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  • posted a message on Donald's Edric, Spymaster of Trest
    I'm not seeing an actual list, but seeing how it's 1v1, there are definitely gonna be quite a few differences in card choices. It's also quite a ridiculous claim to say that a variation of a deck is "strictly better". Strictly better means a card outclasses a functionally similar card, ie. Lightning Bolt > Shock. I would like to see an actual list though; he seems to have a lot of videos up.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Donald's Edric, Spymaster of Trest
    Usually Edric is actually enough to get me prowl for Throng at someone with no creatures. I also don't think 1 card is enough to justify adding a couple subpar cards to support it; it either happens or it doesn't.

    As for bounce, some cheap (CMC-wise) effects are Chain of Vapor, which is kind of risky but I still like, and one I just found: Banishing Knack, at the expense of one of your creatures attacking. I kind of like that one a lot now that I've just seen it though. There's some more at the 2 CMC slot, but that's a bit too much.

    Instead of Overrun, you should definitely be using Triumph of the Hordes. It will get you there much faster with less creatures.

    As for my list, it's probably quite similar to Donald's list at the beginning. I haven't typed up a list because it's similar enough and I haven't been playing much recently but I haven't added a couple things from the newer sets.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Donald's Edric, Spymaster of Trest
    If your meta is as casual as is, then those cards would be alright, but if you want more of an explanation for card choices:

    2 drop unblockables: you said it, they are 2 drops. If you are really hurting that much for unblockables then you can try them out, but tailoring your landwalking 1 drops to your meta would probably be better. Consider that 1 mana will essentially get you 1 card per turn in this deck, 2 mana for 1 card per turn is pretty huge.

    Psychosis Crawler: 5 mana is huge and it doesn't immediately put you in a winning position; if it's effective, it's win-more. For those enchantments, you should be countering them or bouncing then countering them. If someone is able to drop it early, just turn your damage to someone else until you can deal with it.

    Kira is good against spot removal, but it doesn't deal with boardwipes. You could try it out, it'd be Eladamri #2.

    Trygon: 3 mana, you should be bounce/countering if it's that troublesome. There is a lot of tempo loss in relying on him to blow up troublesome enchantments and artifacts.

    Coastal Piracy/Bident: 4 mana is huge, and if Edric manages to get tucked, you're in a bad spot anyway. It's situational in that you must have these cards in your hands in the event that he does get tucked.

    Torpor orb: it would be a very good meta call, up to you

    Foil: I use it, it's not too bad. Kinda rough if it's early enough and you'd like to drop more creatures for card drawing. I personally really like Mental Misstep as a free counter against Path/Swords and maybe other 1 cmc spells, but it's also quite narrow.

    The main thing to draw from this deck is that it's a glass cannon that heavily relies on its commander. All the opponents should be reacting to you, not you to them (except to stop boardwipes and Edric kill spells). Other builds may have more mid-late game stability and resilience, but this is not one of them. You either win fast and hard or you die a slow death (you can squeak out a win later if you're lucky). In the end, you're free to do what you want with your deck, but this has been my experience with this type of build.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Competitive] Jarad's Grateful Dead
    I'm not sure if you guys have noticed, but he's no longer responding or updating his post because he's been banned (for ripping apparently).

    Vengeful Pharoah: it's a nice trick occasionally, but if you're in top deck mode for whatever reason and he hits the graveyard, his trigger is mandatory if somebody hits you. It's a rattlesnake card, but if you need a constant chump blocker, it gets real awkward playing him sometimes.

    Triskellion: I think the main issue with him is that his only function is to be used with Mikaeus. Mikaeus is great on his own, Trike, not so much. If you're into the instant win combo, by all means, go for it, but it's pretty useless on its own.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Donald's Edric, Spymaster of Trest
    I agree, I feel that it trades its early game tempo and explosiveness for mid-late game consistency. With the amount of card draw, I don't believe it's necessary for that many extra turn effects. How many do you really need for this deck with this draw power? You only need enough to get Triumph of the Hordes or Beastmaster Ascension online to win the game.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Donald's Edric, Spymaster of Trest
    I am really liking the new legendary land as a poor man's Gaea's Cradle that can also tap for U. You only need 3+ creatures of the same color to break even (Edric counts for either color), and it still produces (colorless) mana on its own.

    For reference:
    Nykthos, Shrine to Nyx
    Legendary Land Rare
    {T}: Add 1 to your mana pool.
    2, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
    Posted in: Multiplayer Commander Decklists
  • posted a message on Nath of the Gilt-Leaf.
    I like Victimize a lot as well; you can get some loops with Eternal Witness and a sac outlet. Life/Death and Stitch Together (you'll probably hit threshold easily) are pseudo-Reanimates although it can't hit your opponent's graveyards.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from MRdown2urth
    Umm...I sure hope Ordeal of Purphoros is a great example of this block loving enchantments...
    While not a great EDH card, it does quite a bit since you can sac it for the second effect.


    Well, it's not that you can sac it, you're forced to sac it. It's an interesting card design, but I don't particularly like how it works. If the sac was an activated ability that dealt damage equal to the number of +1/+1 counters removed, I think it would be much better.
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] Seton, Krosan Protector (and abuser)!
    I really like Seton a lot as a general because he plays so much differently than most other generals, especially from normal green rampy generals. He was the first Edric in terms of very early game hyper tempo boost and I think the deck should focus on his strength. I do like a lot of the choices you've made, like Skullclamp, Birthing Pod, Primordial, and Survival, and I feel like there are other additional card choices that could make the deck better.

    My version of the deck is a bit more of a glass cannon, but that's pretty true of any general/creature centered deck, and I feel that I've managed to balance the aggressiveness without overextending. In my experience, people will generally save the spot removal for more directly threatening generals but a well timed board wipe will still ruin the day. Still, I have recovered to go on to win after several boardwipes before. My list has more 1-2 CMC druid weenies to get the engine started faster and less heavier creatures, saving the high CMC spots for gamechangers/enders.

    Here are some questions I had about some of your choices:
    Temple of the False God: Overall I think Temple is an awkward card in general with the 5 land requirement, and 33 lands is quite a low count for lands (even mine runs 34/35) even with the ramp cards in your deck. It's imperative that you hit 3 green by T3 and the deck is somewhat color intensive in the early game, so colored mana is even more important.
    Wurmcoil Engine: It's a great card in 60 card formats, but I feel like he has reduced utility in EDH. In his place, I would highly recommend Steel Hellkite as green has difficulty dealing with opposing creatures and it can be a mana sink for this deck
    Krosan Tusker: I actually love this card a lot, and put it in many green decks, but you will never play him as a creature. I think I'd recommend putting in another druid instead.
    Cultivate/Kodama's Reach/Oracle of Mul Daya: Again, I would rather put in more druids instead of these direct ramp cards to draw upon Seton's ability better. With 33 lands, Oracle will probably help your opponents more by giving them information rather than dropping you lands. An all-star in Azusa, she's not so good in this deck.
    All is Dust: this deck runs quite a bit of colored permanents, so if you would have to use AiD, you're already in a bad spot already. A good value card I like is Rain of Thorns, which can destroy up to 3 things for 6 mana, which is good value.
    Extraplanar Lens/Gauntlet of Power/Caged Sun: Again, you only have 33 lands, and only 24 Forests that will actually work with these artifacts. If you really want something similar, I recommend Gaea's Touch or Vernal Bloom. Cutting more artifacts also opens up Creeping Corrosion which can be brutal against artifact heavy decks.
    Awakening Zone: it works well with Skullclamp, but the ramp is really too slow for this deck.

    Recommendations/Suggestions:
    Gilt-Leaf Archdruid: there is no excuse to not run this card in a Seton deck. If I could make him a general, I would. Tutorable with Harbinger
    Collective Unconscious: Regal Force number 2
    Primal Command: Good utility: spot removal, graveyard hate, replenish your library, or tutor.
    Chameleon Colossus: is a druid, mid-late game beater and mana sink. 8 mana->16/16, 12 mana-> 32/32
    Deadwood Treefolk: recursion, tutorable with Treefolk package
    Lignify: also part of treefolk package, some solid spot removal. Many times, people would rather have the general die so they can recast it rather than become a tree
    Triumph of the Hordes: game winner, you only need 4-5 creatures to take out a person
    Primordial Sage: Soul of the Harvest number 2
    Eldrazi Monument: boardwipe protection and wincon
    Nullmage Shepherd: very solid in a creature heavy deck
    Grim Flowering: good recovery card after board wipe (another is Caller of the Claw)

    Combo:
    Cloudstone Curio: This is a combo oriented wincon which is okay in my book because I can't tutor for any artifacts in this deck. With Archdruid, Soul of the Harvest, or Primordial Sage, you can draw your entire deck. With Elvish Pioneer, you can then play all the forests in your hand, Llanowar Druids untaps all your forests, Vitalize untaps all your druids, and Concordant Crossroads lets you swing in with all the fatties you've just played. These cards are all quite solid in their own rights, so it's not like they're being played exclusively for the combo.

    In the end, the card choices are up to you, but I've had a lot of experience tweaking and playing with my Seton deck. It is dependent on your meta too though.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Donald's Edric, Spymaster of Trest
    Hmmm, the mana cost is both high and color intensive for this deck, and having to keep back 3 mana each turn is quite painful. Earliest he can probably play it is turn 4-5 if he has it in hand but he probably has to tutor for it. If he is actively tutoring for it to hate you out, I think I would recommend Stifle as it costs much less, stops Decree and other nasty activated abilities, and stops one of Kaalia's triggers which could be crucial as well. I don't feel that hitting spells is worth the 2 additional mana.
    Posted in: Multiplayer Commander Decklists
  • posted a message on which red spell should I play
    Instead of Earthquake, I'd recommend Molten disaster if your meta has a lot of counters/responses going on.
    Posted in: Commander (EDH)
  • posted a message on Mirage Commander
    Yeah, I recently built a Lazav list recently around this idea. There are some mill effects and discard effects in the deck for his ability, but I also utilize clones (Body Double) and spell-stealing effects, such as the Primordials (Diluvian and Sepulchral) and Chancellor of the Spires. In addition, I run all the ninjas in the deck for sneakiness that add flavor and flow with the overall gameplan, eg. Clone - Sakashima's Student, Spell-steal - Silent-blade Oni, opponent's creatures Ink-eyes, etc. To maximize these ninjas, I also play low CMC evasive creatures with ETB effects such as Augury Owl and all-star Baleful Strix. I haven't played with it too much, but it's been pretty fun when I have. The hexproof on Lazav can be brutal to deal with with discard and counter backup available for boardwipes.
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] strionic resonator - how to abuse it in edh
    How would Strionic work with Imprinted cards? A lot of imprint cards mention the "exiled card".
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] strionic resonator - how to abuse it in edh
    Quote from Construct
    I'm going to test it out in Godo at the very least; hopefully it'll open up some interesting new possibilities grabbing two pieces of equipment at once.


    Hmm, does Strionic work with Godo's second ability? 2 mana for an additional combat phase, although you need vigilance or an untapper to work with the second one.
    Posted in: Commander (EDH)
  • posted a message on [[MCD]] Soulbond
    Quote from dorino
    But if Wolfir's already paired with something (giving you the 8 counters when Zegana enters) she won't be able to get the +4/+4 from the soulbond (because it's already bonded)

    It's still 9 cards. Unless I'm misunderstanding you?


    "You may pair this creature with another unpaired creature when either enters the battlefield."

    Looking at the soulbond mechanic closer, I think that any other creature that ETB under your control can trigger Soulbond, so I think it might work.
    Posted in: Commander (EDH)
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