immediately see many problems.

    The deck is too clunky, it simply needs TOO MANY combo components. Conflux + Proggy + Show and Tell + Dream Halls + Temporal is 19, which is 3 more than Sneak Show. Also, the components are not interchangeable like Conflux + Show and Tell= Dud. Dream Halls + Proggy= Mega Slow. Too get it right, he has to run a full set on Intuition which is a terrible card.

    In Sneak Show, I've already cut Intuition because it's very slow and forces you to drop your double lands early instead of basics. Also, since Griselbrand-Emrakul are interchangeable, it's very easy to assemble the combo. Saying that this deck is better than Sneak Show is a joke, let alone the best combo deck in legacy. The guy is trying to sell temporal for CFB which is otherwise a cheap, little played mythic.

    Dream halls was bad and is still bad. How many MD counters does it run? 4 Force + 2 Daze, that's it because it needs slots for tutors and temporal. In Sneak Show, I can play 10 counters, 10 cantrips because the combo is so compact and easy to assemble. When talking about manabase vulnerability, sneak plays 4 basics, so you can drop basics the first few turn and only the Volc/double land on your combo turn to dodge wasteland. You only need red for Sneak so there is no need to drop your volcs early.

    Caleb sounds totally nooby in this article.


    I can't tell if you're serious or being sarcastic....

    Intuition is amazing. It's a tutor that goes directly into your hand, assembling the missing combo piece. Not to mention all the wonky things you can do with it outside of that. How on earth are you assembling your combo without intuition?
    Posted in: Legacy (Type 1.5)
  • posted a message on Is gemstone cavern a suitable replacement for chrome mox?
    Alright, thanks, anything else you want to suggest?

    I'm determined to make this work, because I hate seeing all these 3-4 no-basic manabases going unpunished. I want to bloodmoon them all, and watch them cry deeply.

    From playing too much stompy in legacy.
    Posted in: Modern
  • posted a message on Is gemstone cavern a suitable replacement for chrome mox?
    Basically, I want to build a dragonstompy variant in modern. The lack of sol lands and chrome mox HURTS, maybe too much.

    Does anyone think gemstone cavern works as a replacement?
    Posted in: Modern
  • posted a message on Mirrodin-Kamigawa-Ravnica- TIMESPIRAL
    I didn't see scars as a happy ending Frown very sad when the plane got taken over. I wanted the mirrans to win.

    Scars wasn't that flavorful, it was telling a story, but not "flavor" so much the way cards like doomed traveler is flavorful, or the werewolves, or the 101 other things. They had a story going on of the all out war, but that's subtly different from what I'm trying to say.
    Posted in: Baseless Speculation
  • posted a message on Mirrodin-Kamigawa-Ravnica- TIMESPIRAL
    Hello all,

    I've noticed a trend with the most recent sets. Scars was Mirrodin 2.0. Innistrad was Kamigawa 2.0 (more on this later). Right after, we're getting Ravnica 2.0. So, I speculate we'll have some form of TSP afterwards. (Possibly llorwen though, since the TSP was the end of a story)

    Right now, the burden is on me to prove how ISD is like Kami. Both were telling a story. Both had factions at war. Both had a happy ending. Both were extremely flavorful, and more of a flavor built set than anything (with the key difference being kamigawa failed to be popular). I feel that ISD was kamigawa done RIGHT, and with that we have a 1-2-3 pattern of blocks.


    Has anyone else noticed this?
    Posted in: Baseless Speculation
  • posted a message on [Primer] Jund
    Lands
    1 Swamp
    1 Mountain
    1 Forest
    4 Verdant Catacombs
    4 Treetop Village
    2 Overgrown Tomb
    3 Twilight Mire
    1 Graven Cairns
    1 Blood Crypt
    4 Blackcleave Cliffs
    2 Stomping Ground

    Creatures
    4 Bloodbraid Elf
    4 Dark Confidant
    4 Tarmogoyf
    3 Kitchen Finks
    3 Vampire Nighthawk

    Spells
    4 Blightning
    3 Liliana of the Veil
    3 Terminate
    2 Maelstrom Pulse
    4 Inquisition of Kozilek
    2 Garruk Relentless/Garruk, the Veil-Cursed

    Sideboard
    SB: 3 Grafdigger's Cage
    SB: 2 Thoughtseize
    SB: 3 Night of Souls' Betrayal
    SB: 2 Fulminator Mage
    SB: 2 Obstinate Baloth
    SB: 2 Ancient Grudge
    SB: 1 Seal of Primordium


    .... I wrapped card tags around everything. Didn't work for some reason.

    Anyways, this is the list I have right now, a few things:

    1) I love blightning. I'd be extremely hesitant in cutting it.
    2) Should I remove something for lightning bolt? If yes, what, how many?
    and majorly:

    3) My manabase needs a complete overhaul. Help please?

    Edit: removing the deck tags fixed it.
    Posted in: Modern Archives - Proven
  • posted a message on Your opinion on Cavern of Souls
    They already have printed an answer to this is what most people forget: Ghost quarter. Which most control decks already run.
    Posted in: Opinions & Polls
  • posted a message on [Official] Magic Workstation Thread
    Quote from piechart
    This error has been brought up four times before, but never properly addressed.
    Mwsplay module crashes consistently approx. three minutes into the game in solo mode or when connected to an opponent. Reinstalling does not fix this error, even if every trace of the program is wiped from the computer.

    I am using windows 7, 64 bit, and it seems at least some of the others with this problem are too. The problem began, for me, on October 1st. I did not install anything that day and I did not download anything that day.

    At 0:02:45-0:03:01, the program stops working. A box pops up, saying that windows is checking for a solution. Then:

    Magic Workstation Play Module has stopped working
    A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available.

    More interestingly, if I click Stop when it is checking for a solution, it displays the generic error message and also:

    Application Error
    Exception TBitmapImage in module mwsplay.exe at 00142FED.

    The listed exception is not always the same, the last one i saw was TGIFPainter. However, the location of the error never changes.

    I have had this error consistently for over three weeks now, and through different routers. Please help me! Or I'll probably die of magic withdrawal...


    To anyone that knows the XKCD comic:

    WHO ARE YOU!? WHAT DID YOU SEE!?

    Anyways, I'm having this error right now. Same OS, etc etc etc. Just started happening one day.
    Posted in: Third Party Products
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