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  • posted a message on Keranos and failing to reveal.
    True, it's not a triggered ability, so Missed Trigger doesn't apply here.

    If the top card of the library was previously known (in T2, could be due to a Courser of Kruphix, which could've died in NAP's (Non Active Player) last turn)
    or if there's only one card in AP's hand after the draw,

    then the issue can be settled easily,
    Warning for Game Rules Violation (GRV) to the Active Player (AP),
    Reveal the already known card (or the only card) from AP's hand, and proceed with the suitable trigger
    (if the AP forget about it, then it would now be a Missed Trigger, don't remind him about it, that would be coaching).
    This is of course, if the problem was noticed immediately, if some time has passed since the draw, the fixed can't be done without backing up the game state. And that would require HJ's permission.

    If the card was previously unknown and now it has been put together with the other cards in AP's "hand",
    there can be two possible outcome:
    1. There's a mix of Land and Non-Land cards in AP's hand.
    2. If so, there's no way to back up without disrupting the game's consistency.

      Leave the game state as it is, and Warning for GRV to AP.

      If NAP called the judge, no infraction for him/her.
      If NAP also missed it, and perhaps a spectator called the judge, then NAP gets a Warning for Failure to Maintain Game State (FtMGS).


    3. All the cards in AP's Hand are Lands or all are Non-Lands
    4. then a Judge can check and confirm this for NAP, but that would leak some hidden information, and can only be done if the AP agrees to share that information.

      Again, this remedy can only be applied if the error was noticed early.
    Posted in: Rumored Card Rulings
  • posted a message on Lesser God's Devotion count vs Hybrid Mana
    http://media-dominaria.cursecdn.com/attachments/116/264/635267298859169365.jpg

    http://www.mtgsalvation.com/born-of-the-gods-spoiler.html#8001
    Ephara, God of the Polis
    2wu
    Legendary Enchantment Creature — God Mythic Rare
    Indestructible
    As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
    At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
    Illus. Eric Deschamps #145/165 6/5



    Judge's Familiar


    How much devotion to U/W does Judge's Familiar give?
    1? (since there's only one mana)
    2? (it counts one toward devotion to white, and one towards your devotion to blue?)

    Thanks in advance


    Whoops, the thread
    http://forums.mtgsalvation.com/showthread.php?t=581441
    wasn't there when I started typing mine...
    I guess this is redundant now..
    Posted in: Rumored Card Rulings
  • posted a message on Ghostly Flicker confirmation
    Quote from fzian

    Scenario 1
    Player A has a Clone and say, an Acidic Slime. Player B controls a Squire. For simplicity, there are no other creatures in play. Player A plays Ghostly Flicker targeting Clone and Acidic Slime. Ghostly Flicker resolves.

    Clone and Acidic Slime leaves and enters the battlefield at the same time. As such, when Clone re-enters the battlefield, Clone may come into play as a copy of Squire or as itself (a 0/0 creature and put into the graveyard from play the next time State Based Effects (SBE) are checked). Clone may not enter play as a copy of Acidic Slime because Clone can't become a copy of a creature that entered play the same time as it did. Acidic Slime destroys something.

    Sounds good, it's just as you explained, Clone can't copy Acidic Slime, and so he has to copy Squire or etb as himself.
    Acidic Slime triggers.

    Quote from fzian

    Scenario 2
    Player A has a Clone, Restoration Angel and say, an Acidic Slime. For simplicity, there are no other creatures in play. Player A plays Ghostly Flicker targetting Clone and Acidic Slime. Ghostly Flicker resolves.

    Clone and Acidic Slime leaves and enters the battlefield at the same time. As such, when Clone re-enters the battlefield, Clone may come into play as a copy of Restoration Angel (but not acidic slime). The cloned Restoration Angel comes into play and the triggered ability goes onto the stack. the cloned Restoration Angel may target and blink the original Acidic Slime. Two combinations of target artifacts, enchantment or land can be destroyed this way (when the original Acidic Slime is blinked and re-enters the battlefield and when the cloned Restoration Angel is blinked and re-enters play as either Restoration Angel blinking the original Acidic Slime or if it re-enters play copying the original acidic slime).


    the bold part confuses me,
    how did the clone-Restoration Angel re-enters the battlefield again??


    Quote from fzian

    In fact for scenario 2, if Player A's goal is to destroy two combinations of target artifacts, enchantments or lands, Player A may use Ghostly Flicker to target: -
    a. Clone and Acidic Slime (described above)
    b. Clone and Restoration Angel (Clone copies Acidic Slime and Restoration Angel blinks either Acidic Slime or Clone (which re-enters play as a Restoration Angel or Acidic Slime as described above)
    c. Acidic Slime and Restoration Angel (restoration angel to target clone)


    these are correct, it will end up with 2 triggers of the Slime.

    Quote from fzian
    Scenario 3
    Similar to the scenario 2, Player A decides to blink Clone and Restoration Angel. Player B has an Ultimate Price in hand but declines to use it while Ghostly Flicker is still on the stack. Subsequently, Ghostly Flicker resolves. Player B watches in abject horror as he eventually realises that two of his permanents may be destroyed. Panicking, he uses Ultimate Price on Acidic Slime after Ghostly Flicker resolves -- by which time Player A has already announced that Clone will be entering play as a copy of Acidic Slime. In this event, the cloned Acidic Slime destroys something and the restoration angel may choose to blink the cloned Acidic Slime (in which the Clone will either come back as a copy of Restoration Angel or as itself). In any case, Player B will lose one artifact, land or enchantment, no more and no less -- assuming that Player A will only use the slime trigger to target Player B.

    A simple true or false answer will do but if I made a mistake in any of my steps, do feel free to correct me though do try not to nitpick overmuch Smile

    Thanks in advance for the help.

    this is correct,
    the first time clone re-ETB (after Ghostly Flicker resolve), it is too late for the opponent to respond, so it will be Acidic Slime and triggers.

    when the Restoration Angel blinks the clone again,
    the Slime is already dead.
    so yes, Clone can only choose to copy the Angel or ETB as himself.

    Quote from Segoth
    For scenario 3, restoration angel's ability targets, so during the resolution of ghostly flicker the restoration angel's ability will trigger and before any player receives priority you must choose a target. So the player who wants to cast ultimate price will know which slime the restoration angel is targeting and has the opportunity to destroy that creature, causing the angel's ability to be countered on resolution.


    yeah, I forgot this part..
    it will change the end result.

    assuming that player A choose to blink Clone for the Restoration Angel's trigger,
    and player B destroy the original Acidic Slime,
    the board will end up with player A controlling 1 Restoration Angel and 1 Clone - Restoration Angel

    if player A choose to blink Acidic Slime,
    and player B destroy the targeted Acidic Slime,
    the board will end up with player A controlling 1 Restoration Angel and 1 Clone - Acidic Slime

    or if player A choose to blink Clone for the Restoration Angel's trigger,
    and player B destroy the about-to-be-blinked-again Clone,
    the board will end up with player A controlling 1 Restoration Angel and 1 Acidic Slime

    the less likely to happen situation is:
    player A choose to blink Acidic Slime for the Restoration Angel's trigger,
    and player B destroy the Clone - Acidic Slime,
    the board will end up with player A controlling 1 Restoration Angel and 1 Acidic Slime, but player B will lose another permanent due to the blinked Acidic Slime
    Posted in: Magic Rulings Archives
  • posted a message on Must play goblins? (mono red)
    Quote from PhroX
    The copy destroys one, as does the original, therefore two dead artifacts (and 4 damage) Wink

    I understand that the copy + original will end up with 2 artifact destroyed.
    but that's not what Shale wrote..


    Quote from Shale WarBringer
    Tuk-Tuk Scrapper make a nice artifact hatebear. I play him in my Kiki-Jiki build and everytime you copy him, he can destroy 2 artifacts (being an Ally).

    Aside form him, all the key Gobos in my Kiki-Jiki have been named.


    Edit: Goblin Settler if you can afford him.

    he wrote that Tuktuk Scrapper's copy can destroy 2 artifacts everytime it etb, due to him being an Ally.
    I'm not quoting him to show that he is wrong, I'm merely trying to prevent misconception of what the card does.
    Posted in: Commander (EDH)
  • posted a message on Simic Fluxmage + Illusionist's Bracers
    alrighty,
    thanks!

    sorry about posting it in the wrong section..
    Grin
    Posted in: Rumored Card Rulings
  • posted a message on Simic Fluxmage + Illusionist's Bracers
    http://media-dominaria.cursecdn.com/attachments/103/198/635032499122631640.jpg
    http://media-dominaria.cursecdn.com/attachments/103/371/635032499189557356.jpg

    Simic Fluxmage

    Creature - Merfolk Wizard
    Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
    1U,t : Move a +1/+1 counter from Simic Fluxmage onto target creature.
    Illus. Karl Kopinski #49/249 1/2



    Illusionist's Bracers

    Artifact - Equipment
    Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
    Equip
    It's easy to believe you're a god when you're twice as powerful as everyone else


    If I equip Simic Fluxmage with the Illusionist's Bracers,
    what happens when I activate the fluxmage ability to move counter from her to another creature, if there's only one +1/+1 counter on her?

    does the copy resolve and move a counter, and when the original ability is trying to resolve, since there's no more counter on her, it fails to do anything?

    or does a new counter magically appears on the target for the original ability?
    Posted in: Rumored Card Rulings
  • posted a message on Must play goblins? (mono red)
    Nice thread,
    I've just built my own Krenko, and only got the chance to play it twice.

    basically, the built is pretty similar,
    token producers, and lord effects..
    I also put in several instants that can pump all creatures
    such as Trumpet Blast,Rally the Forces, Haze of Rage, etc


    Just make lots of tokens, mass buff, and swing with everything you have..
    very goblin-like.. Grin

    and a lot of the suggested cards in here is now on my want list..

    btw..
    Quote from Shale WarBringer
    Tuktuk Scrapper make a nice artifact hate bear. I play him in my Kiki-Jiki build and everytime you copy him, he can destroy 2 artifacts (being an Ally).


    the copy of tuktuk scrapper will only destroy 1 artifact, but it will deal 2 damage.
    Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control.


    Grin
    Posted in: Commander (EDH)
  • posted a message on FNM and Triggers.
    Referring to the example in the first post,
    if both players forget about stab wound trigger for more than a turn,
    let's say 5 turns..

    how will it be handled in Regular REL?
    Posted in: Magic Rulings Archives
  • posted a message on Quest for Pure Flame + Markov Blademaster
    the damage from both hits are doubled

    Remove four quest counters from Quest for Pure Flame and sacrifice it: If any source you control would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.


    the effect from the quest is for the whole turn.
    Posted in: Magic Rulings Archives
  • posted a message on Refusing to recite the oracle text of your card
    Quote from nukeman8000
    You never have to tell your opponent the text of your card, and your opponent always has the option to ask for the oracle text from a judge, or to look it up online with an electronic device.


    is the bold part allowed?

    wouldn't that count as Outside Assistance?
    Posted in: Magic Rulings Archives
  • posted a message on Mindslaver vs Mindslaver vs Mindslaver
    in your scenario,
    B will take control of C's turn.

    Even if A was the one who activate the ability,
    the controller of the ability is still B.
    so B will be the one who control C's next turn.
    Posted in: Magic Rulings Archives
  • posted a message on Essence Backlash + CDA creatures
    alrighty, thanks everyone.
    Grin
    Posted in: Magic Rulings Archives
  • posted a message on Trepanation Blade in 2-Headed Giant
    Trepanation Blade
    9/22/2011: If the equipped creature is attacking in a Two-Headed Giant game, the controller of the attacking creature chooses one of the two defending players, even if the creature is attacking a planeswalker.


    I'm not sure I understand the gatherer ruling correctly...
    does it mean, in a 2-Headed Giant game,
    if I'm attacking player A's planeswalker, I can choose player B as the defending player and mill from player B's library?

    also, does this apply to all the effect choosing a defending player in team game? (archenemy vs heroes team for example)

    or is it specifically only for 2HG?

    Thanks.
    Posted in: Magic Rulings Archives
  • posted a message on Essence Backlash + CDA creatures
    I just read http://forums.mtgsalvation.com/showthread.php?t=462759
    and I dunno if posting on 1 week old thread is considered necro'ing..

    so I decided to post a new thread for my question instead, apologies if I was supposed to just continue the discussion on that thread.

    Essence Backlash
    Splinterfright
    or other creatures with CDA that determine the creatures' power based on cards in graveyard(s),
    ie:
    Soulless One
    Lord of Extinction

    when Essence Backlash resolve, we do it step by step, following the sequence written on the card, right?
    Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.

    First, we counter the creature spell, removing it from the stack and putting it into its owner's graveyard.
    After that, Essence Backlash deals damage equal to that spell's power to its controller.

    I hope I got it right so far.

    now, my question is,
    when determining the spell's power, should we use the current power of the countered creature spell, (the power as it now exist in the graveyard)?
    if yes, then it should be counting itself right?

    or

    Should we use the power of the spell as it last existed on the stack (some sort of Last-Known-Information of the spell)?


    ie: using the scenario from the thread I've linked above,
    the opponent got 10 creature cards in his graveyard, he cast Splinterfright, I counter it with Essence Backlash.

    How much damage is dealt to the opponent when my Essence Backlash resolve, assuming nothing else happens?

    Thanks in advance.

    PS: about the necro'ing rule, can anyone tell me when will it be considered necroing?
    1 week? 1 month? as long as it's no longer in the 1st page of the forum?

    Thanks again.
    Grin
    Posted in: Magic Rulings Archives
  • posted a message on Priority Troubles :S
    assuming your opponent cast the flash creature in your main phase,
    yes, you get priority to cast creature or sorcery before moving to the combat phase.
    Posted in: Magic Rulings Archives
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