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  • posted a message on Five Mythics
    For creatures that are supposed to be 4 colours (the draw of the original Nephilem), they seem to have too many colours in their mana cost.
    Posted in: Rumor Mill Archive
  • posted a message on Signets in RTR and GTC?
    There was a thread about this in the baseless speculation, in which I suggested this:

    Izzet Signet 2.0 2 mana
    Artifact
    :symru:, : Add :symu::symr: to your mana pool.

    Keeps the design idea of the original signets, but prevents them from being used simply as mana accelerants unless you're in one of the two colours.
    Posted in: Speculation
  • posted a message on Artifact Fixing for RTR
    They could simply just change them to be:

    Izzet Signet 2.0 2
    Artifact
    :symru:, T: Add UR to your mana pool.

    That way it would force you to be in at least one of the colours to use it, similar to the Shadowmoor dual lands.

    Of course, since that would appear too similar to the previous signets, they probably wouldn't do it.
    Posted in: Baseless Speculation
  • posted a message on M13 Legend
    Artist credit says Deviantart.com. Think that says it all.
    Posted in: Rumor Mill Archive
  • posted a message on [SoM] Masticore


    The original Timetwister didn't exile itself, nor cost 5. That's apparently varied enough to get past the Reserved list curse (look at Time Walk and Time Warp).

    Anyway, new, "improved" Masticore card is on the way, but 0 chance of original getting reprinted in SoM.
    Posted in: Speculation
  • posted a message on [SoM] Karn, the Corrupted (FAKE)
    Can't remember where I saw the art, but think it's from MTG.com.

    However, artist credit says "UDON". As well, the Phyrexian watermark sticks out, which doesn't on other spoiled cards (check out Contagion Engine pic in spoiler).

    Calling very fake.
    Posted in: Rumor Mill Archive
  • posted a message on [SOM] Mindslaver's Back
    Quote from DeusofCalamity
    Wait.... why is this a Mirran artifact? Wouldn't this be better suited to be Phyrexian?

    Simple - it was on Mirrodin before this insurgence of Phyrexia arrived.

    Cool to see it come back. Was always a fun card to play with when Mirrodin first became legal (and Raffinity didn't exist yet), and definitely tough to use well.
    Posted in: The Rumor Mill
  • posted a message on [SoM] Previews for Tuesday, September 7 -- Sylvok Replica and Quicksilver Gargantuan
    Quote from Joke
    If you copy the hydra won't the X be 0? And if it's 0, then you get no counters, which means it isn't any use whatsoever.

    Yes, it may get no counters, but it'd be a 7/7 with 0 counters on it rather than a 0/0 with 0 counters on it. And because the damage prevention isn't hinged on whether or not you have counters on it, it'll never take damage (similar to the Phantom creatures from Judgment).

    Anyway, cool card is cool, but very doubtful that it'll see any tourney play. The Replica may see some play if a form of G/X control springs up, especially since Pridemage is leaving Standard as it comes in.
    Posted in: The Rumor Mill
  • posted a message on [SoM] Some new arts
    Quote from uncreativelol
    Source? I was under the assumption everyone, including r&d, loved that mechanic.


    It's not that they didn't like the mechanic, but they've changed the rules so that cards that exile something keep track of that exiled card.

    Chrome Mox's Oracle Text:

    Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
    : Add one mana of any of the exiled card's colors to your mana pool.

    This makes Imprint pretty much like Threshold - older mechanics that, because of rule changes, have become ability words (like our ever-loved Chroma and Sweep). That's probably why it wouldn't be reused.

    Anyway, arts look absolutely amazing, while still feeling like Mirrodin. Amazing what 7 years can do (Mirrodin art was considered awesome at its time too, iirc).
    Posted in: Rumor Mill Archive
  • posted a message on Emerge Unscathed and Dawnglare Invoker Ruling
    Emerge Unscathed will prevent the damage in this case, because "damage" is the first part of DEBT (Damage, Enchanted/Equipped, Blocked, Targeted).

    In this case, since it doesn't matter whether it's targeted or not, pro-red will prevent any damage from a red source, which Disaster Radius is, so it won't be dealt damage.
    Posted in: Rumored Card Rulings
  • posted a message on Emerge Unscathed and Dawnglare Invoker Ruling
    The creature will still be tapped.

    The only target for Dawnglare Invoker is a player, and not the creatures, so giving a creature pro-white won't help it not be tapped by the ability.
    Posted in: Rumored Card Rulings
  • posted a message on [LOR] A bunch of not-so-convincing cards...
    Quote from Elheirst
    it's got to be fake because with the creature with evoke, it's effect is when the creature taps and since evoke copies the effect, there's nothing to copy



    You're on the right track. Evoke doesn't copy the ability, it brings the creature into play, then makes you sacrifice it right away. The evoke creature here wouldn't be able to use its ability when evoked (if it didn't have haste, which it apparently does after rereading the card :embarrass:). And of course that's provided if evoke has the triggered ability to sac it rather than all in one action (play for evoke, then sacrifice...), which would leave no chance to play spells or abilities.

    If evoke is all one action (Play for evoke, then sacrifice it when it comes into play), then the card doesn't work at all, and these cards are, in fact, fake (since real cards wouldn't be bunched in with fake ones).

    If evoke puts the sacrifice trigger on the stack once it's played for its evoke cost (Play for evoke, then the trigger "When this comes into play, sacrifice it." is put on the stack), then the card can work. Doesn't validate that it's real, just makes it plausible.

    Honestly, I believe that these cards are fake. While there's no proof yet, it's just a gut feeling I have:

    -Complex commons are highly unlikely, since in the latest State of Design, MaRo said:
    Quote from Mark Rosewater »
    For me, this next year is about finding the "elegant common" on a block level. Can we innovate and wow without having to resort to complex mechanics and ideas? Stay tuned.

    -Return of Provoke. I don't think they would bring back ANOTHER keyword after they brought back almost all of them dating back to Tempest in Time Spiral block (which, I may add, did not include Provoke in it). While this may happen, it's quite unlikely they would do this. There must have been a reason they kept Provoke out of TS, and "putting it into Lorwyn" is, in my opinion, not one of them.

    -The one graveyard-order matters card has Unburden 1B. So if we're to look at the only other unburden card he has posted (which is the only one with reminder text), we can play it for 1B if a green creature is put into a graveyard from play? I know we can assume that it would be black creature, but every card with a new mechanic (other than complex, wordy rares, which this is not) has reminder text for that mechanic on it. Hasbrospy has chosen not to put it on there. I think that either he thinks we would assume it would be black creature because the other Unburden card is green and can be played for its unburden cost if a green creature is put into a graveyard from play, or he forgot how he templated the mechanic. Either way, the mechanic is rather bad, and instant discard, no matter how it's costed or what other effects are on it, are something WotC is reluctant to do (yes, there are a few in Time Spiral block, but how many are there between Urza's Saga and Time Spiral?).

    Of course, if these are true, get ready for a stale environment everyone!
    Posted in: Rumor Mill Archive
  • posted a message on [LOR] Shriekmaw (Release Promo)
    Quote from maestrogrande
    Shriekmaw is inferior to Nekrataal...


    Not all the time. Nekrataal has :symb::symb: in its cost, making it a bit tougher to play in multicoloured decks (though not by much), especially if you're colour screwed. And while Nekrataal can easily kill Shriekmaw one-on-one, Nekrataal doesn't have evasion and only has 1 toughness, making it a prime target for Darkblast (though it's rotating soon) and even Afflict, while Shriekmaw dodges those. And this is ignoring the Evoke ability.

    While Shriekmaw costs 1 more to play, the idea of having either a creature + Terror or a sorcery-speed Terror is much better than having a creature with a weaker power/toughness + Terror.

    Evoke itself is a neat ability. The idea I get from it (though with just the reminder text to go off of, won't be very accurate) is that it is like buyback: if you pay its evoke cost, it's sacrificed as part of the spell's resolution. So it hits play, but you don't have enough time to respond to the sacrificing of the creature to do anything. So it will trigger Pandemonium and such, but it'll be gone too fast to be sacrificed to Nantuko Husk. That's the impression I get from it.
    Posted in: The Rumor Mill
  • posted a message on Squee? How Hard to find?
    Squee has been uncommon around my store, but by no means scarce. First pack in the first fat pack opened at my store was a Squee, one was in my first box, and three others opened one on the first day of the set's release. I think it's just very bad luck that you haven't seen one opened.
    Posted in: Standard Archives
  • posted a message on [10th] rules changes
    in the article, there's a link the the 10th Ed Magic Rulebook in PDF format. In it, it shows some card images (probably from MTGO), with one of them Starlight Invoker, showing its creature type: Human Cleric Mutant... that's one Human change down, 15 more to go.
    Posted in: Magic General
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