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    posted a message on Post-Modern Frontier Format
    Quote from ElAzar »
    Quote from Colt47 »

    What competitive players really want is more like a cube format that doesn't rotate and has a managed card pool even if the fanbase on this site would completely disagree. Basically it would be like a standard block where they control the power of the set by keeping only specific cards of a target category in the format. Then, if a card appears broken they print a fixed version later and rotate that into the card pool while rotating the old one out. Meanwhile casual players who want some kind of loose format to officially adhere to can stick with commander and some variation of modern. That way they have an entry eternal format that truly is an eternal format they can throw around on the Pro-tour grounds and leave the entire non-rotating format behind them as a casual format for people to play with old cards.


    It's interesting you say this, because I, and a number of other people whose posts I have read, have advocated what Magic Duels has done. In that game, not all the cards from the recent sets are available, and you have deckbuilding restrictions based on the number of copies of the same non-basic land card (4 common, 3 uncommon, 2 rare, 1 mythic). If Wizards adopts that particular deckbuilding rule for paper cards, it would shake up the secondary market somewhat and cause people to learn new decks to build, although I concede that could cause some players to leave the game.


    I think i would quit magic. I actually play Magic Duels, mainly because family and job leaves too little time to go to a lgs during opening hours. But that format is less about skill, and much more about luck. First, because you cant build redundant decks, causing it to whoever finds their spoilers first wins. Second, if the only good answers are are allowed only 2 times in your deck, you will lose a lot of games just because you didnt draw your sweeper, removal, or key card for your very deck.

    While i like that play style sometimes (i do also play commander), for comepetive play its absolute nonsense.


    I have played Magic Duels, and I think a good part of "luck" is from the software's shuffling engine. It seems like I get too much land or not enough land in the opening hand, even if I build a deck with what most players consider a decent proportion of lands in the deck.

    Other than that, the card restrictions actually encourage ever greater skills in deck building as you cannot rely on multiple copies of the same card to form the backbone of your strategy. Players simply need to build different decks. I cannot agree that the Magic Duels has no skill.

    To Colt47's point, this would invalidate a lot of existing decks, because it is a drastic change, but it would simply open up new decks.
    Posted in: Magic General
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    posted a message on Post-Modern Frontier Format
    Quote from Colt47 »

    What competitive players really want is more like a cube format that doesn't rotate and has a managed card pool even if the fanbase on this site would completely disagree. Basically it would be like a standard block where they control the power of the set by keeping only specific cards of a target category in the format. Then, if a card appears broken they print a fixed version later and rotate that into the card pool while rotating the old one out. Meanwhile casual players who want some kind of loose format to officially adhere to can stick with commander and some variation of modern. That way they have an entry eternal format that truly is an eternal format they can throw around on the Pro-tour grounds and leave the entire non-rotating format behind them as a casual format for people to play with old cards.


    It's interesting you say this, because I, and a number of other people whose posts I have read, have advocated what Magic Duels has done. In that game, not all the cards from the recent sets are available, and you have deckbuilding restrictions based on the number of copies of the same non-basic land card (4 common, 3 uncommon, 2 rare, 1 mythic). If Wizards adopts that particular deckbuilding rule for paper cards, it would shake up the secondary market somewhat and cause people to learn new decks to build, although I concede that could cause some players to leave the game.
    Posted in: Magic General
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    posted a message on positive depictions of heavier-set / fat / large people in mtg?
    Quote from silph »
    Bolas, do you have a link to the story? a short story even incidentally involving goat's milk ice-cream sounds curious Smile


    Quote from silph »
    Bolas, do you have a link to the story? a short story even incidentally involving goat's milk ice-cream sounds curious Smile


    This is the only official story item about Bruse Tarl, which is only a short biography.
    http://magic.wizards.com/en/articles/archive/magic-story/its-time-talk-commander-2016-edition-2016-10-26

    Bruse is not as "fit" looking as other characters, but he does have muscle definition from being a herder. I don't think we will see fat/obese (i.e. no muscle definition, big belly, etc.) characters as positive role models in this particular story universe.
    Posted in: Magic Storyline
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    posted a message on Banlist change for 1/9/2017
    Quote from Lord Hazanko »
    Tron is about to destroy everyone.


    And Wizards will ban tron lands when the deck dominates Modern tournaments. Since Wizards wants interactive games and slowed-down games, I can totally see Wizards eviscerating Tron next.
    Posted in: Modern
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Platinum Angel and Exquisite Angel don't do anything to advance your board state or damage your opponents' board state. Although Platinum Angel's power and toughness are lower than Exquisite Angel, it does have the advantage of preventing your opponents from winning. In multiplayer, I generally find that Platinum Angel will draw other players' attention, so Platinum Angel won't stick around for long. I would imagine that Exquisite Angel would behave similarly.

    This is a sideboard/second-tier option at best.

    Posted in: 1 vs 1 Traditional Commander
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    posted a message on Trailer is online
    Quote from skecr8r »
    There is just no way Chandra should sound so resolute and determined, given how she appears in the story articles. Beautiful graphics, though.


    In the story, Chandra did have some doubt she could be a leader, but it's not without precedent in both literary or real history that people rise to the occasion.
    Posted in: The Rumor Mill
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from yujipooji »
    Lol i think Kaalia got a new multiplayer toy in planar bridge.


    That's a really mana-intensive card to use. I don't know if I could utilize it in multiplayer. RBW aren't colors that specialize in ramping.
    Posted in: 1 vs 1 Traditional Commander
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    posted a message on New Big Box Store MultiPack
    OK, so are the retailers then buying from MJ Holdings or the retailers buy from Wizards and MJ Holdings then is a distribution branch to those retailers? Again, just wanting to get the right information. If true, the more layers of these "middlemen" the more we are going to have to pay for the product. Makes me wish we could buy "damaged product" from the retailers without it having to go back through a middleman yet another time and seeing the price marked right back up.


    MJ Holdings sells and distributes these MTG products. Big box stores like Target and Walmart lease shelf space to MJ Holdings to stock all the collectible and sports card items in the store. A MJ Holdings person is given access to the store to stock the products. Because MJ Holdings is itself a distributor, it gets its supply through its network, though I believe they also acquire stock from store closings. I'm not sure if MJ Holdings gets product directly from Wizards.

    While the SKUs are in the big box store's database, that is only to record the sale and then MJ Holdings and the store split the profit. That is why there is a surcharge over MSRP. If product gets destroyed or stolen, it is MJ Holding's problem, although the big box store will generally accept returns of them. The big box store then counts a return against MJ Holdings's finances. Sometimes, products are damaged or partially destroyed, so MJ Holdings will repackage whatever is salvageable.

    As for why the product is so professional-looking, it is because of MH Holding's business relationship with Wizards. Wizards provides the packaging art to third parties to help them sell these loose items. I'm not sure what the exact arrangement is between third parties and Wizards, but I have read statements on Reddit by an official Wizards representative that they assist with the package art. (Because MJ Holdings and other third parties don't seem to want to hire a competent package designer themselves, which is why you often see the generic and bland-looking "3 booster pack" package with zero branding on the front. Only the boosters are visible in the front.)

    Basically, if the fine print on the product box says "Distributed by MJ Holdings" or some other company, then it is a third-party product for mass sale.
    Posted in: The Rumor Mill
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    posted a message on Azourius Titan/Emeria Control
    Quote from FDL42 »
    Wouldn't Nahiri + Emrakul just be more straightforward and powerful?


    If you're going to use those cards, you might as well build that Jeskai deck that uses them. Neither of those cards would fit in this deck. You can't retrieve either with Sun Titan, for example.
    Posted in: Developing Competitive (Modern)
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    posted a message on Aether Revolt General Discussion (Spoilers Allowed Here)
    Quote from user_938036 »
    The main problem is they have repeatedly said they have no intention of allowing nonplaneswalkers the ability to planeswalk. Because it kind of defeats the purpose of being a planeswalker. This portal has the very significant drawback of destroying organic matter that passes through, and while Tezzeret is obviously building a portal to use for something, he is building a PORTAL not a device that would allow a ship to planeswalk but a stable single portal.


    Wizards have changed their minds before or have mislead through intentional deception.

    Rashimi developed something that would allow non-Planeswalkers to planeswalk. While the first iteration did not allow organic matter to planeswalk doesn't mean Rashimi can't figure that out (for plot purposes). If Wizards creative doesn't want to non-Planeswalker to planeswalk, that doesn't stop the bad guys from transporting inorganic matter like robots (robot invasion of another plane, for example).
    Posted in: Magic Storyline
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    posted a message on Aether Revolt General Discussion (Spoilers Allowed Here)
    Quote from Jay13x »

    Dark Intimation - meaning clues or hints, not Dark Imitation, meaning copy.


    I originally misread Intimation as "Imitation" on the card name, but the art of the metal structure in that card sure looks like Bolas. Thus, I was interpreting the card as an intimation (hint) to a Bolas imitation that Tezzeret was building.

    Quote from Squirrelclamp »
    Since Dark Intimations increases Bolas' loyalty, I don't suspect that Tezzeret is plotting against his Dragon Bro.


    I am speculating, but maybe Bolas finds out about Tezzeret's plan, and absorbs the power of that creation for himself. That can somewhat explain the card mechanics of exiling the card in the graveyard and adding a loyalty counter.

    I guess we will all eventually find out if Tezzeret was rebelling against Bolas or whether he was furthering Bolas's plans.
    Posted in: Magic Storyline
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    posted a message on Aether Revolt General Discussion (Spoilers Allowed Here)
    Quote from ChrisBP7 »

    I still believe "The Bridge" is the portal itself. The question is, why is Tezzeret building one? Not for Bolas himself, that's for sure (why would the dragon need that?). Also I might be mistaken, but what if Dark Intimations actually depicts Tezzerets plans failing... plans which were actually against Bolas himself? That's why the flavor text of Battle at the Bridge doesn't seem to be threatening the Gatewatch or Kaladesh directly, Tezzeret wants to somehow use the portal against Bolas (he tried to revolt in Test of Metal as well (and I know that ones canonicity is in question)). The Gatewatch might actually win the fight against him... and then realize that the only one they helped by doing so was Nicol Bolas. That would be a nice twist in my opinion. But of course I could be entirely wrong.


    I thought the art of Dark Intimation was that Tezzeret was building a Bolas clone to use against Bolas. But Tezzeret failing because of the Gatewatch would give reason to have the next set be on Bolas's home plane.
    Posted in: Magic Storyline
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    posted a message on Pia's Revolution,Disallow,Battle at the Bridge,Dark Intimations
    Quote from Buffsam89 »

    I suspect Dark Imitation hints that Tezzeret was trying to duplicate Bolas, possibly to rebel against his boss.


    Intimation, not imatation.

    I believe it's more or less foreshadowing the presence of Bolas, or more accurately, the power of Bolas.


    Oops. I misread that word. Thanks for catching that.
    Posted in: The Rumor Mill
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    posted a message on Pia's Revolution,Disallow,Battle at the Bridge,Dark Intimations
    Quote from Hunter »
    Same source


    Gideon seems to have "powered up" for this fight. He has improved body armor! Super Gatewatch Rangers, go!

    Quote from Avatar »
    So, Bolas in this set? Otherwise I don't see the point of having a card like Dark Intimations printed here and not in Amonkhet. The effect is at the same time generic enough to go in any set and narrow to specific cards in that set.
    (See Haven of the Spirit Dragon)


    Bolas will be in the next set (the Egypt-themed one). This is an enabler for Standard to allow a connection between sets.

    I suspect Dark Imitation hints that Tezzeret was trying to duplicate Bolas, possibly to rebel against his boss.
    Posted in: The Rumor Mill
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    posted a message on Magic Digital Next
    The cards a person owns in MTGO is just data in the database, so it's possible to "transfer" them to MDN, if MDN is a full replacement of MTGO. I think players shouldn't worry about this if WotC decides to allow transfers.

    The real issue is allocating resources to develop this product. As I understand it, MTGO is developed in-house at WoTC, but the team is small, and I believe it's been like this for a while on purpose (i.e. budget). Hasbro need to set aside a good chunk of money to staff up to make this product, even if it is just hiring contractors for the duration of the project.
    Posted in: Magic General
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    posted a message on Storyline Dissapointment
    Another thing to consider is that Wizards has to follow high-level direction from Hasbro, its parent company. Games Workshop does not.

    Even if someone or multiple people at Wizards thought Bhogal83's suggestions had merit, they may be constrained by what Hasbro's management is dictating or what Hasbro's financial goals are.

    If I recall, for a long while, in Hasbro's 10K reports, Wizards's primary revenue comes from the MTG card game. I can't speak for Hasbro's motivations, but I speculate that Hasbro may feel that investing money into the creation of a story-building publishing operation for MTG isn't worth the time and money as it is to sell MTG cards.
    Posted in: Magic Storyline
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from Revhrain »

    I honestly get confused with those names. I'm going to participate in a tournament in mid December and the format is commander 1vs1 american/traditional multiplayer ban list (it's not french commander).


    Duel Commander is French Commander. 3drink's primer applies, but you said you already refer to it.

    Quote from Revhrain »

    Are 5 colorless lands too many? I got Ancient Tomb following 3drinks advice and since it helps getting some sick starting plays, I usually run 2 'land hate' lands so should I cut 1? Thanks for the advice, I was kind of worried High Market would be a low power level card in this format. Also I run the same lands than the primer except ABUR duals.


    I found the posts where 3drinks mention Ancient Tomb. Since you're playing 1 vs. 1 and 3drinks mentioned the card, then go with his advice, not mine. Smile 5 colorless lands maximum is about right, if I recall 3drinks's past posts.

    In 1 vs. 1 play, Ancient Tomb can give you an advantage, and the 2 damage per tap is tolerable against one opponent.

    Phyrexian Tower is definitely better than High Market, because Phyrexian Tower's sacrifice ability is a mana ability, so it doesn't use the stack. However, it is recommended to have at least one sacrifice outlet to help dodge exile effects.
    Posted in: 1 vs 1 Traditional Commander
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from Revhrain »
    Hey guys, I have a question, in my current list I run these utility lands



    I haven't found Wasteland and Strip mine (I don't live in US nor EU so it's a matter of availability) so I can't play them at the moment, the same regarding to Phyrexian Tower and Volrath's stronghold, but a friend of mine can lend me a Rishadan Port and a High market, could I replace any of the lands above with port and market? Or this isn't the deck for them?? Also what's the opinion on fast lands? should we run the 3 of them?


    Is this for 1 vs. 1, Duel Commander, or multiplayer? The formats are different enough that a player would run different lands.

    In general, you don't want to run too many colorless lands, since Kaalia is a 3-color deck.

    You want to keep Hall of the Bandit Lord. That's the only way you can power out a hasted Kaalia early or hard cast your creatures and give them haste immediately.

    Since you don't have Strip Mine, Ghost Quarter is the next best thing. If your meta is competitive, your opponents probably won't have too many basic lands.

    Arcane Lighthouse is useful if your opponents have annoying hexproof or shroud, but you can live without it.

    Tectonic Edge and Ancient Tomb are likely replaceable. Tectonic Edge is too slow as a land destruction card, and Ancient Tomb just gives you colorless mana. Rishadan Port is arguably more important in 1 vs. 1 or Duel Commander than in multiplayer. If you don't have a Phyrexian Tower, then High Market as a sacrifice outlet is helpful to dodge exile effects.


    Posted in: 1 vs 1 Traditional Commander
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    posted a message on Azourius Titan/Emeria Control
    Quote from JustSeph1 »
    So maybe the better question for a second color, what are the bad match-ups for the deck?


    On the first post, ENCOhRE lists competitive Modern deck match-ups and how the UW build fares in general, including potentially bad match-ups. I presume he's used the UW build either on MTGO or at local tournaments frequently enough to compile the matchup information.

    However, through this whole thread, I haven't seen a similar discussion for the GW build. The discussion of the GW build has mostly been around single cards. Maybe nobody has put the GW through its paces to get a more accurate idea of how it fares.
    Posted in: Developing Competitive (Modern)
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    posted a message on Azourius Titan/Emeria Control
    Quote from YahirI »
    Ok guys, just finished my UW emeria, wanted GW but if you think is rubbish...

    No one likes Devout Lightcaster? I think is perfect as sideboard option. She can kill dredge guys, Tasigur, Dark confidant and Liliana...and can be recovered.

    I would like to see more lists and tournement reports if possible.

    I'll try this deck tomorrow!


    Devout Lightcaster would work better in a mono-white Emeria Titan build, as it costs WWW. Otherwise, Celestial Purge costs less to cast, is an instant, and affects red as well.
    Posted in: Developing Competitive (Modern)
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    posted a message on Azourius Titan/Emeria Control
    Out of curiosity, how does this deck fare against a hatebear deck? What's the general strategy against that?
    Posted in: Developing Competitive (Modern)
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    posted a message on Coastal Breach Nic Bunce Twitter
    With 3 opponents, it costs 4 CMC. But, as opponents get knocked out over time, then the casting costs becomes higher. I guess Wizards expects that if the game is down to two players, there should be plenty of mana to cast this for 6 CMC. I'd probably still want Cyclonic Rift over this.
    Posted in: The Rumor Mill
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    posted a message on 10/25 mothership spoilers Saskia and Breya confirmed. New commanders Tana and Tymna
    Wow, I didn't think Rebecca Quay would be commissioned to draw any more Magic art. It's nice to see some art from her again.
    Posted in: The Rumor Mill
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    posted a message on Azourius Titan/Emeria Control
    Quote from ENCOhRE »
    Metamorph has the cmc of 3, Phantasmal is strictly better in this deck.


    Phyrexian Metamorph has a CMC of 4. The deck can't recur it with Sun Titan.
    Posted in: Developing Competitive (Modern)
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from rkjunior »
    How does everyone feel about Sensei's Divining Top in Kaalia. Worth running or better just to have more gas?


    If you run it with all the applicable on-color fetches (even the ones that can only fetch on of your deck's colors), it is likely worth using. But, that's a lot of shuffling, and the game can get really long doing that. I dropped it in favor of cards that just dig more.
    Posted in: 1 vs 1 Traditional Commander
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    posted a message on TechRaptor.net — 2 commons, 2 uncommons
    Perpetual Timepiece doesn't grant extra turns. Sounds like a flavor fail.
    Posted in: The Rumor Mill
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    posted a message on [Answered] Multiplayer EDH - Kaalia's ability - "tapped and attacking"
    Quote from HugSeal »
    The important part here is "...attacking that opponent". So the thing you put in will be attacking the same opponent Kaalia is attacking.


    Reading is fundamental. I totally missed that. Thanks.
    Posted in: Magic Rulings
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    posted a message on [Answered] Multiplayer EDH - Kaalia's ability - "tapped and attacking"
    Kaalia of the Vast

    If I declare an attack with Kaalia attacking an opponent and her ability triggers and resolves, can I have the creature I put into the battlefield attack a different opponent? Or does this creature have to attack the same opponent?
    Posted in: Magic Rulings
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Yujipooji's idea of reanimation is different from mine.

    I don't need to put any of my creatures into my graveyard. I expect my opponents to do that for me. So, I wouldn't use Entomb or Buried Alive.

    Whispersilk Cloak and Champion's Helm are too slow. Generally, you want to be able to cast and use the Equipment on the same turn. Whispersilk Cloak takes 5 mana and Emperor's Helm takes 4 mana. Since equipping is sorcery speed, that makes these pieces of Equipment less appealing. If you want to choose one, take Emperor's Helm.
    Posted in: 1 vs 1 Traditional Commander
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from yujipooji »

    I was hoping to give the multiplayer people a little survey and ask these questions:

    1.) As of right now, what's your approach when playing the deck? Like what's your strategy to winning?

    2.) How do the politics treat you when playing? Are you often hated out of the game after the first 5-6 turns?

    3.) Are there certain changes you made to the deck to make people hate on kaalia less? If so, what are your changes?



    I have noticed that given any competitive Commander deck, that deck eventually settles into an "optimal build" with slight variations. Kaalia is not the only deck that has an optimal build, so I feel that this line of argument is not that strong in favoring banning it.

    Likewise, a lot of optimized EDH decks are pretty expensive, so banning Kaalia wouldn't solve much. You just make more room for other Commanders and their high cost decks to enter the meta.

    Kaalia has a very obvious strategy: cheat something in. Since there is an "optimal build" for Kaalia, it should be relatively easy to deal with it.

    If you play Kaalia in multiplayer, I believe that you should expect to be double-teamed or triple-teamed. I would not recommend building a multiplayer Kaalia deck with a linear aggro ("smash face") strategy, because it has no endurance. You can get rid of one opponent, but then you're out of resources to fight off the other two.

    If you are a multiplayer Kaalia player, I think you definitely need to seek out the combo players and take them out first.

    As 3drinks has often said, players sometimes cannot assess threats properly. They see the "direct" threat of Kaalia, but they often overlook the seemingly innocuous Commander that eventually combos out. The perception seems to be that players will willingly accept losing suddenly to a combo deck from out of nowhere but cannot tolerate a Commander that does visible damage over time. If you're not playing a Kaalia deck, I think you should look at your table, identify the combo player, and make a temporary alliance with the Kaalia player to take that combo player out.

    As for Yujipooji's survey questions...

    I don't play competitive multiplayer Commander. I play with family and friends. However, I like to build my decks in a competitive sense, because Wizard's Commander decks are not focused enough (but we know Wizards does that on purpose). I like adding pet cards of mine to cripple the deck a little: I like Elixir of Immortality as a graveyard recycler, even though most competitive decks wouldn't use it.

    1) I have larger suite of cards that reanimate other cards, either cards of mine or those of my opponents. This helps me not run out of resources, and also take away a resource of my opponent. I also do not aggressively mulligan to get that T2 Kaalia. I also pack a ton of sweepers and removal, which help keep other decks in check.

    2) I sometimes get multiple opponents, but I have sweepers. In addition, because I have sweepers, I sometimes am an aid to another player who needs the sweeper to stay alive. So, politically, there is interest in not getting rid of me right away.

    3) I don't get specific hate, since my Kaalia deck doesn't try to get the T2 play, and I end up helping other players in some way.
    Posted in: 1 vs 1 Traditional Commander
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    posted a message on Masters of Modern Spoiler - Blossoming Defense
    If you were intending to use it on your creature, this might be better than Vines of Vastwood.
    Posted in: The Rumor Mill
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    posted a message on Dynavolt Tower
    I'm speculating here, but from the flavor text, it seems Tezzeret is getting the inventors to harness aether energy from the plane without the Consulate's permission, so Bolas can restore himself to full power. If I remember correctly, Bolas tried to harness the energy of the conflux on Alara, but Ajani fought him off. It looks like Bolas is still looking for energon cubes.
    Posted in: The Rumor Mill
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from yujipooji »
    http://www.mtgsalvation.com/cards/kaladesh/27789-angel-of-invention

    She's very flexible as a 5 mana hard cast-able beater. A life gaining 4/4 that can double up as a blocker makes it worth considering as is.. But the flying servo tokens give her unparalleled flexibility (as far as 5 drop beaters are concerned). Outside of a sweeper or counter she will never be a 1-for-1, and if some butthole taps out to JTMS in an attempt to lockout an impending kaalia with his -1 (which happens a lot and i end up losing most of those games), she gives me another out besides stormbreath dragon to work around it.

    Problem is the only cut I can make is baneslayer angel. Or bruna, the fading light but I probably never will since Brisela's become some sort of pet card of mine and that end game reanimation option is so legit.


    She's a 4/3 if you put both counters on her, not a 4/4. Her counters are from a triggered ability, so they can be interrupted by an opponent. If the counters go on the angel and the angel is eliminated, it's a wash. If the counters are used to create servo creatures, then it is a small gain.

    I play multiplayer, so the angel is probably not a first pick for me. Baneslayer and Gisela, the Broken Blade are stronger creatures. Angel of Invention's Vigilance does nothing if it comes from Kaalia, so first strike is more valuable.
    Posted in: 1 vs 1 Traditional Commander
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    posted a message on Angel of Invention Magic mics spoiler
    Since the ability is triggered, an opponent could respond to the triggers to eliminate the angel on the spot. Not sure if this is good by itself or not.
    Posted in: The Rumor Mill
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    posted a message on Mothership spoilers 9-8 - Kambal
    Kambal looks like Eddie Murphy in a Romance of the Three Kingdoms outfit! But, definitely a great EDH card.
    Posted in: The Rumor Mill
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    posted a message on Demon of Shady Schemes
    This kills an unmodified Kaalia of the Vast, but may be a sweeper against weenie decks.
    Posted in: The Rumor Mill
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    posted a message on Commander Anthology: June 9th
    Quote from LouCypher »
    I think WOTC's math is off. 30 + 30 + 33 + 35 equates to 128, not 165...


    I guess customers are paying for the new box...
    Posted in: The Rumor Mill
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    posted a message on "Vehicles" are "mechanic E" and they're in KLD, what do they do?
    There are going to be some hilarious flavor if this vehicle mechanic works similarly as other Equipment. For example, Emrakul would be able to ride a ground vehicle. Obviously, we had hilarious flavor with Equipment, but vehicles are going to push this dissonance further.
    Posted in: Speculation
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    posted a message on Show and Tell (unconfirmed)
    I was wrong too. It's nice to see Wizards seemingly choose better reprints this time around.
    Posted in: The Rumor Mill
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    posted a message on Show and Tell (unconfirmed)
    The total card number sure looks like "229." I looked at the image in image software that tries to fix out-of-focus images, and that last digit is not looking like the "1" digit used on modern card frames at any level of focusing or sharpening.

    I'm leaning toward fake until we see the full list next week.
    Posted in: The Rumor Mill
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from 3drinks »
    Quote from yujipooji »
    Yep that's exactly what I mean about consultation being situational. You need to have one foot at out of the match already. Grim tutor can help whether or not you're in the do-or-die state. I just prefer the latter. If I had the room though I swear I'd play both.



    When I get my Grim located...I'm playing both.


    Maybe it's in Conspiracy 2. Ha, that would be a racket.
    Posted in: 1 vs 1 Traditional Commander
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    posted a message on Mothership Spoilers 8/19
    I am enjoying some of the "generic" card names we're getting for this set.

    Assemble the Rank and Vile
    Garbage Fire
    Stunt Double
    Posted in: The Rumor Mill
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    posted a message on Show and Tell (unconfirmed)

    Don't get me wrong, Berserk and S&T would be absolutely bonkers for an unlimited print run set that costs $4 a pack, but the odds you get market value for a pack aren't as good as in EMA imo.


    I would still rather open a pack of Conspiracy 2 and not feel as bad if I whiffed. EMA packs are $10-$15 and whiffing on one of those stings more. Most people can stomach $4 as a occasional treat/impulse buy. Not so much at $10-$15.
    Posted in: The Rumor Mill
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    posted a message on Conspiracy: Take the Crown Number Crunch
    Interesting that most of the Conspiracy cards have been revealed. Could there be some very good reprints?
    Posted in: The Rumor Mill
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    posted a message on [Semi-Casual] Reanimated Kaalia of the Vast
    Quote from TheLoneN00b »
    Quote from TheLoneN00b »
    What are your thoughts on Archangel Avacyn? Seems cheap enough to actually get some use out of the flash. And although she kills Kaalia if she flips, nearly any other creature you run will remain alive.


    Hello!

    Archangel Avacyn is not my first pick. If I wanted instant-based indestructibility, I would choose Boros Charm first. As a creature, Archangel Avacyn isn't as strong as other creatures in the 5 CMC slot. In my multiplayer games, I don't expect to have many creatures out, so I don't have much to protect via Archangel Avacyn. At most, I have 3 creatures, including Kaalia, at any given moment. Since I don't have much to protect, Archangel Avacyn's flipped side will not trigger often. Even if she does flip, her 3 damage is OK, but I have Balefire Dragon and Steel Hellkite to clean up the board, even if they cost more to hardcast. Balefire Dragon is something I want to launch from Kaalia's ability.

    For my deck, I am going for the long game, so every creature needs to have a significant effect on the battlefield. I don't think Archangel Avacyn is good enough to meet my multiplayer needs.


    Fair points. So then if you were to add more creatures to your list, which ones would you be looking into? I'm currently looking to add some more to mine.

    Great list by the way, Definitely inspired some card choices in my own.


    If you look at my post on the first page, I have a section called "Viable Secondary Cards" and there is a creature sub-section with a small list of creatures that I sometimes will use. Normally, I just swap creatures from my main list for creatures in the secondary list, as I don't want too many creatures. However, if you want a larger number of creatures for your deck, you should start with that list.
    Posted in: Multiplayer Commander Decklists
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    posted a message on [Semi-Casual] Reanimated Kaalia of the Vast
    Quote from TheLoneN00b »
    What are your thoughts on Archangel Avacyn? Seems cheap enough to actually get some use out of the flash. And although she kills Kaalia if she flips, nearly any other creature you run will remain alive.


    Hello!

    Archangel Avacyn is not my first pick. If I wanted instant-based indestructibility, I would choose Boros Charm first. As a creature, Archangel Avacyn isn't as strong as other creatures in the 5 CMC slot. In my multiplayer games, I don't expect to have many creatures out, so I don't have much to protect via Archangel Avacyn. At most, I have 3 creatures, including Kaalia, at any given moment. Since I don't have much to protect, Archangel Avacyn's flipped side will not trigger often. Even if she does flip, her 3 damage is OK, but I have Balefire Dragon and Steel Hellkite to clean up the board, even if they cost more to hardcast. Balefire Dragon is something I want to launch from Kaalia's ability.

    For my deck, I am going for the long game, so every creature needs to have a significant effect on the battlefield. I don't think Archangel Avacyn is good enough to meet my multiplayer needs.
    Posted in: Multiplayer Commander Decklists
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    [quote from="rkjunior »" url="http://www.mtgsalvation.com/forums/the-game/commander-edh/forum-1-vs-1-traditional/206319-traditional-commander-kaalia-of-the-vast?comment=4092"
    Good point. My list is generally run during multiplayer games, even if it's not quite optimized for it. It's a lot of fun and I usually get hated out quick unless i can get a t4 lockout. [/quote]

    What is your "t4 lockout" strategy in your deck? Armageddon with Kaalia online?
    Posted in: 1 vs 1 Traditional Commander
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    posted a message on Mono-Value Control aka Azorious Titan
    What of Burnished Hart? In my playtesting the game reached a point where I was answering all the threats my opponents had, but I couldn't reach Emeria, wouldn't the Hart be good for reaching Emeria quicker if you aren't running green?


    It has an activation cost that requires 3 mana and sacrificing itself. That doesn't sound appealing.

    I would still play Pilgrim's Eye, because it has a triggered ability that can be blinked repeatedly.
    Posted in: Modern Archives - Deck Creation
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from yujipooji »
    I actually play without arena now, and I'm not running out of gas at all, even late game. But I did do the responsible thing and replaced it with another draw spell, painful truths. Think about it, assuming you cast painful truths with max colors, it'll take 4 turns for phyrexian arena to overtake that benefit, 5 if you include the turn you cast it. I run that card with read the bones, night's whisper, skeletal scrying and dark confidant and I end up having all I really need. Problem with arena is that control decks that understand its power will never let it resolve and green decks will whack it with a reclamation sage ASAP while my one-time draw spells get to do their work almost every time.

    The only reason I'm advising An4ria to play it is because he doesn't have liliana of the veil yet, and at that mana cost, Arena's the next best thing I can think of.


    Phyrexian Arena is for the long game, so it's more applicable in multiplayer than in DC. Also, if you can get your mana base right and can spare the life, Necropotence is still pretty good.
    Posted in: 1 vs 1 Traditional Commander
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from Jeff2302 »
    I should've been clearer, 2 mana rocks as in the Signets, the Talisman, Coldsteel Heart and Fellwar Stone. the reason I am bringing it up is because 3drinks made a very good point that the 2 CMC mana rocks create this "do i disrupt or ramp" scenario. In 1v1, I agree that discarding would be more valuable, curious what your thoughts are in MP

    I'm very new to MP becasue i moved and my playgroup has almost no traditional 1v1 edh players (and very little DC), so I was hoping a MP vet could help out Smile


    Thanks for the context. As I said previously, I don't think the discard package scales against 3 opponents. You could use your discard package to dismantle a dangerous player selectively, like you use Master of Cruelties, but I really don't believe you have enough discard cards to stop all 3 opponents. However, RBW has trouble against combo decks, so after a few games, if you find you're running into a lot of combo players, you may want to keep the discard package to snipe them selectively.

    In my multiplayer deck, I focus more on my value creatures and the "long game," so I find mana ramping a bit more important, because I probably want to attack with Kaalia as soon as I get 4 mana, or I want to hard cast a creature if Kaalia is offline. In addition, although my deck doesn't have mass land destruction, if I do put such cards in, I'm most certainly going to want some mana rocks around.

    I don't play in ultra-competitive metas like 3drinks has, so I don't run into too many combo or blue decks, and I usually get to the long game. But my experience with combo and blue decks has told me to pack MLD, Defense Grid, Stranglehold, or anything that slows them down. Also, 3drinks hates multiplayer politics, but I would brush up your diplomacy skills. It helps to make temporary alliances, at least in my games.

    Posted in: 1 vs 1 Traditional Commander
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from Jeff2302 »


    @ Shiroe
    I run Master of Cruelties in my MP deck and I almost exclusively save it for the last player or when I desperately need to take out a dangerous player
    So in MP, you would still consider the 2 mana rocks as good enough? Or would you replace them, ideally speaking



    I sometimes don't make it to the last player. Smile But, you have a point about using Master of Cruelties against a dangerous player. In my games, I haven't had much luck with him, because my opponents often have blockers, which stop Master of Cruelties. Eventually, I just took him out. In more competitive games, which I suspect has more players trying to combo out, those opponents won't bother setting up blocking creatures, so Master of Cruelties is more potent.

    As for your mana rocks comment, which 2 mana rocks are you talking about? I think I lost your context, so I don't know what you are referring to.
    Posted in: 1 vs 1 Traditional Commander
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from Jeff2302 »

    Question to Shiroe,
    I have noticed that you run 7 colorless sources out of 38 lands, have u had problems with too many colorless sources in multiplayer?
    if you dont mind me asking, you label your deck as semi competitive but you run a rather tight list, how would u scale your deck to a competitive label? (Other than MLD)


    I haven't had problems with my 7 colorless sources, but I'm sure eventually statistics will catch up with me. Volrath's Stronghold has saved me once, where an opponent tried to exile a creature card in my graveyard that I wanted to re-animate. Once I get Gisela, the Broken Blade, I would probably swap out Vault of the Archangel for a colored land, like Nomad Outpost.

    If I need to scale for a really competitive build (excluding MLD), I would make a similar deck building decisions as 3drinks for 1 vs. 1 or Duel. First, I would add the ABUR dual lands for more colored mana lands. Add in Mana Crypt for additional acceleration. In an unknown competitive meta, I would expect blue-based decks, so I would add anything that would slow down blue's strategy down, but other than Defense Grid and Stranglehold, I don't know what else to add. Against three players, discard is not a good strategy, because you run out of discard cards fast. There are only a few cards that force all opponents to discard, and even fewer that forces all players to discard. All those discard cards don't have efficient casting costs, so that is why I focus on reanimation instead. In terms of creatures, make sure every creature has value beyond combat abilities like first strike, trample, etc. I'm not sure Master of Cruelties will work well in multiplayer, but it would likely take out one player quickly.
    Posted in: 1 vs 1 Traditional Commander
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from Jeff2302 »
    So until now, I still run Volrath's Stronghold,Phyrexian Tower and Ancient Tomb in my Kaalia

    and I've slowly begun to realize that the Tower mostly just sits there and taps for mana because I forget to activate its ability plus I just don't have that many creatures to use it on in 1v1 (I run 12 ADDs). Do you guys still run this land? Would you run it in a Multiplayer variant? (in case I switch over out of necessity). I'm thinking a Sneak Attack and Phyrexian Tower

    as for Ancient Tomb, too many colorless sources at the moment but would you run this and Phyrexian Tower and in a multiplayer variant? Since that build would run 16-18 ADDs and double colorless could help ramp and the sac effect "could be useful"


    I run Phyrexian Tower in my multiplayer variant. It helps saves my creatures from an exiling effect, and it can occasionally be useful to use it to cast a spell that nobody was ever expecting. Players tend to count lands and artifacts, but they don't always remember Phyrexian Tower's second ability.

    I've never been interested in Ancient Tomb in multiplayer, because while it does help you ramp mana for a bunch of A/D/Ds, those 2 points of damage begin to add up, and if 2 or more players decide to go against you, you will be in trouble. In multiplayer, I play a slightly slower game as I need to take out 3 players instead of one.
    Posted in: 1 vs 1 Traditional Commander
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    posted a message on [Semi-Casual] Reanimated Kaalia of the Vast
    Quote from Patryn »
    I've been thinking about trying Entomb in my deck. Have you ever run it?


    I don't run it, because the reanimation cards I have are simply to re-use creatures that were destroyed by opponents. I am not purposely trying to get cards into my graveyards and attacking from that position.
    Posted in: Multiplayer Commander Decklists
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    posted a message on Full spoiler up?
    So Ironwright's Cleansing is a worse version of Revoke Existence. I guess Revoke Existence is too strong for Standard now.
    Posted in: The Rumor Mill
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from 3drinks »
    As to the main...well, idk but I'd have to imagine that's a pretty tough fit, all things considered.


    That's what I thought. Your list is pretty tight, so I wasn't sure that a 4/3 flying angel with a good (but not necessarily must-have) ability would fit, so I wanted to confirm. Since it's an uncommon, it will be easy to obtain and test in various metas.
    Posted in: 1 vs 1 Traditional Commander
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from 3drinks »
    I saw this on a FB page. Looks to be a second Thundermaw Hellkite, by function (lets Kaalia connect safely).


    Fantastic for the Silverblack list too.


    Is the silverback list the commons/uncommons deck list?

    If this is good enough for your main list, where would it go?
    Posted in: 1 vs 1 Traditional Commander
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    posted a message on Mothership Spoilers 7/6 - Nahiri's Wrath, Spell Queller, Campaign of Vengeance
    Quote from Raptorchan »
    "Here I come, Nahiri. Do you have enough weapons in stock?"


    Nahiri: "Unlimited Stoneblade Works!"
    Posted in: The Rumor Mill
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from nvme208 »
    What are your guys thoughts on. Gamble, Thunder Dragon(have a sidisi and elves deck that bothers me), and Sneak Attack for multiplayer?


    Gamble: Generally, yes. It's another < 3 CMC tutor. The random discard risk is often worth taking.
    Thunder Dragon: Meta-dependent. It's usually not the first pick in a competitive Kaalia deck. Usually, Steel Hellkite, Rakdos the Defiler, and Balefire Dragon take care of the elves problem.
    Sneak Attack: Generally, no. Competitive Kaalia decks don't usually have a lot of creatures to fuel Sneak Attack. However, if you have a repeatable reanimation method, this might work.
    Posted in: 1 vs 1 Traditional Commander
  • 2

    posted a message on Art Book Spoilers
    Quote from jshrwd »

    Seems like we're missing the real benefit of this moon.

    Innistrad now has a place to dump all of its nuclear waste. This cannot be understated enough.


    It's the Containment Unit. Be sure to pay the solar bill to keep the laser grid active or all the ghosts will escape. Smile
    Posted in: The Rumor Mill
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    posted a message on Eldritch Moon General Discussion Thread
    Given that Liliana wants some to depend on her (Jace), Liliana is likely to join the Gatewatch. She won't be present on every adventure, but if Jace needs her, it satisfies her ego, and she'll help. It is a way to get a black planeswalker to join the Gatewatch while still maintaining black's general identity of selfishness.
    Posted in: Magic Storyline
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from yujipooji »
    This. Eldrazi angel is way up my alley. I'm willing to temporarily mess around with a crappy angel like Bruna (which in my opinion is way better than her original version simply because she decided to stop being blue) just to see if it is reasonable enough to set up.

    And having Gisela (for obvious reasons) is a mind game on its own.. Imagine an opponent having this voice in his head saying "did he also include.. no.. nah.. Bruna's a terrible angel to include.. but wait.. meh.." then proceed to meld and watch his nightmares come true. Angel horror indeed


    The Eldrazi have taken hold of your opponents' minds. They will go mad trying to see if you have the meld combo or not. lol In the meantime, I suspect opponents will just spend removal on her instead of Kaalia.

    Quote from 3drinks »

    Gisela is a shoe-in, and if you were playing Archangel of Thune there's your easy cut for it. I'm not bothering with Bruna b/c holy hell is she awful to Kaalia, despite how good the meld card is (and don't kid yourselves, the meld is ridiculously good).


    For my deck at least, I probably just include Gisela in addition to Archangel of Thune, since I'm running Vault of the Archangel. I think I have enough lifelink creatures to possibly replace Vault with some other land that's not Hanweir Embattlements.
    Posted in: 1 vs 1 Traditional Commander
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from Jeff2302 »
    But what it does have over Dragon Tempest is that it won't take a spell slot and its less fragile than due to it being a land


    I agree with you that Hanweir Battlements is a land card that can't be countered. But, what land would you replace to slot in Hanweir Battlements? You probably don't want to remove a land that produces color, so what land do you envision replacing it with? In my deck, I only have two land cards that I could swap out for this card: Arcane Lighthouse and Vault of the Archangel. If I add Gisela, the Broken Sword, I could make a case for dropping Vault of the Archangel, since I'll have enough lifelinked creatures.

    Quote from nvme208 »
    @ShiroeTheEnchanter however Angelic Arbiter worked great thanks to your suggestion. I play against Sidisi, Brood Tyrant , Brago, King Eternal, and Marchesa, the Black Rose a lot so it crippled those decks.


    I'm glad to hear that Angelic Arbiter works in your meta.
    Posted in: 1 vs 1 Traditional Commander
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast


    This requires some testing, but my gut feeling is that I wouldn't include this in the Kaalia deck.

    1) By itself, it produces colorless mana. Kaalia decks normally try to limit colorless sources, because we need the colored mana.
    2) This is better then Slayers' Stronghold, but since it still requires mana to grant haste, this is not necessarily better than Hall of the Bandit Lord.
    3) Dragon's Tempest costs 2 mana and affects all flyers.

    -----------

    I'm also ambivalent to Bruna, the Fading Light and Gisela, the Broken Sword. Bruna's reanimation ability is only granted on hard casting, so cheating her in with Kaalia doesn't have an immediate payoff. Gisela is castable, but it is just a combat angel. The question is if Kaalia decks can ever keep both alive long enough to get the melded version, which is a card that a Kaalia deck definitely wants, as it shuts down a ton of cheap blue counter spells and general targeted removal. If you cast one of them, that certainly will make opponents want to stop the combo and draw fire away from Kaalia, but is it worth removing two cards to make room for these?
    Posted in: 1 vs 1 Traditional Commander
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    posted a message on Iona, Shield of Emeria
    I run Iona on and off in my Kaalia deck, arguably a deck that wants to run Iona. In 4-player casual games, I find that I cannot lock anybody out, since everybody runs at least two colors. In the case of a mono-colored deck getting locked out by Iona, the other players will gang up on me. Commander/EDH is supposed to be a casual social game, so the game ebbs and flows over the course of the game.

    Iona is probably more of a problem in 1 vs. 1 or Duel Commander, since a deck could get shut down without another player to help. However, I think that is part of the game of realizing that there isn't a deck that can answer everything.
    Posted in: Commander Rules Discussion Forum
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    posted a message on Eldritch Moon General Discussion Thread
    So, will Liliana join the Gatewatch as an reluctant anti-hero?
    Posted in: Magic Storyline
  • 1

    posted a message on Liliana's card is called "Liliana, the Last Hope"
    If that is the case, I bet Liliana will join the Gatewatch, as sort of an anti-hero.
    Posted in: The Rumor Mill
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    posted a message on Friday Night Magic in New York City
    Here are some other gaming stores that host Magic games. You should call in advance to make sure FNM actually has a chance of firing.

    Montasy Comics in Manhattan (midtown)
    The Uncommons in Manhattan (near NYU)
    Kings Games in Brookyln
    Posted in: Magic General
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    posted a message on Emrakul confirmed in Eldritch Moon!
    Since Ugin said that the Eldrazi titans existed in the Blind Eternities and what people saw in Zendikar was their "appendages," I think there is a good chance that if this was Emrakul, she will end up anchored in Innistrad via Innistrad's moon. In the original Lovecraftian stories, the heroes couldn't defeat the Old Ones. They could only be banished temporarily and exposure to an Old One often resulted in madness. So, to parallel those Lovecraftian tales, Emrakul probably would be parked in Innistrad to cause some peripheral madness.
    Posted in: The Rumor Mill
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    posted a message on Demonic Consultation
    Quote from elfric »
    Quote from Burntgerbil »
    I'll say that for the sake of showmanship, I've found that it's most entertaining to keep the top six that were exiled face down during the resolution of the spell and reveal them only at the end - so if the named card is in the last 10% of your deck, everything else stops and you draw a crowd.


    this sounds odd for me.
    because in my memory you always had to do it this way. its just a long time ago iv read the card. did they errata it? i remember one should exile the top 6 FACE DOWN - this way you wouild never know whats exiled (until the moment you can search and shuffle your library for an effect - out procedure).

    otherwise i misplayed it and showed off for nothing? lol


    In the original card text, it does not say that you exile (remove from the game) the cards face down.

    Also, Rule 406.3 in the CR states the default behavior of exiling is to keep the cards face up:


    406.3. Exiled cards are, by default, kept face up and may be examined by any player at any time. Cards “exiled face down” can’t be examined by any player except when instructions allow it. However, once a player is allowed to look at a card exiled face down, that player may continue to look at that card as long as it remains exiled, even if the instruction allowing the player to do so no longer applies. A card exiled face down has no characteristics, but the spell or ability that exiled it may allow it to be played from exile. Unless that card is being cast face down (see rule 707.4), the card is turned face up just before the player announces that he or she is playing the card (see rule 601.2).
    Posted in: Commander (EDH)
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from 3drinks »
    Quote from Jeff2302 »
    Nice! how much did you get it for? very well done

    $250.


    Congratulations on obtaining a card that you've been wanting for your deck.
    Posted in: 1 vs 1 Traditional Commander
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    posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from 3drinks »

    Indeed, I still play Linvala. I opted for Totem's inclusion b/c it shuts off dorks two turns sooner. Although, I ran into a snag where I couldn't Steel Hellkite a board (and ofc it shuts off Mom), so idk if that's confirmation bias, or just not a good fit.


    Most of your Kaalia deck doesn't have creatures with activated abilities anyway, so Cursed Totem may be a fine inclusion if you know your opponents are running more creatures with activated abilities than you. Defense Grid messes up your instant-speed removal on your opponent's turns, but if you have blue opponents, it may still be worth including. It goes back to the "know your meta" advice.

    How did you get an Italian Moat? Won it or worked your way up to buying it?
    Posted in: 1 vs 1 Traditional Commander
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    posted a message on Deciding if I should play MTG as a hobby
    Quote from GoatSimulator »

    I guess I'll stop fixating on money, I just think this game seems a little crazy
    in an economic sense. I cannot think of any hobbies that require that sort of
    investment.


    Most hobbies/recreational sports start to get expensive the moment you want to take them very seriously. For sports, you can get relatively cheap equipment for your sport of choice, but as soon as you want to play more competitively (not even pro level), you probably will spend money on better equipment, lessons, and paying fees to rent field space. Golf is one of those sports hobbies that can get really expensive.

    Photography: Sure, you can get a regular camera and take pictures, but the moment you want to take that to the next level, you start looking to pay for better cameras, lens, flashes, software, and maybe even some private instruction.

    Billards/Pool: Sure, you can use the house cue stick, but the moment you want to take that to the next level, you are looking to get your own cue stick (which starts at $100 USD) and maybe some private lessons. If you want your own pool table, that costs money too.

    Learning an instrument: Instruments are generally expensive, and you probably need to pay for some music lessons if you want to take your playing to the next level.

    It's best to view hobbies as recreational activities that make you happy about participating in them, rather than trying to figure out a way to make the hobby start paying out money.
    Posted in: Magic General
  • 1

    posted a message on Full Set List is Up
    Quote from jar75 »

    Now this was bound to happen to some extent. But Eternal Masters basically took all the things that have been flooded via vma, promo, or pz1 and just threw them back in. Meanwhile chase cards that are in low circulation (and hence high value) that could have easily been put in this set like Port, Misdirection, Show and Tell were left out.


    Misdirection was reprinted in Conspiracy, and it's currently not a overly expensive cards at the moment. Did you mean another card?

    Conspiracy was not printed for MTGO, so Misdirection is sitting at about 85 tix.


    Ah, thanks for that information. I didn't realize Conspiracy was a paper only release.
    Posted in: The Rumor Mill
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    posted a message on Full Set List is Up

    Now this was bound to happen to some extent. But Eternal Masters basically took all the things that have been flooded via vma, promo, or pz1 and just threw them back in. Meanwhile chase cards that are in low circulation (and hence high value) that could have easily been put in this set like Port, Misdirection, Show and Tell were left out.


    Misdirection was reprinted in Conspiracy, and it's currently not a overly expensive cards at the moment. Did you mean another card?
    Posted in: The Rumor Mill
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