Similarly, I've always wondered what the main difference is between a Wizard and a Spellshaper. What does one do that the other doesn't?
Wizards like to sit around in their ivory towers and study magic for the sake of studying magic. Spellshapers are more like magic-using mercenaries. Instead of learning lots of magic, they'll get good at a single thing and sell their skill to whoever's willing to pay.
I would be very surprised if red didn't get another one-drop creature. If not a rare to replace Stromkirk Noble, they could go for a fun uncommon similar to Rakdos Cackler.
She invited Odysseus' crew to a feast of familiar food, a pottage of cheese and meal, sweetened with honey and laced with wine, but also laced with one of her magical potions, and she turned them all into swine with a wand after they gorged themselves on it.
t1 cackler, t2 ash zealot,t3 hammer, t4 burning tree with haste pay 2R and atk with a 3/3
is almost as good as t3 non haste burning tree into something.
You could BTE chain into the hammer on turn 3 and they'll end up with haste.
I'm really curious now to see what the red god does and how he interacts with the hammer.
I don't mind if the other guy puts his lands in front. It's a pain in standard right now with the three-color, 24 nonbasic land decks when they put their lands in the back and stack them on top of each other. I have to ask each turn what exactly they have open. As long as it's clear what they have in play and what's tapped and untapped, they could even do it Shandalar style and line up their lands on the right side.
The question is, what mechanics can be said not to have succeeded the first time out?.
Splice, maybe? I thought they've said that they didn't like how you could only splice onto arcane spells, and they wished they would've done it splice-onto-instant-or-sorcery or something instead.
I think the minotaur lord will be red/black. The other article talking about the gods didn't mention specifically which tribes follow the black god. Also M14 had a few black minotaurs.
Wizards like to sit around in their ivory towers and study magic for the sake of studying magic. Spellshapers are more like magic-using mercenaries. Instead of learning lots of magic, they'll get good at a single thing and sell their skill to whoever's willing to pay.
It's a very, very specific hate card that doesn't even do all that much to stop the thing it's supposed to hate.
Once a week or maybe once every two weeks. I try to stop by and play either Friday night or Saturday afternoon if I have free time.
Most of my friends don't play.
Sure. The regular EDH players at the local game store are a lot of fun.
I'm not really familiar with D&D. It seems like they're both influenced by some of the same fantasy and mythology things.
I learned to play sixteen years ago, but I've been playing on-and-off since then.
Figure of Destiny sort of counts. It's red, it's rare, and it's a one-drop.
She had pigs too.
I think she'll have something like Rapid Hybridization, so she'll destroy a creature and the controller gets a pig.
You could BTE chain into the hammer on turn 3 and they'll end up with haste.
I'm really curious now to see what the red god does and how he interacts with the hammer.
Also awesome red or green one-drops.
Splice, maybe? I thought they've said that they didn't like how you could only splice onto arcane spells, and they wished they would've done it splice-onto-instant-or-sorcery or something instead.
http://magiccards.info/query?q=c%21urg+mana%3E%3DX&v=card&s=cname