The alternate use for Armadillo Cloak is using it as pseudo-removal/lifegain by putting it on an opponent's creature. Whenever that creature deals damage, YOU (the controller of the Cloak) gain life. If it were lifelink instead like Courage, the creature's controller gains the life.
Yes, Armadillo is way better.
It also triggers from every damage dealt, not only combat so you might find some cute interaction with creatures like Spikeshot Elder, Jackal Pup and a couple of others.
Put it on a creature with lifelink and you gain double the life.
Often times, those cards have nothing in common except being the same color.
And sometimes they don't even share that like color-aligned lands.
In the end I believe it all boils down to card evaluation. Most of the angst generated by these discussions comes from people trying to argue about card classification when they should be evaluating a card's power in regards to their cube. All cubes are different.
If a card is good(interesting, fun, [insert your reason here]) enough to include it doesn't matter if you change your system, or label a Hybrid as mono-color, or move a colored card to the colorless section, or create the Wild Nacatl section. It's finding its way to the cube.
What matters for me is not how you organize the list of cards, it's the list of cards itself.
Nice find. Using it with bounce sounds really really nasty. Play this on your second main phase, so you get another half turn and untap everything at the end. On their end of turn phase (which comes first because you reversed everything), bounce Topsy, everything gets back to normal so they can't do anything but pass the turn.
Chrome Mox is a card that really depends on your environment.
If your cube uses the original Moxen it might look rather silly. And if your cube is loaded with fast mana it looks pretty underwhelming in comparison.
In an unpowered environment without fast mana it starts to look attractive. Using two cards to go one mana up and play your two drop or two one drops on turn one is worthwhile when you know that you're still a couple of turns away from a wrath or a ramped beast.
Oops
Yes, Armadillo is way better.
It also triggers from every damage dealt, not only combat so you might find some cute interaction with creatures like Spikeshot Elder, Jackal Pup and a couple of others.
Put it on a creature with lifelink and you gain double the life.
And sometimes they don't even share that like color-aligned lands.
In the end I believe it all boils down to card evaluation. Most of the angst generated by these discussions comes from people trying to argue about card classification when they should be evaluating a card's power in regards to their cube. All cubes are different.
If a card is good(interesting, fun, [insert your reason here]) enough to include it doesn't matter if you change your system, or label a Hybrid as mono-color, or move a colored card to the colorless section, or create the Wild Nacatl section. It's finding its way to the cube.
What matters for me is not how you organize the list of cards, it's the list of cards itself.
Could be quite troublesome on the rules though.
Come on Dimir!
If your cube uses the original Moxen it might look rather silly. And if your cube is loaded with fast mana it looks pretty underwhelming in comparison.
In an unpowered environment without fast mana it starts to look attractive. Using two cards to go one mana up and play your two drop or two one drops on turn one is worthwhile when you know that you're still a couple of turns away from a wrath or a ramped beast.
Finally the Haste Knight.
I hope RTR will give Azorius something more exciting than harder to cast Day of Judgment and Oblivion Ring.
It's like a Sewer Nemesis that starts huge, so I think it will play nice in cubes.
Since I'm not much a fan of UW tempo I'm about to play this, Absorb and Colonnade as my UW section.
Thank you very much!