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  • posted a message on [Stories] Plays that make you say "PWND!"
    Opponent has three random zombie creatures and a Murder of Crows.

    I also have three random creatures and a Headless Skabb.

    He's at 5 life, I'm at 7.

    He swings at me bringing me to 3 life, I have all lands in hand and if I don't draw the nuts I lose. Untap, draw, it's blazing torch. I think to myself, oh well if only I did one extra point of damage I could just fling it at him for 2.

    I'm about to concede when I take another look at the card and his board. He has all zombie blockers, "can't be blocked by zombies". I play it and equip to my skabb and my opponent realizes what happened immediately. I declare attacks, he can't block and says "Wow, that's only time I've ever seen that part of the card be relevant."

    Swing in uncontested for 3, attach to one of my untapped creatures and throw 2 to his face for the win. Cool
    Posted in: Limited Archives
  • posted a message on Helvault scd
    Unconditional removal on a stick is always viable. It just requires a slow controlling deck in order to shine.
    Posted in: Limited Archives
  • posted a message on Invisible Stalker extremely OP?
    Quote from Stanupa
    Even if you sideboard the naturalize (if you're in green) or the ancient grudge (if you're in red...), you're not guaranteed to draw it. And what about for the other colors? What are you supposed to do then, just sit there and get beaten down by a 4/1 with the dagger or a 4/1 lifelink with the cleaver? It's really just absurd.


    And he's guaranteed to draw both the stalker and the equip every game?
    Posted in: Limited Archives
  • posted a message on First Prerelease
    As far as card evaluation goes (from best to worst):

    Bomb (Your game winners, big rares/mythics etc)
    Removal (Removal spells, exile, destroy, etc)
    Evasion (Creatures with flying, unblockable, etc)
    Filler (Basically everything else)

    Separate your cards into piles by color and then pick out the best cards in each color. After that, determine your best colors (usually two) and attempt to build a deck. You want to shoot for 23 spells and 17 land. If you're short on spells go back to the piles of the colors you're building with and see if there are any filler cards or playables and add them. After this is done, sort your cards by converted mana cost in two rows. One row being creatures and the other one being non-creature spells.

    Observe your curve. Is it good? Are you missing many 2-4 drops, do you have too many 5-6+ drops?

    Also observe your creature and spell count, you don't want to be too creature heavy or light.

    That's about it, choose a respectable land split depending on the amount of cards in either color, shuffle and sleeve up. Make sure you pile shuffle multiple times before and in between rounds/games.

    And, most important of all, HAVE FUN! Grin
    Posted in: Limited Archives
  • posted a message on "Best" color in DKA limited?
    Honestly, Green seems far and away the most powerful color in the set for Limited.

    It has ramp(somewhat), huge creatures, aggressive creatures, and INSANE cards that put counters on so and so. It just seems to be on a whole other level than any of the others.

    I'd say black would be a close second. What do you all think?

    EDIT: Based on the upcoming limited environment (DKA/ISD/ISD for draft and 3xDKA/3xISD for sealed).
    Posted in: Limited Archives
  • posted a message on Beguiler of Wills
    Quote from NobodyAkagi
    Mythic isn't about powerlevel, it's about effect, and I must admit that mind control on a stick is a truly mythological effect.

    It will obviously see play in commander and other casual formats since it is really cool and with enough support it can take over a game and it might even see play in some weird token deck(though I doubt it)


    Roil Elemental is a rare.
    Posted in: New Card Discussion
  • posted a message on Runic Repetition + Past in Flames?
    Just curious if there is a combo hidden in these two cards somehow?

    Cycling these cards in and out of exile/graveyard/your hand with the addition of something like Pyretic Ritual to add mana? Maybe a self mill strategy to get it doing on a consistent basis?

    Not sure if it would work, but I suck at finding combos so maybe some of you will see one?
    Posted in: New Card Discussion
  • posted a message on U/G Self-Mill Aggro
    This deck seems so unreliable...

    What happens if you mill away your win conditions?
    Posted in: New Card Discussion
  • posted a message on [ISD] DailyMTG Previews 9/14: Geist of Saint Traft, Splinterfright, Minisite update
    Question, can you use Sundial of the Infinite in order to keep the 4/4 flying token generated by Geist of Saint Traft?
    Posted in: The Rumor Mill
  • posted a message on 2011 States Announced!
    What an ugly website.
    Posted in: The Rumor Mill
  • posted a message on [ISD] Live Twitter Feed From PAX! Loads of New Cards!
    Stupid hurricane, my electricity will be lost before all of this is done. Mad
    Posted in: The Rumor Mill
  • posted a message on New Garruk has 5 Abilities
    Quote from RWF_Less
    Actually, all that tells us is that it's Liliana, not Garruk. Why? Because no PW has 2 abilities, and probably never will.


    Not saying that you're wrong, but no planeswalker has 5 abilities either.
    Posted in: Speculation
  • posted a message on [Stories] Plays that make you say "PWND!"
    Turn 5 kill in sealed today.

    On the play:

    T1 Tormented Soul
    T2 Dark Favor on the soul, swing 4.
    T3 Swing with soul for 4, Wring Flesh opponent's Azure Mage
    T4 Swing for 4, cast Bloodrage Vampire
    T5 Soul is killed via Sorin's thirst opponent goes to 10, swing with vampire, Fling the vampire and Shock for the win.

    My opponent was in awe, but he was a really good sport about it!
    Posted in: Limited Archives
  • posted a message on [Video] First recorded M12 draft
    I would have definitely cut into black second pack because of the Vengeful Pharaoh. You would have been rewarded with two Sengir Vampires
    Posted in: Limited Archives
  • posted a message on List of useful M12 card synergies in limited
    Goblin Tunneler + Benalish Veteran is NUTS. I had two going at one point and my opponent couldn't stop such massive early game damage.
    Posted in: Limited Archives
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