If you search up 6 mountains and 1 valakut, 6 triggers will be put onto the stack. Whether or not valakut lives to see these triggers resolve is irrelevant.
If someone destroys a mountain, it may cancel the triggers.
Valakut has what is called an "intervening if clause" ("Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, ...") which defines a condition necessary for the effect to trigger, as well as necessary for the effect to resolve.
The destroyed mountain will produce a trigger that when resolved, will see 5 other mountains (the 5 that were not destroyed) but the other 5 mountains will produces triggers that do not see 5 other mountains (only 4 since one is destroyed) and only 3 damage will be dealt (assuming only a single valakut).
If your opponent uses a ghost quarter or a field of ruin, if you are able to find another mountain to replace the destroyed one, you'll be able to "save" your triggers, as well as produce another one for the new mountain entering. (That is to say, when you cast a scapeshift, fetch up nonbasics first to leave more basics in the deck for potential disruption)
I'm also intending to put this deck together, probably in straight RUG as well.
I don't have an exact list yet, but I expect to be playing a more control-heavy list.
I'm not sure if its been brought up before, but temporal mastery with jace seems like it could find a real home here. Getting an extra turn that the opponent isn't expecting could easily win the game, but worse case, a random explore is still a pretty reasonable floor in a deck looking to make land drops.
So if you shapeshift for 6 mountains and a Valakut and they ghost quarter a mountain, you can search for another basic mountain, then when Valakuts intervening clause resolves it would still see all 6 and do 18 damage?
If someone destroys the Valakut with the triggers on the stack will the triggers resolve? Or if you search for 1 Valakut and 6 mountains and some destroys a mountain will the triggers resolve?
Hey everyone, I’ve been following this three for a while and want to put the deck together. This is the list I’m thinking about starting with. Any suggestions and comments welcomed!
@crssherman1990 : keep in mind that even if you’d run a couple more cmc-1 silver bullets, you can curve them out into t2 Chalice most times whereas other times you can get em on the field through chalice via Whir anyway. Just a tip.
Try to go with a lockdown version of Tezz then the strait turbo version. Basically I'm trying to combine that new blue artifact lockdown deck with Sword/Thopter for wincon. I tried to avoid one drops other then the Pithing Needle since I'm running Chalice of the Void.I'm also planning on splashing green for SB Abrupt Decay. Comments and suggests are welcomed.
Here a breach list I'm thinking about building. There are two changes I'm thinking about making. The first is dropping blood moon and play field of ruins and add more interaction. The second is dropping spreading seas for more interaction. I keep hearing though that the meta is going to turn into a bunch of b/g/x midrange, in which case spreading seas seems really good. Any comments or suggestions welcomed.
This is basically the UR list that made top 8 from the PT with a few change, most noticeably Jace, the Mind Sculptor.
First what's everyones opinion on this list overall, and second with Jace, the Mind Sculptor now being legal, would it be better to go up to the full four Young Pyromancer, and just take Thing in the Ice out so it cant just be bounced.
So if you shapeshift for 6 mountains and a Valakut and they ghost quarter a mountain, you can search for another basic mountain, then when Valakuts intervening clause resolves it would still see all 6 and do 18 damage?
3 Thoughtseize
3 Inquisition of Kozilek
3 Fata Push
4 Serum Vision
2 Spell Snare
2 Logic Knott
4 Spreading Seas
2 Search for Azcanta
2 Bitterblossom
4 Thopter Foundry
3 Sword of the meek
3 Snapcaster Mage
4 darkslick shore
4 watery grave
4 field of ruin
4 Polluted Delta
2 Verdant catacomb
2 misty Rainforest
2 swamp
3 island
27 Artifacts
4 Mox Opal
4 Mishra’s Bauble
2 Welding Jar
4 Chromatic Star
2 Pithing Needle
1 Nihil Spellbomb
3 Thopter Foundry
2 Sword of the Meek
3 ensnaring bridge
1 Krak Clan Ironworks
1 Witchbane Orb
12 Spells
4 Whir of Invention
4 Serum Visions
1 Tezzeret, Agent of Bolas
1 Abrupt Decay
2 Assassins Trophy
21 Lands
1 Academy Ruin
1 Inventors Fair
3 Spire of Industry
3 Watery Grave
1 Steam Vents
1 Sulfur Falls
4 Darkslick Shores
3 Island
4 Polluted Delta
Sideboard
1 Dampening sphere
1 Padeem, consul of innovation
1 Relic of progenitus
1 Grafdiggers cage
1 Torpor orb
1 Sorcerers spyglass
4 Thoughtseize
2 Surgical extraction
2 Ghirapur Aether Grid
[c]1 Tezzeret, agent of bolas[\c]
Do you think it would be worth running a grafdigger's cage or Nihil Spellbomb main? If so what would you take out of the MB?
3x Mishra's Bauble
4x Mox Opal
2x Welding Jar
1x Pithing Needle
1x Sorcerous Spyglass
4x Pentad Prism
4x Chalice of the Void
3x Thopter Foundy
2x Sword of the Meek
2x Engineered Explosives
3x Ensnaring Bridge
1x Crucible of Worlds
1x Krark-Clan Ironworks
1x Witchbane Orb
3x Tezzeret, Agent of Bolas
4x Whir of Invention
Lands
4x Spire of Industry
3x Darkslick Shore
3x Watery Grave
1x Swamp
3x Island
1x Darksteel Citadel
4x Ghost Quarter
1x Inventors Fair
1x Academy Ruins
Try to go with a lockdown version of Tezz then the strait turbo version. Basically I'm trying to combine that new blue artifact lockdown deck with Sword/Thopter for wincon. I tried to avoid one drops other then the Pithing Needle since I'm running Chalice of the Void.I'm also planning on splashing green for SB Abrupt Decay. Comments and suggests are welcomed.
2x Opt
4x Lightning Bolt
2x Spell Snare
4x Snapcaster Mage
2x Roast
3x Remand
3x Spreading Seas
2x Electrolyze
3x Jace, the Mind Scultpor
4x Through the Breach
3x Emrakul, the Aeons Torn
4x Misty Rainforests
4x Scalding Tarns
4x Steam Vents
2x Sulfur Falls
7x Island
1x Mountain
Here a breach list I'm thinking about building. There are two changes I'm thinking about making. The first is dropping blood moon and play field of ruins and add more interaction. The second is dropping spreading seas for more interaction. I keep hearing though that the meta is going to turn into a bunch of b/g/x midrange, in which case spreading seas seems really good. Any comments or suggestions welcomed.
3x Opt
3x Ancestral Visions
4x Lightning Bolt
2x Spell Snare
2x Roast
3x Remand
1x Logic Knot
2x Electrolyze
3x Thing in the Ice
3x Young Pyromancer
1x Vendilion Clique
3x Jace, the Mind Sculptor
This is basically the UR list that made top 8 from the PT with a few change, most noticeably Jace, the Mind Sculptor.
First what's everyones opinion on this list overall, and second with Jace, the Mind Sculptor now being legal, would it be better to go up to the full four Young Pyromancer, and just take Thing in the Ice out so it cant just be bounced.