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  • posted a message on RTR Cards to keep
    For modern?

    All shock lands

    Abrupt Decay
    Ash Zealot
    Boros Reckoner
    Counterflux
    Deathrite Shaman (Could be unbanned in a few years)
    Domri Rade
    Dreadbore
    Epic Experiment
    Gaze of Granite
    Legion Loyalist
    Jace architech of thought
    Lotleth Troll
    Loxodon Smiter
    Nivmagus Elemental
    Rest in Peace
    Sphinx's Revelation
    Supreme Verdict
    Voice of Resurgence

    Archangel of Thune
    Imposing Sovereign
    Mutavault
    Scavenging Ooze
    Tidebinder Mage
    Posted in: Modern
  • posted a message on [Primer] Small Naya/ Gruul Zoo [Video Primer]
    Please do, make this deck into the next "jund," the deck people see as good, and is popular for no real reason; but this one having a reason(//senses the breathe of the Jund players getting upset). And with it being on MTGO, you will face more people who play more seriously, as they are playing for tickets, and will be using more meta-decks.

    Yep. Thats the hope! I really think its a bit of a snowballing effect why its not played. I mean it doesnt have the best combo matchup... at all, lets be honest.
    Quote from emuhell
    Hey guys! visiting the zoo-train again - what do you think of the following list, winning a 28 person tournament. I guess the Tarmogoyf were Stormblood Berserker for budget reasons (interesting take though), but other than that it looks like a nice aggressive list with a straightforward sb-plan.
    I like the choices a lot!

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    // 30 Creatures
    4 Burning-tree Emissary
    4 Experiment One
    4 Flinthoof Boar
    4 Ghor-clan Rampager
    4 Goblin Guide
    4 Kird Ape
    4 Stormblood Berserker
    2 Grim Lavamancer

    // 11 Spells
    3 Dismember
    4 Lightning Bolt
    4 Rancor

    // 18 Lands
    3 Arid Mesa
    4 Copperline Gorge
    1 Forest
    1 Misty Rainforest
    2 Mountain
    4 Stomping Ground
    3 Verdant Catacombs



    Hint: Only 59 cards - I guess one fetchland is missing.


    Its actually a really old list. Like, pre nacatl old. It makes sense it could win. Its got speed, and that can just blantently win sometimes.
    Posted in: Established (Modern)
  • posted a message on [Primer] Small Naya/ Gruul Zoo [Video Primer]
    http://youtu.be/ipqttrELdMc

    <embed src="http://www.youtube.com/v/ipqttrELdMc" type="application/x-shockwave-flash" data="http://www.youtube.com/v/ipqttrELdMc" width="425" height="350" movie="http://www.youtube.com/v/ipqttrELdMc" wmode="transparent"/>


    Part 1 of 2. Once I get the cards in, and practice a bit with the program I'll be doing a part 2, talking about what I bought, why I bought it, and what I can do, plus what kinda streams and future videos I'll be hosting.


    Posted in: Established (Modern)
  • posted a message on [Primer] Small Naya/ Gruul Zoo [Video Primer]
    Yeah. White makes saving from wraths a lot better with boros charm. Bit gr still has the speed. You might conciter searing blood over burst. You got the mana for it. Anyways, yeah, vines rampager and molten rain to keep him off double red might be best:


    Late late tonight I'll be posting part one of my 0 to z00 video for everyone
    Posted in: Established (Modern)
  • posted a message on [Idea] landfall zoo
    checked back on my records (I keep track of everything remotely zoo) and this topped a premiere event a while back... like 2 months ago? Its zoo aggro with a combo win back up plan.


    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    4 Courser of Kruphix
    2 Ghor-Clan Rampager
    4 Kird Ape
    4 Knight of the Reliquary
    2 Qasali Pridemage
    4 Steppe Lynx
    4 Wild Nacatl

    2 Chandra, Pyromaster

    4 Lightning Bolt
    4 Path to Exile
    3 Scapeshift

    4 Arid Mesa
    1 Forest
    1 Horizon Canopy
    1 Mountain
    1 Plains
    4 Sacred Foundry
    4 Scalding Tarn
    4 Stomping Ground
    2 Valakut, the Molten Pinnacle
    1 Verdant Catacombs

    Posted in: Modern Deck Creation
  • posted a message on [Idea] landfall zoo
    You can do land fall zoo. I used to use it back in the day when there was less removal. But here are some notes... and these are pretty manditory.


    1. You have to run lighting helix. You're running a fetch mana into untapped lands. Its a must.

    2. Run Boom//Bust. 3-4 boom busts, 4 flagstones. It helps you get more landfall out, wrecks your opponents. also your running fetches, so there is a cool thing you can do there. Target your fetch, the opponents land, then crack inresponce. You get a new land, theirs dies.

    3. -2 chandra +2 scapeshift. You could add a combo win in there, but even with out it, scapeshift is way better than her.
    Posted in: Modern Deck Creation
  • posted a message on [[Official]] The Great Modern Metagame Discussion Thread
    Hey guys! Open question to all! I'm finally breaking to the online scene! I'm playing zoo (of course) and I'm looking for sideboard help. What cards do you all think are a must for this meta? What matchups am I most likey to see in every daily/ premiere event?


    Heres a list of all the cards I'll have after this week:

    Remove Update Arid Mesa
    Remove Update Experiment One
    Remove Update Experiment One
    Remove Update Kird Ape
    Remove Update Knight of the Reliquary
    Remove Update Knight of the Reliquary *Foil*
    Remove Update Loam Lion
    Remove Update Qasali Pridemage
    Remove Update Tarmogoyf
    Remove Update Lightning Bolt
    Remove Update Lightning Bolt
    Remove Update Lightning Helix
    Remove Update Lightning Helix
    Remove Update Lightning Helix
    Remove Update Path to Exile
    Remove Update Forest *Foil*
    Remove Update Horizon Canopy
    Remove Update Kessig Wolf Run
    Remove Update Mountain *Foil*
    Remove Update Plains *Foil*
    Remove Update Sacred Foundry
    Remove Update Scalding Tarn
    Remove Update Stomping Ground
    Remove Update Temple Garden
    Remove Update Verdant Catacombs
    Remove Update Scavenging Ooze
    Remove Update Molten Rain
    Remove Update Gaddock Teeg
    Remove Update Thalia, Guardian of Thraben
    Remove Update Ancient Grudge
    Remove Update Combust
    Remove Update Destructive Revelry
    Remove Update Vines of Vastwood
    Remove Update Choke
    Remove Update Blood Moon
    Remove Update Chained to the Rocks
    Remove Update Flinthoof Boar
    Remove Update Burning-Tree Emissary
    Remove Update Ghor-Clan Rampager
    Remove Update Ghor-Clan Rampager
    Remove Update Wild Nacatl
    Remove Update Wild Nacatl
    Remove Update Boros Charm
    Remove Update Pillar of Flame
    Remove Update Stony Silence
    Remove Update Ethersworn Canonist
    Remove Update Loxodon Smiter
    Remove Update Mutagenic Growth
    Remove Update Rest in Peace
    Remove Update Tormod's Crypt
    Remove Update Relic of Progenitus
    Remove Update Goblin Guide
    Remove Update Volcanic Fallout
    Remove Update Kitchen Finks
    Remove Update Wear/Tear
    Remove Update Grafdigger's Cage
    Remove Update Rancor
    Remove Update Aven Mindcensor
    Remove Update Grim Lavamancer
    Remove Update Treetop Village
    Remove Update Treetop Village
    Remove Update Stirring Wildwood
    Remove Update Raging Ravine
    Remove Update Vexing Devil
    Remove Update Tarfire *Foil*
    Remove Update Seal of Fire

    Posted in: Modern
  • posted a message on [Primer] Small Naya/ Gruul Zoo [Video Primer]
    Quote from wingkon
    How does Gruul beat Jund? I went 2-1 last night, winning against Storm and UWR Delver, but Jund completely killed me. The only game I won was when I topdecked a Lightning Bolt.

    Also, I think I'm going to subtract some Rancors and add some Vines of Vastwood to the mainboard. Too much removal in my meta.


    Vines are hot against removal filled junds/WUR. They can really dismantle counter game plans by being a step ahead of the removal. Whats your list again? Tarmogoyfs, 2 oozes, mutagenic growths, ghor-clan rampager vines, molten rain, those were always the keys to my success. Oh and path and chained to the rocks are good. Chained is a lot less good against G/B rock, because they run techs and ghost quarters
    Posted in: Established (Modern)
  • posted a message on [Primer] Kiblers Midrange Naya
    Boin (2nd Place)
    Modern Premier #7008934 on 04/20/2014
    Download a .dek file for use in Magic Online

    Main Deck
    60 cards

    4 Arid Mesa
    1 Ghost Quarter
    1 Horizon Canopy
    1 Kessig Wolf Run
    2 Marsh Flats
    1 Sacred Foundry
    2 Snow-Covered Forest
    1 Snow-Covered Mountain
    2 Snow-Covered Plains
    2 Stomping Ground
    2 Temple Garden
    4 Verdant Catacombs
    23 lands

    3 Baneslayer Angel
    2 Gaddock Teeg
    4 Knight of the Reliquary
    4 Noble Hierarch
    4 Scavenging Ooze
    4 Tarmogoyf
    4 Wild Nacatl
    25 creatures

    4 Lightning Bolt
    4 Lightning Helix
    4 Path to Exile
    12 other spells

    Sideboard
    2 Ancient Grudge
    2 Back to Nature
    1 Bojuka Bog
    1 Combust
    1 Grafdigger's Cage
    2 Rule of Law
    1 Shatterstorm
    2 Stony Silence
    1 Sword of Light and Shadow
    2 Thrun, the Last Troll
    15 sideboard cards
    Posted in: Established (Modern)
  • posted a message on [Primer] Kiblers Midrange Naya
    Quote from KangaRod
    Quote from Alex Belty
    I find this deck to have a great matchup against all the top tier decks. I have never lost a match to twin. I have lost a total of 2 matches to pod (1 kiki, 1 melira both top decked) i have lost once to affinity.


    If the deck is any good, why on any given week does it only 4-0 dailies once or twice at best. Most weeks it doesn't even show up.

    I think this deck is designed to beat little zoo decks, and to be honest those decks are just not out there.


    yet. give me a week ;p


    In all seriousness, its like a jund with a better aggro matchup and a worse combo matchup. and this meta is mostly combo.
    Posted in: Established (Modern)
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