Absolutely not. They're completely different cards with completely different values.
Honestly, you couldn't pay me to play offering.
Quote from donfuan »can you do a list of all Grixis generals to see who's got the most room for creativity? Pleeease
Quote from kalkris »What I think you may be missing here, though, is that Gaka's deck is GEARED SPECIFICALLY to be multiplayer. And yes, it DOES win competitive multiplayer (and even 1v1 fairly consistently, as seen by my triumph over a BUNCH of decks in 1v1 using Gaka's list - granted, I had a lot of close calls, but I misplay like a wild boar who plays Magic... or something :P). I have beaten Reaper King, Sen Triplets, Kiku, Zur (very much an optimized deck), Kaalia, Skullbriar, Sharuum, Rhys the Redeemed, et al, all 1v1 - again, some close shaves but I won all of my games there.
I'm not missing anything, I know that Norin is geared towards multiplayer. I'm not the one saying it is competitive in duel.
Quote from CentralCommand »Gonna take a hard pass on dualcaster then? I feel like your probably right with that call but I thought I'd at least give him a tryout. Honestly just the fact that he's a 2/2 I can flash in to Trigger etbs at instant speed seems like it would guarantee he wouldn't be a dead card.
As for battlesphere there isn't actually anything like that currently in the deck so you'll probably have to go after something you find less useful or redundant. A few possibilities that come to mind off the top of my head are:
Manic Vandal - tuktuk scrapper is better and more tutorable and theres other artifact hate
Warstorm surge - nearly matches in cost and you already have pandemonium. Plus giving this away really sucks
Grip of chaos - i hate how expensive this card is. I totally get this one's role but it sucks that playing it basically consumes a turn without necessarily getting immediate value. It also messes with a lot of our strategies too. Also removal (at least in my meta) is like 75% wraths so theres no guarantee it will stop anything
About Grip of Chaos, this is an awesome card... but it's unplayable. At least for me. Multiplayer game with 77 permanents and Chaos Warp being casted... that's just too complicated. There is a lot of cards in EDH that target any permanent and that makes it really hard to play on paper. And you can't just say something like... ok, we are 4 players, so let's roll the dice to decide which player it will be, and then roll another one to choose one of his 15 permanents. It doesn't work that way. Because a player with less permanents would be penalized if you do it this way. So you really have to number every of the 77 permanents from 1 to 77 and take your phone app or whatever to pick a random number. It's just long. It's like Radiate and Thieves' Auction. Really good chaos cards that tend to be hard to play IRL. I used to play every of these cards on MTGO however.
Quote from cryogen »Quote from N.S. Barrett »
The issue I have is that sometimes Maro seems to see the color pie as flavor only, but in other cases like this he talks about the restrictions that the color pie needs to present, why it's good for the game, etc. They are two entirely different things. So of course, the player base is confused as to what in the world is being talked about when he opens his mouth about color.
So, the real debate is which version of the color pie is the actual one. Either fundamental restrictions are in design, or it's flavor only that design upholds. And, which version of the pie should it uphold? On that, it's pretty clear to me that on creature removal, card draw and several other things critical to the creature oriented games that Maro wants everyone to be having, you just can't deny them to certain colors without not seeing those colors played. And seeing as how Pongify, Harmonize, etc, continue to get printed, evidently design agrees with that. And Maro is out in left field when he says criticizes another design team's printing of a Green card that kills creatures.
As to his opinion on Standard playing better than Eternal formats because of color pie mistakes, the more relevant reason why all the Legacy Delver decks look the same no matter the colors is because the lands are there that allow 3 color decks full of 1 drops. Because one day design sat down with the competition committee, who then presented the problem that Green and White weren't getting any play in events. The alternatives were either break the color pie, or make it so everyone could build multicolor decks. Then, Onslaught block happened, and everyone loved fetch lands. Maro became lead designer, his first block was Ravnica, a multicolor block, and then every block after that included cards that broke the mechanical restrictions of color pie. Talking about color pie restrictions now is like old men talking about how cool the world was before cell phones. The only ones interested in the conversation are nostalgic, and no one takes any of the arguments seriously.
I don't understand. Almost every time I see someone ask him a color pie question on his blog, he is quick to point out that flavor is a bad justification because you can make a flavor justification for anything.
Gauntlet of Might and Imperial Recruiter, this is a mono-colored deck that can be build for very not much and honestly, I wouldn't even bother playing this in a competitive meta.
But yeah, against new players playing the precon decks... I could see Norin winning like every game.