Quote from ElAzar »Quote from ShiroeTheEnchanter »Quote from Colt47 »
What competitive players really want is more like a cube format that doesn't rotate and has a managed card pool even if the fanbase on this site would completely disagree. Basically it would be like a standard block where they control the power of the set by keeping only specific cards of a target category in the format. Then, if a card appears broken they print a fixed version later and rotate that into the card pool while rotating the old one out. Meanwhile casual players who want some kind of loose format to officially adhere to can stick with commander and some variation of modern. That way they have an entry eternal format that truly is an eternal format they can throw around on the Pro-tour grounds and leave the entire non-rotating format behind them as a casual format for people to play with old cards.
It's interesting you say this, because I, and a number of other people whose posts I have read, have advocated what Magic Duels has done. In that game, not all the cards from the recent sets are available, and you have deckbuilding restrictions based on the number of copies of the same non-basic land card (4 common, 3 uncommon, 2 rare, 1 mythic). If Wizards adopts that particular deckbuilding rule for paper cards, it would shake up the secondary market somewhat and cause people to learn new decks to build, although I concede that could cause some players to leave the game.
I think i would quit magic. I actually play Magic Duels, mainly because family and job leaves too little time to go to a lgs during opening hours. But that format is less about skill, and much more about luck. First, because you cant build redundant decks, causing it to whoever finds their spoilers first wins. Second, if the only good answers are are allowed only 2 times in your deck, you will lose a lot of games just because you didnt draw your sweeper, removal, or key card for your very deck.
While i like that play style sometimes (i do also play commander), for comepetive play its absolute nonsense.
I have played Magic Duels, and I think a good part of "luck" is from the software's shuffling engine. It seems like I get too much land or not enough land in the opening hand, even if I build a deck with what most players consider a decent proportion of lands in the deck.
Other than that, the card restrictions actually encourage ever greater skills in deck building as you cannot rely on multiple copies of the same card to form the backbone of your strategy. Players simply need to build different decks. I cannot agree that the Magic Duels has no skill.
To Colt47's point, this would invalidate a lot of existing decks, because it is a drastic change, but it would simply open up new decks.