If I cast Pyrrhic Revival and brings back Fleshbag Marauder (among other things) is the marauder's sacrifice trigger put on the stack is it dead straight away from state-based effects?
Yep, I'm trying to find the couriers to put in the deck. Brokers are left over from a megrim deck. Faithless looting is a really good way to put angel in the grave, but I wanted to play blue since everyone else is playing RGW or RW. I somehow missed opening a single ondu cleric from zendikar block, but the life gain can really help out. The Jwari Shapeshifter doesn't work with the angel and if there isn't already one ally on the battlefield to copy it'll kill itself, but otherwise more could be great.
Cut 2 lands, since this deck only needs 4 lands to win. Ondu Cleric stalls and enables the excavator. Replaced brokers with Thought Couriers. Maxed out rites and added another angel.
Thanks for the tip. I've taken out Fact or Fiction (your opponent gets to choose, creating awkward situation where the card you want in the grave goes to your hand and vice-versa) and replaced it with a buried alive. Hope that'll bring more consistency to the deck.
The idea is to mill an angel and an unburial rites into the graveyard, then bring back allies for shenanigans. You can punch through for huge damage with the allies (using either Dearly Departed or the horsemanship provided by the returned Sun Quan), but usually the halimar excavators will just mill your opponent to death right off the bat. The excavators should by used to mill myself in the beginning, but once the angel hits the board, they should be enough to mill out the opponent.
Quiet Speculation to tutor for the rites and help get the milling started. The broker and thirst for knowledge gets rid of rites and angels stuck in your hand. The black mana helps flashback forbidden alchemy and play rites.
So do I need to add speed bumps for my opponent or should I just keep doing my own thing? Am my mill package efficient enough, or is there still room to improve (I added in 2 of every card I have to test them out)? Are there any other cards I haven't thought of?
I really like this deck idea but there's no way i'm gonna fork out ~$300 for the deck so i have been working on a cheaper deck that can still function similarly.
A fun idea is to run Maralen of the Mornsong. If left unchecked, she can search for all your archive traps as well as forcing your opponent to search his library, giving you the opportunity to mill them. Using a combination of traps and yawgwill, it should take only about 3 turns max to finish the job. When opponent's library hits 0, search for Black Sun's Zenith to off Maralen and make them lose next turn.
For the longer games, obviously. Makes racing in your favor, so aggressive decks will love this. Unfortunately, no aggressive deck will fight long enough for this card to be worth its cost.
If I cast Pyrrhic Revival and brings back Fleshbag Marauder (among other things) is the marauder's sacrifice trigger put on the stack is it dead straight away from state-based effects?
Yep, I'm trying to find the couriers to put in the deck. Brokers are left over from a megrim deck. Faithless looting is a really good way to put angel in the grave, but I wanted to play blue since everyone else is playing RGW or RW. I somehow missed opening a single ondu cleric from zendikar block, but the life gain can really help out. The Jwari Shapeshifter doesn't work with the angel and if there isn't already one ally on the battlefield to copy it'll kill itself, but otherwise more could be great.
Thanks for the suggestions!
EDIT: Here is the current version of the deck:
1 Arcane Sanctum
1 Evolving Wilds
1 Nimbus Maze
1 Esper Panorama
1 Isolated Chapel
8 Plain
7 Island
2 Swamp
4 Hada Freeblade
4 Kazandu Blademaster
4 Ondu Cleric
4 Halimar Excavator
2 Thought Courier
1 Dearly Departed
3 Angel of Glory's Rise
1 Thought Scour
3 Dream Twist
1 Quiet Speculation
2 Momentary Blink
2 Forbidden Alchemy
2 Thirst for Knowledge
1 Buried Alive
4 Unburial Rites
Cut 2 lands, since this deck only needs 4 lands to win. Ondu Cleric stalls and enables the excavator. Replaced brokers with Thought Couriers. Maxed out rites and added another angel.
I'll consider adding in cantrips later.
1 Arcane Sanctum
1 Evolving Wilds
1 Nimbus Maze
1 Esper Panorama
1 Isolated Chapel
9 Plain
8 Island
2 Swamp
4 Hada Freeblade
4 Kazandu Blademaster
1 Talus Paladin
4 Halimar Excavator
1 Jwari Shapeshifter
2 Lore Broker
1 War Priest of Thune
1 Dearly Departed / Sun Quan, Lord of Wu
2 Angel of Glory's Rise
1 Thought Scour
3 Dream Twist
2 Quiet Speculation
2 Momentary Blink
2 Forbidden Alchemy
2 Thirst for Knowledge
1 Buried Alive
3 Unburial Rites
The idea is to mill an angel and an unburial rites into the graveyard, then bring back allies for shenanigans. You can punch through for huge damage with the allies (using either Dearly Departed or the horsemanship provided by the returned Sun Quan), but usually the halimar excavators will just mill your opponent to death right off the bat. The excavators should by used to mill myself in the beginning, but once the angel hits the board, they should be enough to mill out the opponent.
Quiet Speculation to tutor for the rites and help get the milling started. The broker and thirst for knowledge gets rid of rites and angels stuck in your hand. The black mana helps flashback forbidden alchemy and play rites.
So do I need to add speed bumps for my opponent or should I just keep doing my own thing? Am my mill package efficient enough, or is there still room to improve (I added in 2 of every card I have to test them out)? Are there any other cards I haven't thought of?
Any help is appreciated!
Maybe add a Increasing Confusion to take advantage of your mana? Really no point in ramping up unless you have a way to abuse it.
Greedclaw, you too greedy. As a vanilla common, you should only have 6 power and toughness! (Obligatory powercreep remark.)