All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
The Magic Market Index for Oct 20, 2017
 
The Magic Market Index for Oct 13, 2017
 
The World of Kamigawa
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Scapewatcher Knight - I like this one. Super Melvin. Feels very Alara in a post-Conflux sense. I'd like to see the other members of the cycle, assuming one could be done. Sadly I'm not sure there are enough evergreen keywords shared among tricolors for that to work properly...

    Blue creature
    White or black - Flying
    Red or green - ?

    Black creature
    Blue or red - Menace?
    Green or white - (Temporary) indestructible/regeneration

    Red creature
    White or blue - Prowess?
    Black or green - Haste

    Green creature
    Red or white - Trample?
    Blue or black - ?
    Posted in: Custom Card Creation
  • posted a message on October 2017 MCC Round 3 — Jump Scare

    October 2017 MCC Round 3 — Jump Scare

    Halloween near me is particularly a season for pranks. This month, that's gonna be the focus of the challenges: Practical jokes, beneficent and malicious.

    Some people try to truly terrify their friends with a prank to fill them with shock and sudden fright, going to elaborate lengths to hide in wait for them.

    Main Challenge: Design a creature card with menace and with 5 or more power.

    Subchallenge 1: Your card has a triggered ability that triggers when it deals combat damage to a player.
    Subchallenge 2: Your card is a traditionally "scary"/"monster" creature type (judge's discretion).

    Please message me about any questions you might have about the challenges. Other than that, have fun, and good luck!
    If you have doubts about whether a type is "scary" you can post it to the MCC discussion thread and I'll give final word, but most of the scary types should be obvious.

    Design Deadline: All submissions are to be final and submitted by October 25th 11:59 PM EST

    Judging Deadline: All Judgements are to be final and completed by October 28th 11:59 PM EST

    Design -
    (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
    (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?

    Development -
    (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
    (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?

    Creativity -
    (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
    (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?

    Polish -
    (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
    (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
    (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.

    Total: X/25
    *An entry with 0 points here is subject to disqualification.

    Contestants:
    Marco
    RickyRister
    Subject16
    Flatline
    doomfish
    IcariiFA

    Judges:
    void_nothing
    bravelion83
    Raptorchan

    A helpful tip for those formatting their cards:
    Quote from bravelion83 »
    A reminder to everyone:
    In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
    Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.
    Posted in: Custom Card Contests and Games
  • posted a message on October 2017 MCC Round 2 — Mischief Night Branches

    Design -
    (2.5/3) Appeal: Timmy loves how this puts out scads of tokens and damage and can burn your Forests away for the b i g m a n a. Johnny obviously loves combo fuel that has combo potential itself. Spike can see building around this but it has too many conditions/too much risk for him sometimes.
    (2.5/3) Elegance: Relatively complex but it all ties together so it's not actually inelegant.

    Development -
    (3/3) Viability: Theoretically this wants to be a red-green card; however, the red-green color identity and the fact that both of the effects can be construed as red (granting the very red activated ability of saccing for mana to Forests and getting the red triggered ability of direct damage plus a small token for said sacrifices) make it good. Rare is also appropriate.
    (3/3) Balance: Potentially crazy, but obviously needs heavy building around. The ideal play might be something like multiple Stomping Grounds into this and into Apocalypse Hydra.

    Creativity -
    (3/3) Uniqueness: Definitely a really unique card.
    (2.5/3) Flavor: I love the name and the flavor text, as well as the extreme flavor of the effects (new growth after clear burns) but intriguing as Dalma Coalbark (fire Treefolk?) is, she's expressing what seems to be a somewhat nonred sentiment of looking towards the future even though it came through fire.

    Polish -
    (2.5/3) Quality: One missed "Forest" capitalization.
    (2/2) *Main Challenge: Met.
    (2/2) Subchallenges: Both met.

    Total: 23/25

    Design -
    (0.5/3) Appeal: Doesn't do nearly enough for Timmy. Johnny... might...? want to get lands in the 'yard for free. Spike, like Timmy, sees this as much too costly for too little payoff.
    (3/3) Elegance: Can't really knock you here.

    Development -
    (2.5/3) Viability: Rare is obvious, land is... land, but I'm not sure how well-supported additional costs for land plays are in the rules, otherwise you'd see Karoo and Scorched Ruins and Rupture Spire in the like using that templating.
    (1.5/3) Balance: This card is fairly bad - the primary reason why you'd want to make your lands Forests would be to fix green mana, but you need to have a Forest in the first place in order to use this, so I'm not sure what situations you want to use this in - The Gitrog Monster EDH?

    Creativity -
    (0/3) Uniqueness: Urborg, Tomb of Yawgmoth, except one-sided and with a drawback.
    (3/3) Flavor: Name's generic but gets the job done, flavor text is good.

    Polish -
    (2/3) Quality: Failure to capitalize the name of a subtype ("Forest") twice.
    (2/2) *Main Challenge: Fulfilled.
    (1/2) Subchallenges: Isn't green, but technically doesn't affect any Forests other than the one it makes you sacrifice, which is a drawback.

    Total: 15.5/25

    Design -
    (2.5/3) Appeal: Timmy loves tribal and extra mana. Johnny loves niche tribal, triggers, and ramp. Spike sees the potential explosiveness here but thinks it might be too hard to build around.
    (3/3) Elegance: Very elegant.

    Development -
    (3/3) Viability: Rare is very right (this would be inappropriate at mythic imo because it counts Plants, which don't feel mythic in and of themselves apart from Avenger of Zendikar, the ideal combo card). And land is... obvious.
    (3/3) Balance: A worrisome effect that's held in check by a flavorful but rather small and ignorable tribe requirement.

    Creativity -
    (2/3) Uniqueness: A fairly fresh take on an effect that's been seen a lot before.
    (3/3) Flavor: Great stuff.

    Polish -
    (2.5/3) Quality: "Plant" not capitalized.
    (2/2) *Main Challenge: Done.
    (2/2) Subchallenges: Met.

    Total: 23/25
    Posted in: Custom Card Contests and Games
  • posted a message on CCL October, Round 3/Top 8: In Homage
    The round is, by the way, closed - please critique each other contestant. You have until 11:59 EST tomorrow, but extensions may be given.
    Posted in: Custom Card Contests and Games
  • posted a message on October 21, 2017
    The DCC: October 21th, 2017

    Welcome to the DCC!
    If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.


    How To Play


    How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.


    Rules


    • Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
    • When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
    • If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
    • Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
    • Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
    • If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
    • This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
    • Anyone can post the new thread for the day. When you post it, make sure that:
      • You have a poll in the thread;
      • You include everyone's cards (excluding cards that have been disqualified);
      • The poll is marked as public and multiple choice with a one-day time limit; and
      • You update the leaderboard with the previous day's scores.
    (An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)


    Notes of the Day


    Special thanks to Raptorchan for, well, saving the game! Please stick around, it's fun!

    DCC October Scoreboard


    netn10 47 (+1)
    picnic_bomber 44 (+5)
    void_nothing 40 (+1)
    Forestsguy 39 (+5)
    BrainPo 33
    Moonleaf 9
    MattTheGathering 7
    Indighost 5
    Legend 1
    Draconiator 1
    Active Probations: MattTheGathering (4 days left)

    Today's Entries


    Quote from netn10 »
    Votes: Forestguy, picnic_bomber

    Seer's Stronghold
    Land (Rare)
    At the beginning of each player's upkeep, that player scry 1.
    T: Add C to your mana pool.
    Quote from void_nothing »
    Votes: Forestsguy, picnic_bomber

    Temporathopter 3
    Artifact Creature - Thopter (U)
    Flying
    At the beginning of your upkeep, you get E.
    3, T: At the beginning of your next upkeep, you get an additional upkeep step after that step.
    2/1
    Quote from Forestsguy »
    Picnic Void
    Quote from Legend »
    forest, picnic
    Quote from Raptorchan »
    netn10 Forestguy

    Gateless Agent UU
    Creature - Human Scout (R)
    Whenever Gateless Agent deals combat damage to a player, each player draws a card.
    "We don't need to hide anymore. Tomorrow we'll become heroes."
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    We need one more card posted for the October 20 DCC thread in order to put up today's thread.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread (ORGANIZER NEEDED FOR NOVEMBER)
    Quote from Raptorchan »
    Someone enlighten me, how it possible to give a player more than 0 but less than 2 points in Main Challenge rubric?

    It's usually never possible. The score is only there as a formality. However if the challenge was technically fulfilled but the entry went so far afield against the spirit of the challenge that the judge's sensilibity was offended, that would be a case of a 1-point Main Challenge.
    Posted in: Custom Card Contests and Games
  • posted a message on October 20, 2017
    Still in need of more cards. If you see this and haven't posted, please post a card and vote! It's quick and easy, and you can post anything!
    Posted in: Custom Card Contests and Games
  • posted a message on October 20, 2017
    I'm going to extend the DCC day and leave this open until the morning - as it stands, posting the next day with entries would mean neither netn10 nor I would legally be able to vote tomorrow.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread (ORGANIZER NEEDED FOR NOVEMBER)
    Is there anyone interested in running November's MCC?

    The CCC mods want to encourage anyone to step up; in addition, if you're available to judge, please let us know here in the discussion thread so you can be confirmed on an informal basis before the month starts.
    Posted in: Custom Card Contests and Games
  • posted a message on Does trinisphere affect cast-for-free cards?
    Yes; if you cast a spell without paying its mana cost and you pay no mana to do so, you must also pay an additional 3 because Trinisphere doesn't even look at nonmana costs and its effect is applied after all other cost increases and reductions.
    Posted in: Magic Rulings
  • posted a message on Bolded Keywords; Cairn Wanderer Effect
    One issue I have with this is how... unfortunate it looks in the middle of a sentence. With isolated keywords that cards inherently have it's fine but imagine something like "Whenever this creature becomes blocked by a creature with flying, this creature gains first strike until end of turn."
    Posted in: Custom Card Creation
  • posted a message on Overwrite vs Overwrite
    Quote from Rezzahan »
    Quote from void_nothing »
    The answer is in the layers system. Ensoul Artifact is a type-changing effect, in layer 4. Overwhelming Splendor is power-and-toughness setting, layer 7b. Since the Splendor effect always applies last, the creature is 1/1 and has no abilities.

    That's actualy incorrect. Both Ensoul Artifact's ability and Overwhelming Splendor's ability create several effects, that apply in different layers. EA has type changing and power/toughness setting, while Splendor has ability adding/removing and power/toughness setting. For the parts that apply in the same layer (power/toughness setting), time stamp matters. So the later of the two enchantments's time stamps wins out on power/tougness.

    Ah, I stand corrected - I didn't realize that turning something noncreature into a creature also counted as a power and toughness change, since the object had none at all before.
    Posted in: Magic Rulings
  • posted a message on Overwrite vs Overwrite
    The answer is in the layers system. Ensoul Artifact is a type-changing effect, in layer 4. Overwhelming Splendor is power-and-toughness setting, layer 7b. Since the Splendor effect always applies last, the creature is 1/1 and has no abilities.
    Posted in: Magic Rulings
  • posted a message on October 20, 2017
    Votes: Forestsguy, picnic_bomber

    Temporathopter 3
    Artifact Creature - Thopter (U)
    Flying
    At the beginning of your upkeep, you get E.
    3, T: At the beginning of your next upkeep, you get an additional upkeep step after that step.
    2/1
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.