Your commander (general) will remain in exile. The only times you may choose to put your commander in the command zone are as a replacement effect for putting it in the graveyard or exile.
While we will have more information from the FAQ and associated rulings, we do have the following from Toby Elliott, which pretty much answers the question:
Is it? I guess it looks like you're right. I always thought it would take two. What if a creature is dealt lethal damage by a source with deathtouch? Do you have to regenerate it once or twice?
Just once. Deathtouch is now a static ability that modifies damage such that any non-zero amount of damage is considered lethal.
Deathtouch used to be a triggered ability, and required two regeneration shields to survive. That changed somewhere around the M10 rules update, though.
so my phantasmal image copying an "animated" inkmoth nexus, enters the battlefield as just "unanimated" inkmoth nexus (phantasmal image modifications present as well)?
Correct. The Image copying the nexus doesn't copy the animation effect.
So in summary, from what I understand, you can't get past shroud/hexproof because Autumn-Tail, Kitsune Sage's ability now has the word attach in it; attach checks if the permanent can be enchanted, and the enchant ability targets. Shroud and hexproof makes whatever permanent an illegal target for the enchant ability which is mimicked in attach. Though, I could be wrong. This is something they should have put under rulings when you look at the card on gatherer. It's very unclear.
This isn't correct. Shroud and hexproof only prevent targeting, and attaching is not targeting. A spell or ability only targets if (1) it uses the word "target", (2) its rules text uses the word "target" (equip or fortify), or (3) it is an aura spell. Only the enchantment needs to be targeted by Kitsune's ability, so it can indeed move an aura onto a creature with hexproof or shroud.
Sure. Since the Wolf Run is colorless, Akroma's protection won't prevent you from targeting her. The colors of mana in the activation cost don't matter, only the color of the source.
No that doesn't work. Conditional triggers with "intervening if clauses" will only trigger if the condition is met, so your life total must be 1 when your upkeep step begins, or Near-Death Experience won't trigger. It will *also* check your life total when the ability resolves. So, if you start your upkeep at 1 life and the ability is put on the stack, but you somehow gain life before it resolves and have 3 life at that time, you still won't win the game.
In that case, you'd be dealt the full 4 damage. During the combat damage step, the attacker must assign lethal damage to all blocking creatures before assigning any damage to you. In this case, there are no blocking creatures, so no damage assigned to them.
Yes, provided the attacking creature doesn't have trample. Both players get priority during the declare blockers step before moving to the combat damage step.
Shroud prevents the Elder of Laurels from being the target of spells or abilities. The equip ability of the Inquisitor's Flail only targets the creature to which it will be attached, so shroud doesn't keep your opponent from equipping the Flail to some other creature.
It depends on when he actually cast the doomblade. After the Haunting resolves, he will get priority again (still during the declare attackers step) before you will have a chance to declare the blocker. If he casts the doomblade at this point, he will destroy one of the tokens, but you'll still be able to declare the other one as a blocker.
If he waits until the declare blockers step to doomblade the token you blocked with, then the Nexus will remain blocked and will not do damage to you.
"To clarify: if it touches the rest of your hand, you have elected not to play it as a Miracle."
(https://twitter.com/#!/tobyelliott/status/188796208985276417)
Just once. Deathtouch is now a static ability that modifies damage such that any non-zero amount of damage is considered lethal.
Deathtouch used to be a triggered ability, and required two regeneration shields to survive. That changed somewhere around the M10 rules update, though.
Correct. The Image copying the nexus doesn't copy the animation effect.
This isn't correct. Shroud and hexproof only prevent targeting, and attaching is not targeting. A spell or ability only targets if (1) it uses the word "target", (2) its rules text uses the word "target" (equip or fortify), or (3) it is an aura spell. Only the enchantment needs to be targeted by Kitsune's ability, so it can indeed move an aura onto a creature with hexproof or shroud.
If he waits until the declare blockers step to doomblade the token you blocked with, then the Nexus will remain blocked and will not do damage to you.
Hope that helps!