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  • posted a message on Avenger of Zendikar + Genesis Wave
    scorpion is right since the effects are added simultaneously you choose which order they go in, so you can have 14 0/1 if you want or you could give them all the boosts to be 6/7

    Spam infraction and suspension for habitually parotting previously given answers and ignoring my direct instruction to stop. -Carsten
    Posted in: Magic Rulings Archives
  • posted a message on Mark of Mutiny + Fling
    effects like wurmcoil only care about who controlls it at the current time, as soon as it dies the person who controlls it then gets to activate the ability which ends up being you, so you would get the tokens
    Posted in: Magic Rulings Archives
  • posted a message on EDH, Aluren, and Doran
    Aluren only sees that doran costs BGW therefore allowing you to play it for free, however the EDH rules state that you must pay an additional 2 for each time he is cast from the command zone, so you would still have to pay the 6 because its not included in the CMC.
    Posted in: Magic Rulings Archives
  • posted a message on Rust Tick
    gdiffuser is correct because tick spacifically says as long as it remains tapped. so the last one would stay tapped indeffinatly, however the rest will be tapped until thier controller's next upkeep phase
    Posted in: Magic Rulings Archives
  • posted a message on Land Grant Question
    you can play the second land grant in order to up the count, but thats all its good for.In relation to the "fail to find" even if its in there, technically you can however it is considered poor sportsmanship to do something like that.
    Posted in: Magic Rulings Archives
  • posted a message on Two questions
    1) think of an isochron scepter with a removed twin cast whenever you activate it twin cast becomes a new thing every time thats the same thing as this, so it would produce garganuans

    2) when you declare the combat phase that gives you a chance to play a pre-combat spell, if you refuse then your opponent(s) get the chance, and it doesnt matter anyway regeneration rules state "remove from combat" anyway so either way your creature wont be dealing any damage
    Posted in: Magic Rulings Archives
  • posted a message on Valakut
    yes because as they enter they each recognize the other one as already in play so both of them would count and each would deal damage
    Posted in: Magic Rulings Archives
  • posted a message on Rod of Ruin and Mossdog
    because rod's ability must target before damage can be delt as soon as you announce it mossdog will get its +1/+1. now both cards are under the same ownership mossdog would die because it spacifically says effects OPPONENTS control

    Spam infraction. If you're just going to repeat what others have said, don't post. -Carsten
    Posted in: Magic Rulings Archives
  • posted a message on Helm of Obedience Question
    According to what i have seen here it is an infinate loop and you CANT stop it because wheel of sun and moon is NOT a may ability therefore it would go on until the time runs out the only person who can stop the cycle is the person playing helm of obedience because his has an end to it his runs out when x cards are removed. so you wouldnt have to sacrifice yourself.
    As for leyline, i think that would work more like 2 control spells on the same creature, whichever one is played last gets priority, but thats just how i see it
    Posted in: Magic Rulings Archives
  • posted a message on panglacial wurm
    while searching your library you may play panglacial from your library the main thing to look for is that it says "play" and not "put into play" so you must pay the 5GG in order to play from the library
    Posted in: Magic Rulings Archives
  • posted a message on Partial payment
    ___ is right you must pay in full at all times, the ony time you can pay a variable cost is with x and even then you have to pay the number you choose
    Posted in: Magic Rulings Archives
  • posted a message on Are planeswalkers considered permanents?
    according to the planeswalker rules, you can't target a planeswalker with a damaging spell, but you can attack it and it IS a perminant so i do belive that it would work as normal since your not dealing damage with it.
    Posted in: Magic Rulings Archives
  • posted a message on Hand of Praetors and proliferate
    on the other hand atleast the poison counterts that praetors made would stay but the +1/+1 is static not perminant so they would go
    Posted in: Magic Rulings Archives
  • posted a message on Whispersilk Cloak question
    all shroud does is prevent future targeting, once its on theres nothing shroud can do to stop it
    Posted in: Magic Rulings Archives
  • posted a message on Protection Rules
    i was recently in an Elder Dragon Highlander game and had a Commander Eesha in play my opponent unfortunately had Bringer of the Red Dawn after his confusion on what protection from creatures ment i explained it as protection from a color just switch color for all creatures, he then decided to use Bringer's ability to steal my Eesha then flipped out when i told him it didnt work. how can i explain more effectively on how this exchange wont work?
    Posted in: Magic Rulings Archives
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