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  • posted a message on Red/Green Aggro- NEED SUGGESTION
    Quote from Bangoo
    I'll second the suggestions of bloodbraid elf (you can't pass on basically free card advantage in a deck that does little of it), and scab-clan mauler and boggart ram-gang (2 really aggressive beasts that you can cascade into with bloodbraid elf).

    Another suggestion: Horned Kavu. It's big for 2 mana, and comboes quite well with flametongue kavu and blastoderm.

    I'd also try to include some efficient burn, at the very least a playset of lightning bolts.

    Now, what to cut? I'd start with overrun, which is a lot better in a swarm strategy than in your aggro deck.


    Thank you for your input. I should have modified my original post. I will do that now. But I did make changes to incorporate some more useful cards.

    I feel like every single card, I cannot lose.

    I need Saproling, Flametongue, Blastderm, Wild Mongrel, Llanowar Elf, Shivan Wurm, Horned Kavu, Roar of the Worm, Fires of Yamimaya, and Lightning Bolt. I only added 2 Overruns because I will only need 1 a game, pretty much, because by the time I try to use overrun, I should have a lot of fat creatures or many little creatures out.

    I just don't think the Boggar Rma gang is very useful to me because it has haste as its merit which is useless in my deck because I have Fire out usually. Granted, whiter is good, but why do I need whither when my creatures are going to be stronger than the opponents most likely? I also don't really need to focus on each creatures b/c I have so many creatures in my deck, and I can afford to sacrifice one of my creature to kill the opponent's buff creatures face to face. Or I can double block, or so on.

    I only have 4 instants in this deck.. haha.

    The Mauler seem kinda useless as well, because w/o damaging the opponent, it is only 1/1 with trample. What's the point of having trample with 1/1 anyways?

    If I am going to buff it up, it probably will be with Overrun, and that already gives Trample...

    Maybe I don't need toppers...

    Should I take out Hull Breach and add 2 Bloodbraid Elves?
    Posted in: Casual & Multiplayer Formats
  • posted a message on Red/Green Aggro- NEED SUGGESTION
    I see. Maybe I will put Silvos.

    I just hope that it isn't too Green heavy for me...

    What do you think about adding 4 Mossfire Valleys? So for nonbasic land, I will have 4 Kazandu Refuge, 4 Mossfire Valley, and 4 Sandstone Needles. Is it too much?

    Yeah, Bloodbraid Elf did not seem like that good of a deal, because I only have Llanowar Elves (1 mana), Mongrel (2 mana) and Fires (3 mana) as possible choices, basically. For 4 mana, I'd rather play blastoderm or flametongue than getting a wimpy 3/2 with haste, that I already probably have..
    Posted in: Casual & Multiplayer Formats
  • posted a message on Red/Green Aggro- NEED SUGGESTION
    Hmm.. Okay, thank you, I will take out Hull Breach, and use Hull Breach in my sideboard.

    If I were to put in 2 fatties in my deck, which one should I put in?

    Kalonian Behemoth seems nice, but there are so many other fat creatures that are good as well...

    Terra Stomper is pretty good for 6 mana, Thorn Elemental is good too, Cloudthrasher is good too.

    Spectral Element seems nice as well... or Salvos...

    Help me decide please.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Red/Green Aggro- NEED SUGGESTION
    the Behemoth seems really nice.

    But by the time I have 7 mana, the opponent is most likely dead...

    Starting from 4 mana, I start summoning large creatures every turn, and they usually have haste due to Fires of Yavimaya.

    Next few turns would probably end up killing my opponent...

    I still would like to put some Behemoth, though.

    What card should I take out to replace with Behemoth?

    Thank you.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Red/Green Aggro- NEED SUGGESTION
    Spellbreaker Behemoth seems quite nice.

    But I still prefer Blastoderm because it does not get instantly get killed by black spells..

    To clarify, Blastoderm can be countered, right?
    Posted in: Casual & Multiplayer Formats
  • posted a message on Red/Green Aggro- NEED SUGGESTION
    Yes, but blastoderm is 5/5 for 4 mana that cannot be target of spells or abilities. Also, multiple of them can be out at the same time, unlike the monk.

    To be clear, monk can't be played more than one at a time, right?
    Posted in: Casual & Multiplayer Formats
  • posted a message on Red/Green Aggro- NEED SUGGESTION
    Thanks, guys.

    I think Mongrels are really useful because they are first of all 2 mana 2/2 creatures, which is decent by itself, but it can change its color and gain +1/+1 by discarding a card.

    So really, protection from color s won't be able to escape the Mongrel. Also, it's so versatile because I can just discard some card to save it, when it blocks another 2/2 creature.

    This works in conjunction with my card Roar of the Wurm. Even though it is 7 mana for 6/6 token, when it's in graveyard, I can play the 6/6 token for 4 mana only. I just discard Roar of the Wurm for Mongrel's increase in power, and then play giant 6/6 creature with 4 mana.

    And I will make sure to put more Forest than Mountains.

    A question:

    How does Mossfire Valley land seem to you guys? It's almost like tapped multicolor land, but it doesn't come in play tabbed.

    How about Sandstone Needle to accelerate my mana?

    My deck is Red/Green, and the chances of me getting 3 green mana in early game may not be so high.... The monk is legendary, and only 1 can be in play at once. I like summoning 4 or 5 mana spells constantly, and I would like to summon Blastoderm would cannot be target of spells or abilities rather than the monk which can easily be killed off or recoiled back to my hand.

    If I am missing something, please let me know.

    Thanks for all the help

    doublepost infracted, after I gave you yesterday a warning for it.
    blut
    Posted in: Casual & Multiplayer Formats
  • posted a message on Red/Green Aggro- NEED SUGGESTION


    So this is the updated deck I am thinking of...

    I feel that every single cards are crucial. Seems to be alright with the land numbers as well...

    I didn't want to put Birds of Paradise b/c as I remember, I didn't really have problem with shortage of mana in my games. I rarely had mana problems, and I felt like I didn't need extra expensive cards that are 0/1.

    Any suggestions on replacements? Thank you.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Red/Green Aggro- NEED SUGGESTION
    Thank you for your inputs.

    I like the Horned Kavu idea, but can you target Blastoderm to be returned to your hand?

    It says it can't be target of spells or abilities...

    I am just kinda avoiding using creatures with haste abilities because Fires of Yavimaya, which I get it almost every time, already give haste.

    I guess that's why I am kinda iffy on using Boggard Ram Gang, because by the time I have 3 mana, I'd rather play Fire then next turn play Blastoderm.

    Don't really need wither counters, because my creatures usually end up being bigger than their creatures as well.

    Also, I have so many creatures so I feel like I can afford some of them to die more than other decks.

    I'd like to include hull breach and lightning bolt, though.

    Any input will be appreciated.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Red/Green Aggro- NEED SUGGESTION
    I would add Birds of Paradise, but could they replace lands? I am afraid to take out any creatures because they are so useful always.

    I am thinking of adding another thicket elemental, what do you guys think?
    Posted in: Casual & Multiplayer Formats
  • posted a message on Red/Green Aggro- NEED SUGGESTION
    Thanks everyone, I will for sure take out shivan oasis and put in Kazandu Refuge.

    Would it be better to put both Kazandu Refuge and Shivan Oasis at the same time?

    Also, why use Terramorphic Expand? Isn't it pretty much just like another red/green mana land that comes into play tabbed? Isn't it actually worse b/c you have to choose which one you want to produce and stick with it?

    I think the deathtouch creatures are to costly.. With 5 mana I can summon sapproling burst and deal 12 damage with haste. Or create 5 2/2's and deal 10 damage, and next turn cast Overrun to pretty much finish the opponent off..

    Kird Ape definitely seems like a good card...

    How do you effectively use Channel/Fireball Combo? I am having hard to imagining how it works.

    Are burn spells necessary?

    Rhada seems like a really good creature, but it is legendary, meaning I can only have 1 out, right?

    So it would not be efficient to add more than one of him in the deck.. right?

    Some of my friend suggested that I add Bloodraid Elf and Hellion Blitz, and it seems okay.

    Could you please tell me what is good about the Boggart cards? They seem to have pretty steady cost for their abilities.

    merged.
    blut
    Posted in: Casual & Multiplayer Formats
  • posted a message on Red/Green Aggro- NEED SUGGESTION
    Thanks for reading.

    I have had this deck for many years, and I want to go for some changes...

    Can anyone think of any better cards to swap with the cards in my deck?



    And Rest are Forests and Mountains.

    Usually, I start with a Forest, then put Llanowar elf down, then on second turn I put a mountain down with Fires of Yavimaya. Fourth turn, I lay another mana down, and play Flametongue if the opponent has a little critter or just play Blastoderm with haste and deal 5 damage. Next turn, I lay another mana down and play Sapproling Burst, make 3 4/4's or 4 3/3's, then attack with everything along with Blastoderm, and that would be game over.

    Any inputs will be appreciated.

    Thank you
    Posted in: Casual & Multiplayer Formats
  • posted a message on Old School Red/Green Aggro- NEED SUGGESTION
    Thanks for reading.

    I have had this deck for many years, and I want to go for some changes...

    Can anyone think of any better cards to swap with the cards in my deck?

    4 Fires of Yavimaya
    4 Flametongue Kavu
    4 Wild Mongrel
    4 Blastoderm
    4 Llanowar Elf
    4 Shivan Oasis
    4 Overrun
    4 Sapproling Burst
    1 Ghitu Fire
    1 Disintegrate
    1 Thicket Elemental
    1 Shivan Wurm
    1 Argothian Wurm
    1 Natural Emergence

    And Rest are Forests and Mountains.

    Usually, I start with a Forest, then put Llanowar elf down, then on second turn I put a mountain down with Fires of Yavimaya. Fourth turn, I lay another mana down, and play Flametongue if the opponent has a little critter or just play Blastoderm with haste and deal 5 damage. Next turn, I lay another mana down and play Sapproling Burst, make 3 4/4's or 4 3/3's, then attack with everything along with Blastoderm, and that would be game over.

    Any inputs will be appreciated.

    Thank you
    Posted in: Vintage Archives
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