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  • posted a message on Live Stream of events
    For anyone that is interested, I am starting to live stream events from the store I play at. As an example I tweeted the following post -> https://twitter.com/#!/Cutulus/status/178717291435921408

    This is something that I just started and I know that their is no commentary, but I just started doing this on Thursday and have been trying to work out everything and run multiple events.

    Today we did live stream a SCG Super IQ event. I expect that as things go on I will get this more refined. Let me know what your thoughts are.

    Stream channel -> http://www.twitch.tv/cutulus
    Posted in: Magic General
  • posted a message on Windows phone 7 magic app?
    *snip*

    Not sure if this costs money, but suspect it does, making this post advertising. So, I'm snipping it, but not infracting. Please don't advertise.
    Posted in: Third Party Products
  • posted a message on RW Burn
    This was the SB

    The Deck list is found here --> http://www.wizards.com/default.asp?x=mtgevent/gphama06/top4decks

    To Quote the guy that played it:
    Quote from Yasooka »
    Yasooka modestly praised the deck. "To be honest, it's not too great a deck, I've been getting pulled through by my teammates. It's been 3-5 in games where it counted. To be honest, it looks a lot worse in comparison to [Kamiel Cornielssen's] Wrath of God deck with Firemane Angel, but I wanted to play something simple this weekend. It's a lot of fun, though."


    I personally think that you are wasting you time if you commit this to your team and that there are better decks you could play.
    Posted in: Team MTGS Archives
  • posted a message on Standard Sideboard Clinic
    Quote from imopen2 »
    If you think heartbeat is going to the man plan I would go -1 isamaru -3 pontiff +4 shoal, if you think they will stay in combo then -4 isamaru -3 pontiff +4 shaol +3 cranial. I think pithing needle is a good side option vs heartbeat as it is not really dead if they transformed because of muddle and jitte and is a beast in combo mode naming drift.

    I disagree with your choices over all, but I agree with the Pithing needle. With the current SB I would SB like so
    -3 Teysa
    -1 Plauged Rulsalka
    -1 Ghost Council
    -1 Isamaru
    +3 Extraction
    +3 Shining Shoal

    Although if the Needles were in I would suggest them. A few notes on this sideboarding plan. Extraction may only get 1 of the kill get the Maga 1st in hopes that you can get them low enough to use a shoal to redirect some of the damage from the Invoke. If you get the Needles in the SB I would suggest putting in no less than 3 over the Extractions. They will buy you enough time to win. Put in the shoals still for any possible Twister action.
    Posted in: Team MTGS Archives
  • posted a message on Who is going to what pre-release? Version 1.4 - Guildpact
    Dallas - Wearing Cubs jersey with Telkamp 27 on back.
    Posted in: Magic General
  • posted a message on How Do You Pronounce Your MTGS Username?
    Cutulus

    Cah Tol us
    or
    Cut ol us

    which ever sounds better to you. Smile
    Posted in: Community Discussion
  • posted a message on [Official Thread] Mono Green Aggro
    Congrats MojoJojo for your great finish and reassuring everyone else the deck is good.

    Keep this deck in mind when you need something for your local Extended tournaments. The deck might pick up some cards over the next year before the next season.

    Edit: Check out this link--> http://www.professional-events.com/decks/WotC/PTQ%20Honolulu05/PTQHonolulu05121705.htm

    Top 8 - Nate Poupard
    Main Deck
    2 Kodama of the North Tree
    3 Scrabbling Claws
    2 Sword of Fire and Ice
    2 Umezawa’s Jitte
    4 Troll Ascetic
    3 Chalice of the Void
    4 Llanowar Elves
    4 Birds of Paradise
    2 Chrome Mox
    2 Elephant Guide
    3 Iwamori of the Open Fist
    4 Call of the Herd
    4 Phantom Centaur
    15 Forest
    4 Blinkmoth Nexus
    2 Blinkmoth Well
    Sideboard:
    2 Sword of Light and Shadow
    2 Seedtime
    3 Naturalize
    1 Elephant Guide
    1 Chalice of the Void
    3 Pithing Needle
    1 Scrabbling Claws
    2 Arashi, the Sky Asunder
    Posted in: Decks for Critique
  • posted a message on [Official Thread] Mono Green Aggro
    Can you image the look on the Ichorid players face seeing compost! Laugh

    In the Boros match up you should be able to beat them fairly easily. The chalice would cancel most of there deck and should allow you to win. The Worship will help you though since they can not remove the Troll.

    I have not played the Affinity match up and my comments should be taken with that in mind. Affinity also has so many variations I am going to dismiss a few cards since they may not be in every version.

    Affinity can explode with the opening draws but as the game draws out you should beat them since you have bigger guys. If they have somber Hovergaurds you need to get a Sword on a bird to shoot down the hovergaurd. Jitte can help you there too. With the Plating that most decks will have you have to keep the fat on the ground so you can win the war. You have more creatures but they will be faster on the deployment. Overall you should win the matchup pretty easily. Equipment will be key to either side winning. If you go with the current build you would SB out 3 S.Claws, 2 Elephant Guide bringing in 3 naturalize 1 Witness and the sword. This should help out a lot and should be enough to either take out the Enforcers or Platings. Depending on what is in there deck the 2nd witness and needles could also help out. A needle naming Plating or Ravanger could wreck their day also. Depending on what they have you may want to take out the CotV also.
    Posted in: Decks for Critique
  • posted a message on [Official Thread] Mono Green Aggro
    Quote from loran16 »
    http://magic.tcgplayer.com/db/article.asp?ID=6051

    Third PTQ Win. Huh. Interesting.... Lets see how it does in Charlotte.
    That would be me... I put it in my post earlier.
    Posted in: Decks for Critique
  • posted a message on [Official Thread] Mono Green Aggro
    You don't have to stretch far to get an answer to slide. Get some Stabilizers and put them in the board. I will agree that Slide will work over the deck without to much work. They almost never have a noncycle card in hand, and with a Witness can set up a Wrath lock as needed.

    I would suggest avoiding the Watchwolf also. for the same reason LJustice said. If you chose to splash white I would do the following:
    -8 Forest
    +4 Temple Garden
    +4 Windswept Heath
    -2 Elephant Guide
    +2 Enforcer
    Posted in: Decks for Critique
  • posted a message on [Official Thread] Mono Green Aggro


    Using this as reference the matchup is very good for the MGA player. Things of note. 1 this is not a roll your opponent up match. 2. You will play a lot longer than the normal matchups will run. 3. You don't play everything into the Deed and you can win. 4. a CotV set @2 gets 3 potential blockers and set @3 stops Deed and putrify.

    The matchup can go to the Rock player if 1. they get very lucky with the draw. 2. You go Suicide and play out all your cards. 3. You fail to draw any creatures.

    They rock player will more than likely never flash back Therapy except after casting Duress and seeing somthing Amazing there for need of the blocker. Cards in Hand will not be very many on either side of the board and everything will revolve around the Red zone. MGA has the Advantage here and barring timely deeds that you are not prepared for, you should win. They will have probably put most of there cards in play in order to stop the bleeding and will be on the topdeck also. Your Nexus help here and will help out. There creatures are pointless to worry about except the troll since everything you have is twice as big or better. A good Rock player will make fewer mistakes, but the matchup is still tipped very much in the favor of the MGA player.

    I call this matchup - 3 MGA - 1 Rock even after SB.

    As for the Chant matchup they only have 3 wraths in most builds and 9-11 Counters. The blinkmoth well keeps the Scepter under control and even if he has Helix only going on his turn that is mana that is tapped and unavailable during your turn. In this matchup you want to cast a Chalice after they Wrath. They will most likly do that ASAP or lose to the Early CotH and/or Troll. Play it smart and wait for them to make the first move. If they wait to long they kill themselves and early on they need to stabilize. If they happen to cycle the Decree (they may not be playing this) then you have enough pressure to force it or it is too late for you to win. They will not just use it without reason. You are not required to lay out your whole hand here and doing so plays into the Wrath. 2 creature or 1 with any equipment will force a wrath soon enough. Hold the rest.

    Any other matchups that you want an evaluation on?

    Edit: My Tournament report can be viewed here --> http://magic.tcgplayer.com/db/article.asp?id=6051
    Posted in: Decks for Critique
  • posted a message on [Official Thread] Mono Green Aggro
    Quote from <<RagingAscetic>> »
    why is seedtime in the SB?

    I actually liked having the Seedtime. The reason for having it is that since you are casting everything during your turn your opponent (chant/Tog) will not see it coming. (who else playes this card?) I used it in the following situations to outright win:
    1. Opponent has 4 mana open. I cast nothing attacking with a troll. Opponent Fact at EOT and I seedtime. I give him 3 2 mana spells vs 1 land and tog. He took the spells. Untap CotV for 2. I now only have to worry about Logic.

    2. Opponent has 3 mana open. I attack with a CotH token and Troll. He goes to 8 and cast Thirst 4 Knowledge. Seedtime. Untap -> Sword -> Win.

    In the early game it works like your opponent is casting stuff on their own turn and you are free of counters, forcing a spell into play. In the game that I seedtimed to win I had lost the 1st game. When we were on the 3rd game I kept leaving 2 mana open when casting spells, I had draw a lot of mana, and he was worried about countering due to untapping and slamming huge amounts of damage to the table. I will admit it is not a pretty card in the SB but your opponent will wonder about casting spells on your turn after casting it the 1st time. Since you are not thinking as much as the tog/chant player you are making their decisions harder and worse for them.
    Posted in: Decks for Critique
  • posted a message on [Official Thread] Mono Green Aggro
    Quote from <<RagingAscetic>> »
    @shotokanmagic: How many people did Rob build this deck for?

    I got the decklist off TML. It was not given to me. (lol netdecked)
    Quote from <<RagingAscetic>> »
    So, saying it rolls over to 'Tog is just not correct... Anyway, GJ on your performance... Wink

    I am not sure where I said this deck rolls over to Tog. It should be rolls over Tog. Also, Thank you! I am glad to have qualified once again.
    Quote from NavyJoe »
    Would
    -7 Forests
    +4 Windswept Heath
    +3 Temple Garden

    -3 ???
    +3 Armadillo Cloak

    This would help in the aggro/bdw/burn matchups, while giving you alittle bit better of a s/b option...like Morningtide, Aura Shards, Sacred Ground.

    This is just a thought.

    I never saw the game get to a point where I could not run my opponent over. That being said there is a lot you could do by adding white. If you want to try it, I say go for it. The only card I could see coming out of the main deck is Elephant Guide for Sword of F&I. It was the 2nd most sided out card (behind Claws) and needed to resolve on a creature to be effective. My opponents killed the target most of the time and I feel the sword would be more effective. Cloaks would fall into the same area in my book. If you are really worried about gaining life use the Sword of Light and shadow.

    Morining Tide is a 2 mana spell and would be sided in against the decks that your CotV is most needed to be set at 2. Also it is a sorcery and with a knowledgeable opponent they could abuse the Graveyard with out you being able to do anything about it.

    Aura Shards will help you in the Affinity matchup if you have a lot of problems with it. This would be something to fit in the sideboard to lop-side the matchup.

    Not sure what deck Sacred Ground would help you against, but BDW will most likely be using the Pillages on your artifact, and the Molten Rains become a nonfactor.

    Playing the deck it often would play only about 3-4 lands. Getting more into play was crucial against Chant but no other match did it matter.
    Posted in: Decks for Critique
  • posted a message on [Official Thread] Mono Green Aggro
    Quote from mystery meat of doom »
    I haven't tested it, but it seems sorta bad against CAL where they can just hide behind the Confinement. How does it beat CAL? Cast Chalice for 3 and hope they can't kill it?

    1. Chalice for 2 stops LotL.
    2. After Sideboard you use Needle and Natualize to remove them from the board or shut them down.

    Claws would stay in to keep the graveyard clean but the Chalice stopping the LotL is the most important thing. They also have now way of getting it off the board.
    Posted in: Decks for Critique
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