Lightning Strike
Instant, :symr::symr:
Lightning Strike deals 4 damage to target creature or player.
This is strictly better than both Flame Javelin and Char.
Shazam!
Sorcery,
Lightning Strike deals 3 damage to target creature or player
This is basically Chain Lightning.
The Lightning Strike example is absolutely better than Char and Flame Javelin. Please educate me as to where it's been stated that Char and/or Flame Javelin are a baseline standards for burn?
I can't see cards that have quirks to them such as Char's 4-2 damage nor any card having mono-colored hybrid mana considered a baseline standard.
And the example I have since named Shazam! is not Chain Lightning. Chain Lightning includes the prequel to the chaining spells allowing it to be vollied back (and forth). This is simply a basic 3 for 1 slowed to sorcery speed.
My apologies but I skimmed some of, but did not read all eleventy pages of posts. I'm not really sure how to read MaRo's comments but iff (meaning if and only if) Lightning Bolt is benched I could see them printing something along the line of:
Lightning Strike
Instant, :symr::symr:
Lightning Strike deals 4 damage to target creature or player.
OR
Sorcery,
Lightning Strike deals 3 damage to target creature or player
However, if they have to replace Lightning Bolt, I would like to see the control aspect replaced with a reprint of Dead/Gone. Before balking at it for various reasons, the only thing preventing the vast majority of split cards from being put in a core set is they are multi-colored. The mono-colored split cards do not have that burden and WotC stated that the mono-colored split cards were seen as a definitively gimmick.
Color trumps type in numbering, so I could see there being a few more artifacts included in the mono-colored sections of the set. Shards offers precedence that mono-colored artifacts could be introduced and Scars of Mirrodin should inherently be a bit artifact heavy.
Also from what I've gathered, this set centers on a conflict, but anything involving Mirrodin will inherently involve artifacts.
Tangent: Could this be a prelude to an all artifact set? I can't decide if that thought intrigues or frightens me.
I tried to skim the thread so if this has been suggested my apologies for repeating it, but could the image in the artwork be reinterpretation of Ring of Gix?
Grimshaw: Actually if you look at that list, you will see that Red interacts with nonbasic lands in different ways and it isn't always to destroy. Sometimes it uses it to powerup a burn spell or direct damage or sometimes it uses it to determine the power/toughness of a creature or the boost in power that a particular creature has.
Very true, but the vast majority of those cards do destroy nonbasic lands. Using nonbasic lands to determine creature attributes (when linked with the destruction of nonbasic lands) or the strength of a burn spell are very things to do and perhaps even better described as being extremely un:symu:.
Except for Pale Moon and Back to Basics (two very old cards btw), Blue doesn't target nonbasic lands anymore than it would normal lands. The only conclusion I can come to after looking at that list is that in the Modern Color pie, Blue doesn't care about nonbasic lands.
Bingo! We agree that cares less about what it is targeting, be it lands, color text, etc. I agree with you that if nonbasic lands was the focus of the card's composition, it would likely not be :symu:. It's always been my position that having the choice of how an effect will affect game play is very and is the dominating aspect as to why such cards were and would still likely be even today.
It isn't as if Blue is the only one that can change a particular land into another type of land. Green can do it with Lush Growth.
Never said was the only color that could change a particular land into another land type or types as your example illustrates; but I do believe it is the only color that allows the player to choose what the new land type will be.
Grimshaw: The problem with your examples for why changing lands should be blue is the fact that none of them are basic land hate. Sure turning a random land into an Island is a blue ability, but basic land hate is now clearly a red ability. If you look up the words "nonbasic + land" in a search engine with the filter of red and blue only cards you come up with this list.
As you see, there are only two blue cards on that list compared to all of the red ones and those are really old school color pie. It seems pretty clear to me that blood moon effects are clearly red and it appears to me that your blue versions are a harken back to the days when everything 'tricksy' was in blue's color pie because it was the tricky color.
You are absolutely correct in that is extremely capable of destroying nonbasic lands. Destroy being the operative word. Destroying lands is something does not do. However in contrast, is still quite capable of altering things without necessarily destroying them. Changing something into something else is definitely still in :symu:'s flavor.
There is no question that Blood Moon effects are definitely because they become mountains - a truly chaotic effect.
My point is that if the effect provides a variable as to what the lands become, that is much more in flavor of :symu:.
Actually this thread is about which Reprints we honestly think might be Worldwake, it isn't a create your own card fest. That said, I can't help but wonder why you where shifting a relatively red mechanic (Blood Moon type effects) into blue.
As colorful as your list was, how about you autocard them next time so that people can just look them up easier?
Cards have been autocarded...
I didn't believe this thread to be a make your own card fest... With the last several sets bringing in functional reprints as well as tweaked variations on some cards, the cards I mentioned are all land-themed, but the originals are too powerful to bring back verbatim. So I offered variations on what I thought could reasonably be in Worldwake as fix to bring back the feel of the card in a not quite as broken version.
Blood Moon's ability is only because it turns nonbasic lands into mountains. A similar ability can be found in on Contamination.
Effects that changes lands into a land type of choice are generally :symu:. See cards like Shifting Sky, Illusionary Terrain, Convincing Mirage. So in my mind, a BLood Moon that you get to pick the land type all nonbasic lands become should be :symu:.
We want Landfall, Allies, Vampires and Control to get better and equal Jund, not Jund to be able to cripple everyone so much ☺☺☺☺ing more than it does now.
Great and I hope it all that goodness gets printed to bring into the format into balance, but the thread wasn't about what we want. It asks what we think might see in Worldwake.
Cards I would like to see reprinted include, but are not limited to:
Stifle - The ultimate LD card... I was disappointed when this wasn't in M10. I think this could/should be a staple card for any core set. Bind- If you can't have Stifle, then why not half the card with a cantrip? Vindicate - A fair costed silver bullet for any format. Teferi's Response - One of my favorite counters! I think a functional reprint with Zendikar being land oriented now seems a perfect opportunity. Double cantrip rules! Horn of Greed - This seems appropriate. Burgeoning - I just can't see Exploration being reprinted as is. There is something in Zendikar that has an Exploration-like ability. I believe Burgeoning is much more likely because it is much more balanced. First, Burgeoning adds to the interactivity between players. Secondly, it is far less breakable because Burgeoning only triggers from a land being played, not when a land is put into play as part of an effect (i.e. Fetchlands) and the land must be in hand rendering Crucible of Worlds concerns moot. Primal Order - Reasonable hose card for the format. It is balanced in that it affects both players.
___________________________________________
New slants on old tricks:
Perhaps a fixed - or less nasty version of Back to Basics.
Basic Strategies
Enchantment - :2mana::symu::symu:
As Basic Strategies enters the battlefield, choose a mana type.
Nonbasic lands that produce the chosen mana type don't untap during their controller's untap step.
"Like pigment and light, mana too has it's own rules and a color wheel to enforce them."
Or perhaps a more versatile, less strict variation of Blood Moon:
Tinted Moon
Enchantment - :2mana::symu::symu:
As Tinted Moon enters the battlefield, choose plains, islands, swamp, mountain or forest.
Nonbasic lands are now lands of the chosen type.
Shifting Moon
Enchantment - :2mana::symu::symu:
At the beginning of each player's upkeep, that player chooses plains, island, swamp, mountain or forest.
Nonbasic lands are now lands of the chosen type.
This might be an opportune time to update Ahnk of Mishra.
Runed Ankh
Artifact -
Whenever a nonbasic land enters the battlefield, Runed Ankh deals 2 damage to that land's controller.
Ankh of Punishment
Artifact -
Whenever a land enters the battlefield, Ankh of Punishment deals 1 damage to that land's controller.
I believe that Fact or Fiction is too much of an enabler. I vaguely remember an article, perhaps as an explanation to it's restriction in Vintage explaining how it functions like a tutor for your hand and graveyard – giving it a pretty high power level.
Magic works in cycles. What is the opinion herein that it's time for a new Mox? Back in 1993 the world was introduced to Moxen. Then WotC reintroduced the concept in 1998 with the release of Stronghold by printing Mox Diamond. Most recently WotC gave us Mox Doorknob (Chrome Mox) in Mirrodin, printed in 2003. Moxen seem to appear every five years. What are the odds of a Mox being in Alara or one of its expansions?
Warning issued. Don't start Speculation threads that can easily be disproven by a quick check in the Orb.
I have to agree with the sentiments that Brainstorm and Ponder were restricted in an effort to further limit the power of Yawgmoth's Will. Yawgmoth's Will is the one card in the format that teeters between restriction and being banned and since banning a card is the ultimate extreme last resort, restricting other card is much more plausible. If you remove the enabling cards,
Is it just me or is there something wrong with this sentence?
Brainstorm and Ponder were restricted simply because they are good reactionary cards, which help to filter a deck and make it more consistent.
Talk about an auto reprint...
The Lightning Strike example is absolutely better than Char and Flame Javelin. Please educate me as to where it's been stated that Char and/or Flame Javelin are a baseline standards for burn?
I can't see cards that have quirks to them such as Char's 4-2 damage nor any card having mono-colored hybrid mana considered a baseline standard.
And the example I have since named Shazam! is not Chain Lightning. Chain Lightning includes the prequel to the chaining spells allowing it to be vollied back (and forth). This is simply a basic 3 for 1 slowed to sorcery speed.
Lightning Strike
Instant, :symr::symr:
Lightning Strike deals 4 damage to target creature or player.
OR
Sorcery,
Lightning Strike deals 3 damage to target creature or player
However, if they have to replace Lightning Bolt, I would like to see the control aspect replaced with a reprint of Dead/Gone. Before balking at it for various reasons, the only thing preventing the vast majority of split cards from being put in a core set is they are multi-colored. The mono-colored split cards do not have that burden and WotC stated that the mono-colored split cards were seen as a definitively gimmick.
Warning for posting custom cards.
Also from what I've gathered, this set centers on a conflict, but anything involving Mirrodin will inherently involve artifacts.
Tangent: Could this be a prelude to an all artifact set? I can't decide if that thought intrigues or frightens me.
Yep, read right through it...
Very true, but the vast majority of those cards do destroy nonbasic lands. Using nonbasic lands to determine creature attributes (when linked with the destruction of nonbasic lands) or the strength of a burn spell are very things to do and perhaps even better described as being extremely un:symu:.
Bingo! We agree that cares less about what it is targeting, be it lands, color text, etc. I agree with you that if nonbasic lands was the focus of the card's composition, it would likely not be :symu:. It's always been my position that having the choice of how an effect will affect game play is very and is the dominating aspect as to why such cards were and would still likely be even today.
Never said was the only color that could change a particular land into another land type or types as your example illustrates; but I do believe it is the only color that allows the player to choose what the new land type will be.
You are absolutely correct in that is extremely capable of destroying nonbasic lands. Destroy being the operative word. Destroying lands is something does not do. However in contrast, is still quite capable of altering things without necessarily destroying them. Changing something into something else is definitely still in :symu:'s flavor.
There is no question that Blood Moon effects are definitely because they become mountains - a truly chaotic effect.
My point is that if the effect provides a variable as to what the lands become, that is much more in flavor of :symu:.
Cards have been autocarded...
I didn't believe this thread to be a make your own card fest... With the last several sets bringing in functional reprints as well as tweaked variations on some cards, the cards I mentioned are all land-themed, but the originals are too powerful to bring back verbatim. So I offered variations on what I thought could reasonably be in Worldwake as fix to bring back the feel of the card in a not quite as broken version.
Blood Moon's ability is only because it turns nonbasic lands into mountains. A similar ability can be found in on Contamination.
Effects that changes lands into a land type of choice are generally :symu:. See cards like Shifting Sky, Illusionary Terrain, Convincing Mirage. So in my mind, a BLood Moon that you get to pick the land type all nonbasic lands become should be :symu:.
Great and I hope it all that goodness gets printed to bring into the format into balance, but the thread wasn't about what we want. It asks what we think might see in Worldwake.
Stifle - The ultimate LD card... I was disappointed when this wasn't in M10. I think this could/should be a staple card for any core set.
Bind- If you can't have Stifle, then why not half the card with a cantrip?
Vindicate - A fair costed silver bullet for any format.
Teferi's Response - One of my favorite counters! I think a functional reprint with Zendikar being land oriented now seems a perfect opportunity. Double cantrip rules!
Horn of Greed - This seems appropriate.
Burgeoning - I just can't see Exploration being reprinted as is. There is something in Zendikar that has an Exploration-like ability. I believe Burgeoning is much more likely because it is much more balanced. First, Burgeoning adds to the interactivity between players. Secondly, it is far less breakable because Burgeoning only triggers from a land being played, not when a land is put into play as part of an effect (i.e. Fetchlands) and the land must be in hand rendering Crucible of Worlds concerns moot.
Primal Order - Reasonable hose card for the format. It is balanced in that it affects both players.
___________________________________________
New slants on old tricks:
Perhaps a fixed - or less nasty version of Back to Basics.
Basic Strategies
Enchantment - :2mana::symu::symu:
As Basic Strategies enters the battlefield, choose a mana type.
Nonbasic lands that produce the chosen mana type don't untap during their controller's untap step.
"Like pigment and light, mana too has it's own rules and a color wheel to enforce them."
Or perhaps a more versatile, less strict variation of Blood Moon:
Tinted Moon
Enchantment - :2mana::symu::symu:
As Tinted Moon enters the battlefield, choose plains, islands, swamp, mountain or forest.
Nonbasic lands are now lands of the chosen type.
Shifting Moon
Enchantment - :2mana::symu::symu:
At the beginning of each player's upkeep, that player chooses plains, island, swamp, mountain or forest.
Nonbasic lands are now lands of the chosen type.
This might be an opportune time to update Ahnk of Mishra.
Runed Ankh
Artifact -
Whenever a nonbasic land enters the battlefield, Runed Ankh deals 2 damage to that land's controller.
Ankh of Punishment
Artifact -
Whenever a land enters the battlefield, Ankh of Punishment deals 1 damage to that land's controller.
Warning issued. Don't start Speculation threads that can easily be disproven by a quick check in the Orb.
Is it just me or is there something wrong with this sentence?
Since when is Ponder, a sorcery, reactionary?