Quote from shadowsaotome »Quote from Aegraen »The format would be a lot better if we had Counterspell and Fact or Fiction. The former we're never going to get because "standard" and "unfun", and the latter I don't see as well because of all the "fixed" versions of the card they've tried over the years. They just seem reluctant to ever bring it back, and it's probably a no-go so long as Gearhulk is in the format. It's a sad day when Glimmer of Genius is one of the better draw spells in the format. Having an actual good control deck would do a lot to decrease the amount of shenanigans. Daze would be interesting, but I think GDS beats up on the unfair decks enough as is. Also, **** Cavern of Souls - that card should not exist.
LOL to anyone who thought WoTC would unban anything.
Well now...your post reminds me of one of the ETron players I encounter at my LGS, except his stance is the complete opposite of yours. However, you both present your arguments in a rather hostile format which makes it difficult to take seriously. So let's go over your points, because I'm trying to understand where you're coming from.
1) Counterspell and FoF in modern seems like overkill. I love blue as a color, but there is no way in hell we'd get both of those cards. The power level of standard would have to be through the roof to allow either one of those in, let alone both. Some players, myself included, love to play draw-go magic, but that's not what standard has been about for a long time.
2) Glimmer of Genius is good in standard, but to call that a good draw spell in modern is laughable.
3) Not certain how you define a good control deck. What's your ideal version, and how would that reduce shenanigans in Modern?
4) Cavern of Souls is pretty much a pillar in any tribal deck, and no tribe save Eldrazi is remotely close to needing the axe that badly. Why does that card grind your gears?
5) No unbans yet, but the fact that they said publicly they're discussing unbans for February is good news. We'll have to see how the Pro Tour goes.
1) I'm not saying we have to get them at the same time, but one or the other would be nice - preferably Counterspell because that is the weakest part of the deck which does need to be addressed. I mean, it doesn't even have to be Counterspell, but something close (1U - Counter target spell with CMC 4 or less) would be acceptable. Also, if we can't get good strong control cards through standard, then what's the point? If counterspells and card draw - two very important parts of a control deck - are off limits for modern power-level, then I guess the game has left me by. I came for the chess-like gameplay, and if WoTC rams down linear dog*****, I'm just going to go elsewhere (I heard GWENT was pretty good in that department).
2) Of course it's laughable - that's the power-level of card draw in Modern outside of Esper Charm. It's garbage.
3) A good control deck can police the degenerate decks. It's been that way traditionally. Apparently, now-a-days, all WoTC knows how to do is print a decent removal spell every 2-3 years. Which means the only good control cards tend to be them and not counters, hence, Modern control decks being much better against aggro decks than the degenerate decks - a fact mind you, that only holds true in Modern. In every other format including Standard, Control is weak to aggro, but strong against degenerate decks. This needs to change imho. Control should be weak to aggro, as it's meant to police the format, and keep things on the straight and narrow.
4) Because a card that has such low opportunity cost as that should not invalidate an entire spectra of interaction. Would you be bitching and moaning if there was a 5 color tribal land that gave creatures hexproof? It also contributes to the lack of control decks doing well in large tournaments. Over 15-rounds you're bound to lose at least 1 round to Cavern (perhaps more). It was a stupid card specifically made to deal with Delver decks - it's a pox on format health imho.