All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
The Magic Market Index for Oct 13, 2017
 
The World of Kamigawa
 
Treasure Cruisin' - Manaless Dredge
  • posted a message on Upcoming Planeswalker Redirection Rule Change
    Quote from Billiondegree »
    Seems like a good change. Takes away some of the power of Leyline of Sanctity in being able to protect not only you but your walkers from burn spells.

    Some burn spells already specifically mention that they can hit planeswalkers, so this update would simply errata all cards that would previously hit players to also hitting walkers?

    Or do all previous cards simply become worse?


    It sounds like Wizards will errata a lot of burn spells. So, most burn spells actually get better since most will allow you to hit Planeswalkers directly. As you said, removing the redirection rule will weaken "player hexproof" effects, as the players can go after Planeswalkers directly instead of attacking the player. As mentioned before, if they errata Hurricane and Earthquake-type effects, your Planeswalkers get affected, so those spells become a little worse.

    Removing the Planeswalker damage redirect rule and being able to hit Planeswalkers directly also lines up with the rule that creatures can attack Planeswalkers directly in combat.
    Posted in: The Rumor Mill
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Alexev, if you want some more Stax cards, try Defense Grid.
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from 3drinks »


    Are you going to be able to test your multiplayer deck on MTGO or paper to see how it works against real decks?


    Only on paper tbh. I recently cashed out of the online client for a tidy little sum based on not spending near enough time on it to justify maintaining that collection.


    Paper is fine. I know you previously didn't like multiplayer, but it would be nice to hear how your multiplayer deck does at your local scene. I also look forward to your complaints about people who can't assess threats correctly. lol
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from 3drinks »
    Quote from 3drinks »
    It's been a long time coming, and I thank everyone for being patient. I have now, an updated multiplayer list for Kaalia;

    Kaalia of the Vast 2017 - Multiplayer


    You put Basandra back in after all these years. I guess shutting down spells during combat is very useful these days.


    Only in multiplayer, but note it's wording as once you're in "beginning of combat" casting spells is turned off, until you pass through the "end of combat" step.


    Sorry, I was not clear. I'm aware that "combat" encompasses the beginning and end steps of combat. Basandra would prevent instant speed removal or other effects. It generally does not matter to us, since we just want to protect Kaalia.

    Are you going to be able to test your multiplayer deck on MTGO or paper to see how it works against real decks?
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from 3drinks »
    It's been a long time coming, and I thank everyone for being patient. I have now, an updated multiplayer list for Kaalia;

    Kaalia of the Vast 2017 - Multiplayer


    You put Basandra back in after all these years. I guess shutting down spells during combat is very useful these days.
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from 3drinks »
    Quote from 3drinks »
    Yeah, I can't in good conscience play any of those cards. Between too much mana or letting the opponent choose, they're just not reliable. In a similar vein though is Temporal Aperture - but that is both mana heavy, and randomized such that it can't be manipulated. It's almost like I have to Morality Shift into a huge Past in Flames turn...oh but wait, if I do that then I probably don't have any dragons left for the big Dragonstorm finale.

    All these tricks work better on a Grapeshot or Tendrils of Agony kill......waitaminute, what if I ran those as well? Come in disguised as a Kaalia deck, then oops, Tendrils, I win...but can sometimes go the flashy route with Dragons instead.

    ........this sounds like I'm two steps away from building @ Reddit's r/badmtgcombos. >_<


    Agreed. Don't go making bad combos. You would only dilute your deck further if you tried to add other, more usable combos like Tendrils or Grapeshot. In those cases, you would just abandon Kaalia and build those decks instead.

    Just brainstorming here...
    It doesn't look like there is anything that lets you convert all that colorless mana from artifacts into colored mana. That way, you keep colored mana for casting Kaalia and other spells and then can use the colorless for Dragonstorm.

    And, there aren't any good cost-reduction effects either.

    Lotus Petal isn't banned, but you need an artifact recursion combo to keep bringing it back. That might dilute the deck and bring it back to a bad combo. However, if you bring the artifact back 9 times, that would be a lot of Dragons.

    It looks like Wizards correctly costed Dragonstorm, because of all the ways we are trying to cheat it in.


    Agree'd. Hmm. I could use Salvaging Station/Auriok Salvagers to recur Lotus Bloom/Petal to cover the mana, but that doesn't build storm count.


    Actually, Auriok Salvagers would help the storm count, since it brings Lotus Petal back to your hand. Then, you cast Lotus Petal for 0. However, Auriok Salvagers needs 2 mana each time you need its ability, so you would be losing mana over time, and possibly not have enough to hard cast Dragonstorm. If you can bring Lotus Petal back to your hand for free, you would increase the storm count and get mana to cast Dragonstorm. Even if such cards exist to enable you to do that, you would have to analyze if those enablers dilute the Kaalia deck further.
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from 3drinks »
    Yeah, I can't in good conscience play any of those cards. Between too much mana or letting the opponent choose, they're just not reliable. In a similar vein though is Temporal Aperture - but that is both mana heavy, and randomized such that it can't be manipulated. It's almost like I have to Morality Shift into a huge Past in Flames turn...oh but wait, if I do that then I probably don't have any dragons left for the big Dragonstorm finale.

    All these tricks work better on a Grapeshot or Tendrils of Agony kill......waitaminute, what if I ran those as well? Come in disguised as a Kaalia deck, then oops, Tendrils, I win...but can sometimes go the flashy route with Dragons instead.

    ........this sounds like I'm two steps away from building @ Reddit's r/badmtgcombos. >_<


    Agreed. Don't go making bad combos. You would only dilute your deck further if you tried to add other, more usable combos like Tendrils or Grapeshot. In those cases, you would just abandon Kaalia and build those decks instead.

    Just brainstorming here...
    It doesn't look like there is anything that lets you convert all that colorless mana from artifacts into colored mana. That way, you keep colored mana for casting Kaalia and other spells and then can use the colorless for Dragonstorm.

    And, there aren't any good cost-reduction effects either.

    Lotus Petal isn't banned, but you need an artifact recursion combo to keep bringing it back. That might dilute the deck and bring it back to a bad combo. However, if you bring the artifact back 9 times, that would be a lot of Dragons.

    It looks like Wizards correctly costed Dragonstorm, because of all the ways we are trying to cheat it in.
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from 3drinks »
    I'm glad that our discussion is helping your deckbuilding.

    Is there anything that can allow you to cast Dragonstorm for free? Or if your are going to cast it, can you copy it?
    9 mana is a lot, and with a lot of blue-based decks in the meta, it can be countered unless you can keep the other decks from doing anything (i.e Stax strategy).


    Because of the way the Storm mechanic works, it has to be cast from hand (I'm not worried about a counterspell, since you'd have to Stifle the trigger and counter the spell to fully stop it). You could put a copy of it on the stack, but that copy won't trigger Storm as copies aren't cast. I'd almost have to start Forking Rituals but that runs into the problem of limited deck slots and trading dragons for rituals and support, which also hurts the Kaalia plan.

    Unlike the Infernal Tutor + Lion's Eye Diamond play, I can't do that with Dragonstorm since I don't need the mana after casting, and it's a sorcery so I can't use the Lion's Eye to help cast this (barring YawgWin/Past in Flames...which is just adding more complications). I could add more "big" rocks (i.e. Basalt Monolith and Grim Monolith, Thran Dynamo, Khalni Gem and even Gilded Lotus...but from where? That's replacing Signets which are helping cast the commander. Kaalia only benefits so much off of colourless mana. It's a puzzle, but it's a fun puzzle.

    Dream Halls & Omniscience could cast it for free...but wrong colours. Mindclaw Shaman...but only hits opponents.


    Oops, I need to read card text better. I totally missed Storm required the spell to be cast. I don't play Storm and haven't played a Storm card for a long while, so that shows how much I know. Hahaha.

    Oracle of Bones requires opponent not to pay tribute.
    Oracle's Vault and Omen Machine cost a lot and require library manipulation.

    Posted in: 1 vs 1 Traditional Commander
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from 3drinks »
    Quote from 3drinks »
    See, that's wierd to me because I've always felt "the combo" was setting up a board state where Kaalia attacks safely, repetitively, and maybe even profitably. With the more direct definitions of combo being Master of Cruelties & Rakdos the Defiler, although the latter less so I suppose nowadays. In prior versions, the Yosei + SoLaS was a combo lock too.

    Im still working on perfecting how to get an optimum Dragonstorm turn where I can "go off" for more than a extra spell, like more traditional storm decks do.


    I would agree that Yosei + SoLaS is a combo lock. My idea of a combo deck is that the deck is tuned to get that combo as quickly as possible, and once that combo goes off, it's either a lock or game-ending. I did not really see your Kaalia deck function that way. Yosei + SoLaS is a "small combo" but the deck doesn't really go out of its way to get that combo. Based on your further elaboration of your deck, I can view your deck as having a lot of "little combos" that help with the game plan, but the deck doesn't feel like the other EDH combo decks. Dragonstorm, however, is a game-defining combo, especially if you build your deck around to get that to work. We just have a different view of what "combo" is. Regardless, we agree that Kaalia cannot just be a linear aggro deck. Modifying the deck to have a game-defining combo, a lot of little combos, or generates tons on value works towards that goal.


    I think this just helped point me in the right direction. Liter a few small combos to hold down the fort (Yosei lock) while buying time to the game ending combo (Dragonstorm). I just need to figure out how to "storm off" without blue, to keep combing through the deck and net mana (more than with just Paradox Engine plus rocks), and still find the Dragonstorm and the mana to cast it that turn. I guess Wheel of Fortune would help with that, and Dragon Mage can too (for no mana even, launched via Kaalia).

    All while keeping a proper threat density to make our lady-in-red still able to function consistently. It's a puzzle.


    I'm glad that our discussion is helping your deckbuilding.

    Is there anything that can allow you to cast Dragonstorm for free? Or if your are going to cast it, can you copy it?
    9 mana is a lot, and with a lot of blue-based decks in the meta, it can be countered unless you can keep the other decks from doing anything (i.e Stax strategy).
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from 3drinks »
    See, that's wierd to me because I've always felt "the combo" was setting up a board state where Kaalia attacks safely, repetitively, and maybe even profitably. With the more direct definitions of combo being Master of Cruelties & Rakdos the Defiler, although the latter less so I suppose nowadays. In prior versions, the Yosei + SoLaS was a combo lock too.

    Im still working on perfecting how to get an optimum Dragonstorm turn where I can "go off" for more than a extra spell, like more traditional storm decks do.


    I would agree that Yosei + SoLaS is a combo lock. My idea of a combo deck is that the deck is tuned to get that combo as quickly as possible, and once that combo goes off, it's either a lock or game-ending. I did not really see your Kaalia deck function that way. Yosei + SoLaS is a "small combo" but the deck doesn't really go out of its way to get that combo. Based on your further elaboration of your deck, I can view your deck as having a lot of "little combos" that help with the game plan, but the deck doesn't feel like the other EDH combo decks. Dragonstorm, however, is a game-defining combo, especially if you build your deck around to get that to work. We just have a different view of what "combo" is. Regardless, we agree that Kaalia cannot just be a linear aggro deck. Modifying the deck to have a game-defining combo, a lot of little combos, or generates tons on value works towards that goal.
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from 3drinks »


    Well, I've always viewed her as combo by definition. But I'm trying right now to make Dragonstorm happen. It's not easy...but oh, the payoff if it works (it probably doesn't).

    With Unmaking, it's kinda obnoxious holding up three mana for a single target removal, even Wear//Tear is a two-for-one.


    I have always viewed your list as a "Valuetown" list where many of your A/D/D creatures have extra ETB or non-combat abilities that make the deck not an aggro deck. There isn't really a game-ending combo like more competitive EDH decks. The Dragonstorm idea is a game-ending combo, especially if you can generate extra turns or additional combat phases.

    You have a point about Wear / Tear. For the same mana as Unmaking, you can target two permanents.
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from 3drinks »

    Yes you all heard that right. I'm trying to Kaalia-flavour storm.


    Turning Kaalia into a combo deck? Good luck!

    Also, I don't always use Anguished Unmaking on creatures. It's still useful against pesky artifacts and enchantments.
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from 3drinks »
    Quote from 3drinks »
    I also feel like I want to play Glorybringer, despite it's Flameblast Syndrome, it's hardcastable, hasty, and an easy way to make sure Kaalia can get through. Imagine someone having a post-combat chump and getting blown out by the Glorybringer they didn't know about. In this vein, it's a second Thundermaw Hellkite........and it's quite documented how much I do enjoy some Thundermaw. Smile


    I am confused by your last sentence on Glorybringer. How does an opponent's post-combat chump get blown out by Glorybringer? Glorybringer's exertion happens during the declare attackers step of combat, so you can't use Kaalia's ability on it. If you hard cast Glorybringer, your opponents have an opportunity to stop it from damaging any of their potential blockers before combat starts.


    My fault. I meant when they play a post combat blocker in their 2nd main to deter a Kaalia attack. Normally Thundermaw would handle that for us, but Glorybringer is a 2nd copy of the effect. And repeatable. Albeit, less efficient than Thundermaw sure.

    Maybe I'm just nostalgic for an [on type] pseudo Flametongue Kavu.


    Thanks for clarifying. Since our opponents could block Kaalia with their blockers, I think we just need creatures with good ETB triggers like Thundermaw Hellkite. At one point, your list had Bogardan Hellkite. It costs too much mana, but Wizards needs to release more of those things that costs 5-6. I wish Scourge of Valkas wasn't based on the number of dragons, but on the number of Mountains.

    At one point, I have even used Beacon of Destruction as a reusable bolt.
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on [[Primer]] [Traditional Commander] Kaalia of the Vast
    Quote from 3drinks »
    I also feel like I want to play Glorybringer, despite it's Flameblast Syndrome, it's hardcastable, hasty, and an easy way to make sure Kaalia can get through. Imagine someone having a post-combat chump and getting blown out by the Glorybringer they didn't know about. In this vein, it's a second Thundermaw Hellkite........and it's quite documented how much I do enjoy some Thundermaw. Smile


    I am confused by your last sentence on Glorybringer. How does an opponent's post-combat chump get blown out by Glorybringer? Glorybringer's exertion happens during the declare attackers step of combat, so you can't use Kaalia's ability on it. If you hard cast Glorybringer, your opponents have an opportunity to stop it from damaging any of their potential blockers before combat starts.
    Posted in: 1 vs 1 Traditional Commander
  • posted a message on "Dropmix" - A window into the future of magic?
    Quote from purklefluff »
    Well having a desk-cam that registers magic cards and enables you to play mtgo with a paper deck has always been a great idea. Move the card on your playmat, it would move on the screen. Simple idea, could be great. To prevent stacking of decks and so forth you'd just allow it for play between buddies. Would make long distance playing and testing much more appealing for the average player.

    NFC is kind of a dead-end, but visual recognition is a solid idea.


    That concept was tried in Eye of Judgment. https://en.wikipedia.org/wiki/The_Eye_of_Judgment
    That game was for PS3, so it required a dedicated equipment set up.

    Hasbro could design a specialized camera to support this concept for Magic, but I think it would just cost them too much money to R&D and maintain the hardware. I would imagine Magic players would complain pretty loudly if the camera failed and a replacement was not easily available.
    Posted in: Speculation
  • To post a comment, please or register a new account.