Opponent has three random zombie creatures and a Murder of Crows.
I also have three random creatures and a Headless Skabb.
He's at 5 life, I'm at 7.
He swings at me bringing me to 3 life, I have all lands in hand and if I don't draw the nuts I lose. Untap, draw, it's blazing torch. I think to myself, oh well if only I did one extra point of damage I could just fling it at him for 2.
I'm about to concede when I take another look at the card and his board. He has all zombie blockers, "can't be blocked by zombies". I play it and equip to my skabb and my opponent realizes what happened immediately. I declare attacks, he can't block and says "Wow, that's only time I've ever seen that part of the card be relevant."
Swing in uncontested for 3, attach to one of my untapped creatures and throw 2 to his face for the win.
Even if you sideboard the naturalize (if you're in green) or the ancient grudge (if you're in red...), you're not guaranteed to draw it. And what about for the other colors? What are you supposed to do then, just sit there and get beaten down by a 4/1 with the dagger or a 4/1 lifelink with the cleaver? It's really just absurd.
And he's guaranteed to draw both the stalker and the equip every game?
As far as card evaluation goes (from best to worst):
Bomb (Your game winners, big rares/mythics etc)
Removal (Removal spells, exile, destroy, etc)
Evasion (Creatures with flying, unblockable, etc)
Filler (Basically everything else)
Separate your cards into piles by color and then pick out the best cards in each color. After that, determine your best colors (usually two) and attempt to build a deck. You want to shoot for 23 spells and 17 land. If you're short on spells go back to the piles of the colors you're building with and see if there are any filler cards or playables and add them. After this is done, sort your cards by converted mana cost in two rows. One row being creatures and the other one being non-creature spells.
Observe your curve. Is it good? Are you missing many 2-4 drops, do you have too many 5-6+ drops?
Also observe your creature and spell count, you don't want to be too creature heavy or light.
That's about it, choose a respectable land split depending on the amount of cards in either color, shuffle and sleeve up. Make sure you pile shuffle multiple times before and in between rounds/games.
Honestly, Green seems far and away the most powerful color in the set for Limited.
It has ramp(somewhat), huge creatures, aggressive creatures, and INSANE cards that put counters on so and so. It just seems to be on a whole other level than any of the others.
I'd say black would be a close second. What do you all think?
EDIT: Based on the upcoming limited environment (DKA/ISD/ISD for draft and 3xDKA/3xISD for sealed).
Mythic isn't about powerlevel, it's about effect, and I must admit that mind control on a stick is a truly mythological effect.
It will obviously see play in commander and other casual formats since it is really cool and with enough support it can take over a game and it might even see play in some weird token deck(though I doubt it)
Just curious if there is a combo hidden in these two cards somehow?
Cycling these cards in and out of exile/graveyard/your hand with the addition of something like Pyretic Ritual to add mana? Maybe a self mill strategy to get it doing on a consistent basis?
Not sure if it would work, but I suck at finding combos so maybe some of you will see one?
I also have three random creatures and a Headless Skabb.
He's at 5 life, I'm at 7.
He swings at me bringing me to 3 life, I have all lands in hand and if I don't draw the nuts I lose. Untap, draw, it's blazing torch. I think to myself, oh well if only I did one extra point of damage I could just fling it at him for 2.
I'm about to concede when I take another look at the card and his board. He has all zombie blockers, "can't be blocked by zombies". I play it and equip to my skabb and my opponent realizes what happened immediately. I declare attacks, he can't block and says "Wow, that's only time I've ever seen that part of the card be relevant."
Swing in uncontested for 3, attach to one of my untapped creatures and throw 2 to his face for the win.
And he's guaranteed to draw both the stalker and the equip every game?
Bomb (Your game winners, big rares/mythics etc)
Removal (Removal spells, exile, destroy, etc)
Evasion (Creatures with flying, unblockable, etc)
Filler (Basically everything else)
Separate your cards into piles by color and then pick out the best cards in each color. After that, determine your best colors (usually two) and attempt to build a deck. You want to shoot for 23 spells and 17 land. If you're short on spells go back to the piles of the colors you're building with and see if there are any filler cards or playables and add them. After this is done, sort your cards by converted mana cost in two rows. One row being creatures and the other one being non-creature spells.
Observe your curve. Is it good? Are you missing many 2-4 drops, do you have too many 5-6+ drops?
Also observe your creature and spell count, you don't want to be too creature heavy or light.
That's about it, choose a respectable land split depending on the amount of cards in either color, shuffle and sleeve up. Make sure you pile shuffle multiple times before and in between rounds/games.
And, most important of all, HAVE FUN!
It has ramp(somewhat), huge creatures, aggressive creatures, and INSANE cards that put counters on so and so. It just seems to be on a whole other level than any of the others.
I'd say black would be a close second. What do you all think?
EDIT: Based on the upcoming limited environment (DKA/ISD/ISD for draft and 3xDKA/3xISD for sealed).
Roil Elemental is a rare.
Cycling these cards in and out of exile/graveyard/your hand with the addition of something like Pyretic Ritual to add mana? Maybe a self mill strategy to get it doing on a consistent basis?
Not sure if it would work, but I suck at finding combos so maybe some of you will see one?
What happens if you mill away your win conditions?
Not saying that you're wrong, but no planeswalker has 5 abilities either.
On the play:
T1 Tormented Soul
T2 Dark Favor on the soul, swing 4.
T3 Swing with soul for 4, Wring Flesh opponent's Azure Mage
T4 Swing for 4, cast Bloodrage Vampire
T5 Soul is killed via Sorin's thirst opponent goes to 10, swing with vampire, Fling the vampire and Shock for the win.
My opponent was in awe, but he was a really good sport about it!