Greetings!
This is an ability I came up with based on Conspire / Replicate
I think this effect could be in all colors, but primarily Blue and Red. So far I've only designed some blue cards with it.
Displacement 3U
Instant (U)
Recite (As you cast this spell, you may discard a card. If you do, copy this spell. You may choose new targets for it.)
Return target nonland permanent to its owner’s hand.
Grip of Inertia 1U
Instant (C)
Recite (As you cast this spell, you may discard a card. If you do, copy this spell. You may choose new targets for it.)
Tap or untap target permanent.
Insightful Incantation 1U
Instant {C}
Recite (As you cast this spell, you may discard a card. If you do, copy this spell. You may choose new targets for it.)
Target player draws a card.
Knowledge Rending U
Sorcery (C)
Recite (As you cast this spell, you may discard a card. If you do, copy this spell. You may choose new targets for it.)
Target player puts the top four cards of his or her library into his or her graveyard.
Arbitrary Disdain 1UU
Instant (U)
Recite (As you cast this spell, you may discard a card. If you do, copy this spell. You may choose new targets for it.)
Counter target spell unless its controller pays 2.
Semblance Crafting 2UU
Instant (R)
Recite (As you cast this spell, you may discard a card. If you do, copy this spell. You may choose new targets for it.)
Create a token that’s a copy of target creature.
Instill with Vigor 1W
Instant (C)
Target creature gets +1/+1 and gains vigilance until end of turn.
The imbued creature gets +1/+1 and has vigilance.
Imbue (If you cast this spell from your hand, exile it as it resolves imbued onto target creature.)
I'm trying to design a mechanic that can fit in esper colors and involves exile in some way shape or form. I came up with this. I based it on Rebound, Haunt, Imprint, and Cipher.
Another version I considered is
Instill with Vigor 1W
Instant (C)
Target creature gets +1/+1 and gains vigilance until end of turn.
When the imbued creature dies, cast a copy of this spell without paying its mana cost.
Imbue (If you cast this spell from your hand, exile it as it resolves imbued onto target creature.)
Any suggestions or feedback is welcome.
Thank you in advance.
The setting, like most of my ideas, is based on Star Wars. I see Harmony as one of the Jedi traits. They reach out and connect to the world around them, other living beings, and trees and rocks and everything that is surrounded by the Force. To me, Harmony represents their connection to other things through the Force and how it makes them stronger. The more different types of connections they can make, the stronger with the Force they become.
Here's an ability I came up with recently. I was looking at Domain and Delirium cards and Tarmogoyf and came up with this.
Abbots of Condur 2W
Creature - Human Cleric (C) Harmony -- : Prevent the next X damage that would be dealt to another target creature this turn, where X is the number of card types among permanents you control.
1/3
Hey all,
I'm trying to come up with a name for this keyword.
Keyword [cost] ([cost]: Exile this permanent. Return it to the battlefield under its owner's control at the beginning of your next upkeep.)
I'm trying to 'redesign' Phasing, and using this mostly for Spirits and Wizards. White and Blue, maybe some black.
The flavor of it's use will be due to temporal rifts being ripped open in the plane and those who have the power to enter these rifts and return use them to their advantage.
Any suggestions are welcome.
Nicol Bolas, Deity Aspirant 4UUBR
Planeswalker - Bolas
[+2]: Until your next turn, when an opponent casts their next spell, exile that spell.
[-3]: Gain control of target creature. Untap that creature. It gains haste until end of turn. Exile it at the beginning of the next end step.
[-9]: You gain an emblem with "At the beginning of your upkeep, you may cast a card exiled by a card named Nicol Bolas, Deity Aspirant."
{5}
Thoughts? Feedback? I am still not sure about the wording of the first ability. I based it on Hesitation and I used a bit of wording from Insist.
Just trying to do my due diligence with checking for rules. If for some reason you got control of the aura alone, I was wondering what would happen to just the aura. But since you get the creature with the aura it makes that since it never leaves the battlefield you wouldn't be able to attach it to something else.
Now, the ultimate question is, what rules say that gaining control of the aura say you get the creature as well? I know gaining control of a creature with an aura attached to it, you get that creature and the aura stays attached. You don't control the aura and can't activate any of its abilities, if any, but where in the rules does it say that you get the creature as well?
Would it be a better design for you to just gain control of the creature, since the aura stays attached to it?
Thoughts?
Chains of Debt 3U
Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of each player's upkeep, that player may put the top three cards of his or her library into his or her graveyard. If he or she does, that player gains control of Chains of Debt.
So, Rule 303.4f If an Aura is entering the battlefield under a player’s control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn’t specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura’s enchant ability and any other applicable effects.
But the creature is already attached to the Aura, so do you just get the Aura or both it and the creature?
1: Prowess is evergreen. Even though Prowess is in Jeskai colors, it's Blue primary, Red secondary, and White tertiary. This means that in a full set it wouldn't appear on more than 3-4 cards in White. So, to use it as a mechanic for 3 - 4 commons 2 - 3 uncommons and 1 - 2 rares wouldn't fit. It would be like putting Trample on 3 - 4 Black commons.
2: Cunning appeared in the first set and I like to design new mechanics for new sets.
Thanks, I like Cunning too and it seems to have good synergy with Prowess.
All I need now is to design another ability similar to it. I'm starting on the second set of the block and need a new ability that fits Jeskai colors and makes noncreature spells matter.
I'm trying to design an ability for the Jeskai color combination.
I've already designed one named Cunning which appears on creatures and noncreature cards. I was considering the "Whenever you cast a noncreature spell," and have a different effect for each instance of it, which is on some cards from Khans, but feel that may be too strong on commons. Prowess is already evergreen too.
Destined Revelation 1U
Instant (C)
Draw a card. Cunning — If you've cast another noncreature spell this turn, draw an additional card then choose and discard a card.
Firewhip Shaman 3R
Creature - Orc Shaman (C) Cunning — : Firewhip Shaman deals 1 damage to target creature or player. Activate this ability only if you've cast a noncreature spell this turn.
2/2
Withstand the Wilds W
Instant
Target creature gets +2/+2 until end of turn. Cunning — If you've cast another noncreature spell this turn, prevent all damage that would be dealt to that creature this turn.
I'd like to try to design another mechanic or ability word that cares if you cast a noncreature spell or maybe if the top card of your library is a noncreature card or just something that involves noncreature cards in some way shape or form.
Any suggestions are welcome.
Thank you in advance.
If I create the tokens, wouldn't I be able to just sacrifice them in response and get the mana before giving them out to my opponents?
If that is the case, then I'd want my opponents to have to create the tokens, and then take the permanent they exchanged for the 'payment of the gold'.
Strike an Accord 2UBRG
Sorcery
Create six colorless artifact tokens named Gold. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Distribute those tokens among any number of target players. Then for each player that gained control of two or more tokens named Gold this turn, gain control of target nonland permanent that player controls.
My question here is does it need to say to create the tokens or just "Distribute six colorless artifact tokens named Gold among any number of players. They have "Sacrifice this artifact:"
There was no problem(admittedly some confusion though) with bestow creatures being creatures in your hands but not when you cast them as an aura.
Bestow says what it becomes if it's no longer an Aura. (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
This doesn't say that it becomes a Sorcery again when you cast it from the battlefield. It's still a creature and all the rules of it being a creature apply to it.
It either needs to say that you cast it 'as a sorcery' or perhaps even exile it and cast it without paying it's mana cost. It needs to stop being a creature for it to become a sorcery again. I think there just needs to be wording making it obvious that you're casting it as a Sorcery and not a Creature.
a enchantment that let you cast creatures form the battlefield to repeatedly use etbs, there wasn't any real problem other than would people grok that the creature left and came back.
But this isn't a creature. The spell type is Sorcery, it becomes a Creature through an alternate cost. So if you were to 'cast' the spell again, it's a Sorcery and not a creature.
This is an ability I came up with based on Conspire / Replicate
I think this effect could be in all colors, but primarily Blue and Red. So far I've only designed some blue cards with it.
Displacement 3U
Instant (U)
Recite (As you cast this spell, you may discard a card. If you do, copy this spell. You may choose new targets for it.)
Return target nonland permanent to its owner’s hand.
Grip of Inertia 1U
Instant (C)
Recite (As you cast this spell, you may discard a card. If you do, copy this spell. You may choose new targets for it.)
Tap or untap target permanent.
Insightful Incantation 1U
Instant {C}
Recite (As you cast this spell, you may discard a card. If you do, copy this spell. You may choose new targets for it.)
Target player draws a card.
Knowledge Rending U
Sorcery (C)
Recite (As you cast this spell, you may discard a card. If you do, copy this spell. You may choose new targets for it.)
Target player puts the top four cards of his or her library into his or her graveyard.
Arbitrary Disdain 1UU
Instant (U)
Recite (As you cast this spell, you may discard a card. If you do, copy this spell. You may choose new targets for it.)
Counter target spell unless its controller pays 2.
Semblance Crafting 2UU
Instant (R)
Recite (As you cast this spell, you may discard a card. If you do, copy this spell. You may choose new targets for it.)
Create a token that’s a copy of target creature.
Questions, comments, concerns, criticisms, conundrums?
Instant (C)
Target creature gets +1/+1 and gains vigilance until end of turn.
The imbued creature gets +1/+1 and has vigilance.
Imbue (If you cast this spell from your hand, exile it as it resolves imbued onto target creature.)
I'm trying to design a mechanic that can fit in esper colors and involves exile in some way shape or form. I came up with this. I based it on Rebound, Haunt, Imprint, and Cipher.
Another version I considered is
Instill with Vigor 1W
Instant (C)
Target creature gets +1/+1 and gains vigilance until end of turn.
When the imbued creature dies, cast a copy of this spell without paying its mana cost.
Imbue (If you cast this spell from your hand, exile it as it resolves imbued onto target creature.)
Any suggestions or feedback is welcome.
Thank you in advance.
Abbots of Condur 2W
Creature - Human Cleric (C)
Harmony -- : Prevent the next X damage that would be dealt to another target creature this turn, where X is the number of card types among permanents you control.
1/3
Questions, comments, concerns, constructive criticisms, conundrums?
I'm trying to come up with a name for this keyword.
Keyword [cost] ([cost]: Exile this permanent. Return it to the battlefield under its owner's control at the beginning of your next upkeep.)
I'm trying to 'redesign' Phasing, and using this mostly for Spirits and Wizards. White and Blue, maybe some black.
The flavor of it's use will be due to temporal rifts being ripped open in the plane and those who have the power to enter these rifts and return use them to their advantage.
Any suggestions are welcome.
Nicol Bolas, Deity Aspirant 4UUBR
Planeswalker - Bolas
[+2]: Until your next turn, when an opponent casts their next spell, exile that spell.
[-3]: Gain control of target creature. Untap that creature. It gains haste until end of turn. Exile it at the beginning of the next end step.
[-9]: You gain an emblem with "At the beginning of your upkeep, you may cast a card exiled by a card named Nicol Bolas, Deity Aspirant."
{5}
Thoughts? Feedback? I am still not sure about the wording of the first ability. I based it on Hesitation and I used a bit of wording from Insist.
Now, the ultimate question is, what rules say that gaining control of the aura say you get the creature as well? I know gaining control of a creature with an aura attached to it, you get that creature and the aura stays attached. You don't control the aura and can't activate any of its abilities, if any, but where in the rules does it say that you get the creature as well?
Would it be a better design for you to just gain control of the creature, since the aura stays attached to it?
Thoughts?
Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of each player's upkeep, that player may put the top three cards of his or her library into his or her graveyard. If he or she does, that player gains control of Chains of Debt.
So, Rule 303.4f If an Aura is entering the battlefield under a player’s control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn’t specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura’s enchant ability and any other applicable effects.
But the creature is already attached to the Aura, so do you just get the Aura or both it and the creature?
2: Cunning appeared in the first set and I like to design new mechanics for new sets.
All I need now is to design another ability similar to it. I'm starting on the second set of the block and need a new ability that fits Jeskai colors and makes noncreature spells matter.
I'm trying to design an ability for the Jeskai color combination.
I've already designed one named Cunning which appears on creatures and noncreature cards. I was considering the "Whenever you cast a noncreature spell," and have a different effect for each instance of it, which is on some cards from Khans, but feel that may be too strong on commons. Prowess is already evergreen too.
Destined Revelation 1U
Instant (C)
Draw a card.
Cunning — If you've cast another noncreature spell this turn, draw an additional card then choose and discard a card.
Firewhip Shaman 3R
Creature - Orc Shaman (C)
Cunning — : Firewhip Shaman deals 1 damage to target creature or player. Activate this ability only if you've cast a noncreature spell this turn.
2/2
Withstand the Wilds W
Instant
Target creature gets +2/+2 until end of turn.
Cunning — If you've cast another noncreature spell this turn, prevent all damage that would be dealt to that creature this turn.
I'd like to try to design another mechanic or ability word that cares if you cast a noncreature spell or maybe if the top card of your library is a noncreature card or just something that involves noncreature cards in some way shape or form.
Any suggestions are welcome.
Thank you in advance.
If that is the case, then I'd want my opponents to have to create the tokens, and then take the permanent they exchanged for the 'payment of the gold'.
Sorcery
Create six colorless artifact tokens named Gold. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."
Distribute those tokens among any number of target players. Then for each player that gained control of two or more tokens named Gold this turn, gain control of target nonland permanent that player controls.
My question here is does it need to say to create the tokens or just "Distribute six colorless artifact tokens named Gold among any number of players. They have "Sacrifice this artifact:"
Thanks!
Bestow says what it becomes if it's no longer an Aura. (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
This doesn't say that it becomes a Sorcery again when you cast it from the battlefield. It's still a creature and all the rules of it being a creature apply to it.
It either needs to say that you cast it 'as a sorcery' or perhaps even exile it and cast it without paying it's mana cost. It needs to stop being a creature for it to become a sorcery again. I think there just needs to be wording making it obvious that you're casting it as a Sorcery and not a Creature.
But this isn't a creature. The spell type is Sorcery, it becomes a Creature through an alternate cost. So if you were to 'cast' the spell again, it's a Sorcery and not a creature.