2019 Holiday Exchange!
 
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The End of an Era
  • posted a message on Mimic vat imprint general
    Your commander (general) will remain in exile. The only times you may choose to put your commander in the command zone are as a replacement effect for putting it in the graveyard or exile.
    Posted in: Magic Rulings Archives
  • posted a message on Miracle
    While we will have more information from the FAQ and associated rulings, we do have the following from Toby Elliott, which pretty much answers the question:

    "To clarify: if it touches the rest of your hand, you have elected not to play it as a Miracle."
    (https://twitter.com/#!/tobyelliott/status/188796208985276417)
    Posted in: Magic Rulings Archives
  • posted a message on A sideboard question
    For constructed, you must side on a one-for-one basis. If you have a sideboard, it must be exactly 15 cards at all times.
    Posted in: Magic Rulings Archives
  • posted a message on Steel Hellkite and Totem Armor
    Quote from IronMagus
    Is it? I guess it looks like you're right. I always thought it would take two. What if a creature is dealt lethal damage by a source with deathtouch? Do you have to regenerate it once or twice?


    Just once. Deathtouch is now a static ability that modifies damage such that any non-zero amount of damage is considered lethal.

    Deathtouch used to be a triggered ability, and required two regeneration shields to survive. That changed somewhere around the M10 rules update, though.
    Posted in: Magic Rulings Archives
  • posted a message on copying land creatures.
    Quote from TheRogue
    so my phantasmal image copying an "animated" inkmoth nexus, enters the battlefield as just "unanimated" inkmoth nexus (phantasmal image modifications present as well)?


    Correct. The Image copying the nexus doesn't copy the animation effect.
    Posted in: Magic Rulings Archives
  • posted a message on Kitsune Mystic (Autumn-Tail, Kitsune Sage)

    So in summary, from what I understand, you can't get past shroud/hexproof because Autumn-Tail, Kitsune Sage's ability now has the word attach in it; attach checks if the permanent can be enchanted, and the enchant ability targets. Shroud and hexproof makes whatever permanent an illegal target for the enchant ability which is mimicked in attach. Though, I could be wrong. This is something they should have put under rulings when you look at the card on gatherer. It's very unclear.


    This isn't correct. Shroud and hexproof only prevent targeting, and attaching is not targeting. A spell or ability only targets if (1) it uses the word "target", (2) its rules text uses the word "target" (equip or fortify), or (3) it is an aura spell. Only the enchantment needs to be targeted by Kitsune's ability, so it can indeed move an aura onto a creature with hexproof or shroud.
    Posted in: Magic Rulings Archives
  • posted a message on Image question
    Yes, the Phantasmal Dragon dies. It's ability triggers based on having been targeted, which isn't undone by redirecting the Wring Flesh.
    Posted in: Magic Rulings Archives
  • posted a message on Akroma + Kessig
    Sure. Since the Wolf Run is colorless, Akroma's protection won't prevent you from targeting her. The colors of mana in the activation cost don't matter, only the color of the source.
    Posted in: Magic Rulings Archives
  • posted a message on Cho-Manno's Blessing and Protection from white
    Nope. The card text explicitly states that it doesn't remove Cho Manno's Blessing.
    Posted in: Magic Rulings Archives
  • posted a message on Do conditional triggers always trigger
    No that doesn't work. Conditional triggers with "intervening if clauses" will only trigger if the condition is met, so your life total must be 1 when your upkeep step begins, or Near-Death Experience won't trigger. It will *also* check your life total when the ability resolves. So, if you start your upkeep at 1 life and the ability is put on the stack, but you somehow gain life before it resolves and have 3 life at that time, you still won't win the game.
    Posted in: Magic Rulings Archives
  • posted a message on Unsummon before combat?
    In that case, you'd be dealt the full 4 damage. During the combat damage step, the attacker must assign lethal damage to all blocking creatures before assigning any damage to you. In this case, there are no blocking creatures, so no damage assigned to them.
    Posted in: Magic Rulings Archives
  • posted a message on Unsummon before combat?
    Yes, provided the attacking creature doesn't have trample. Both players get priority during the declare blockers step before moving to the combat damage step.
    Posted in: Magic Rulings Archives
  • posted a message on Shroud / equipment question
    Shroud prevents the Elder of Laurels from being the target of spells or abilities. The equip ability of the Inquisitor's Flail only targets the creature to which it will be attached, so shroud doesn't keep your opponent from equipping the Flail to some other creature.
    Posted in: Magic Rulings Archives
  • posted a message on inkmoth buffed
    The counter stays. Since the card hasn't changed zones, it's still the same object, and counters don't care what type of object they're on.
    Posted in: Magic Rulings Archives
  • posted a message on Priority
    It depends on when he actually cast the doomblade. After the Haunting resolves, he will get priority again (still during the declare attackers step) before you will have a chance to declare the blocker. If he casts the doomblade at this point, he will destroy one of the tokens, but you'll still be able to declare the other one as a blocker.

    If he waits until the declare blockers step to doomblade the token you blocked with, then the Nexus will remain blocked and will not do damage to you.

    Hope that helps! Smile
    Posted in: Magic Rulings Archives
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