Burn looses to lifegain and faster aggro. Still it can be played around the faster decks. Lifegain is what sucks most for burn. I don't see that sheep killing off the deck entirely. It dies to removal after all.
^^This.
I tried running Boros burn for a few weeks, and it just keeps failing to lifegain. One swing of a large lifelink creature negates my entire previous turn. I wouldn't say it's DEAD per say, but it seems it is weak to a decent amount of deck options out now.
I would probably run Dark Betrayal in a sideboard. Have you considered Putrefy at all?
Putrefy is probably a better idea overall. I think my thought process was that none of that removal can take care of Planeswalkers, so I was considering just taking the four Hero's Downfall I use for my Mono-Black Devotion deck and swapping them out to use in this Golgari Deathtouch deck whenever I played it. But, then I realized that four Hero's Downfall essentially doubled the cost of the deck and didn't really make it budget anymore. So, my mind drifted back to Doom Blade and Dark Betrayal and Putrefy slipped my mind. That is a really good idea though. I'll probably change the original post to run four Putrefy instead.
Thanks for the reminder!
SG
Cool!
Another cheap kill card to consider is Ultimate Price. Overall, this deck looks fun!
I was always into enchantment control decks - and was wondering if this could be a viable option for standard. I have my control portion covered, but am struggling with a wincon. I play a FNM that is very midrange creature/aggro heavy, so I'm thinking a deck of this nature would catch people off guard.
For starters, the control would be something along the lines of:
The only real contender for creature is the obvious Ætherling. I'm trying to avoid going the Planeswalker route, as cost will most likely not allow it.
Any suggestions would be greatly appreciated. Thanks!
So i made a mono green devo thats sorta similar to the ones u guys have and the one sseen in protour theros. The deck and mana ramp is insane giving strong combos and early monsters.
Problems iv had so far
1. Anger of the gods or removal of our early rampers
2. Card drraw. I often find myself empty handed with not enough mana to summon garruk or no other form of card draw. Garruk and domri are the only ones i have
3. I originally had just pure mana ramper then big creatures. Im finding to do some more mid or low end drops like witchstalker and kalorian tuskar
4. Hard time between bow and nylea god. Gona try bow now but nylea generally hasnt been that useful
I couldn't agree more on your second point. Turn 5-6 and so on, I am desperately hoping to NOT draw lands. I've often found myself out of fuel at about turn 6 (with casting things).
Looks like a standard Sliver deck. Since Manaweft Sliver can make whatever color you want, it might be a good idea to run Syphon Sliver. He can get out of control fast if not dealt with.
I suppose I can see how it's 6 of one and half-dozen of the other. For my money, against those 2 power creatures, I drop a 3/3 in their path and call it GG unless they're packing something like a Dynacharge and let them attack. I block, their creature dies (or possibly trades). Typically, they're tapped out so no combat tricks, their creature dies, and I have a 3/3 with GG for the inevitable devotion. I'm not saying Caryatid isn't a terrible option, but what comes out? In my deck, maybe Golgari Decoy and put 3x Caryatid in... I'm just not completely sold on it yet.
I actually noticed your decklist only runs Mystic and the land enchant. I'm going to try the same and see how it goes. Having the Verdant Haven protected from Anger of the Gods is actually nice.
The downside of Sylvan Caryatid and thinking of using it as a blocker is that it ends up being counterproductive to the ramp strategy. If I'm using him to block, he can't go sideways to produce the mana that is needed... Last season there were a plethora of 1-drop mana dorks available which made that more viable. The 2-drop spot is such a tough spot right now, and there are 3-power creatures in common play that come down to challenge it. Most notable that comes to mind is Fleecemane Lion, Spike Jester, and Daring Skyjek which if you're on the draw can simply attack with impunity and dare you to block. If you block, you fended off 3 damage, but lost a ramper. If you don't block, you lost the reason for having Caryatid. At the very least, a T2 witchstalker or tusker will trade with them, at the very best, it will make them think twice about attacking into you.
That being said, I'm not at all opposed to ramping as much and as quickly as possible, the end all of this deck is to go big or go home, and if you can do that quicker, then all the better. I'll be perfectly honest, I haven't tried going a full-court press on the ramping, but 4x of Mystic, Caryatid, and Voyaging Satyr may be equally as powerful.
I apologize, what I meant was early game blocker (if necessary), without getting killed off. Basically - stopping their early Experiment one, Rakdos Cackler, Dryad Militant, etc. I've been in situations where I didn't even need him for mana, for example - casting two Elvish Mystic's right away. He's nice for that 1-2 turns where he's not needed to block early damage.
If budget is a concern I highly recommend NOT playing Kalonian Hydra, instead use Arbor Colossus. It has 1 more G in the manacost, making it better with devotion. It's alos a very viable maindeck card which handles fliers. And the budget difference is huge! some budget then can be used for duallands. Temple of Abandon isn't that expansive and fits the deck very well. The scry is really good here. Stomping Ground also make the deck much better since you'll have more green sources which are crucial early game. And of course +2 Nykthos, Shrine to Nyx.
Use 2 more Polukranos as removal as well, they're better as Mistcutter Hydra maindeck. Also, since you have the Bow of Nylea there, it becomes even better (attack, get deathtouch, deal all creatures 1 damage with monstrosity before blockers, clearing the board effectively and still attacking for a lot).
A lot of the upgrades can be paid with not using (or trading off) Kalonian Hydra and it really isn't that good. It's just THAT popular. But usally a win more. Using the duallands and 2 more Hykthos especially wil make the deck more consistent. Mana is king in magic!
I currenty play a mono green deck in standard - and run both Kalonian Hydra and Arbor Colossus. I can see your point on the Hydra, but in my experience - he is a house in most cases. I've had him at a 32/32 creature one game. It absolutely forces your opponents to deal with him immediately or lose pretty much. Even better if you have multiple creatures out with counters, two hydras at once is insane. I wouldn't disregard this card just yet - especially if you can ramp into him turn 3-4.
As much as I enjoy playing this deck, I really feel it needs another T1 mana dork. Having Sylvan Caryatid, Gyre Sage, and Voyaging Satyr be 2 mana really slows my games down at times. If I draw 2 Kalonian Tusker's, but have a t2 mana dork, I am forced to turn 3 the Tusker's when I could have ramped into something larger. Maybe I'm just being too picky. I suppose I have no other option.
I will say this though, I find that Sylvan Caryatid is much better than Voyaging Satyr for early aggro blocking. Takes care of early damage from RDW/Selesyna Aggro/general aggro nicely.
Seems like a standard R/G deck. You may want to cut some of the ramp though to be honest, unless you're planning on hard casting Worldspine Wurm often.
This is something I am planning on doing once I actually drop the cash on those Hydras. I am hoping they come down a bit in price...but I find that unlikely.
Him with my exp one and Scavenging Ooze would be ridiculous.
You can always just proxy in what you don't have against friends, just for testing. That's what I normally do before dropping money on cards.
I think both versions are excellent, and extremely under the radar right now. It seems most of the format is aggro/midrange at the moment, and this deck handles both nicely (RDW, B/W Midrange, Gruul, Selesyna, etc)
^^This.
I tried running Boros burn for a few weeks, and it just keeps failing to lifegain. One swing of a large lifelink creature negates my entire previous turn. I wouldn't say it's DEAD per say, but it seems it is weak to a decent amount of deck options out now.
Cool!
Another cheap kill card to consider is Ultimate Price. Overall, this deck looks fun!
I was always into enchantment control decks - and was wondering if this could be a viable option for standard. I have my control portion covered, but am struggling with a wincon. I play a FNM that is very midrange creature/aggro heavy, so I'm thinking a deck of this nature would catch people off guard.
For starters, the control would be something along the lines of:
The only real contender for creature is the obvious Ætherling. I'm trying to avoid going the Planeswalker route, as cost will most likely not allow it.
Any suggestions would be greatly appreciated. Thanks!
IT'S MAGICAL.
I couldn't agree more on your second point. Turn 5-6 and so on, I am desperately hoping to NOT draw lands. I've often found myself out of fuel at about turn 6 (with casting things).
This is assuming my board was wiped with a Anger of the Gods or Supreme Verdict.
This babe master
I actually noticed your decklist only runs Mystic and the land enchant. I'm going to try the same and see how it goes. Having the Verdant Haven protected from Anger of the Gods is actually nice.
I apologize, what I meant was early game blocker (if necessary), without getting killed off. Basically - stopping their early Experiment one, Rakdos Cackler, Dryad Militant, etc. I've been in situations where I didn't even need him for mana, for example - casting two Elvish Mystic's right away. He's nice for that 1-2 turns where he's not needed to block early damage.
I currenty play a mono green deck in standard - and run both Kalonian Hydra and Arbor Colossus. I can see your point on the Hydra, but in my experience - he is a house in most cases. I've had him at a 32/32 creature one game. It absolutely forces your opponents to deal with him immediately or lose pretty much. Even better if you have multiple creatures out with counters, two hydras at once is insane. I wouldn't disregard this card just yet - especially if you can ramp into him turn 3-4.
I will say this though, I find that Sylvan Caryatid is much better than Voyaging Satyr for early aggro blocking. Takes care of early damage from RDW/Selesyna Aggro/general aggro nicely.
3 Mistcutter Hydra
4 Burning-Tree Emissary
4 Sylvan Caryatid
4 Voyaging Satyr
2 Nylea, God of the Hunt
2 Polukranos, World Eater
2 Kalonian Hydra
2 Ruric Thar, the Unbowed
2 Worldspine Wurm
2 Bow of Nylea
2 Xenagos, the Reveler
3 Garruk, Caller of Beasts
Lands:24
15 Forest
7 Mountain
2 Nykthos, Shrine to Nyx
Seems like a standard R/G deck. You may want to cut some of the ramp though to be honest, unless you're planning on hard casting Worldspine Wurm often.
You can always just proxy in what you don't have against friends, just for testing. That's what I normally do before dropping money on cards.
I think both versions are excellent, and extremely under the radar right now. It seems most of the format is aggro/midrange at the moment, and this deck handles both nicely (RDW, B/W Midrange, Gruul, Selesyna, etc)