If I'm honest, Invasion is on the top of my list as well. It has a lot of nostalgic value and really cool and powerful cards. Multicolor theme is also something I haven't done before, and I love how iconic some of the stuff is. The biggest problem with Invasion block draft has always been the abysmal mana fixing for a multicolor block, but that problem is solved when I get to do the distribution myself. My starting point would be 4 of every tap land and painlands, and 2 of every Lair.
Innistrad is great, but my peasant cube has a substantial graveyard theme with some of the fun build-arounds present in Innistrad. Also, I'm afraid the build-around nature of the set will make it feel similar to the Urza Cube if I make a block cube out of it. But, I'll take it into consideration, because it was indeed one of my favorite draft formats as well.
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Dec 12, 2017Squirrely posted a message on After Urza cube comes? aka Help me decide on my next block cube projectPosted in: The Cube Forum
Dec 12, 2017Squirrely posted a message on After Urza cube comes? aka Help me decide on my next block cube projectA while ago, my best friend and I set out to build an Urza block cube. It was the block we started playing with, so there's a lot of nostalgic value there.Posted in: The Cube Forum
You can find it here: Urza cube on CubeTutor. It's 600 cards, and has a 4/2/1 Common/Uncommon/Rare split, with even distributions per color. We looked at every card individually for rarity and then at what the cube needed. You'll find some pretty aggressive rarity changes to the original distribution.
We have so much fun playing and building it, that I'm thinking of building another. So far we have 2 cubes: a peasant cube and the Urza block one. Both are pretty powerful and both have a certain constructed feel about them (with the Urza one taking it even further because you can get multiples of important cards).
What I'm looking for now, is a cube that is built the same way as the Urza cube (4/2/1, block style) but with a different play feel to it. I think I probably want something a little less powerful and more limited-y. I might go for additional restrictions like pauper or peasant (still with the 4/2/1 distribution), but I don't want to start there.
I'm deciding what kind of block I want to build, but I'm having trouble deciding. So, I thought I'd ask you guys for advice. Anyone have experience with or otherwise opinions on cubes built around these blocks:
I prefer to go old borders, but I'm interested in hearing about newer stuff as well.
Thanks for the help!
Nov 30, 2017Posted in: Pauper & Peasant DiscussionQuote from bacchus2 »
Can you explain this? I'm assuming you mean playing it a lot earlier than you otherwise could. In which case, wouldn't your opposing targets be smaller, and therefore make Quarry Colossus potentially larger when than Phyrexian Ingester when it hits the table? I assume you are referring to the fact that you will have less plains and they can get the creature back sooner, but if you are cheating out a 5/6 I assume the opposing early drops aren't going to be too threatening, and it is still a 2-for-1 because they still have to draw it.Quote from Squirrely »Quarry Colossus is also not a great target to cheat out.
That's what I meant, especially in decks without access to a lot of white mana. Mainly Reanimate, because that's our main way to cheat creatures out (whereas rare cubes can have Show and Tell, Sneak Attack, etc). Ramp less so, because casting it probably means at least 1, probably 2 Plains. This makes it a better bounce spell, which is a fine ability.
You're right that Colossus' body is likely to be bigger than Ingester's. I think this is probably a toss-up between Ingester actually removing the target and sometimes being bigger and Colossus always being a 5/6 and only soft removing it.
My reasoning on Colossus vs Ingester: I don't want to play a lot of natural curve-toppers that cost 6+ mana. Outside of green, I have 12/555 cards that cost 6 or more mana that do not have a way to be useful in the early game 'by themselves' (cost reduction, cycling, stuff like that). The only true 7+ drops outside of green are 3 colorless Eldrazi, Inferno and Flame Wave (both of which are questionable but fun).
In most decks, I don't expect to be able to cast 7+ drops consistently. So, the high drops in my cubes are reserved for super controlling decks, ramp, or reanimate.
Cast @ 7 mana, normal speed: Similar effect. You get a large creature while removing something of theirs. Ingester is better if you want to remove big and/or higher value targets, Colossus is better if you just have to remove something to stabilize. Colossus wants to be in at least half-white decks, preferably more. Ingester can be splashed.
Ramped out: I guess they're somewhat similar as well. Ingester is easier on the mana, which is definitely a plus if you're playing ramp. Ramp decks either have a lot of colorless mana or (more likely) a lot of green mana with 1 or 2 support colors. Only needing a single blue means you can also play it if you're short on ramp targets in your GR deck, whereas Quarry Colossus can't be splashed. Quarry Colossus is probably bigger if it comes out earlier, and putting a random 3/2 3rd from the top might even be better than removing it because it's likely to be outclassed on turn 7.
Reanimated: Slight advantage Ingester. Reanimate, in my cube, is every color BUT white. B/U, B/R, B/G or a combination of them. Some cubes do run Unburial Rites, but that's less of a reanimate card than it is a value card and usually the white flashback is cast off of a single Plains or dual on the splash. Granted, Quarry Colossus still puts a card on top if you don't have a Plains, and it's bigger. Ingester is hard removal though, and you can hardcast it if necessary.
Typing it out (also for myself), I guess it's closer than I thought. I can see arguments being made for both.
On a related note, I think Ingester is a solid 1-1.5 as well.
Nov 28, 2017Posted in: Pauper & Peasant Discussion
Doesn't prowess care about non-creature in general?
maybe even Thorned Moloch
All seem decent enough if you can follow them up with cheap enchantments every (other) turn. With enough non-creatures it could play out like this cube's variant on landfall.
Nov 28, 2017Tuskguard would be my cut without looking at the cube.Posted in: Pauper & Peasant Discussion
I've never tried it, but here's my theory: Aggressive RG +1/+1 counter decks do not really want it (2/3 for 3, yuck). Midrange ones might, but the body is still very medium and outlast being sorcery speed means I can rarely find the time to actually put a counter on. Personally, I run Bramblewood Paragon in this slot, which has the added bonus of being a bear if you need it and is a soft build around for warriors (not hard to do). Crowned Ceratok might also be an option if you're not interested in a 2-drop.
All of them are cuttable though..
I really want to like Maulfist Revolutionary, but in practice he rarely works like I want him to. In my head I was playing it after a red 2-drop with +1/+1 counters, smashing for 4+ on turn 3. Triggers on EtB AND death, It's a Warrior for the Paragon, has a decent baseline p/t, trample makes him even somewhat appealing for the pants or Berserk pump deck. Looks great on paper, but his double green mana cost just makes him too awkward. The decks that want him the most are aggressively slanted Rg or Wg and those can't reliably cast a GG card on turn 3/4. I'll probably try him again sometime soon, but MAN was I frustrated with him when he was in my cube. I've seen a lot of +1/+1 counter decks, but he was mostly left in sideboards because of mana cost reasons.
Thriving Rhino has been in my cube for a good while, but is really underwhelming. A 3/4 attacker for 3 is above curve, but not enough that having a 2/3 when he can't attack is really worth it. I'll probably swap him out for Crocanura myself.
Nov 25, 2017I can only answer these from my standpoint, but:Posted in: Pauper & Peasant Discussion
- A lot of us regular peasant cubers have gotten into the habit of powering down to create a less swingy format. Some of the 4 or higher cards are either too oppressive for most (Skullclamp), have too high variance (Hymn to Tourach can randomly win the game on turn 2), are just too hard to deal with for most decks (Maze of Ith), are too good against certain kinds of decks (Propaganda), etc. Also, too much efficient 2-for-1 removal doesn't really make a format healthier either.
- I'm sure online or obscure legalities matter a bit.
- Not sure on the Harrow thing, but I know people value variation over power sometimes. Yavimaya Elder is great but slow, so it depends on the cube. Mana Tithe and Force Spike are cards I always want to include, but when I do I find them lackluster because of how situational they are. I'm sure I'll keep testing them more than once.
- Bounce over gainlands: this discussion pops up now and then. Personally, I would rather play the bouncelands and did for a long time. Thing is, getting value is easier than getting good mana in the early turns. We don't have great options for early mana fixing, and in that world I'd rather have the land that allows me have better mana on turn 2 than having to wait another turn. It's not even that I need to cast double colored 2-drops often (like most, I've cut all but the best couple). Just the higher probability of having the right color mana regardless of the color my other lands have. For me, that's the only reason.
Nov 24, 2017Posted in: Pauper & Peasant DiscussionQuote from Subtle_Relevance »I prefer Otherworldly Journey because it is good outside of a dedicated flicker deck. I also support +1/+1 counters as an archetype, and many of the staple creatures for that archetype gain additional synergies with flickering. Add that to being able to remove blockers and dodge AoE spells, and Otherworldly Journey is well worth the extra mana.
I don't disagree Journey is more versatile, but Cloudshift is definitely not only good in a dedicated flicker deck. You can rescue a creature from removal with it, and 1 mana is a lot easier to keep up if that's what you need it to do.
Nov 23, 2017What about 9th edition Loxodon Warhammer?Posted in: Pauper & Peasant Discussion
I must admit it's a fun thought experiment how much, and which, cards you can change so that Knight of the Kitchen Sink gets a little less (or more) busted.
8th edition Pyroclasm
Unlimited (or other) Lightning Bolt and Swords to Plowshares obviously.
Unlimited (or other) Control Magic (this sounds especially fun)
I like going Knight, white border Giant Growth into Unlimited Berserk as well.
Also, Edicts and -X/-X effects are good ways to deal with it as well.
Nov 23, 2017Posted in: Pauper & Peasant DiscussionQuote from haganbmj »Quote from Squirrely »I'm still not sure how many silver bordered cards I want in my cube. Cards like Amateur Auteur or Old Guard are only slightly better (if they even are) than what's available in black border Magic. So they improve the cube a bit, but it's also like playing with cards that are less like Magic cards.
A card like Ameteur Auteur doesn't have a silver-bordered effect so I don't really mind including it in my list as if it wasn't. I'm not sure I'll go with some of the watermark or flavor text or longest name stuff. I had Frazzled Editor in my cube at one point and it was just a confusing pain.
Agreed, but it's not really about the gameplay for me. As long as cards don't have a silly spoken command or any weird physical dexterity involved, I don't have a problem with cards doing something unusual. Knight of the Kitchen Sink is, ahem, borderline.
For me, it's the whole feel of the card. Silver border cards just 'feel' silly. I know esthetics shouldn't matter when selecting cards for my cube, and in normal cases they don't, but Un-sets just ooze silliness. It's so Un-like 'normal' Magic that it almost feels - to me - like playing with proxies, gold-bordered cards or printouts of my own made-up cards. All of which I have no problems with, except that I don't like to do so in my own cube.
I understand that it's totally not a based on rational thinking, so yeah. I'm definitely going to run More or Less, and include Booster Tutor again. And, probably, if I get used to the fact these silver weirdos are in, I might as well run a couple others as well if they make sense gameplay-wise.
So that means Amateur Auteur as well if I decide to put that effect back into my cube.
Nov 22, 2017Cards I'm at least likely to buy:Posted in: Pauper & Peasant Discussion
Knight of the Kitchen Sink
More or Less
Common Iguana (don't we have something like this?)
Super-Duper Death Ray
Proper Laboratory Attire
I'm still not sure how many silver bordered cards I want in my cube. Cards like Amateur Auteur or Old Guard are only slightly better (if they even are) than what's available in black border Magic. So they improve the cube a bit, but it's also like playing with cards that are less like Magic cards.
Nov 20, 2017Squirrely posted a message on [XLN] Ixalan in Peasant Cubes (Uncommons/Commons only)Posted in: Pauper & Peasant Discussion
Haven't cubed in a while so the testing is not extensive, but it's been fine in the couple of drafts it's been in. The biggest reason I've put it into my cube, though, is the presence of auras in my cube. Being able to protect itself without being terrible without pants is a great thing.
Nov 20, 2017Squirrely posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)After checking the average list Phitt made, I noticed a couple of cards that hadn't really been on my radar (anymore), but still are in the average list.Posted in: Pauper & Peasant Discussion
Rise from the Tides
Should I be running these?
Nov 20, 2017I hadn't really considered adding anything before, but after reading this More or Less looks awesome. Man, Booster Tutor should come in again as well.Posted in: Pauper & Peasant Discussion
.. Now if only I could find time to cube again in the near future.
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