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Unstable Q&A with Mark Rosewater
 
The Dos and Don'ts of Silver-Border Commander
  • posted a message on Collaborative Create-A-Booster!
    On rich world of Gaata money is everything you need - and everything can be bought for a reasonable price, and deals and contracts are just as necessary as air or water. However, a great wealth is a goal as is for most Gaata folks - even the wild fauna (such as dragons) tend to collect riches and protect them. Though the resourses of Gaata are wastly different - of course, gold is only one of them and not even the most known one.


    Publicize COST (If you cast this spell for its publicize cost, exile it and whenever you cast an instant or sorcery spell while it's exiled,
    copy this card except for its publicize ability and you may cast the copy without paying its mana cost.)

    Bribery counters

    Kor Mercenary
    Token Creature - Kor Mercenary (S)
    First strike
    1/1

    Expertise Owl 1U
    Creature - Bird (C)
    Flying
    When Expertise Owl enters the battlefield, scry 2.
    Mark of her beak is the best fineness mark a noble metal can have.
    1/1

    Broadside Against Civilization 4G
    Sorcery (C)
    Destroy target noncreature permanent.
    Publicize 6GG (If you cast this spell for its publicize cost, exile it and whenever you cast an instant or sorcery spell while it's exiled,
    copy this card except for its publicize ability and you may cast the copy without paying its mana cost.)


    Malda-Kor Enforcer 1WW
    Creature - Kor Soldier (C)
    Whenever Malda-Kor Enforcer deals combat damage to a player, untap it.
    "There's never anything you could put your finger on, but... they know what they're doing, I'd say." - Vamar Oschic
    4/2

    Hush-Money Broker 4B
    Creature - Human Assassin (C)
    Deathtouch
    When Hush-Money Broker enters the battlefield, put a bribery counter on target creature.
    Whenever a creature you don't control with a bribery counter on it deals damage to you, destroy it.
    "I have a delivery for you. But you may not like the contents."
    2/2

    Tazzara Bartender 1R
    Creature - Human Rogue (C)
    When Tazzara Bartender enters the battlefield, put a bribery counter on target creature.
    t: Target creature with a bribery counter on it attacks or blocks this turn if able.
    "I didn't do anything. They just ordered a drink. Or maybe two or three, I don't quite remember."
    1/2
    Common 6 of 9 (Foil on the horizon):

    Kor Truce W
    Instant (C)
    Destroy target attacking or blocking creature. If that creature is destroyed in this way, its controller creates a 1/1 white Kor Mercenary creature token with first strike.
    "Life for life. That's how this works in Malda-Kor." - Bhal Kosrim

    Crazed Pamphleteer 1RG
    Creature - Human (C)
    Haste
    T: Add CC to your mana pool. Spend this mana only to pay publicize costs.
    "Take one! Read how the so-called Great Lord Vamar's mouthpieces are lying to you! All I ask is a reasonable donation!"
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion Thread
    Quote from Flatline »
    Instead of "enchant land", can the card enchant a specific land type? "Enchant Forest" for instance. Can it say "Enchant land you don't control"?

    I'll allow this one, since it's in the Spirit of the Challenge (tm): The idea is to design a permanent that can attach to a land and only a land. I said "enchant land" because saying "Aura that can be attached to a land" would have allowed people to make enchant permanents.
    Posted in: Custom Card Contests and Games
  • posted a message on Vanishing (Phasing) an Opponent's Creature
    Also, a creature an opponent controls phases in before its controller untaps during their untap step (not: upkeep) even if phased out with the activated ability of your Vanishing.
    Posted in: Magic Rulings
  • posted a message on Collaborative Create-A-Booster!
    On rich world of Gaata money is everything you need - and everything can be bought for a reasonable price, and deals and contracts are just as necessary as air or water. However, a great wealth is a goal as is for most Gaata folks - even the wild fauna (such as dragons) tend to collect riches and protect them. Though the resourses of Gaata are wastly different - of course, gold is only one of them and not even the most known one.


    Publicize COST (If you cast this spell for its publicize cost, exile it and whenever you cast an instant or sorcery spell while it's exiled,
    copy this card except for its publicize ability and you may cast the copy without paying its mana cost.)


    Kor Mercenary
    Token Creature - Kor Mercenary (S)
    First strike
    1/1

    Expertise Owl 1U
    Creature - Bird (C)
    Flying
    When Expertise Owl enters the battlefield, scry 2.
    Mark of her beak is the best fineness mark a noble metal can have.
    1/1

    Broadside Against Civilization 4G
    Sorcery (C)
    Destroy target noncreature permanent.
    Publicize 6GG (If you cast this spell for its publicize cost, exile it and whenever you cast an instant or sorcery spell while it's exiled,
    copy this card except for its publicize ability and you may cast the copy without paying its mana cost.)


    Malda-Kor Enforcer 1WW
    Creature - Kor Soldier (C)
    Whenever Malda-Kor Enforcer deals combat damage to a player, untap it.
    "There's never anything you could put your finger on, but... they know what they're doing, I'd say." - Vamar Oschic
    4/2
    Common 4 of 9 (Foil to come):

    Hush-Money Broker 4B
    Creature - Human Assassin (C)
    Deathtouch
    When Hush-Money Broker enters the battlefield, put a bribery counter on target creature.
    Whenever a creature you don't control with a bribery counter on it deals damage to you, destroy it.
    "I have a delivery for you. But you may not like the contents."
    2/2

    Irthai Bladesmith 1RR
    Creature - Ogre Artificer Mercenary (C)
    When Irthai Bladesmith enters the battlefield, target creature you control gains trample until end of turn. If that creature is equipped, it gets +3/+0 until end of turn.
    As far as Clan Silverjaws is concerned, they're not responsible for arming their customers so much as they are for arming their swords.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on CCL December, Round 3/Top 8: Decoration Distraction
    CCL December Round 3

    “Decoration Distraction”



    Unbridled Growth, taken from MTG Art, by Ryan Pancoast and Wizards of the Coast
    Welcome to the Card Creation League! Everyone is free to participate in either or both of the first two rounds. Come join us!

    Theme

    The winter holiday season is coming up! It's the most wonderful time of the year, etc. Every round will cover a different thematic aspect of the holidays.

    Around this time, a lot of people are decorating their houses, apartments, or yards with the traditional Christmas tree, menorah, or various other festive items.

    Challenge
    Design a Fortification or an Aura with enchant land.

    • Make sure to include a rarity.

    Contestants:
    picnic_bomber
    Hemlock
    kjsharp
    Flatline
    TheDrB
    willows
    Antiantiserum
    IcariiFA

    PLEASE NOTE: This month will continue the use of the "Mandatory Top 3 Rule." For this month, you must submit a Top 3 during a round's critique period in order to receive any points for the round. Submitting critiques as well will be worth 2 bonus points in the round.

    Your submissions are due Monday, December 18, 23:59 EST.

    Schedule

    • Round 1 — Open to Everyone (November 29th-December 3)
    • Round 2 — Open to Everyone (December 4th–9th)
    • Rounds 1 and 2 Critiques (Due December 13th)

    • Top 8 — Open to top 8 finishers (December 14th–18th)
    • Top 8 Critiques (Due December 20th)
    • Top 4 — Open to top 4 finishers from last round (December 21st–24th)
    • Top 4 Critiques (Due December 26th)
    • Final (End of month, winner determined by public poll)
    Posted in: Custom Card Contests and Games
  • posted a message on CCL December, Round 2: Expanding Waistline
    Congratulations to the top 8 contestants:

    picnic_bomber
    Hemlock
    kjsharp
    Flatline
    TheDrB
    willows
    Antiantiserum
    IcariiFA

    Also - at least one contestant lost out on a sure-thing top 8 berth for not putting in a top 3. Please always get your top 3s in!
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    On rich world of Gaata money is everything you need - and everything can be bought for a reasonable price, and deals and contracts are just as necessary as air or water. However, a great wealth is a goal as is for most Gaata folks - even the wild fauna (such as dragons) tend to collect riches and protect them. Though the resourses of Gaata are wastly different - of course, gold is only one of them and not even the most known one.



    Kor Mercenary
    Token Creature - Kor Mercenary (S)
    First strike
    1/1

    Expertise Owl 1U
    Creature - Bird (C)
    Flying
    When Expertise Owl enters the battlefield, scry 2.
    Mark of her beak is the best fineness mark a noble metal can have.
    1/1
    Common 2 of 9 (Watch for foil):

    Irthai Slavedriver 5BR
    Creature - Ogre Mercenary (C)
    Prowess, protection from white
    When Irthai Slavedriver enters the battlefield, create a 1/1 white Kor Mercenary creature token with first strike.
    In Malda-Kor, the lives of the kor are precious. In Irthai, they come at steep discounts.
    5/3

    Broadside Against Civilization 4G
    Sorcery (C)
    Destroy target noncreature permanent.
    Publicize 6GG (If you cast this spell for its publicize cost, exile it and whenever you cast an instant or sorcery spell while it's exiled,
    copy this card except for its publicize ability and you may cast the copy without paying its mana cost.)
    Posted in: Custom Card Contests and Games
  • posted a message on The Commander's Tools Game
    Stoneforge Tools 1
    Artifact - Equipment
    Equipped creature gets +1/+1 and has vigilance and "Whenever this creature attacks, you may put an Equipment card from your hand onto the battlefield."
    Equip 4

    Next: Intet, the Dreamer
    Posted in: Custom Card Contests and Games
  • posted a message on Remand gearhulk [SOLVED]
    No, as it would never "be put into your graveyard" if it's countered in this way.
    Posted in: Magic Rulings
  • posted a message on December 2017 MCC Round 1 — Toyin' Around

    Design -
    (1.5/3) Appeal: Timmy likes group-hug and control-change effects, Johnny appreciates the sheer number of interactions but doesn’t like how out of his hands the entire ability is, Spike loathes the idea that he has to get two people’s approval to use an ability even in Un-land.
    (1/3) Elegance: There’s a lot here that’s inelegant even if it’s a spinoff of the elegant exchange-control concept. Carrying around multiple toys, having to solicit at least two opinions from people outside the game, and using the toy as a token for no real reason, while also giving it the Toy type, and giving that same type to the stolen creature, while not also making the creature an artifact. Yeesh.

    Development -
    (2.5/3) Viability: Blue is correct; this definitely feels much more like a rare than a mythic, though.
    (2.5/3) Balance: If anything this is a card that’s too weak, due to the complete reliance on outside opinions for using it.

    Creativity -
    (2.5/3) Uniqueness: The use of a physical toy is a pretty unique version of the very old exchange-control effect.
    (2/3) Flavor: Why doesn’t the character have a “real” name? Also, the flavor is not so much voluntary sharing as it is forcing a trade of toys.

    Polish -
    (2/3) Quality: Multiple capitalization errors.
    (2/2) *Main Challenge: Done.
    (2/2) Subchallenges: And done.

    Total: 18/25

    Design -
    (1/3) Appeal: This is almost a pure Johnny card. Effect isn’t big enough for Timmy, nor does it provide nearly enough value for Spike. This is a jank card meant to fuel wacky combos - as something like a 3/2 it’d be a different story.
    (2.5/3) Elegance: Why it can only trigger off a creature assembling and not an assembly that the player technically does themselves, I don’t know.

    Development -
    (2.5/3) Viability: While I certainly wish this were common, and/or had the Relentless Rats ability, due to its self-referential tutoring, uncommon is right for the level of complexity. And, of course, it had to be an artifact.
    (2.5/3) Balance: Just about as inoffensive as a card could be, really. Maybe too safe of a design.

    Creativity -
    (2.5/3) Uniqueness: Reminds me of another famous bird.
    (3/3) Flavor: I remember having to make origami cranes for my classmates as an allegedly fun holiday project in elementary school.

    Polish -
    (3/3) Quality: Good.
    (2/2) *Main Challenge: Done.
    (2/2) Subchallenges: And done.

    Total: 21/25

    Design -
    (1.5/3) Appeal: Timmy likes the chaos, Johnny would like to use artifact-blowing-up triggers and token creation a lot more if he could actually control how it worked, Spike hates randomness.
    (2/3) Elegance: Having to determine a random artifact to sacrifice is a big strike against this card’s elegance.

    Development -
    (2/3) Viability: With the sheer complexity of this card making random choices and creating noncreature tokens, I think it has to be rare. Colors are correct though.
    (3/3) Balance: Seems fine, given how hard it is to get the ideal result all the time.

    Creativity -
    (2/3) Uniqueness: Pretty clearly channeling Goblin Test Pilot, and the Toy token is vaguely like a Clue.
    (3/3) Flavor: All seems spot-on, with a manic Goblin rebuilding things at random.

    Polish -
    (1.5/3) Quality: “Choose a random artifact on the battlefield” should be “Choose an artifact at random,” the Toy token needs to be specified as colorless, and the flavor text has no quotation marks.
    (2/2) *Main Challenge: Done.
    (2/2) Subchallenges: Completed.

    Total: 19/25

    Design -
    (2/3) Appeal: Timmy’s into the reward of all those +1/+1 counters. Johnny’s into the stuff you have to do to get there. Spike sees a practically do-nothing card.
    (1.5/3) Elegance: This is a card with a lot of moving parts, to put it mildly. Not helping on the elegance front is the fact that thanks to the Toy token’s blocking restriction, you’ll most likely never get the mass pump effect without significant setup (pumping your own toy and forcing your opponent’s to attack into it).

    Development -
    (2.5/3) Viability: Mythic feels off here - this should be rare imho. Artifact is obviously right.
    (3/3) Balance: As a card that requires a combo to do much of anything and that has a symmetrical effect, there’s nothing concerning about the balance.

    Creativity -
    (3/3) Uniqueness: Definitely innovative stuff, in various ways.
    (2.5/3) Flavor: So the Toys battle, tear each other apart, and the remains of the losers somehow enhance even non-Toy creatures?

    Polish -
    (2.5/3) Quality: One comma too many in the last ability.
    (2/2) *Main Challenge: Good.
    (2/2) Subchallenges: Both done.

    Total: 21/25

    Design -
    (2/3) Appeal: A Timmy (10 damage) and Johnny (control-change/counter manipulation) card through and through that doesn’t impress Spike.
    (2.5/3) Elegance: Using a static rather than a triggered ability to make the explosion happen is unusual but I get why it was done.

    Development -
    (2/3) Viability: I don’t think this effect should be uncommon - everything about it feels like a (bad) rare. Artifact is obviously appropriate though.
    (2.5/3) Balance: Considering that under non-combo circumstances, this card takes ten turns to deal 10 damage, it’s pretty underpowered.

    Creativity -
    (2/3) Uniqueness: Definitely part of a long tradition of similar cards, most of which have “Jinxed” in the name.
    (3/3) Flavor: Am I supposed to imagine it’s literally made out of potato? Regardless, very suitable Un-flavor.

    Polish -
    (1.5/3) Quality: Gnome is a creature type, so using Construct here isn’t appropriate. Flavor text is missing quotation marks.
    (2/2) *Main Challenge: Done.
    (2/2) Subchallenges: Fulfilled.

    Total: 19.5/25

    Design -
    (2.5/3) Appeal: Timmy likes a card that can destroy stuff a lot, Johnny likes a cheap potential combo piece with counter and control-change interactions, and Spike loves it in theory but is definitely paranoid about this card coming back to bite him in the ass, so to speak.
    (3/3) Elegance: Solidly elegant stuff.

    Development -
    (3/3) Viability: Mythic does feel right, thanks to the Nevinyrral flavor. Artifact is obvious too.
    (3/3) Balance: The symmetricality makes even a destruction effect this potent fair.

    Creativity -
    (1.5/3) Uniqueness: Obviously borrows from Starke of Rath and Engineered Explosives both.
    (2/3) Flavor: I really wish this card had funny flavor text, and while I get why a frisbee is passed back and forth, I’m not sure I understand fully how the destruction ties in - is the disc scything through the target as it sails into the grasp of your opponent as you wing it at them? That’s a funny visual, but how does that work for destroying an enchantment?

    Polish -
    (3/3) Quality: Good.
    (2/2) *Main Challenge: Passed.
    (2/2) Subchallenges: Done.

    Total: 22/25

    IcariiFA 22
    Raptorchan 21
    doomfish 21
    Koopa 19.5

    NightArcher 19
    netn10 18
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    On rich world of Gaata money is everything you need - and everything can be bought for a reasonable price, and deals and contracts are just as necessary as air or water. However, a great wealth is a goal as is for most Gaata folks - even the wild fauna (such as dragons) tend to collect riches and protect them. Though the resourses of Gaata are wastly different - of course, gold is only one of them and not even the most known one.

    Token 1 of 1:

    Treasure Golem
    Token Artifact Creature - Treasure Golem (S)
    T, Sacrifice this permanent: Add two mana of any color to your mana pool.
    4/4

    Hippo
    Token Creature - Hippo (S)
    3/3

    Kor Mercenary
    Token Creature - Kor Mercenary (S)
    First strike
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on What comes after Dominaria?
    Actual footage of Angrath's ascension

    In seriousness, Wild West plane is on the long shortlist...
    Posted in: Speculation
  • posted a message on Collaborative Create-A-Booster!
    With Zumm increasingly unstable as the Worldpyre burns more and more metaphysical fuel, all-out war for rule over what's left seems inevitable. Only a truce between the Iarathi, the Ashenclad, and countless other groups could possibly lead to a solution - which Chandra has at the ready, arriving in the nick of time with an experimental, impossibly powerful spell she calls the Kindleblaze.


    -1/-1 counters
    Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
    Battlegrace (Spells you cast while this creature is attacking or blocking cost 1 less.)

    Wild mana N (When this permanent enters the battlefield, add N mana in any combination of colors not spent to cast it to your mana pool.)
    Clash

    Spirit (B)
    Token Creature - Spirit (S)
    Whenever this creature attacks, defending player loses 1 life.
    1/1

    Ajani's Chant 3G
    Instant (C)
    Create a 2/2 white Cat creature token, then choose one -
    • Create a 1/1 green Elf creature token.
    • Remove all -1/-1 counters from target creature.

    Bloodcap 2B
    Creature - Goblin Vampire (C)
    Wild mana 1 (When this permanent enters the battlefield, add one mana of any color not spent to cast it to your mana pool.)
    Whenever you cast a spell, if a mana produced by Bloodcap was spent to cast it, target opponent loses 1 life and you gain 1 life.
    2/2

    Graven Flame XR
    Sorcery (C)
    Graven Flame deals X damage to target creature.
    Draw a card.
    "Have I still got it?... oh yeah, I still got it." - Chandra

    Ceratok Outrider 2W
    Creature - Human Knight (C)
    Vigilance
    When Ceratok Outrider enters the battlefield, clash with an opponent. If you didn't win, put a -1/-1 counter on Ceratok Outrider.
    Unexperienced outriders or scarred outriders. Nothing in between.
    3/3

    Cracked Sapphire 2
    Artifact (C)
    1, T: Add one mana of any color to your mana pool. If U was spent to activate this ability, each player draws a card, then discards a card.
    Consider the gem nearly shattered, and see Zumm's future.

    Rely on Luck 3U
    Instant (C)
    Shuffle your library, then draw two cards.
    Systematized knowledge requires a concept of a system that such a chaotic world as Zumm can't boast of.

    Blastinglamb R
    Creature - Elemental Sheep (C)
    Wild mana 1 (When this permanent enters the battlefield, add one mana of any color not spent to cast it to your mana pool.)
    "Step 1: Obtain tinder. Lots of it." - Chandra's Plan for the Kindleblaze
    1/1

    Grelferi Reclaimer 2G
    Creature - Human Shaman (C)
    t: Add G to your mana pool. If that mana is spent on a permanent spell, it gains wild mana 1. (Each instance of wild mana triggers separately.)
    1/4

    Traumatic Recall 1U
    Sorcery (C)
    Put target instant or sorcery card from your graveyard on top of your library, then clash with an opponent. If you win, draw a card.
    "Zummites don't easily forget their first burn-scars." - Ngrata Ou

    Melding Icebergs
    Land (C)
    t: Add C to your mana pool.
    t: Add W or U to your mana pool. Activate this ability only if you cast a spell this turn.

    Basalt Angel 4W
    Creature - Elemental Angel (U)
    Flying
    Wild mana 3 (When this permanent enters the battlefield, add three mana in any combination of colors not spent to cast it to your mana pool.)
    5: Target creature gets +1/+0 and gains indestructible until end of turn.
    3/2

    Havoc Prishpa 3RR
    Creature - Beast Horror (U)
    Trample, haste
    When Havoc Prishpa enters the battlefield, clash with an opponent.
    Whenever you win the clash, Havoc Prishpa gets +2/+2 until end of turn.
    3/3

    Feasting Sanguiconda 5BB
    Creature - Snake Vampire (U)
    Wild mana 2
    Menace
    Whenever a creature enters the battlefield under your control, if mana produced by Feasting Sanguiconda was spent to cast it, sacrifice it and draw a number of cards equal to its power.
    The Moving Jungle readied itself for the Kindleblaze in its own, brutal ways.
    4/5

    Fiery Circle 2R
    Enchantment (R)
    Whenever a creature attacks you or a planeswalker you control, put a -1/-1 counter on that creature.
    "Burn fast. Burn bright." - Chandra Nalaar
    Next: Your ideas this time.
    Posted in: Custom Card Contests and Games
  • posted a message on What comes after Dominaria?
    We'll know at Announcement Day.
    Posted in: Speculation
  • posted a message on Krenko, Goblin Ringleader
    I'll repeat the balance concerns (I'd drop the toughness by 1?) but I love this conceptually, especially since the abilities all fit extremely well thematically with their guilds. For my money the Rakdos ability is by far the most dangerous but luckily two 1/1 bodies matter much less in 40-life Magic.
    Posted in: Custom Card Creation
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