I made top 8 of a 84 player PTQ last saturday with the following list:
I went 5-1-1 in the swiss with tiebreakrs putting me in 5th place. The metagame was very diverse, and even though this was my first modern tournament, I felt comfortable with the wide variety of matchups. Sideboarding is a rough indication of what I remember doing.
Round 1: Melira Pod
Round 1- Melira Pod
G1: Opponent mulligans to 5, keeps fetching non basics and gets fulminator maged to death.
In: 2 Damping matrix, 3 Leyline of the void, 2 Dismember
Out: 1 Jungle weaver, 3 beast within, 1 bow of Nylea, 2 simian spirit guide
G2: Opponent mulligans to 5 again, thoughtseizes me, seeing damping matrix put didn't take it. This made me hesitant to play it out, as I suspected he had a harmonic sliver in hand. He plays a wall of roots into a pod, but did not have mana to activate it. I kill the wall of roots with a shriekmaw, and pressure his mana with fulminator mage. End of his next turn, I violent outburst, when he casts thoughtseize again. I draw and play a leyline of the void next turn. He plays an orshov pontiff, paying life to pod into redcap and leaving himself at 4, while I had an unblockable street wraith with violent outburst in hand for the kill.
Round 2- Tarmo Twin
G1: I keep him off combo mana using fulminator mages, then when he eventually casts a deceiver exarch in my upkeep, I cast violent outburst to bring back 15 power of creatures. The returned mages kept him off 4 mana, and I kill him over the next 2 turns. Note, I assumed he was only UR, with a stomping ground for ancient grudge at this point.
In: 2 Damping Matrix, 2 Dismember, 2 Ingot Chewer
Out: 1 Jungle Weaver, 1 Bow of Nylea, 2 Shriekmaw, 1 Demonic Dread, 1 Beast Within
G2: He plays two 4/5 tarmogoyfs and beats me to death, remanding my Living ends.
I had boarded Ingot chewers expecting relic of progenitus, but with 'Goyfs, that was a poor choice.
In: 2 Shriekmaw
Out: 2 Ingot Chewer
G3: I cast damping matrix unconestested turn 3, after he cast blood moon. I was able to land cycle for a forest to cast violent outburst whenever he tapped out, returning a lot of power, and beating him to death over 2 turns.
Round 3: Restore Balance
Game 1: He cascades into a Restore balance on turn 3, after I attempted to beast within his borderpost. I had kept a land heavy hand, and so I continue playing lands while he beats me with his beast token, with a Greater Gargodon on 6 counters. He is on 2 borderposts when I have 3 lands, so I cascade end of his turn, to return lethal power to the battlefield. He scooped.
Out: 4 Fulminator Mage, 3 Beast Within
In: 4 Ingot Chewer, 3 Sin Collector
Game 2: I ingot chewer his U/W borderpost, then on turn 3 sin collector him, seeing ardent plea and no violent outburst. I cascade into 10ish power, destroying another borderpost and he scoops.
Round 4: RG Tron
Game 1: He won the die roll, which I think is really important in this match up. I Turn 2 a fulminator mage from a spirit guide, and begin blowing up tron pieces. I cascade on turn 3, and he scoops.
In: 4 Ingot Chiewer
Out: 1 Beast Within, 1 Bow Of Nylea, 2 Shriekmaw
Game 2: He gets natural tron on turn 3, and plays karn exiling a land. I play it out, and cascade for about 12 power. He manages to get to emrakul mana and kill me the turn before I kill him.
In: 1 Beast Within
Out: 1 Demonic Dread
Game 3: I Ingot chewer his chromatic sphere on turn 2, then blow up a land on turn 3. Next turn he plays double expedition map from two different tron pieces. Thankfully, I have a second ingot chewer and can cascade on my turn to sew up the game.
Round 5: UR twin
Game 1: This game went long and played out quite strangely. I drew 2 of my 3 living ends, and the third got remanded. I settle into hardcasting my dudes, and he can't seem to find twin. Eventually, he casts twin, and my hand is 3 living ends and a violent outburst, which I show him.
As the game had gone late, and I had seen no significant green lands, I'm fairly certain he is not on Tarmo twin.
In: 2 Damping Matrix, 2 Dismember, 2 Ingot Chewer
Out: 1 Bow of Nylea, 1 Jungle Weaver, 1 Beast Within, 2 Shriekmaw, 1 Demonic Dread
Game 2: I cast a turn 3 damping matrix uncontested. We both settle in for a tempo game, where I cast a pale recluse which kept getting tapped down before it could attack. The only cascade spell I drew was a single demonic dread, despite cycling ~6 creatures over a longer game. When he has tempoed to 5-6 life, I decide to cascade anyway and the living end was remanded. He played spells and killed me next turn.
He commented on how strange the game seemed afterwards, and I could only agree.
Round 6: UW Control
After looking at the standings, it doesn't look like any 5-2s can get into top 8 without anything strange happening, so this is a win-and-in, lose-and-out.
Game 1: I turn 2 fulminator mage with simian spirit guide, blowing up his celestial colonnade. This sets him far enough behind as he has another tap land, so I could recur fulminator mages to lock him out of the game.
In: 3 Sin Collector, 2 Ingot Chewer
Out: 2 Shriekmaw, 2 Simian spirit Guide, 1 demonic dread
Game 2: He plays meddling mage naming living end (something I hadn't expected). I began hardcasting guys. He goes bigger with gideons and collanades and I have to play my freshly drawn beast within on his Gideon to stay alive, and die the next turn.
I figured that he'd be on a rest in peace plan, rather than a relic of progenitus sideboard, and I think the shriekmaws are stronger against the mages.
In: 2 Shriekmaw
Out: 2 Ingot Chewer
Game 3: He casts meddling mage naming fulminator mage. I shriekmaw his mage, and he plays a rest in peace on his 3rd turn. I play a fulminator mage and destroy his only white source. He plays a tapped Celestial colonnade. I draw a second fulminator mage to keep him off white again. I hard cast guys and attack him to death while he is land screwed. At one point I cast Sin collector, and he revealed 2 ethersworn canonist and a second meddling mage. Fulminator mages seem to beat all the sideboard cards.
Round 7: Boros Landfall Aggro
We ID into top 8, and hope nothing has gone wrong.
I play the RG tron opponent from earlier. He has a higher seed, so he is on the draw.
Game 1: I turn 2 Fulminator mage from spirit guide, and take over the game from there.
In: 4 Ingot Chewer
Out: 1 Bow of Nylea, 1 Jungle Weaver, 2 Shriekmaw
Game 2: He plays a turn 2 torpor orb to turn off my Ingot chewers, then turn 3 crucible of worlds. I can slow him down a little bit, but my land destruction can't keep up with the crucible, and he casts his giant spells to wreck me.
Game 3: I cast turn 3 fulminator mage, but he follows up with a torpor orb and a relic of progenitus on the following turn. At one point he drops a card on the floor and bends over to pick it up, followed by calling a judge. I seemed to have dropped an overgrown tomb under the table at some point, and as we couldn't properly determine when (I'd fetched twice and landcycled this game), the Judges ruled that I had most likely presented an illegal deck for game 3 and I received a game loss.
It was a disappointing end to the day, but I was knew what the judge ruling would be, so I accepted it. It was my first PTQ top 8, and it was in my first Modern tournament, so I was happy enough with my performance throughout the day to not be too bummed out by dropping a card.
I hope this tournament report helps. I thought living end was a great choice for the event, and most decks had really greedy, vulnerable mana bases. The top 8 was really diverse, with 7 or 8 distinct archetypes, and I think modern is in a really good place.
I felt like the jund charm and the leylines of the void were pretty underwhelming all day. I think they may have done more work if I had faced more Melira pod, but as it stands, I think Blood moons would have been stronger in their slot.
Edit: The bow of Nylea was also very underwhelming. I never wanted it, and it never did anything special when drawn. It would probably have been stronger as a misers avalanche rider.
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Nov 26, 2013Posted in: ArtworkQuote from ScarthWhy is discussing production of proxies/printing prohibited if it's done for personal use and non-malicious purposes?
Like most people, I like customisation and want to personalise custom decks to use when playing EDH and just for fun with friends.
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Sep 27, 2013From the comprehensive rules:Posted in: Magic Rulings Archives
108.3. The owner of a card in the game is the player who started the game with it in his or her deck. If a
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Feb 14, 2013Posted in: ArtworkQuote from pochyI'm honestly annoyed with this ''infraction''... i've written that the other ponders have been already showed, and if you just see some pages before, you will find this:
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