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    posted a message on [Primer] Living End
    I made top 8 of a 84 player PTQ last saturday with the following list:



    I went 5-1-1 in the swiss with tiebreakrs putting me in 5th place. The metagame was very diverse, and even though this was my first modern tournament, I felt comfortable with the wide variety of matchups. Sideboarding is a rough indication of what I remember doing.

    Round 1: Melira Pod
    Round 1- Melira Pod
    G1: Opponent mulligans to 5, keeps fetching non basics and gets fulminator maged to death.
    In: 2 Damping matrix, 3 Leyline of the void, 2 Dismember
    Out: 1 Jungle weaver, 3 beast within, 1 bow of Nylea, 2 simian spirit guide
    G2: Opponent mulligans to 5 again, thoughtseizes me, seeing damping matrix put didn't take it. This made me hesitant to play it out, as I suspected he had a harmonic sliver in hand. He plays a wall of roots into a pod, but did not have mana to activate it. I kill the wall of roots with a shriekmaw, and pressure his mana with fulminator mage. End of his next turn, I violent outburst, when he casts thoughtseize again. I draw and play a leyline of the void next turn. He plays an orshov pontiff, paying life to pod into redcap and leaving himself at 4, while I had an unblockable street wraith with violent outburst in hand for the kill.

    Round 2- Tarmo Twin
    G1: I keep him off combo mana using fulminator mages, then when he eventually casts a deceiver exarch in my upkeep, I cast violent outburst to bring back 15 power of creatures. The returned mages kept him off 4 mana, and I kill him over the next 2 turns. Note, I assumed he was only UR, with a stomping ground for ancient grudge at this point.

    In: 2 Damping Matrix, 2 Dismember, 2 Ingot Chewer
    Out: 1 Jungle Weaver, 1 Bow of Nylea, 2 Shriekmaw, 1 Demonic Dread, 1 Beast Within

    G2: He plays two 4/5 tarmogoyfs and beats me to death, remanding my Living ends.

    I had boarded Ingot chewers expecting relic of progenitus, but with 'Goyfs, that was a poor choice.
    In: 2 Shriekmaw
    Out: 2 Ingot Chewer

    G3: I cast damping matrix unconestested turn 3, after he cast blood moon. I was able to land cycle for a forest to cast violent outburst whenever he tapped out, returning a lot of power, and beating him to death over 2 turns.

    Round 3: Restore Balance

    Game 1: He cascades into a Restore balance on turn 3, after I attempted to beast within his borderpost. I had kept a land heavy hand, and so I continue playing lands while he beats me with his beast token, with a Greater Gargodon on 6 counters. He is on 2 borderposts when I have 3 lands, so I cascade end of his turn, to return lethal power to the battlefield. He scooped.

    Out: 4 Fulminator Mage, 3 Beast Within
    In: 4 Ingot Chewer, 3 Sin Collector

    Game 2: I ingot chewer his U/W borderpost, then on turn 3 sin collector him, seeing ardent plea and no violent outburst. I cascade into 10ish power, destroying another borderpost and he scoops.

    Round 4: RG Tron

    Game 1: He won the die roll, which I think is really important in this match up. I Turn 2 a fulminator mage from a spirit guide, and begin blowing up tron pieces. I cascade on turn 3, and he scoops.

    In: 4 Ingot Chiewer
    Out: 1 Beast Within, 1 Bow Of Nylea, 2 Shriekmaw

    Game 2: He gets natural tron on turn 3, and plays karn exiling a land. I play it out, and cascade for about 12 power. He manages to get to emrakul mana and kill me the turn before I kill him.

    In: 1 Beast Within
    Out: 1 Demonic Dread

    Game 3: I Ingot chewer his chromatic sphere on turn 2, then blow up a land on turn 3. Next turn he plays double expedition map from two different tron pieces. Thankfully, I have a second ingot chewer and can cascade on my turn to sew up the game.

    Round 5: UR twin

    Game 1: This game went long and played out quite strangely. I drew 2 of my 3 living ends, and the third got remanded. I settle into hardcasting my dudes, and he can't seem to find twin. Eventually, he casts twin, and my hand is 3 living ends and a violent outburst, which I show him.

    As the game had gone late, and I had seen no significant green lands, I'm fairly certain he is not on Tarmo twin.
    In: 2 Damping Matrix, 2 Dismember, 2 Ingot Chewer
    Out: 1 Bow of Nylea, 1 Jungle Weaver, 1 Beast Within, 2 Shriekmaw, 1 Demonic Dread

    Game 2: I cast a turn 3 damping matrix uncontested. We both settle in for a tempo game, where I cast a pale recluse which kept getting tapped down before it could attack. The only cascade spell I drew was a single demonic dread, despite cycling ~6 creatures over a longer game. When he has tempoed to 5-6 life, I decide to cascade anyway and the living end was remanded. He played spells and killed me next turn.

    He commented on how strange the game seemed afterwards, and I could only agree.

    Round 6: UW Control

    After looking at the standings, it doesn't look like any 5-2s can get into top 8 without anything strange happening, so this is a win-and-in, lose-and-out.

    Game 1: I turn 2 fulminator mage with simian spirit guide, blowing up his celestial colonnade. This sets him far enough behind as he has another tap land, so I could recur fulminator mages to lock him out of the game.

    In: 3 Sin Collector, 2 Ingot Chewer
    Out: 2 Shriekmaw, 2 Simian spirit Guide, 1 demonic dread

    Game 2: He plays meddling mage naming living end (something I hadn't expected). I began hardcasting guys. He goes bigger with gideons and collanades and I have to play my freshly drawn beast within on his Gideon to stay alive, and die the next turn.

    I figured that he'd be on a rest in peace plan, rather than a relic of progenitus sideboard, and I think the shriekmaws are stronger against the mages.
    In: 2 Shriekmaw
    Out: 2 Ingot Chewer

    Game 3: He casts meddling mage naming fulminator mage. I shriekmaw his mage, and he plays a rest in peace on his 3rd turn. I play a fulminator mage and destroy his only white source. He plays a tapped Celestial colonnade. I draw a second fulminator mage to keep him off white again. I hard cast guys and attack him to death while he is land screwed. At one point I cast Sin collector, and he revealed 2 ethersworn canonist and a second meddling mage. Fulminator mages seem to beat all the sideboard cards.

    Round 7: Boros Landfall Aggro

    We ID into top 8, and hope nothing has gone wrong.

    TOP 8:

    I play the RG tron opponent from earlier. He has a higher seed, so he is on the draw.

    Game 1: I turn 2 Fulminator mage from spirit guide, and take over the game from there.

    In: 4 Ingot Chewer
    Out: 1 Bow of Nylea, 1 Jungle Weaver, 2 Shriekmaw

    Game 2: He plays a turn 2 torpor orb to turn off my Ingot chewers, then turn 3 crucible of worlds. I can slow him down a little bit, but my land destruction can't keep up with the crucible, and he casts his giant spells to wreck me.

    Game 3: I cast turn 3 fulminator mage, but he follows up with a torpor orb and a relic of progenitus on the following turn. At one point he drops a card on the floor and bends over to pick it up, followed by calling a judge. I seemed to have dropped an overgrown tomb under the table at some point, and as we couldn't properly determine when (I'd fetched twice and landcycled this game), the Judges ruled that I had most likely presented an illegal deck for game 3 and I received a game loss.

    It was a disappointing end to the day, but I was knew what the judge ruling would be, so I accepted it. It was my first PTQ top 8, and it was in my first Modern tournament, so I was happy enough with my performance throughout the day to not be too bummed out by dropping a card.

    I hope this tournament report helps. I thought living end was a great choice for the event, and most decks had really greedy, vulnerable mana bases. The top 8 was really diverse, with 7 or 8 distinct archetypes, and I think modern is in a really good place.

    I felt like the jund charm and the leylines of the void were pretty underwhelming all day. I think they may have done more work if I had faced more Melira pod, but as it stands, I think Blood moons would have been stronger in their slot.

    Edit: The bow of Nylea was also very underwhelming. I never wanted it, and it never did anything special when drawn. It would probably have been stronger as a misers avalanche rider.
    Posted in: Developing Competitive (Modern)
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    posted a message on [Official] Digital Rendering Thread
    Quote from Scarth
    Why is discussing production of proxies/printing prohibited if it's done for personal use and non-malicious purposes?

    Like most people, I like customisation and want to personalise custom decks to use when playing EDH and just for fun with friends.


    The reason proxy production and/or printing is prohibited, is that the cards, their templates, art and abilities are all intellectual properties of Wizards of the coast. They have stated that any unauthorised reproduction is an infringement of those IPs.

    As a Mtg hobby site, we are required to follow those laws regarding copyright infringement and unaurhorised use of Intellectual property.

    Currently, what happens in the thread is a purely creative endeavour. That is why we require the current Wotc copyright and a *NOT FOR SALE* notification to be displayed on all renders.

    If you have any further questions or concerns, please don't hesitate to contact any member of the artwork staff to disscuss the matter further.

    -Mobo
    Posted in: Artwork
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    posted a message on Question on ownership of cards?
    From the comprehensive rules:

    108.3. The owner of a card in the game is the player who started the game with it in his or her deck. If a
    card is brought into the game from outside the game rather than starting in a player’s deck, its
    owner is the player who brought it into the game. If a card starts the game in the command zone, its
    owner is the player who put it into the command zone to start the game. Legal ownership of a card
    in the game is irrelevant to the game rules except for the rules for ante. (See rule 407.)
    Posted in: Magic Rulings Archives
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    posted a message on [[Official]] Bad Advertisements Report Thread
    (Like other users) I'm having the the app store open displaying the "Candy crush" game, every time I try to access the MTGS website on my phone. This includes the homepage and any of the forum pages. It causes the MTGS website to stop loading as well.
    Posted in: Forum Software Feedback and Bug Reports
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    posted a message on Printing a Custom Set
    As Per Forum Rules, Discussion of printing techniques or requesting advice on these topics is prohibited. Thread locked.

    Illegal Activity - Immediate Suspension Offense

    Promotion of illegal activity, requesting advice about participation in an illegal activity, or assisting in any illegal activity, including but not limited to unlawful drug use, theft, copyright infringement (this includes downloading, reproducing, soliciting copyrighted material being distributed without permission of the copyright holder [such as premium articles (copy/pasting of any non-decklist part of the article), and printed Magic: the Gathering proxies (playable cards or tokens) which use any of Wizards of the Coast's graphics or illustrations]) is strictly prohibited.

    While some activities are not considered illegal everywhere, if something is widely or generally illegal, it is also considered disallowed here, even if it's okay where you live. If you are unsure about what we consider okay or not, please contact a member of the staff.

    -Mobo
    Posted in: Artwork
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    posted a message on [New Info] ANNOUNCING!

    Yoma~kun! I didn't realise you were here!

    Posted in: The Rumor Mill
  • 0

    posted a message on Test thread

    Herp derp.

    Posted in: Standard Archives
  • 0

    posted a message on [New Info] ANNOUNCING!

    Tzymo is Naka

    Posted in: The Rumor Mill
  • 0

    posted a message on [Official] Altered Art Thread (56k Beware)
    Quote from pochy
    I'm honestly annoyed with this ''infraction''... i've written that the other ponders have been already showed, and if you just see some pages before, you will find this:
    http://forums.mtgsalvation.com/showthread.php?p=9597296#post9597296

    ^and in that post i had provided all the references -.-"

    i honestly hope the infraction will be deleted this time!


    If you think an infraction was unjust, please post on that moderator's helpdesk, not here.
    Posted in: Artwork
  • 0

    posted a message on Takeing and Accepting Commissions
    Moved to Avatar and sig shops.

    -Mobo
    Posted in: Avatar & Sig Shop Archive
  • 0

    posted a message on [Official] Digital Rendering Thread
    Quote from Plaguefather


    @koldae, I'm surprised that your Surgical Extraction hasn't attracted any negative attention from the mods, It's gorgeous, but just a heads up in case it gets taken down by mods (They don't like explicit images, of any kind).


    Unfortunately, we can't allow them on a site frequented by pre-18 year olds.

    It was very beautiful, however.
    Posted in: Artwork
  • 0

    posted a message on [Official] Altered Art Thread (56k Beware)
    Guys, please keep the tone of this thread respectful. There have been some unkind words spoken here over the past day or so, and the staff would like them to stop now.

    Everyone: Tiger is entitled to an opinion, and is allowed to share it however he sees fit, as can the rest of us.

    Tiger: When you claim to be a critic, you should expect your claim to be scrutinized.

    Thank you for your time,
    -Mobo
    Posted in: Artwork
  • 0

    posted a message on Question for Subway goers: what is your favorite subway sub?
    In Ireland, we don't have as many options as the US seems to!

    I'd normally get a footlong Italian BMT on Honey oat with sliced cheddar cheese, toasted, and then with all the salad (sometimes I decline Jalapeños, depending on what mood I'm in). Then, a small amount of sweet onion sauce.
    Posted in: Water Cooler Talk
  • 0

    posted a message on The Official SIXTH Annual MTGSalvation Holiday Exchange!
    Snap in! This is one of my favourite events of the Magical year!
    Posted in: Community Discussion
  • 1

    posted a message on [Primer] Aggro Red Deck Variants
    If people are going RB, why not try Crimson Muckwader? He seems to match up favorably against Gorehouse Chain-Walker, except with more upside. Running 6-7 Swamps (including blood crypts) seems like enough, and it feels like it has a lot of potential.
    Posted in: Standard Archives
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    posted a message on M13 Swiss Draft
    This was my first ever draft online. I've drafted m13 twice in real life before this. Please leave constructive comments or criticism.


    Event #: 4271514
    Time: 8/28/2012 12:22:38 AM
    Players:
    mkiegiel
    too_easy
    KeysMyaths
    andec
    The_Na
    xXxAzraelxXx
    --> Mobochan
    Blastrage

    ------ M13 ------

    Pack 1 pick 1:
    Aven Squire
    Vastwood Gorger
    Arbor Elf
    Plummet
    War Priest of Thune
    Titanic Growth
    Swamp
    Archaeomancer
    Bloodhunter Bat
    Show of Valor
    Tricks of the Trade
    Vile Rebirth
    Volcanic Geyser
    --> Trading Post
    Furnace Whelp

    Pack 1 pick 2:
    Glacial Fortress
    Giant Scorpion
    Vastwood Gorger
    Arbor Elf
    Scroll Thief
    Elixir of Immortality (FOIL)
    Volcanic Strength
    Swamp
    Attended Knight
    Reckless Brute
    Primal Clay
    --> Furnace Whelp
    Vedalken Entrancer
    Farseek

    Pack 1 pick 3:
    Negate
    Guardians of Akrasa
    Disentomb
    Mountain
    Giant Scorpion
    Vastwood Gorger
    Arbor Elf
    Torch Fiend
    Reckless Brute
    Jace's Phantasm
    Tricks of the Trade
    --> Cower in Fear
    Wild Guess

    Pack 1 pick 4:
    Bountiful Harvest
    Dark Favor
    Mountain
    Naturalize
    Captain's Call
    Smelt
    Show of Valor
    --> Switcheroo
    Wild Guess
    Serpent's Gift
    Mwonvuli Beast Tracker
    Vedalken Entrancer

    Pack 1 pick 5:
    Divination
    Zombie Goliath
    Fog
    Swamp
    Crippling Blight
    Reckless Brute
    Yeva's Forcemage
    --> Talrand's Invocation
    Show of Valor
    Wild Guess
    Vedalken Entrancer

    Pack 1 pick 6:
    --> Essence Drain
    Centaur Courser
    Kraken Hatchling
    Goblin Arsonist
    War Priest of Thune
    Forest
    Tormented Soul
    Torch Fiend
    Battleflight Eagle
    Cleaver Riot

    Pack 1 pick 7:
    Dragonskull Summit
    Volcanic Strength
    Tormented Soul
    Phyrexian Hulk
    Plains
    Downpour
    --> Augur of Bolas
    Guardian Lions
    Craterize

    Pack 1 pick 8:
    --> Mind Rot
    Negate
    Plains
    Pillarfield Ox
    Plummet
    Bond Beetle
    Encrust
    Craterize

    Pack 1 pick 9:
    Vastwood Gorger
    Titanic Growth
    Swamp
    --> Archaeomancer
    Show of Valor
    Tricks of the Trade
    Vile Rebirth

    Pack 1 pick 10:
    Vastwood Gorger
    --> Scroll Thief
    Elixir of Immortality (FOIL)
    Swamp
    Reckless Brute
    Vedalken Entrancer

    Pack 1 pick 11:
    Negate
    Disentomb
    Mountain
    --> Tricks of the Trade
    Wild Guess

    Pack 1 pick 12:
    Bountiful Harvest
    Mountain
    Wild Guess
    --> Serpent's Gift

    Pack 1 pick 13:
    --> Zombie Goliath
    Swamp
    Wild Guess

    Pack 1 pick 14:
    --> Kraken Hatchling
    Forest

    Pack 1 pick 15:
    --> Plains

    ------ M13 ------

    Pack 2 pick 1:
    Silvercoat Lion
    Mind Rot
    Safe Passage
    Glorious Charge
    Turn to Slag
    Fog
    Island
    Prey Upon
    Archaeomancer
    --> Murder
    Rummaging Goblin
    Mindclaw Shaman
    Battle of Wits
    Clock of Omens
    Rain of Blades

    Pack 2 pick 2:
    Pacifism
    Rewind
    Tormod's Crypt
    Elvish Visionary
    Sign in Blood
    Plains
    Tormented Soul
    Hydrosurge
    Duty-Bound Dead
    Dragon Hatchling
    Smelt
    Sentinel Spider
    Erase
    --> Switcheroo

    Pack 2 pick 3:
    Silvercoat Lion
    Mogg Flunkies
    Trumpet Blast
    Unsummon
    Merfolk of the Pearl Trident
    Island
    Prey Upon
    Servant of Nefarox
    --> Murder
    Searing Spear
    Battle of Wits (FOIL)
    Blood Reckoning
    Chronomaton

    Pack 2 pick 4:
    Trumpet Blast
    Angel's Mercy
    Kraken Hatchling
    Volcanic Strength
    Turn to Slag
    Swamp
    Door to Nothingness
    Liliana's Shade
    Guardian Lions
    Rain of Blades
    --> Vedalken Entrancer
    Farseek

    Pack 2 pick 5:
    Revive
    Index
    Turn to Slag
    Mountain
    --> Crippling Blight
    Mindclaw Shaman
    Erase
    Tricks of the Trade
    Vile Rebirth
    Goblin Battle Jester
    Timberpack Wolf

    Pack 2 pick 6:
    Fervor
    Dark Favor
    Mountain
    Naturalize
    Mind Sculpt
    Krenko's Command
    Chandra's Fury
    War Falcon
    --> Tricks of the Trade
    Goblin Battle Jester

    Pack 2 pick 7:
    Canyon Minotaur
    Reliquary Tower
    Zombie Goliath
    Disentomb
    Wind Drake
    Swamp
    --> Ring of Evos Isle
    Mind Sculpt
    Downpour

    Pack 2 pick 8:
    Safe Passage
    Disentomb
    Mountain
    Pillarfield Ox
    Jayemdae Tome
    Naturalize
    --> Downpour
    Serpent's Gift

    Pack 2 pick 9:
    Silvercoat Lion
    --> Turn to Slag
    Fog
    Island
    Rummaging Goblin
    Battle of Wits
    Clock of Omens

    Pack 2 pick 10:
    --> Rewind
    Tormod's Crypt
    Plains
    Hydrosurge
    Smelt
    Erase

    Pack 2 pick 11:
    Trumpet Blast
    Merfolk of the Pearl Trident
    Island
    --> Battle of Wits (FOIL)
    Blood Reckoning

    Pack 2 pick 12:
    Trumpet Blast
    Angel's Mercy
    Swamp
    --> Door to Nothingness

    Pack 2 pick 13:
    Revive
    Mountain
    --> Vile Rebirth

    Pack 2 pick 14:
    --> Fervor
    Mountain

    Pack 2 pick 15:
    --> Swamp

    ------ M13 ------

    Pack 3 pick 1:
    Pacifism
    Ravenous Rats
    Bountiful Harvest
    Plains
    Glorious Charge
    Phyrexian Hulk
    Ring of Evos Isle
    Roaring Primadox
    Hydrosurge
    Dragon Hatchling
    Sentinel Spider
    Watercourser
    --> Faerie Invaders
    Encrust
    Hellion Crucible

    Pack 3 pick 2:
    Essence Drain
    Mogg Flunkies
    Guardians of Akrasa
    Sign in Blood
    Merfolk of the Pearl Trident
    War Priest of Thune
    Index
    Titanic Growth
    Swamp
    --> Archaeomancer
    Bloodhunter Bat
    Veilborn Ghoul
    Show of Valor
    Volcanic Geyser

    Pack 3 pick 3:
    Wall of Fire
    Sleep
    Rise from the Grave
    Wind Drake
    Bloodthrone Vampire
    Harbor Serpent
    Dark Favor
    Mountain
    Attended Knight
    Rummaging Goblin
    Primal Huntbeast
    --> Void Stalker
    Ranger's Path

    Pack 3 pick 4:
    Mountain
    Kraken Hatchling
    Bladetusk Boar
    Arbor Elf
    Evolving Wilds
    Bloodthrone Vampire
    Krenko's Command
    Primal Huntbeast
    Augur of Bolas
    Watercourser
    --> Harbor Bandit
    Fungal Sprouting

    Pack 3 pick 5:
    Elvish Visionary
    Glorious Charge
    Walking Corpse
    Ring of Xathrid
    Island
    --> Duty-Bound Dead
    Dragon Hatchling
    Diabolic Revelation
    Warclamp Mastiff
    Battleflight Eagle
    Serpent's Gift

    Pack 3 pick 6:
    --> Divination
    Mountain
    Duress
    Bladetusk Boar
    Merfolk of the Pearl Trident
    Divine Favor
    Yeva's Forcemage
    Gem of Becoming
    War Falcon
    Cleaver Riot

    Pack 3 pick 7:
    Trumpet Blast
    --> Unsummon
    Angel's Mercy
    Island
    Pillarfield Ox
    Evolving Wilds (FOIL)
    Prey Upon
    Guardian Lions
    Blood Reckoning

    Pack 3 pick 8:
    Ravenous Rats
    Bountiful Harvest
    Island
    Kitesail
    --> Stormtide Leviathan
    Tormented Soul
    Hydrosurge
    Serpent's Gift

    Pack 3 pick 9:
    Bountiful Harvest
    Plains
    Glorious Charge
    Ring of Evos Isle
    Dragon Hatchling
    --> Watercourser
    Encrust

    Pack 3 pick 10:
    Mogg Flunkies
    Sign in Blood
    Merfolk of the Pearl Trident
    Index
    Swamp
    --> Veilborn Ghoul

    Pack 3 pick 11:
    Bloodthrone Vampire
    --> Harbor Serpent
    Dark Favor
    Mountain
    Rummaging Goblin

    Pack 3 pick 12:
    Mountain
    Kraken Hatchling
    --> Augur of Bolas
    Watercourser

    Pack 3 pick 13:
    --> Ring of Xathrid
    Island
    Serpent's Gift

    Pack 3 pick 14:
    Mountain
    --> Cleaver Riot

    Pack 3 pick 15:
    --> Island

    My deck ended up



    During the torunament I went 2-1

    Round 1, Game 1: (UR stuff)->My Girlfriend!
    She mulliganned to 4, and was never really in the game.

    Game 2:
    She had an aggressive draw with Welkin tern->Dragon hatchling->Firewing Phoenix, whilst I had void stalker and Harbour bandit. I cast Talrand's invocation, and traded with the Phoenix and the Tern (I was on 7 life, and my opponent did not attack with their hatchling). She searing speared my bandit and played an arms dealer (tapped out). I murdered the armsdealer and Void stalkered the Hatchling. I then played Scroll thief with Tricks of the trade, and held up removal for Her phoenix each time it came back.

    1-0

    Round 2, Game 1: (Monoblack Tormented Soul)
    My opponent Played Tormented soul turn 1, dark favour turn 2, and killed me before I found removal, despite using an agent of bolas.

    Game 2
    I kept a hand with a good curve and an essence drain. He cast tormented soul turn 1, dark favour turn 2, dark favour turn 3, then mark of the vampire turn 4, swining for exactly lethal before I could kill his guy.

    1-1

    Round 3, Game 1: (GB... stuff?)
    My opponent seemed to be playing giant scorpians and not much else. I cast duty bound dead early, and turn 4 talrands invocation pretty much swung for the victory, after I switcherood my kraken hatchling for his sentinel spider.

    My opponent then disconnected, giving me the match

    2-1
    Posted in: Sealed Pool & Draftcap Discussion
  • 1

    posted a message on [Global/Content Manager] Teia's Rabbit Shoe Boutique
    I like the way you spell words like "Honour" correctly.

    You shall be a great moderator.
    Posted in: Staff Helpdesks
  • 0

    posted a message on My Little Pony: Speakeasy is Magic
    Oops, my bad. I shall try again Smile



    Posted in: the Speakeasy
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    posted a message on My Little Pony: Speakeasy is Magic
    Quote from parinoid

    Whose Fluttershy?



    MY FLUTTERSHY!




    My amazing and adorable Girlfriend made her for my birthday! ^^Xx<3
    Posted in: the Speakeasy
  • 0

    posted a message on Should I buy M13 booster?
    I wouldn't buy a box just to open it. Whenever I buy a box, my girlfriend and I play pack wars (sometimes called minimaster) with it. It's always a lot of fun, and we get a lot more enjoyment than merely tearing boosters open frantically.
    Posted in: Magic General
  • 1

    posted a message on Aspects of the Forum Rules
    Quote from Foreigner
    d.
    I want to differentiate between 2 things:
    1) using the word with the intent to insult eg "Hey user123, you are retarded", and
    2) using the word to describe something eg "Reprinting Wit's End is so retarded"


    The way I feel about this is to give respect to those of us who may be disabled in some way. My brother-in-law (just as an example) has mild disabilities, but is always offended whenever the word retarded is used, whether it is being used towards him or in a colloquial manner. Words like Retarded have been given a lot of social baggage and hence we feel are not appropriate for general, colloquial use. It is the same with the word "Bitch". It's correct usage is towards a female dog, but if used to refer to a person would be deemed as trolling or flaming here.
    Posted in: Community Discussion
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    posted a message on Help with a dating card game
    My girlfriend and I play magic together! Teach
    I first met her at the park, and we like to go there and play on the kids toys (swings and slides and stuff).
    For our 6 month anniversary, we went Ice-skating and held hands.
    For our year anniversary, we hiked up the hill where we had our first date, and had a picnic.

    I dunno, I'm not super sure about what you're asking, but I'm throwing out Ideas... I taught her how to play magic before we were going out. Maybe that's something? Introduce her to a hobby you have? She introduced me to D&D as well...?

    I hope this helps somehow.
    Posted in: Water Cooler Talk
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    posted a message on [[DD]] Izzet vs Golgari
    Quote from Barinellos
    No, he isn't.
    A common misconception, but he is nothing more than a millenia old dragon wizard.


    I believed it was never made clear? People assumed that he was a planeswalker, as his presence could not be felt in the weird Izzet-Hivemind (Firemind?), and people jumped on it and went "OMZOMGORS->PLANESWALKER!"
    Posted in: The Rumor Mill
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    posted a message on [M13] Rancor confirmed?
    Quote from rancored_elf
    Did somebody say my name!? Wink


    I'd been waiting for you to appear since thread started! Seems like a reason for you to play standard again :p

    I'm not sure how crazy this will be in a format with Snapcaster and vapor snag. Bouncing a creature in response has always been a legitmate Rancor-counter, and it's what delver is doing anyway. It will wreck face in limited, no doubt. It will probably see some constructed play, but I'm not expecting Mono-G beats to become Tier 1.
    Posted in: The Rumor Mill
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    posted a message on Precursor Golem + Ghostly Flicker
    Hello there rules people! In my testing I had an interesting experience.

    What happens whenever I cast Ghostly Flicker targeting Precursor golem and a land? The wording on the golem says "if it targets only a single golem". I believe that the flicker won't be copied, cause that's crazy. Could anyone shed some light and verify this for me?
    Posted in: Magic Rulings Archives
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    posted a message on Howdy from Ireland :)
    Hello there! I'm from Belfast, so we're not too far away Wink I'll probably see you at the next PTQ!
    Posted in: Introduce Yourself
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    posted a message on [Official] QUESTIONS, Requests, & Help Thread
    I'm not sure about scanners. I normally use a camera *shrugs*. Have you tried using autobalance to correct things?
    Posted in: Artwork
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    posted a message on [Official] QUESTIONS, Requests, & Help Thread
    Quote from xM4ssacre
    Can I have my 2nd question moved back to its original thread? Neither question I have asked has been answered. One was several weeks ago. I would like this second answered in a reasonable amount of time. Thanks.


    On the card, you can sign your name. On the forum, we just require you to give a citation of your influences and visual resources. For example, if you drew/painted a Pikachu on a Plains you can just say "Pikachu, copyright Nintendo" and that would be fine. If you used a specific artists work, for example: Pikachu's, then we would like you to reference the work and the artist, ie: "Pikachu's by Liviebaby754".
    Posted in: Artwork
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    posted a message on Contest discussion: Please contribute
    Whilst it is unfortunate, I believe that skipping June in favour of a better discussion and system is the right move! It's great that we can have a sponsor on board! Thanks InkedPlaymats! Either myself, or one of the other Artwork Moderators will PM you to work out any details Smile

    The discussion here is really great! We have some awesome ideas, leading to some awesome things here in artwork! ^^ Between the reformation of these contests, and the possibility of trampleFae's contest coming along soon, means we have a lot to look forward to! Keep it up guys Grin
    Posted in: Contests
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    posted a message on For Narcissistic and Egoboasting Purposes: THE OFFICIAL POSTCOUNT BRAGGING THREAD
    Quote from Nabbydian
    I only have 626 posts at the moment. Uhh

    Looks like I'm still some distance away from being able to create my own user title...hope I can get there by Sept 2012? Wink


    I've just got to 100 posts! I've got a custom title though Evil Lol
    Posted in: Special Occasions
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    posted a message on Possible Creativity Forums Cross Contest
    Quote from Gerrard"s Mom
    Maybe can someone in art start a thread to gauge interest there? If this is just "trampleFae would be willing to illustrate a card," then that's fine and all, but we should get a realistic idea of what to expect first.


    I've started a thread with a poll to gauge interest.

    Here it is for anybody that would like to contribute Kekeke
    Posted in: Community Discussion
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    posted a message on Kids stealing cards from Barnes&Noble
    Quote from Dakhwon
    A broke (I assume jobless and living at mom's house) 21 year old who likes to steal is still a kid.


    Legally, they are a major. Barring any kind of mental disability, they would be charged as an adult if brought to court. They may act like a kid, but the law doesn't care about that :p
    Posted in: Magic General
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    posted a message on April Artwork Contest (late poll)
    Plus is reminds me of the old Dungeons & Dragons cartoon.


    This is exactly what I thought! I havn't watched it in years, but this piece brought it all straight back to me Smile Hence, it got my vote too!
    Posted in: Contests
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    posted a message on Contest discussion: Please contribute
    What do you guys think we could reasonably do for "actual prizes"? They'd need to come from somewhere, and charging an entrance fee is a big no. We'd need a sponsor of some kind. I'd love to help out, but my current financial situation wouldn't allow it.

    I don't think there would be too much of an issue, it's just actually having prizes worth giving out!
    Posted in: Contests
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    posted a message on New Moderator in town!
    Hi! and hello to you all! This is a quick announcement to let you all know that I'm a new mod here in artwork Smile I hope that we'll all be able to get along, work hard and produce some awesome stuff!

    If you need to contact me, you can do so via PM or through my helpdesk!

    All the best everyone, and stay creative!
    Mobo
    Posted in: Artwork
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    posted a message on Contest discussion: Please contribute
    Hello! I'm the new moderator here in artwork, and one of my goals is to really help the contests get up and running Smile I think that having very fixed dates is a good start, ideally starting on the first of the month, and ending on the last day (28/29/30/31 or whatever). Secondly, I believe that having a poll for the next months topic/topics would be great. After all, people can vote for their favoured subject, and are already thinking of ideas for it. This should help us all want to paint and enter for it! Thirdly, how would you guys feel about having Contest announcements in the main artwork forum? I may have to talk to my higher-ups about it, but it might help raise awareness and drive traffic towards the contests.

    Thank you all so much for your thoughts and suggestions. Keep commenting, and we'll soon be able to get these contests up and running again!
    Posted in: Contests
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    posted a message on URg Thunderous Wrath Reclaim
    Howdy! I think the thread you read may have been mine:

    http://forums.mtgsalvation.com/showt...08#post8441208

    I made it for lulz the other day! I haven't even tested it Smile I hope you have more success with it than I did Wink
    Posted in: Standard Archives
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    posted a message on What I thought was a mediocre 4-3-2-2 avr draft
    Pack 1 pick 2: The Demonic Rising looks crazy good. I've seen it end games by itself, and it helps keep Black to yourself if you force following your first 2 (bombish) picks. I'm not sure if this is correct, but it's what i would have done.
    Posted in: Sealed Pool & Draftcap Discussion
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    posted a message on SDC "Table of Contents" thread
    http://forums.mtgsalvation.com/showthread.php?p=8441208#post8441208

    I made a RUG miracle controlly-midrangey thing. I think it's different enough from the RUG control decks (whos thread hasn't been posted on for months) to warrant it's own thread.
    Posted in: Standard Archives
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    posted a message on RUG Miracles
    This is a deck I've been thinking of for the past few weeks. I did a quick search for other miracle decks, but I don't think any of the others really go along the same lines as this one.

    The basic premise is to play a midrange controlling strategy using miracles, which you can put on the top of your library and reuse via reclaim and noxious revival. We can be accelerated through rampant growth, which also lets us find our colours, allowing us to hardcast miracles if necessary.

    Time for a breakdown!

    MIRACLES!

    Thunderous Wrath: He's the reason I thought of this deck. Cast it once, reclaim it, cast it, noxious revival it, cast it again, snapcaster noxious revival, cast it again. It's a whole lot of damage from one little card.

    Bonfire of the damned: Again, this is a pretty awesome miracle! It's fine when hardcast for X=1 or 2, but whenever it is a miracle, it really gets out of hand. We are able to cast this for R, then, at our leisure, put it back on top, ready to be miracled with reclaim or Revival. It's good without that interaction, but it's phenomenal with it.

    Reforge the soul: It has potential as a 1-2 of I believe. It dumps excess miracles/lands from our hand, and allows us to draw a fresh new grip! Other than that, it doesn't really affect the board too much. Aggro draws into new threats against us, and control draws into more counterspells/whatever.

    Devestation Tide: I really like this card. Slows down aggro, gets rid of tokens, stops planeswalkers building up, and allows us to abuse ETB effects if we include the likes of mycosynth wellspring or ichor wellspring. Allows us to rebounce our own snapcaster mage too!

    Vanishment: Pretty good spot removal for us! We can put dudes/enchantments/planeswalkers/anything but lands away and tie up our opponents mana when they have to recast them.

    Temporal Mastery: I don't really like this here, but it may have potential. We could discard it to looting effects, then put it on top to ensure a timewalk when we want/need it, but it exiles itself after Frown Oh well!

    Blessings of Nature: I don't plan on playing many creatures, so I don't think it's super useful here. Judge it for yourselfs :p

    Revenge of the hunted: Same as above.

    CREATURES!

    Snapcaster Mage: He seems really good here. Rebuys reclaims/noxious revivals and other miracle cards. Can flashback rampant growth to help with ramp, pillar of flame to kill some dudes or manaleak to control our opponent!

    Delver of Secrets: With the number of Instants and Sorceries we'll be running, he could be a shoe-in. He's proven himself in everything else so far!

    Birds of Paradise: Fixes and ramps our mana. Seems good.

    Viridian Emissary: Chumps/trades with aggro creatures and accelerates us further. Double green hurts though.

    Merfolk Looter: Discards extra miracles, lets us draw on our opponents turn. This guy is boss.

    Civilised Scholar: Also loots, and can transform into a beater. I'm undecided about him though.

    Huntmaster of the fells: I've seen other RUG decks use this with great success, but I am undecided. Stalls, gains life, adds bodies and turns into a threat. I feel like it pulls away from the miracle aspect of the deck though...

    Inferno Titan: He's a pretty big, pretty awesome finisher. I like him better in this strategy than Primeval titan.

    Frost Titan: Slightly more resilient beater than Inferno titan, but I feel like he has a slightly worse board presence.

    Wurmcoil Engine: Very high presence finisher. Resilient too! We can even reclaim him to keep up the flow of wurms if we want Smile

    SPELLS!

    Mana leak: Standard counterspell. I'm not sure if it'll make the cut with Cavern of souls in standard.

    Dissipate: Hard counter with more difficult mana, and the same problem (Darn Cavern!)!

    Pillar of flame: Normal burn spell, that deals with undying guys handily. Sorcery speed kind of hurt though.

    Gut shot: Value-burn! Pretty good against Delver, mana dorks or T1 Champion of the parish. Great Utility.

    Vapor Snag: A mainstay of tempo decks. I'm not sure if it has a home here though.

    Slagstorm: We need to stay alive, right? Sweeps against aggro, or can go to the face/planeswalkers.

    Ponder: This is amazing here. Lets us stack miracles and find answers.

    Desperate Raving: Instant speed draw,letting us activate miracles on our opponents turn, with a random discard. It could be good, but I'm not sure yet!

    ARTIFACTS!


    Mycosynth Wellspring: Lets us find lands, but otherwise is kind of durdly.

    Ichor Wellspring: Cycles, then cycles again if we have a way to sacrifice it.

    Sphere of the Suns: Ramp and fixing, but I'm not sure how much the 3 charge counter thing hurts us.

    Vessel of Endless Rest: Fixes/accelerates mana, can retuck cards in our graveyard, or hate on those in an opponents.

    Batterskull: Good resilient stabiliser/finisher.

    PLANESWALKERS!

    Chandra, the firebrand: Her doubling ability could be cool with all the Miracles we have, but we'd have to hardcast them to actually use it. Her +1 is okay for keeping the board clean I guess?

    Garruk Relentless: Offers a constant stream of 2/2 tokens, and can fight a creature for us. His flip side makes deathtouch wolves, and can search for a finishing creature.

    Garruk, Primal hunter: He could be pretty awesome, but the GGG cost really hurts.

    Tamiyo, the Moon Sage: She could be pretty cool, possibly coming down as early as turn three and disrupting our opponent significantly.

    LANDS!

    Mountain: You'll probably need some of these.

    Island: These will help a lot! And they come into play untapped!

    Forest: Allows for broken plays like T1 forest-> Birds of Paradise!

    Hinterland Harbour: Helps a tonne with consistency

    Sulfur Falls: You like being able to play your spells, right?

    Rootbound Crag: Yup, having all your colours is important.

    Copperline Gorge: Maybe not as important as the others, but still pretty good. Possibly better.

    Desolate Lighthouse: I don't think this deck could work without this. It's super great!

    Ghost Quarter: Because Wolf Run Ramp is a thing.

    Phyrexia's core: If you're playing with wellsprings, you'll want a couple of these.

    So, yeah. That took a while for me. Let's brew a decklist!



    Hope you enjoy! Please comment/critique. I havn't done any testing, I just had the idea and wanted to share!
    Posted in: Standard Archives
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    posted a message on [Primer] So, I heard you like swords...
    Mono green with forests seems silly here.

    There is virtually no good reason to stay at 23 forests.

    Copperline gorge and razorverge thicket both come in untapped turn 1 for your mana dorks, give you more options in the board (like ancient grudge...) and do not detract from the rest of the deck.

    Even Rootbound Crag/any other part G Coreset or Innistrad dual land will more often than not come into play untapped, as you'll rarely see them without any forests.

    I also believe that kessig wolf run is too good to pass up in a deck like this. Even just giving your guys trample can push this over the edge.

    Alternatively, you could try 19 forests +4 inkmoth nexus is a formidable plan b with the number of equips you're running.
    Posted in: Standard Archives
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    posted a message on [Developing] Next Level Tezzeret
    One card which I find invaluable in my own traditional UB Tezz deck is Inkmoth nexus. That card is the nuts with tezz's -1. I can understand the apprehension with a 3 colour awkward mana deck, but I just thought I comment Smile It seems that this deck is very tight on space... Otherwise I'd advocate Birds of paradise to help smooth things out.

    I love the look of this deck, but I'm terrified by the mana base lol
    Posted in: Standard Archives
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    posted a message on So what WON at your Game Day
    My girlfriend won gameday with RDW Smile

    She got paired against UB control, then UW control, followed by UR delver in the finals :p She didn't lose a game all day. Only 8 people turned up, and my own Tezzeret deck went 1-1-1.

    There were 6 control decks, RDW and a Black White tokeny aggro thing.
    Posted in: Standard Archives
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    posted a message on [[Official]] BUx Tezzeret
    I do all my testing IRL, so it'd probably be difficult lol. By all means proxy it up and have a few games. I would love critique and suggestions on my list, as I'm not sure what needs changed after a very successful tournament lol.
    Posted in: Standard Archives
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    posted a message on [[Official]] BUx Tezzeret
    Hey guys,
    I'm a new poster in this thread, but I've kind of been lurking for the last 10 or so pages. I just wanted to share my traditional Tezzeret Control list which went 4-0 at a 14 man FNM Friday past. For the past few months, and from pre-innistrad rotation, I've been playing U(splash black) Grand Architect, but I've become very disillusioned with it as a deck. I feel that Tezzeret offers better control and resiliency, and hence rebuilt my deck to resemble Tezzeret control, rather than Grand Architect.
    This list was built last minute before the tournament started, so numbers are subject to change.



    TOURNAMENT REPORT:
    My notes from the tournament are sparse, but I'll share what I can.
    Round 1 vs B/u Homebrew Zombie Control

    This was a new player, playing a not very good deck.
    Game 1
    I played Pristine Talisman, then Treasure mage for wurmcoil. I hit him for 2, then Wurmcoil beats him to death in 3 turns. I end the game on 44 without taking a single point of damage.
    Game 2
    He tells me he's keeping a 1 land hand, and I advise him not to. He keeps anyway. I cast tezzeret when he only has 2 lands on the board, and beat him to death with an animated Pristine Talisman.
    2-0.

    I spend the remainder of the round helping him improve his deck.

    Round 2 vs Jund Midrange


    His deck seems quite good. Ramp, Titans, Planeswalkers, Olivia Voldaren and Boardsweeps. It's mana base was sketchy though. He was running proxies for the common and uncommon cards, as he had built the deck from his binder at the store.

    Game 1

    I lay an inkmoth nexus on turn 1, he taps out turn 2, so I animate and swing in. I play a second inkmoth turn 3 and cast pristine talisman. I attack with Nexi until he's on 5 poison, at which point he plays Olivia leaving up pinging mana. I hold back and play a tumble magnet and ratchet bomb, which holds Olivia at bay whilst the bomb ticks up to remove her. I draw tezzeret and cast thinking I had game (5/5 Inkmoth, and tapping his blocker) while he has pinging mana up. I animate both inkmoth Nexus and realise my mistake, using tezz's +1 Instead. I attack in with the Inkmoths and lose 1 due to pinging (I felt it was better than not attacking) whilst tapping Olivia. He adds a batterskull, and uses Olivia's ping to pump her at the end of my turn. I eventually get enough counters on ratchet bomb to kill Olivia, by which point I'm at ~12 life. I add another pristine talisman, and begin buffering my life total. I either draw or Treasure mage (can't remember) for a contagion engine, and proliferate him to death. This game lasted forever, and we had about 20 mins left for game 2.

    Game 2
    He doesn't do much. I make a pristine talisman, then a tezz, and beat him to death whilst tapping his blockers with tumble magnet.

    This round:2-0
    Total 2-0 (4-0)

    Round 3 vs UW Control
    I play grafdiggers cage early, after fetching it with a trinket mage, turning off his think twices and snapcasters. He spends his early game playing think twice, and countering anything semi-relevant (Dissipate on Tezzeret etc.). He lands gideon, and makes my trinket and treasure mage attack into him. Next turn he wipes the board and starts attacking me down from 24 with gideon. I play another trinket mage tutoring Hex Parasite. I counter his Karn. He continues beating me down, whilst I gain life from talismans, until he plays consecrated sphinx. The turn passes to me, and I bait counter magic with a Treasure mage, then cast phyrexian metamorph targetting consecrated sphinx and pass the turn. He draws ~40 cards, and I draw ~20 until I have tezz, inkmoth and countermagic in my hand. He wraths the board, and continues attacking in with gideon.
    I play a wurmcoil on my turn. He has 8 cards left in his library, whilst I have 22. He attempts to play a seond Karn, which I mana leak and he negates, and exiles wurmcoil, leaving karn on 3, and gideon on 4. On my turn, I crack a buried ruin for Hex parasite and kill both his walkers. He wraths and plays gideon. I play tezzeret, animate an inkmoth and attack for 5 poison. On his turn, he plays an Elspeth, animates gideon and attacks and gains 2 life. I attack gideon to kill him. Next turn he ultimates Elspeth and gets rid of everything apart from inkmoth, each of our lands and his own Elspeth. He Blue sun's zeniths me for 7 in my endstep. He blue sun's zeniths me again during his own turn for ~5, leaving me with 4 cards in my library, while he loops zeniths to prevent himself losing. I have tezz with counter magic to seal the deal, flying over for 5 more infect.

    This game also took forever, with about 17 minutes left on the round.

    Game 2

    I play grafdiggers cage on turn 1, ratchet bomb turn 2 and pristine talisman turn 3. He think twices etc, and plays his own ratchet bomb.
    I get an early inkmoth hit, then he draws Ghost quarter and gets rid of it. I play a second pristine talisman, and he plays hero of bladehold. During my turn I play treasure mage tutoring contagion engine. He attacks with hero, and I chump one of the tokens falling to 24. I play contagion engine with counter backup. He sets his own ratchet bomb to 3, and blows up my ratchet bomb, 2 pristine talismans, and a treasure mage. He attacks, and I blow my own ratchet bomb for 0, taking 2 from the hero. I proliferate and pass. During his turn time is called, so he attacks and passes. My turn is extra turn 1, and I just have enough turns to proliferate him to death.


    This round:2-0
    Total 3-0 (6-0)

    Round 4 vs Bant Pod


    Game 1

    I open on inkmoth nexus, and fly in for 1 poison on the second turn, while he plays lands that come into play tapped.
    Turn 3, I use a trinket mage to fetch grafdiggers cage . On his turn, he plays sylvok replica.
    I leave grafdiggers in my hand, and develop my board. He plays some birds of paradise, then plays phantasmal image copying sylvok replica. I trinket mage for a hex parasite, play it and target the illusion for 0. In response, he sac's targeting the parasite. Next turn, he plays a wurmcoil engine. On my turn, I play tezz, and animate inkmoth so he sacs replica in response to the -1, so i then play grafdiggers cage. He attacks over the next few turns with Wurmcoil, which I chump block with mages. I treasure mage for my own wurmcoil engine, and play contagion engine, killing his mana and shrinking his wormcoil. he attacks again, and I chump. I play my own wurmcoil and ponder into another inkmoth. Soon, I poison him to death.

    I side in revokers for this guy Wink

    Game 2

    I keep a hand with bad mana(Ghost quarter and Inkmoth), but I have grafdiggers on turn 1, followed by phyrexian revoker on turn 2 naming sylvok replica. I draw a swamp, then a buried ruin, so I crack ghost quarter(on buried ruin) to find blue mana to mana leak his acidic slime. I'm then able to play tezz, which make my revoker a 5/5 (I didn't want to target grafdigger's, just in case) He plays a frost titan, tapping down my tumble magnet, so I +1 tezz, find metamorph and copy his frost titan and tap it down. He's dead on board now, so I beat him to death.


    This round:2-0
    Total 4-0 (8-0)

    I finished first Wink scoring myself 4 booster packs and a despise promo. Not too bad for a days work. These game logs are really rough, so take them with a grain of salt. All the things I listed may not have actually happened in that order lol

    Anyway, happy reading! Smile
    Posted in: Standard Archives
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    posted a message on [Sealed] DKA Prerelease Pool Discussion
    I opened what I felt was a Highly underwhelming pool. I havn't played a prerelease since Guildpact, but I've been drafting and playing constructed consistently since Shards of Alara. Here is my poolL
















    Finally, the deck I built is thus:



    Sooo, please tell me what I did wrong, and how I could improve. I went 2-3 in the event finishing juuuust outside of prizes (which annoyed me). There were 30 people at the prerelease.

    Thanks for any help you can offer!
    Posted in: Limited Archives
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    posted a message on Premier Event Invitation Policy Updated
    As a Northern Irish player, I heavily approve!
    Posted in: The Rumor Mill
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    posted a message on [Developing] Necrotic Ooze Combo (NOCTAL)
    You could try looking at the NOCTAL (Necrotic Ooze Combo ie: Necrotic Ooze Can Toss A Loss) Thread. I don't understand the name either. It's found here.

    Also, for further note, Blue is normally denoted as U, and Black as B, as your B/B thread title was a little confusing.
    Posted in: Standard Archives
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    posted a message on [DKA] A booster pack (eleven new cards)
    Quote from biosxenikos
    I think the Hood is a good SB card. If your opponent is not in your colors, then you get to cheaply make creatures unblockable. Considering how many DKA cards have "when creature does damage to an opponent" effects (slap it on that old werewolf chick!), I can see it doing a lot of good things.


    I cringed a little whenever the adjective "Old" was coupled with the noun "Chick".

    On topic: I'm quite excited for tragic slip, although I doubt it will be as insane as many of us are making it out to be. In my mind it will depend on you or your opponent chump-blocking to have any real use.

    The Devil looks interesting, but it really wanted to have a "may" in there.
    Posted in: The Rumor Mill
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    posted a message on MTGS Official Downtime Report Thread
    I 404'd yesterday, but I was on my phone, so I blamed it on that.
    Posted in: Community Discussion
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    posted a message on [DKA] Preview Card from GeekDad Wired Blog - GhoulTree
    Quote from Sengre
    3rd turn 9/9
    Turn 1: Forest, Llanowar
    Turn 2: Swamp, Float green from Llanowar. Heartless Summoning, and Viridian Emissary
    Turn 3: Land Ghoultree.

    Llanowar +Emissary in grave, and -2 from Summoning means you swing turn 4 for 9. Mutagenic Growth/Titanic Growth anyone?


    How about Tainted Strike? Wink
    Posted in: The Rumor Mill
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    posted a message on [[Official]] [Primer and Discussion] Grand Architect
    Quote from dantcg
    OK I've decided that the Heartess Summoning build doesn't work very well, and I'm planning a more streamlined version like some of you guys have been posting with Paladium Myrs and Myr Superions.

    I have 14 slots open for spells... so what spells should be used in a mono blue build?


    In my opinion, Ponder, mana leak Vapor snag and dismember are the best options. I would run Dissipate in the 75 somewhere as well. If you meant spells in general (artifact/enchantment/planeswalker) rather than spells (instant/sorcery), I have no idea...
    Posted in: Standard Archives
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    posted a message on The Fifth Annual MTGSalvation Holiday Exchange!
    Quote from Galspanic
    I heard from Lesurgo that my cards mailed on the 10th of December made it to his house today!! 200 miles takes 3+ weeks eh? So, whoever the other late person is will be getting my stuff. SWEET!!!


    My girlfriend and I's cards also arrived today, and we also posted on the 10th of december! But ours were from the UK...

    As I said before, it seems to be fate that we exchange cards lol Wink
    Posted in: Community Discussion
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    posted a message on [[Official]] [Primer and Discussion] Grand Architect
    Also, the more creatures you play, the worse the delver becomes. Playing 8 1 drops and 4 architects already leaves you tight on space, and you cannot reliably use Delver with only 8 instants/sorceries. You would need at least 15, but more reliably 20+, as has already been stated. Unless a more controlling version of GA is brewed, then I believe delver is an incorrect card choice. If one is, then you would not play the bear anyway.

    However, I would argue that 2 vedalken certarch could be put to very good effect in some versions.
    Posted in: Standard Archives
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    posted a message on The Fifth Annual MTGSalvation Holiday Exchange!
    My package was meant to be with Lesurgo between the 11-15. Don't use Expediated shipping, it doesn't work :p But, maybe Galspanic's and my own package will arrive on the same fateful day, as an omen that our christmas trade was meant to be? Wink
    Posted in: Community Discussion
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    posted a message on The Fifth Annual MTGSalvation Holiday Exchange!
    Nicole and I have sent our packages by expediated shipping today! Smile
    Posted in: Community Discussion
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    posted a message on Deck box art fading/rubbing
    Hey everyone!

    I bought an ultrapro deck box a few months ago, one of the sideloading ones with art on everyface. Recently, I've noticed that the art is fading, and white spots are appearing in it, probably from rubbing in my bag or something.

    Has anyone else noticed or had problems with this? Any suggestions on how to prevent it? I'm thinking that if I bought a new box and put clear varnish over the art it might help.

    Any thoughts?
    Posted in: Magic General
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    posted a message on Magic is a Children's Game
    Quite a few CCGs/TCGs have been marketed towards children. Things like Dinosaur King, Pokémon, Chaotic and Yugioh all aimed at a young children's market by advertising with shows or the like. Magic is different though. It (and World of Warcraft) seem to cater to an older audience. The problem is that all card games are tarred with the same brush, as people are generally ignorant.
    Posted in: Opinions & Polls
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    posted a message on Girl wants me to go to church with her
    Quote from Ball Lightning
    She gets 10% commission on any offerings donated by people she brings. Wink

    A part of going to church is spreading the gospel of Jesus Christ. She could be trying to recruit you.


    That's a pyramid scheme, and I'm pretty sure the OP is in America, not Egypt.

    *Pauses for applause, to stunned silence and facepalms*

    Annnyway, I think you have a shot. But be yourself, honestly. I'm probably one of the worst in the world for Over-analysing everything (lucky me, my girlfriend likes it and does it too!), but it generally does more harm than good. Just relax, let things happen, then tell her how you feel. Don't leave signs, or "make it obvious". Just say the damn words. It's hard, but either you save yourself a long time of dreaming, followed by heartbreak, or you start going out with her. But from what you're saying, I think you have a better shot at going out with her! Wink *Thumbs up*
    Posted in: Real-Life Advice
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    posted a message on [[Official]] [Primer and Discussion] Grand Architect
    Quote from Akkim
    I have been changing my approach of the deck lately, and I use something similar to Lord of Atlantis build, minus the Tezzerets.



    Also, I prefer to play Trinket Mage and Dagger instead of Darksteel Axe. I don't think that being indestructible is relevant enough int the current meta, at least in my LGS. Also, I have enough Humans to use it properly.

    I'm also trying Chimeric Mass and Volition Reins. Maybe gonna cut the Reins, I don't know. The splashed colors are mostly used for sideboarding.

    Oh, and I only had 1 Nexus at hand, sure thing I'm gonna upgrade to at least 3.


    I'm loving where this deck is going... I may borrow/steal and tweak it, as my current list is... inadequate (to be nice to it Wink )
    Posted in: Standard Archives
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    posted a message on Ludevic's Test Subject Deck
    Quote from Zetsubou2113

    Tormented Soul is the ideal swashbuckler for SOFAF because he's unblockable, and he isn't a huge threat until he actually gets the sword on him at which point, he's immune to black removal.


    Perhaps consider Invisible Stalker instead of/as well as The tormented soul? Immune to spot removal, able to chump block, but a turn slower...
    Posted in: Standard Archives
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    posted a message on Are Mormons Christian?
    It does seem to be more monolatril (sp?). And I am one lol.

    Just, as I'm thinking here, is monotheism towards a trinity of being, not a bit of the same? "He's three people, but one being, so he's one God. Right? ...right?"

    I would argue that a persons belief in Jesus Christ and his atonement would qualify them as a christian. Not what they believe about the afterlife, about pre-existence, whether the believe in eating fish on a friday, or not drinking coffee. That stuff is up to the conscience of each individual, but as long as one has faith in Christ, strives to be the best they can be and seeks to help others, they can be counted as a Christian. After all, Christ pretty much said, Love one another, and everything else will fall into place Smile

    Edit: I'm new to debates, and only skim read the thread, so if something is off topic or whatever, sorry!
    Posted in: Religion
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    posted a message on FNM Prize Payout
    My LGS has a FNM for £3 (GBP), so ~$5, with a 1/2 pack per person prize pool. Top 3 get promos, and the 4th is distributed randomly (which is against DCI policy... hmmm...).

    This means in an 8 man event, 1st gets three packs+Promo, 2nd gets one pack + promo, whilst 3rd and a random guy get a promo.

    This system sucks.

    Edit: Oh, and we rarely get more than 12 coming for a non-draft FNM. Even when it is draft, they struggle to make 2 pods, as the prizes are JUST promos
    Posted in: Magic General
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    posted a message on Best video game ever?
    I've Loved FFVII since I was 5 years old, and may be blind to many of its inadequacies, but I still Love it. It is definitely one of my favourite games of all time. And I am an Aeris fanboy Wink

    Other honourable mentions include Dark Chronicle, also known as Dark Cloud 2. This game got kind of skipped over, as there were many great games available on the PS2 (best console in my opinion as well) at the time. There is a reason it still sells for ~$30 lol

    Also, I've spent countless hours playing Digimon World. I Loved the show as a kid (and still watch it Wink I recently introduced my 9 year old brother to it, and he started complaining about how TV today sucks). For me, this game is clunky at times, but gives me so much control over everything! I Love it to this day, and download emulators to play my old copy Smile
    Posted in: Entertainment Archive
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    posted a message on [ISD] Snapcaster Mage
    Quote from minsarker
    Is this just a brag post? That trade is WAY in your favor...


    It wasn't lol. I'm guessing he didn't realise the value of Koth. I gave him time to think about it, as I don't want to be a douche, so now its 1x Koth and Hero, which i think will still keep their value better than snapcaster mage for the moment. I don't see it staying near the $30 mark, which is where he prices it.
    Posted in: Market Street Café
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    posted a message on Opera, favourite opera, and classical music
    Verdi. I watched Aida being performed in an open-air Colosseum, and have been in love with his work ever since Smile

    For a more contemporary composer, try Eric Whitacre. He's not Classical per se... (more atonal/20th century), but his work is hauntingly beautiful. In particular, try "Sleep" and "Lux Aurumque".

    Edit: Oh, and I'm a classically trained Tuba player, as well as a Baritone-Vocalist.
    Posted in: Other Card Games
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    posted a message on [ISD] Snapcaster Mage
    I'm thinking of trading the snapcaster I got from my box for 2x Koth and a Hero of Oxid ridge. I can't see his value going up over time, for all the reasons stated in this thread. I figure it's best to trade/sell into the hype, trading for proven and stable cards.
    Posted in: Market Street Café
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    posted a message on [[Official]] [Primer and Discussion] Grand Architect
    What do you guys think of Invisible stalker+ Dagger, rather than Blighted agent+ dagger? I've been getting increasingly cagey about splitting damage from my Wurmcoils and my early game beaters. I think That Stalker is better in this case, as It makes our Coils MORE threatening. I'm tempted to run 3/4 inkmoth as my only infect creatures. They can pick up daggers, and Contagion Engine is still a very potent card.
    Posted in: Standard Archives
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    posted a message on How do you carry your decks around with you?
    I use the box for the deckbuilders toolkit. It fit 3 boxes and a dicebag nicely, isn't too large, and is cheap to replace. All of decks are sleeved and inside other deckboxes, so I'm not worried about rain or anything damaging them (as long as my box doesn't fall in a river, I think I'm okay Wink ). Then, I put the toolkit box into my backpack, with my trade folder behind it, and a notepad and pen or whatever. I've been doing this with the same box for a couple of months now, and it's showing wear and tear, but it's only £2 or so to replace it.
    Posted in: Magic General
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    posted a message on I bought a piano!
    Quote from Aurora Illumina
    But how do you post in 4/3 time signature? I've never seen a time signature that doesn't have a power of 2 on the bottom before.


    I would have to agree. So does wikipedia!

    http://en.wikipedia.org/wiki/List_of_musical_works_in_unusual_time_signatures

    These are the strangest time signatures you can get lol
    Posted in: Special Occasions
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    posted a message on I bought a piano!
    Quote from Macius
    thats it , from now on.... all of your posts have to be in B sharp
    and all banned/suspended posts must have 4:3 time.


    Quote from rianalnn
    Yahoo! Unfortunately, this post is in the key of C, it's the only key my fingers currently know :p


    I have some Good news for you! The key of B# is the enharmonic equivalent of C! If you look at your piano nooooow, you'll see that there is no black note between the B and C keys Smile What does this mean, you may ask? Weeell, it means that a B# IS a C! It just goes by a different name for tax reasons.

    So congratulations! You posted in B# without even trying! ^^ But everyone knows that Eb/D# minor is where the REAL party is Wink
    Posted in: Special Occasions
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    posted a message on SDC "Table of Contents" thread
    There are several U Grand Architect threads in the forums. I believe the one by Mathochism has been the most successful thread, and should be added to the list, if you don't mind!

    http://forums.mtgsalvation.com/showthread.php?p=7344527#post7344527
    Posted in: Standard Archives
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    posted a message on Availability of Rare DFC
    Yeah, it's a dual-faced card. I thought that was standard terminology now? Everyone used it in the Rumor mills *shrugs*. I was just thinking about how easy a playset would be to open, and ran a few quick calculations. I'd be interested in seeing the correct math, if one of you would not mind posting it?
    Posted in: Market Street Café
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    posted a message on [[Official]] yakusoku's Budget Guide to Standard
    In your RDW lists, you have 4 ofs of Stormblood Seeker. I think that they should be Stormblood berserker lol Smile Great guide, as always! Keep up the good work!
    Posted in: Standard Archives
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    posted a message on [Budget] RDW Post Rotation
    I'm not sure how consistent goblin grenade will be with only 8 goblins, also, running inferno titan with only 22 lands seems like a bad idea.
    Posted in: Standard Archives
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    posted a message on Availability of Rare DFC
    Okay lol, my math must have been off. Thanks though!
    Posted in: Market Street Café
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    posted a message on Availability of Rare DFC
    Hello everybody,
    I've been thinking lately about how DFCs are going to be distributed and how their availability would affect their subsequent price. From what I can see, based on a few calculations is that a mythic DFC (ie: Garruk) would appear in roughly 1 in 120 packs of Innistrad. The chance of pulling a Rare DFC is 1:15, so a specific rare would be in 1:90 packs. Your chance of pulling a specific rare is slightly worse than 1:59 (I havn't modified for mythics), but I think it'll be nearly 150% harder to get your rares.

    With regards to shops putting together preorders, would this not cause a lot of trouble if it had not been factored in correctly? I know that quite a few stores had problems with NPH, not realizing that the uncommons were different than normal...?

    Would this cause a price spike, especially after later blocks when the likes of werewolves may be a viable deck? I'm not sure. I've been buying DFCs quite a bit, as I think they are going to rise in value, but I would like to hear your opinions on this Wink You guys are the experts!
    Posted in: Market Street Café
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    posted a message on Polish Tamales' MTG Comics, Fanart, Tokens, etc
    I Love your comics so much! You're Planeswalker styles are amazing! (Especially Elspeth from your other work ;)) I Look forward to seeing more of your work in the future!
    Posted in: Artwork
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    posted a message on frequent urination, been going on for a while
    Needing to pee more often after Soda or whatever is normal. The Caffeine (I think) is a Diuretic, making your Kidneys less permeable to reabsorbing water, hence you have more fluid needing to be passed out. This happens with everyone.

    However, your urinating pattern when drinking Normal Water is still abnormal, and as above posters have said, go see a doctor. Don't just ask for a Urine test, be specific with what your problem is. As has been said, it could be a swollen prostate, something wrong with your kidneys or anything from a long list of abnormalities.

    The fact that it has been going on for a while does not make it any better. No doctor should fault you for being cautious with your body (provided you don't take it to Hypochondriac levels). At the end of the day, it's better being safe than being sorry.
    Posted in: Real-Life Advice
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    posted a message on [ISD] Grizzled Outcasts - Rebellion.es Preview
    So this is Grizzled Outcasts? I'm assuming the text on the card(s) are just the normal werewolf transformation triggers?

    Edit: Nath'd by OP
    Posted in: The Rumor Mill
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    posted a message on [ISD] Mirror-Mad Phantasm
    Quote from Woocls
    If I clone him with phantasmal image and my opponent bolts him can I still respond to the sac trigger?


    Yes.
    Posted in: Rumor Mill Archive
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    posted a message on Blasphemous Act + Eldrazi spawn
    Hello there! I know the FAQ for this set will not be out for a while, but i was wondering how Blasphemous act would interact with an eldrazi spawn token, or indeed several of them. Blasphemous act is:

    Blasphemous Act 8R
    Sorcery - Rare
    Blasphemous Act costs 1 less to cast for each creature on the battlefield.

    Blasphemous Act deals 13 damage to each creature.

    "Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything." - Thalia, Knight-Cathar

    I'm think I can cast Blasphemous act for 7R with one eldrazi spawn in play, and then sacrifice the spawn to the cost. I'm not sure however, so I would like your opinions! ^^
    Posted in: Rumored Card Rulings
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    posted a message on Mono White Battle Cry
    I understand what you're saying about the big cards not being necessary, but at the same time, you don't want them cluttering up your hand when you have only 2-3 lands in play. Running that many 5CC+ cards, vastly reduces your number of keepable hands at the start of a game, and by the time you draw enough land to cast them, aggro will have a significant amount of pressure built up to take you down, control will counter/wrath your threats as you drop them, and combo will have comboed.

    The way I would play this deck is a lot more aggressively, whilst at the moment you are playing aggro, with a smattering of disconnected control elements. Don't get me wrong, I love Elspeth and the titan, and I think that WSZ does not get the play it deserves, but this is not the deck (in my opinion) to play them in. At least not 6 slots for them lol. If you really need them, cut down the slots they use. I would keep elspeth, but that's just me Smile

    I hope this hasn't come across as arrogant, I'm just trying to help a fellow Deckbuilder with my 2 cents ^^
    Posted in: Standard Archives
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    posted a message on Mono White Battle Cry
    I think that Sun titan, Elspeth and probably White sun's Zenith are too expensive (mana wise) for this deck. Only running 22 lands, I'm cagey about even running the Hero of Bladehold! I'd cut those 6, and add in 1 or 2 land and probably 4 leonin relic warder. That's just my inital reaction from looking at your list Smile I hope this helps!
    Posted in: Standard Archives
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    posted a message on Altered Art Critique and Tutorial Thread
    Hey guys! I'd posted this in the other thread, but I didn't get any comments lol

    one second... it's here somewhere... Check attachments? I don't know how to do this that well yet...

    Any help is much appreciated!
    Posted in: Artwork
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    posted a message on [ISD][email protected]
    This email appeared in the columns list on dailymtg:

    [email][email protected][/email]

    I've emailed it, expecting some kind of innistrad spoiler, but I havn't receivef anything yet. I'm at work right now, so I can't look into it any further. Any thoughts? I didn't see this posted anywhere else Smile
    Posted in: Rumor Mill Archive
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    posted a message on Mono-Blue Grand Architect Control
    Quote from Wylv
    How do we feel about the amount of colorless lands that we have at our disposal? There is Inkmoth Nexus, Buried Ruin, Tectonic Edge, and Phyrexia's Core, which seems like a lot if we want to get a constant turn 3 UU spell out there.

    I'm actually having a lot of trouble with my mana base right now because I splash black, mostly for kill spells and Black Sun's Zenith.



    I want to put in more Buried Ruin, because they're awesome late game, but I think I need the colored lands more, should I take out the Tecs and hope my 4 Lux Cannons deal with Valakut in a timely fashion? Should I take out the tap lands like Halimar Depths and Creeping Tar Pit? I think I should keep the basic lands and maybe add more because I also have Solumnem Simulacrum and they make Drowned Catacomb better.


    I splash black in my build for Creeping tar pit, making dismember less deadly (for me) and BSZ, with memoricide out of the side. The lands I run are



    I was too scared to put in Tec. Edges, Phy. cores or Buried ruins as I needed enough Islands to keep my Catacombs active. When playing 2 colours, you really need all of your duals, and as many to come into play untapped as possible! I wouldn't drop the Island count to below 6, and I definitely think that tec edge is what I'd add after the inkmoth nexi. Although, as you say, with Solemn Simulacrum, maybe you could run ~4 or 5 basic lands. My build is still largely preM12 as I havn't bought anything yet! I say goldfish a bunch of hands, and see if you can reliably turn on your Catacombs when you need them. Nothing is better than testing!
    Posted in: Standard Archives
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    posted a message on [ISD] Mayor of Avabruck, Howlpack Alpha
    The Pokemon TCG did a weird thing where 2cards are used to make 1. They were called Legend cards, and you needed to collect both separately, as they weren't found in the same booster pack.

    http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_LEGEND_(TCG)

    A terrible idea I think, but (unfortunately) a possiblity...
    Posted in: The Rumor Mill
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    posted a message on [Official] Altered Art Thread (56k Beware)
    Heyy guys! I've found this thread a week or two ago, and I have to commend the amazing talent I see here! Well done guys! ^^
    I did my first alter today- A kamigawa island!


    I hope I did okay... I've taken art classes right the way through school, so I'm no stranger to criticism! Any help, advice or comments are very much appreciated ^^
    Posted in: Artwork
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    posted a message on Mono-Blue Grand Architect Control
    Quote from CorpT
    NO M12 DISCUSSION. IT STOPS NOW.


    Thank you kindly! It was getting irritating.

    Anywho, do you guys think this has a much better time in standard, with Jtms and SFM gone? I do!
    Posted in: Standard Archives
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    posted a message on Mono-Blue Grand Architect Control
    With the discussion of Thada Adel, and with some lists running Blighted agent (and my list running Creeping tar pits), what do you guys think of Hammer of Ruin? It pretty much destroys Caw. Kibler was discussing it for his UB Tezzeret deck, but I think we could abuse it too. The only problem I can see is finding it reliably. Running 4 of them is just... bad (I think). Kibler had Tezz to dig, but the best we're running is preordain.

    It's just a thought, but I think it could be good lol.
    Posted in: Standard Archives
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    posted a message on Mono-Blue Grand Architect Control
    I thought about Thada adel (I bought four when they were 50p at my LGS, just before scars came out, hoping they'd increase in price. That didn't work out... lol). I think the problem is that she is a little bit too slow. She comes down turn 3, to attack turn 4. A caw player will probably have a batterskull in play, and there is no guarantee that they will have an island in play, especially not with the 12 or so WU duals they run. It has merit, and I have wanted to try it, but I'm not sure how viable it is. Being unblockable does give us a way to attack Jace, the facemelter directly though. And I'd rather he bounce Thada Adel than my wurmcoil engine...

    I think that with the way the format is (mostly caw/RUG/Deceiver Twin) that an islandwalker has merit... I think in the time it's taken me to write this, that I've come around to her again lol. I'm gonna try her out now ^^


    Quote from ApocryphaEffect
    I went black.


    And then I went back. The mana-base is just too unstable for my taste (although that could be blamed on my assortment of lands). And what does it get us, really? Go For The Throat? Nine times out of ten, dismember does the job you want. IoK? I'd rather be Preordaining my way to an Architect on T1...


    I tried out black too... didn't go so well, but I my creeping tar pits didn't arrive until the day after the competition >< i like have disfigure for stoneforge mystic, as well as despise or inquisition. i also ran black sun's zenith in my list to give a little bit more control. i think that with all the ub lands, you should be okay, especially if you're running a few preordains. creeping tar pit is a powerful jace answer, and proper removal spells help a lot! i="" like="" have="" disfigure="" for="" stoneforge="" mystic,="" as="" well="" as="" despise="" or="" inquisition.="" i="" also="" ran="" black="" sun's="" zenith="" in="" my="" list="" to="" give="" a="" little="" bit="" more="" control.="" i="" think="" that="" with="" all="" the="" ub="" lands,="" you="" should="" be="" okay,="" especially="" if="" you're="" running="" a="" few="" preordains.="" creeping="" tar="" pit="" is="" a="" powerful="" jace="" answer,="" and="" proper="" removal="" spells="" help="" a="">
    Posted in: Standard Archives
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    posted a message on GP Singapore Coverage
    Yeah lol.

    You'd think WOTC would take more care in large events like these... though I guess whoever is writing these reports has to type like lightning to keep up.
    Posted in: Standard Archives
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    posted a message on GP Singapore Coverage
    On the topic of GP Singapore, in the round 11 feature match, I noticed this:

    Game 3- Albertus Law V Ben Stark

    An early Goblin Guide was Dismembered by Stark before a Spellskite slowed things down. Law wasn't fussed, as he cast a Shrine to mount some pressure on Stark. Stark worked on his defense with a Phyrexian Revoker, but Law had a Manic Vandal to destroy the Spellskite. A Magma Spray took out the Phyrexian Revoker. Stark cast a Tezzeret into an empty board and searched, revealing another Spellskite.


    Should that not have been an instant disqualification for Law...?
    Posted in: Standard Archives
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    posted a message on It's a Myracle!
    I'd take out the wall of omens (walls of omen?).

    If you want to play myr, then you want to attack with hordes of weenies! Who needs blockers anyway Wink
    If you're looking for DoJ resistance, maybe try Myr Sire? It's just a fun card lol.

    Also, I'm skeptical of playing Emeria in an 18 land deck. It slows you down, and in most games, won't even have a relevant effect! If you want reanimation, maybe try Marshal's Anthem. I want that card to work somewhere ^^ I'd bump the land count to 20, maybe including tectonic edges if you have/want them. Or, if you'd rather not be mean, Quicksand is still fun, and gives some good utility.

    I Love Superion here though! Super Awesome card!
    Posted in: Standard Archives
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    posted a message on Mono-Blue Grand Architect Control
    Quote from Jubokko
    That U/B list needs Tezzeret.

    I almost always side in Blighted Agent so I might start mainboarding it. It's just so awesome to stick a Battleskull or Sword on him.


    Agreed! Pity I bought all my UB duals instead of some Tezzerets... I might borrow some *shrugs*

    i don´t get the lone spell pierce or liliana =/
    And what are your thoughts on blight agent. I might play him if i caw blade keeps topping at fnm, i could copy a sword equip it and smash with the agent. could be fun.
    No one drops? I see it takes a more infect/based game plan.
    I like it. Only thing i would do is probably take the mana leak spell pierce and put in some more hand disruption, probably IoK... i dunno. Not even playing black though.


    I was just testing Liliana. I thought her ultimate might be easier to pull off with tonnes of proliferate lying around. On the lone spell pierce, I preferred having one copy of spell pierce in the main lol. I just think it's easier to leave up Ufor Jace/Gideon/forcing through Grand Architect, than the 1U needed for a 3rd mana leak. Although, I'm beginning to think that I don't run enough counterspells to make them worthwhile... I'll test more and revise ^^
    Posted in: Standard Archives
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    posted a message on Mono-Blue Grand Architect Control
    I'm currently running a UB list



    I'm not sure how great it is right now. I think that Virulent Wound is amazingly well set up against the current meta. So many targets! lol
    Posted in: Standard Archives
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    posted a message on Mono-Blue Grand Architect Control
    Caged sun seems a little "win more" to me...

    It doesn't make a huge amount of board presence, as if you have 6 mana to cast it without architect, then you should probably have searched for a wurmcoil engine or its ilk anyways.

    If you have architect out, and you can play caged sun, then you should probably have searched for and played a wurmcoil engine or its ilk again...

    So when would you want to tutor for it? When you have a hoard of weenies, and you want a spare lord? Yeah... sounds kinda win more to me.

    BUT, that said, I could be overlooking possible applications of it. If you run Blue Sun's Zenith, then I can see it being amazing for you ^^
    Posted in: Standard Archives
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    posted a message on Mono-Blue Grand Architect Control
    Is preordain vital for this deck? I think that a lot of people are of the mentality that Blue deck= 4x Preordain. I havn't tested, so take my words with a pinch of salt lol

    How well do you think these lists would do at say, a ptq?
    Posted in: Standard Archives
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    posted a message on Mono-Blue Grand Architect Control
    Quote from ApocryphaEffect
    Edit: Metamorph has been working out well so far. I agree tho, that you only want 2-3. Nothing worse than a hand with multiple metamorphs and no bomb-ey copy targets.


    Nothing worse? If there's nothing to target, then you're probably winning!
    Posted in: Standard Archives
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    posted a message on Mono-Blue Grand Architect Control
    I've been lurking for a while, looking to make an Architect control list (probably in Grixis colours) but one thing really suprised me when reading this thread-

    I always thought the "Sword of"s were legendary. (I know, reading is tech, right?) But the fact that they're not... well, In my opinion, that makes Phyrexian metamorph an auto-include, at least at a 3 of.

    That's just my opinion. ^^
    Posted in: Standard Archives
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    posted a message on PTQ Calendar
    Hey there.
    I was wondering if there was any sort of online calendar showing upcoming PTQ dates? I think there's one coming up near where I live (Nothern Ireland), but I wanted to check. So far, I havn't been able to find any information.

    Thanks for any help you can offer ^^
    Posted in: Magic General
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    posted a message on Dredge+Unearth monoB
    Heyy! I was planning on Building a monoblack List, for a kind of casual multiplayer thing in my school, that I could play during Lunch or whatever.

    The list I was thinking of is something like this:

    Posted in: Casual & Related Formats
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    posted a message on Myr Welder Combo
    Atrius, what list did you run?
    Posted in: Standard Archives
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    posted a message on Myr Welder Combo
    Haii there,

    If you're playing green, and all of your combo pieces are artifacts, why not use ancient stirrings? It's practically Tezz's +1 in green, which can also get you a land drop. I would hazard to say that it is almost NEVER a dead card, and is theoretically, a better preordain (cue the haters...)

    That's just my 2 cents... again lol

    Thanks!
    Posted in: Standard Archives
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    posted a message on Myr Welder Combo
    Just thought of some epic tech:

    Shriekhorn

    Self-Mill? Check
    Trinket Mage? Check.
    Can be Forgemastered when spent? Check.
    Posted in: Standard Archives
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    posted a message on Myr Welder Combo
    I was playing around a bit with this, and one thought came to mind:

    Memnite v Ornithopter

    Memnite can trade with X/1s... which isn't much of the meta right now.

    Orinthopter can stall 1/xs with evasion, and if you land a Tezz, becomes a 5/5 with evasion...

    Any other thoughts?
    Posted in: Standard Archives
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    posted a message on Myr Welder Combo
    It won't matter about killing them the turn you go infinite if you have a Lux cannon in your grave. If they don't have a board, you don't have a problem.

    But I do see where you're coming from. Maybe a singleton arbalest? Tutorable with Forgemaster?

    [On a side note, I'm beginning to think that using Forgemaster to tutor for a collosus is actually more powerful than going infinite... Given the option, I wouldn't tutor for a combo piece, but would always try to find the collosus of doom...]
    Posted in: Standard Archives
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    posted a message on Myr Welder Combo
    Quote from Devonnn
    If you want to playtest this deck and have either Google Chrome or Safari, go here, http://tappedout.net/mtg-decks/myr-welder-combo/playtest/ . This deck is better than I thought it would be, so much synergy.

    EDIT: Possibly Darksteel Plate for some protection? Doom Blade is basically getting replaced with Go for the Throat, so Myr Welder will be safe from that, but DoJ is still a problem. It's worth a shot ;P


    Wow! I was actually suprised at how well that was working! It's not perfect yet, but it's a pretty good start! ^^
    Posted in: Standard Archives
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    posted a message on Myr Welder Combo
    Quote from atrius89
    Here's a decklist I put together.



    Not to sure How I feel about Forgemaster, so he's a two of. I worry about being able to meet his activated ability requirements. I could see Grand Architect being very good here.

    There's synergy in this idea...


    In my head I was building a Forgemaster deck with Myr welder as plan B lol Hence why my idea is a little different. I think this deck needs a plan B (or C!) with the prominence of memoricide in standard (takes care of Primeval titan? Check! Takes care of Combo Pieces? Check! Resolved against a Control Deck? Bye Win Conditions!)
    Like Meyou said in his last article , a deck with more than one engine is (generally) a better deck.

    Have you tested the dredge root yet? I havn't done any testing, but I'm always apprehensive of milling myself. It gives away your plan too early in a round, where your opponent would think you were playing UB control. Obviously, games 2/3 this doesn't matter, but I like to take what advantage I can get lol

    I had a set of Spell pierce in my original build, but took them out due to space concerns. Obviously, I havn't tested anything yet, so my numbers are probably way off! (Much like my mana base/curve probably was).

    One card I'd like to suggest is shimmer myr. I just thought that if we could play our Myr Welder at the end of their turn, when they were tapped out, then we wouldn't need to protect him. I guess this is living in Magical Christmas land a bit though Wink

    Have you done any proper testing yet? If you have, I'd love you to post your current thoughts!
    In my head (ie: I have no real evidence against what I'm saying), our curve seems a bit slow, and finding all the pieces would take time. Mill would probably speed this up somewhat however...
    Posted in: Standard Archives
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    posted a message on Myr Welder Combo
    I've been thinking about this deck lol

    I was gonna add in Decimator Web as the kill condition, just to kill them 3 ways at once, but either of your kill cards seem fine.

    The main concern I have with this deck is getting your Khalni gem + soliton in to your graveyard with any level of consistency. I see that you have Enclave Cryptologist for that, but I was thinking more along the lines of Riddlesmith and maybe Molten-tail masticore to drop things from your hand.

    What your trying to do with Archive trap is cute, buuuut it won't work. It clearly specifies "target opponent".

    Without the ability to fill our graveyard quickly, we'll need to find new ways of getting the pieces there. Soliton can be played normally, can block and die or whatever, but it's more difficult with the gem. If we play it looking to destroy it, we open ourselves up to massive card (and land) disadvantage. That's why I like riddlesmith discarding from hand... Only problem is GETTING it into your hand!

    Hence, I've been thinking of Tezzeret, Agent of Bolas. His +1 ability is invaluable in this deck!

    On a sidenote, I was gonna throw in 4x Grand architect, 4xKuldotha forgemaster and 2xBlightsteel Collosus as an alternate combo, as the two interlink pretty well, and offers us an extremely powerful plan B.

    Here's what I've been thinking:

    Posted in: Standard Archives
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    posted a message on Sword of [insert something red & white]
    Quote from Archonoid
    It would, but would break the cycle significantly. None of the swords have big, swingy effects like an additional combat phase, and especially do not force you to sacrifice the equipped creature. We may one day see a Breath of Fury equipment, but it will not be in the Sword cycle.


    I agree with you! They tend to have more subtle effects (minus mill 10... that's pretty big for a sword), It was just a more balanced version (in my opinion) of previous speculation Smile thanks for your insight though!
    Posted in: Speculation
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    posted a message on [MBS] Mirran Mettle, Mirrorworks, Burn the Impure
    I love you guys.

    Dare you to play it in a casual on MTGO Wink If I had an account, I'd let you draw your deck just to see it happen. Crash the entire server with Redonkulous maths!
    Posted in: The Rumor Mill
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    posted a message on Sword of [insert something red & white]
    Quote from 3dfiend
    Sword of Honor and Glory

    Or even something like this: Untap equipped creature and you get an additional combat step, and until end of turn whenever a creature attacks it gets +1/+1 until end of turn.


    I'd say that it'd have to have more of a drawback for an additional combat phase. Probably more like Breath of fury.

    I imagine something like:

    Sword of Fury and Fealty 3

    equipped creature gets +2/+2, Pro Red, Pro White
    When equipped creature deals combat damage to a player, sacrifice it. If you do, untap all creatures who attacked this turn, and there is an additional attack phase followed by an additional mainphase.
    Oh, and tap target creature.

    That text totally would fit on a card...
    Posted in: Speculation
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    posted a message on [MBS] Decimator Web
    Quote from tecno
    or another piece for that super-cute "infinite mana" combo with Myr Welder, Soliton and Khalni Gem


    You sir, are a hero.

    I'm sorely tempted to bring that deck to game-day to see the "Lulwut?" face on my opponent.

    I commend you.
    Posted in: The Rumor Mill
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    posted a message on [MBS]I've spent time on Gatherer
    Darksteel did not have Fierce empath...

    Is this a specualtive hint, Captain?
    Posted in: Speculation
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    posted a message on [MBS] Goblin Wardriver (card illustration)
    Quote from Aranthar
    Clearly it is this:

    Goblin Wardriver
    Mana Cost: ~10db
    Whenever Goblin Wardriver attacks, gain control of target wireless network as long as you control Goblin Wardriver.


    You, sir, made my day ^^
    Posted in: The Rumor Mill
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    posted a message on Beware the Fat Pack
    Well there's your problem!

    Discount packs=discount rares!

    Lol, Just kidding ^^ Your luck could've been worse I guess, but I understand why you'd be frustrated.

    Oh well, better luck for next time!
    Posted in: New Card Discussion
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    posted a message on [SoM] Only One-Fifth (20%) Phyrexian...But Increasing in Future
    Is Mirridon Besieged another Large set?

    I ask, as even if they print 80% Phyrexian in it, the Mirran card pool will STILL be bigger... Just saying.
    Posted in: The Rumor Mill
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    posted a message on [M12] Chandra's Phoenix
    Quote from DavFlamerock
    To all the people complaining about the name:

    Are we really sure that the name of the card is "Chandra's Phoenix?" I was under the impression that was just the name people have been giving it based on the art description, which, you know, says that Chandra's Phoenix is exactly what it is. Wizards prolly still has to come up with a good name.


    Maybe. The set isn't finalised, so it's possible that the Creative team have no yet worked their magic (pun intended).

    However, given the New rise of signature spells in 2011, it's just as likely that "Chandra's Phoenix" is the actual cardname.

    My $0.02 anyways.

    Note: If everyone here complained about the Planeswalkers Signature names, using the proper lines of communication (as featured in feedback week!) I wonder if they'd ACTUALLY change the names? It'd be a cool experiment... Get each person who gave negative feedback to sign a petition or something ^^
    Posted in: Speculation
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    posted a message on [SOM-EvT:DD] - Contagion Clasp/Kemba's Skyguard (New Keyword: Proliferate)
    I did a quick search for "watermark" in this thread, and I don't think that the "aligning yourself with particular faction" thing has been brought up. In my opinion the watermarks support this theory.

    I remember that Back in KAM-RAV standard, I felt dirty putting Selesnya cards into my Golgari deck, because the watermarks were all wrong *shrugs*
    Posted in: The Rumor Mill
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    posted a message on Grab-and-Go Event Decks
    I went to an FNM at a Pretty large convention round here with a deck I built for around £25 (~50) and placed 3rd.

    Okay, that's not really fair :p There were 8 people, 4 of which were new players. It must've been badly publicised.

    These decks sound... cash-grabby. There are money-spikes everywhere. Even if they don't play the best game, having better cards does still give them an advantage. When paired against a Better player, who can't afford the same quality of cards, I believe it's comparable to a Man with a pistol, going up against a Blindfolded guy with a Minigun. He'll just shoot randomly.

    Can the guy with the pistol win? Yeah, but it'll be REALLY hard.

    Wotc SAY that these things will be competitive, but how can they really know? Meta is a HUGE factor in determining winning decks. And besides that, they're most likely NOT gonna start selling decks with 12+ Rare lands for $19.99. That would just be silly. Even if they were Gold bordered, it'd just feel like a cop-out answer for all the other players, who WANT to innovate, but have to drop $$$ to buy the tools, whilst an average player can buy a reasonable deck for A weeks allowance.

    Nice try Wotc. Really. I admire you for what you're trying, but unless you print everything at common, there will always be people who can't afford to get in.
    Posted in: The Rumor Mill
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    posted a message on FNM results?
    I was at an FNM at a pretty big convention (Qcon) over here in Ireland. Suprisingly, there were only 8 people registered for the FNM flight. I went 2-1
    (2-1;1-2 and 2-0) yet came in 3rd place. The guy who came 2nd had the same record as me. How does the system work out who gets the 2nd place prize or the 3rd? Does anyone know? I was playing on a new number, whilst the 2nd place guy seemed to be a more experienced player.


    I only want to know, cause he got a Booster pack along with his FNM card, whereas I only got the FNM card! Any help is much appreciated Smile Thanks!
    Posted in: Magic Rulings Archives
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    posted a message on Fortify will be in Scars of Mirrodin
    Seeing as Fortify, is pretty much "equipment for lands" I wouldn't be suprised by its return. I do think that we'll see a good bit of equipment support in Scars- It gives Cross block synergy between the Kor on Zendikar, and the upcoming Mirrodin block.
    Posted in: Speculation
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    posted a message on [M11] "Fixed" Warp World?
    I'm not trying to debate whether a fixed version would be more powerful or not, I was just speculating on the possibility of a "New" Warp World. Maybe Fixed was the wrong term. Sorry guys!
    Posted in: Speculation
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    posted a message on [M11] "Fixed" Warp World?
    haii there. Pretty new to these forums, but I've been Lurking for a pretty long time lol.

    I was just wondering about the chances of Warp World NOT being reprinted in M11. From the Number crunch, we can see that 160 would be Warp World's only chance at being in the set as 161 is the start of Green.
    157R
    158 RVolcanic Strength (Enchantment - Aura), 1r, enchant creature, +2/+2, mountainwalk, Common
    159 RVulshok Berserker (Creature - Human Berserker), 3r, Haste, 3/2, Common
    160R
    161 G


    I don't find it LIKELY that after Warp world being voted the/one of the (can't remember exactly) most Fun cards of all time, that it would have been omitted.

    UNLESS, they were going to "fix" it. Whenever Warp World was first printed, it was capable of putting ANY permanents flipped into play by using pretty specific text. However, since its original printing, Planeswalkers have become a new permanent type which, unfortunately, cannot be put into play from a Warp. Considering Wizards recent approach on making Planewalkers a central part of the game, I find this particular interaction somewhat counteractive to their current mission.

    Anyways, that's my 1 and a 1/2 British pence (Darn you exchange rate!)
    Speculate away!
    Posted in: Speculation
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    posted a message on Warp World
    Heyy! I've been lurking for... a long time now lol.

    Found this on Youtube, done by one of the SCG guys.
    http://www.youtube.com/watch?v=--j3ZLwibec

    His deck seems pretty... boring for a Warp World deck. What do you guys think?
    Posted in: Standard Archives
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