Should be a good way to recur any adventures once the creature portion of the card has died. Since these look for "other islands" the fifth land you play can be another Mystic Sanctuary for its "enters the battlefield untapped" trigger. Very nice.
Creatures with an Adventure are only a creature while not being cast as an Adventure.
6 Mana for 10/11 split across 3 bodies, one of which is flying? Seems pretty decent, not sure if it'll see Standard play at 6 Mana but it's got a lot going for it. Downside, obviously, is that if you deal with the 4/5 you're left with 2 1/1s.
In that case yeah it works, but it's just an on-board trick at that point. If the opponent is smart they wait until you've activated the ability, and then while it's on the stack they Ghost Quarter it to either force you to waste another mana to activate again or lose the land. I'm not saying Giver is bad, I'm saying you can't expect an opponent to take that line (GQ into onboard protection) unless they are blind.
Which isn't necessarily a bad thing; we have access to most of the best removal in the game, so there's a higher bar for creatures to pass. It just feels silly for a 3 mana 7/6 with upside (for any shell it would be played in) to not meet par. I guess part of the issue is that 3 mana is just a lot to pay in Modern, especially for a creature that doesn't have any immediate impact, regardless of size.
We already know the BaB promo, some Naya angel that buffs multicolored. Plus, if this were the BaB it say so in the legal text at the bottom of the card, and have a set number beyond the final number of the set.
just gotta say wizards missed an opportunity with force of despair. could have easily tagged on an exile clause to give it applications against GY creature decks.
they probably want to keep W the main source of battlefield creature exile effects.
We got Cry of the Carnarium in Standard, I think the equivalent for FoD would have been a nice addition with the rampant graveyard strategies in Modern. It wouldn't deal with Indestructible creatures, but handles recursion, which is the problem in Modern.
Resto is good to pressure opposing planeswalkers and against Humans / other control mirrors.
How does everyone feel about Watcher for Tomorrow in the midrange control version as a way of replacing Wall of Omens?
I don't like entering tapped, I don't like delayed draw, I don't like only being a 2/1. I'm personally not a huge fan of Fblthp in the midrange/control list that Nassif has been running, and that seems better than this thing. Against decks where you want to be using the slot to attack, Watcher doesn't actually get you card advantage until he is dealt with. Against the aggro decks where you need a blocker, he enters tapped, so you're basically spending 2 mana on a block in two turns and no card advantage immediately. Seems like too much going against him. Would have liked to see them remove the entering tapped part of Hideaway for the Creature version of the ability.
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Creatures with an Adventure are only a creature while not being cast as an Adventure.
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If you cast this during an End Phase, the effect lasts until the next End Phase, so you can cast it before you turn.
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We already know the BaB promo, some Naya angel that buffs multicolored. Plus, if this were the BaB it say so in the legal text at the bottom of the card, and have a set number beyond the final number of the set.
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Last year we didn't have Jace in the Core Set either..?
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We got Cry of the Carnarium in Standard, I think the equivalent for FoD would have been a nice addition with the rampant graveyard strategies in Modern. It wouldn't deal with Indestructible creatures, but handles recursion, which is the problem in Modern.
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I don't like entering tapped, I don't like delayed draw, I don't like only being a 2/1. I'm personally not a huge fan of Fblthp in the midrange/control list that Nassif has been running, and that seems better than this thing. Against decks where you want to be using the slot to attack, Watcher doesn't actually get you card advantage until he is dealt with. Against the aggro decks where you need a blocker, he enters tapped, so you're basically spending 2 mana on a block in two turns and no card advantage immediately. Seems like too much going against him. Would have liked to see them remove the entering tapped part of Hideaway for the Creature version of the ability.