• 1
  • 2
  • 3
  • 4
  • 5
  • Next
  • 0

    posted a message on Janken Mafia - Day 2 - Janken? I hardly knew 'en!
    Day breaks, and the town finds one of their number missing. Ophidia, Town Con Artist has died.

    7 alive, 4 to lynch.
    Posted in: Mafia
  • 0

    posted a message on Janken Mafia - Day 2 - Janken? I hardly knew 'en!
    Votecount as of post 250:

    Fuquetlauncher (1): shadowlancerx
    Seppel (2): Vaimes, Fuquetlauncher
    Rodemy (5): Seppel, Huntzilla, Tordeck, zomgarcwind, Ophidia (Lynch)
    zomgarcwind (1): Rodemy

    Rodemy has been lynched. He was the Town Politician.

    Night actions are due to Iso by Friday, December 3, 11 PM EST.
    Posted in: Mafia
  • 0

    posted a message on New Pilot Program - Standard Showdowns (Kaladesh)
    Moved to Standard.
    Posted in: Standard (Type 2)
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Shockwave07 »
    Funny story.

    Either way couple of more things here:

    Just curious what would have happened if I failed to make my posting restriction.

    The other thing, talked to Col_Mongoose, he said his computer went down, so he was guessing he was the lynch target of Day 1! Wonder how it would have gone if that happened. Either way, filled him in on a little.


    If Mongoose had been lynched, the hammerer would've looted the phaser.

    If you hadn't "That's a stupid question." posted twice in any particular day, you would've been modkilled.
    Posted in: Mafia
  • 0

    posted a message on The Mafia Council & Helpdesk Thread
    Blacklist seems incredibly extreme. Is there any reason you aren't starting with probation, if anything?


    He did this in multiple games. Had it just been my game, I'd have started with a motion for probation. This goes a bit beyond though & shows a lack of desire to actually interact and play the game in a civil manner. The stuff he was doing was downright toxic & I'd prefer that not to have a chance to happen again.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from D_V »
    How many people wrote Cynth as being Auto Town for Fables play?

    I was wondering after Silver popped up not the SK if that was Cynth then or I was just wrong about an SK being in the game. I'm starting to think that SK's wins shouldn't make everyone else loose, specifically when they can have an accelerated win such as double voting.

    Also for Wheat since you said you didn't know who would say on the scum team you were good when Fable mentioned it.

    Quote from DV Maf chat »
    But I would say that Wheat is one of the better players I've ever played with and put him in the top three of town players in this game if not the best.



    I'd thought Cythare was being read as obv!town because the past three Spots were obv!town. If When MU5 happens, I'll have to give that more thought. There was a lot of talk around MU3 of me finally having the balls to make Spot scum, but with that out there, I couldn't just do exactly what was suggested, I had to make it a bit more unpredictable. The damn cat had one too many buffs, even before the phaser was looted.

    If When I start exploratory design on a MU5, I'm thinking the Ferengi planeswalkers and the lootable/transferable equipment mechanics may become deciduous, if not evergreen. Those seemed to be received very, very well, although I'm thinking the planeswalkers may need to trend toward a 2-ability model.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Kosakosa »
    Quote from Annorax »
    and detailing exactly where I ****ed up in design that let Cythare pull off that Exodia of a win.

    Double-vote on non-town plus voteblock = MAJOR chance of ***** happening.

    It wasn't as problematic as Legend of Lucian was, but I think it ended up happening just like it: a cornercase scenario that mods/reviewers dismiss believing it won't ever happen but it does. In this case, the phaser vig (aka SK balancing act) NK'ed N1 and the SK full bulletproofness.

    As others have said, that didn't make the game less enjoyable or damned it (I had tons of fun regardless of the end result), but it's food for thought. Between 5 scum and such an OP SK, I don't think we'd ever win, even without the modkills.


    The idea was that the high level of planeswalker ultimates that would kill or mod-confirm scum would make it somewhat easier to eliminate them, to balance the high number. Didn't work out this way though, plus Tom getting lynched before he could ultimate removed the town's last way of figuring the cat out. The "cat gets the phaser" thing should've been included in the "cat can't use technology" rule that I made after MU2's Spot tried walking on buttons to type on the viewscreen, but didn't think to explicitly include in-game equipment in that. It was just enforced as a flavor restriction to stop the cat from using the Universal Translator to effectively lose the post restriction; that I think was the fatal flaw in this setup.

    And the permanent bulletproof.

    I actually think the double vote wasn't anywhere near as much a problem as the cat being able to use the phaser or the bulletproof not being 1-shot.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Setup draft - Ignore the roles in red; those were in an early version of the setup, but were removed for balance reasons. They would've keyed off the same flavor Weyoun did (Millennium), which I'd hoped would lead to someone actually reading the books (or at least Memory Beta) and realizing what the hell would lead Weyoun to claim Kai. I was considering holding these back for MU5, but with a major continuity-changing miniseries releasing next month and Star Trek: Discovery likely to start airing before MU5 would make it into a queue, I'm going to leave them in for your dissecting pleasure.

    Action log
    Spectator thread
    Kosakosa's Borg mason thread
    Wheat/Killjoy's O'Brien mason thread
    Scum QT


    Posted in: Mafia
  • 0

    posted a message on The Mafia Council & Helpdesk Thread
    I'd also like to request that I be removed from probation Smile
    Posted in: Mafia
  • 0

    posted a message on The Mafia Council & Helpdesk Thread
    http://www.mtgsalvation.com/forums/forum-games/mafia/446908-mafia-hosting-sign-ups-hosting-rules?comment=1111

    Reiterating here for the Council's attention: I'd like to request a blacklist for TappingStones.

    I had to disqualify him from ST:MU4 for severe unsporting conduct after he'd repeatedly trolled his way into three infractions and a forum suspension. He was also modkilled in Mind Screw for similar behavior. This kind of disruption can ruin games & I think the Council should consider stopping it from happening again.
    Posted in: Mafia
  • 0

    posted a message on Mafia Hosting Sign-Ups & Hosting Rules
    Star Trek: Myriad Universes IV has ended in a Cythare, Serial Killer victory.

    Ghosting (Nakamura) was denied signup due to probation status and a potentially game-ruining incident in one of my previous games.
    Necarg was replaced for inactivity.
    Yomako requested replacement.
    Rhand was replaced for inactivity.
    DotArchon was replaced for inactivity.
    Brinatoo requested replacement, but died before being replaced.
    Wheat_Grinder was replaced for inactivity (explained by a mod error with the PM), was replaced by Seppel, who was himself replaced by Wheat_Grinder returning to the game.
    Seppel replaced in & was replaced out for inactivity (may not have seen the PM)
    TappingStones was disqualified (modkill pre-empted by lynch) for severe unsporting conduct including multiple troll infractions (and a forum suspension triggered by those infractions) in the game thread. My understanding is he was modkilled in Mind Screw at roughly the same time for the same issues, so rather than a probation request, I'm just going to come right out and say Blacklist requested.
    Zinger2099 was modkilled for inactivity (no replacement available.)
    Killjoy was modkilled for inactivity (no replacement available.)
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Teia Rabishu »
    Quote from Kosakosa »
    And if she's indeed bulletproof, then I see no way she would ever lose the game.


    Yeah, Rax and I realized partway in that the bulletproof should've been one-shot, not permanent. There should also probably have been another check on the SK, too. We did our best to balance out such a complex game, but if something wound up a bit overtuned, then you have my apologies.


    It was that way early in the design phase, but a few changes made at the review stage led to this as a balance thing, which we completely botched. I'd say this is worse than the Spot from MU1 Frown

    Between this and the ending putting Q on a rapidly exploding bus, I'm seriously considering ending the series here. Is it time to say "it's been a good nine years of this series, time to move on?"
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Teia Rabishu »
    Fable, D_V, CFC, Half_Time, and Shockwave.

    The full setup will come once we've got it in a postable format, which should be later tonight.


    I have to make a store run, then I'll be sanitizing the setup document (removing things that were lazily left in there after reviewers told me to pull them from the game, so that I'd be able to find them when I go back to the well for MU5), adding some flavor annotations to explain things in more detail (KoD's claim, for example... I'd bet $100 that none of you guys have read the book I pulled that from) and detailing exactly where I ****ed up in design that let Cythare pull off that Exodia of a win.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Seppel »
    Quote from Tammy »
    Sorry.

    Been busier than busy this week and will likely be so for the next week. I've done the quickest of skim, but I need to go back and read through the claim and reactions.

    But,

    vote teradas

    I didn't not vote yesterday because I couldn't. I'll leave that until a vote count so you stop worrying about that. I hope to be back tonight!


    If Taredas is scum I will literally paypal $5 to annorax for finally having the balls to make Spot scum.

    This is a bad vote.


    I just had to find the right place to do it. Seems to have worked Smile

    Quote from Kosakosa »
    In the end, if there's a SK, I hope it's Spot so I can at least LMAO despite losing.

    (And then proceed to rage at Annorax for undisclosed reasons but I digress)


    Don't you just hate it when you're right?
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    We have all night abilities that are relevant, so we'll get an early Day start.

    Day breaks on Deep Space Nine, and again, the population gathers in the Promenade to find that their number has been reduced yet again.

    Silvercrys, Leck, Eliminator's body was found in his quarters. His head, though, has not turned up anywhere. There'll be a stationwide announcement if it does turn up.

    D_V, Nog, Alternate Reality Strongman also didn't turn up for the town's morning meet-and-autopsy. A search of his quarters revealed nothing but suspicious, foot-shaped burn marks on the carpet.

    6 alive, 4 to lynch.

    Posted in: Mafia
  • 0

    posted a message on Replacement Request Thread
    Star Trek: Myriad Universes IV needs two replacements; the slots will have to be modkilled in the next 24 hours if replacements do not come forward.

    PM myself and Teia Rabishu if you're interested, one of us will get you right in.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Kosakosa »
    @Mods: I have an idea in attempting to preserve the integrity of game.

    If no replacements are found, we lynch Zinger (that would probably end up happening anyway) and the scum team forfeits its NK so KJ's modkill funcionally acts like it.

    Obviously it isn't the best case scenario (messes up with votecount analysis, investigative roles and pretty much everything that targets), but well, we work with what we have.

    Thoughts?


    Eco cannot replace Zinger. I'm still hunting for replacements, but if we don't find any shortly, Teia and I will have to make some hard choices.

    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Kosakosa »
    Totally understandable and not your fault at all, since we've five replacements up to this point.

    Maybe Eco can take on KJ's role since he's mentoring him anyway? That way replacing in a 2.5k post game wouldn't be akin to a fulltime job. Also, I know it's kind of bad form-ish, but depending on the situation the mentor of a dead player can also replace in for another one. That's on your discretion, though.


    I'll reach out to Eco in the morning.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    VOTE COUNT 4.1 - Outside Linear Time

    Half_Time (1) - Wheat_Grinder (2350)
    Chandra's Fiery Cat - (3) Cythare (2385), D_V (2386), Silvercrys3467 (2409)
    King_of_Dominaria - (1) tomsloger (2437)

    NOT VOTING (6) Killjoy, Chandra's Fiery Cat, Zinger2099, Half_Time, Kosakosa, KingofDominaria (2419)
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins

    Is the drone thing just flavor or are there actual Borg here. Is that the cult thing?


    The drone in the daybreak scene was flavor. It didn't interact with any players; it was placed there by Q simply to wake everyone up in the most annoying manner possible.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Day breaks again on Deep Space Nine, with the sound of a rooster screaming in pain as a Borg drone tries to assimilate it being broadcast throughout the station on the intercom. As one would expect, the number of residents on the station's gone down again. The drone was of course quickly killed by Kaga, the owner of the Klingon restaurant on the Promenade. Seems Borg don't really adapt too well to bat'leths.

    Brinatoo, Rom, Unconventional Grand Nagus was not found in his quarters. The holographic security searched the station and found Rom frozen in a vat of mint chocolate chip ice cream, conveniently hidden in the freezer in the back of the Klingon restaurant. Kaga, the Klingon "chef", was dumbfounded, both at the presence of the ice cream vat in his restaurant and the presence of the freezer at all, given that he specializes in gagh, rokeg blood pie, and other live and freshly killed food.

    A small pile of electronic debris was found on the floor of the main hospital wing. After a quick tricorder scan, someone determines that it was a mobile holographic emitter. Citricbase, The Doctor has been killed.

    It is now Day 4. 11 alive, 6 to lynch.
    Posted in: Mafia
  • 0

    posted a message on [Official] Custom Tokens & Token Collection Thread
    This was pretty much guaranteed the moment they announced that Monarch mechanic.
    Posted in: Artwork
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    That's a lynch; lynch scene coming in roughly 30 minutes.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Deadline: 9 PM CST Friday August 12. If discussion picks up again or the gamestate changes significantly, this deadline may be reset or extended.
    Posted in: Mafia
  • 0

    posted a message on Ftv lore spoilers
    Archiving duplicate thread.
    Posted in: Rumor Mill Archive
  • 1

    posted a message on It is mandatory to have Real-Tokens in Torunaments?
    Quote from Shaka »
    Quote from rigeld2 »
    Given that pre-releases are at Regular REL how is that a Game Loss?
    Even at Competitive I can't see how it earns one.


    I'm not commenting on what penalty was given, but he surely knew something was wrong and didn't call a judge or at minimum tried to correct it with his opponent. That's the issue.


    If he held it & didn't immediately call a judge when he noticed it, then this wouldn't be a GL, it'd be an investigation and potential DQ for Cheating. Intentionally failing to call attention to a rules violation is a Serious Problem at regular REL & outright cheating at Comp/Pro.

    If he had called attention to it immediately, it's not a card, so it'd just be revealed and removed, no infraction or penalty needed.
    Posted in: Magic General
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from DoTArchon »
    [b]@Mods:[/b} My ability to participate in this game has been near non-existent and won't be improving anytime soon, I'd like to be replaced if possible.


    Acknowledged; DoTArchon has been removed from the game. His slot is still in the game, and will be filled with a replacement as soon as one confirms via PM.

    EDIT: Effective immediately, Chandra's Fiery Cat replaces DoTArchon.

    This is the end of the replacement list; please get the word out to your other sites that we need more replacements. Modkills may result if more replacements are needed & none have been added to the queue.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Brinatoo »

    List of Silence:
    Cythare
    Killjoy
    DoTArchon


    Cythare is in VLA status for IRL reasons. Prods for Killjoy and DotA will go out tomorrow morning.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Yeah. I guess I just assumed there was no way a replacement would be found in 24 hours. Seemed silly to even try, like you said, and probably would have ended in a mod kill.


    I had a replacement lined up, but didn't want to have someone replace in to immediately be lynched. TS's game loss was because of the extreme levels of toxicity his posts injected into the game; the infractions leading to that suspension were entirely for posts in this game. Repeatedly violating site rules is not how you win a game, and he should not be rewarded for that, regardless of how his alignment does at the end of the game.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Day breaks yet again on Deep Space Nine, and the population assembles on the Promenade to see who's still here. After the holographic security guards take roll call, it's apparent that Mindreaver is nowhere to be seen. He can't be found anywhere on the station, but a hologuard points out something floating outside the station that wasn't there before. Someone calls up to Ops to have a shuttle sent out, but the captain can't be found. The shuttle is sent out anyway, and finds Mindreaver's body floating in space, with no indication of how he got there.

    Mindreaver, Ro Laren, Town Charmed Captain has been killed. It is now Day 3. 14 alive, 8 to lynch.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    It is now 2 AM on the station, and everyone's sleeping. In Necarg's quarters, a loud flash of light is seen and a bang is heard. When the light dissipates, Necarg is gone, and Zinger2099 has arrived. Seeing nothing wrong, Zinger goes to sleep.

    Effective immediately, Zinger2099 replaces Necarg. It is still night, action deadline is the same.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins

    Fake Edit:
    @Annorax: Can we still lynch his slot?
    I'd almost rather just lynch him now, then we won't have to worry about it. I estimate the chances of Necarg appearing to add something relevant in the next ~24 hours at approximately 0, between his lack of being present and his behavior while he was here.


    Yes, he can still be lynched. I'd prefer the day end on an actual, player-determined result rather than a modkill, even if it appears that they're the same result.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Tappingstones has been removed from the game due to his forum suspension. He loses the game regardless of who wins.

    Replacement will be forthcoming; if one isn't in place and a lynch has not occurred by 10 PM CST Wednesday 7/27, he will be modkilled and the day will end.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Brinatoo »
    Quote from Brinatoo »
    @Mod: Can we get a prod on DoT? I'm getting impatient and he's posting in another game. Idc if that one is in lylo he should atleast split effort.
    Oh and Necarg.


    They've both been prodded.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Let's calm down with all this flaming and toxicity. We want a civil game, not the ***** where you guys are at each other's throats.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from tomsloger »
    hey tapping, remember that time you werent town and i nailed you and then you erased it from your memory and mafia statistics?
    me too.

    thats what fanning the flames looks like.


    DO NOT DISCUSS OTHER ACTIVE GAMES OUTSIDE THEIR GAME THREADS/MOD-APPROVED CHANNELS. I can't stress this enough, DO NOT DISCUSS OTHER GAMES IN PROGRESS. This violates both forum rules and game rules. There will be no further warnings.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from CitricBase »
    Uhh also is a lynch already occurring? Or one is just close to threshold? I have literally no context but the last few posts (which have a lot of words) and my replacement confirmation (which mentions a potential lynch scene?)?


    I don't have time to do a votecount and write a lynch scene until I'm off work tonight. I believe we're there, but unless Teia has time to do a votecount, we're probably five or six hours away from me being able to take care of it.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Effective immediately, Citricbase replaces Rhand.

    Votecount and potential lynch scene to come once work gives me a break.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Brinatoo »

    The last replacement slot is Citricbase so it'll probably be him stepping in for Rhand. Looking forward to it.


    He will be if he responds to my PM. Otherwise, I've put out an ad on NGA.
    Posted in: Mafia
  • 0

    posted a message on A Brief Report of MTGS Mafia Player Numbers
    Quote from ZeDorkSlipeur »
    The forum has existed and strived for over ten years with long deadlines, why would they only now become poison to it?
    Also, the thing with deadlines is it's very hard to find a middle ground for them. Every deadline that is perfect for someone will be too long or too short for someone else. There's no pleasing everyone.

    We could try running a "Quick Games" queue, maybe. Shrugs


    I like this idea; I'd like to at least consider Quick Games as a queue that has a hard deadline cap for all games, but no other queue-imposed requirements. Games could be listed as Quick Normal, Quick Specialty, Quick Whatever, but having the option to put a game of any complexity/size in that queue would help with keeping the queue filled and having games and hosts ready to go.

    Hell, if you guys think this is worth a test, I have a review-ready setup (Bastard Mod Mafia II) and a couple ideas that'd make for good test subjects without having to staple the deadline requirement onto an existing setup in one of the current queues.
    Posted in: Mafia
  • 0

    posted a message on Replacement Request Thread
    Star Trek: Myriad Universes IV will have an empty replacement list once the current need is handled, and anticipated need for at least one or two more replacements. Anyone interested?
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Votecount 2.2 - Stardate 70023.1

    Silvercrys3467 (1): DoTArchon
    Shockwave07 (1): Silvercrys3467
    Half_Time (2): Mindreaver, D_V
    TappingStones (6): KingofDominaria, Wheat_Grinder, Cythare, tomsloger, Half_Time, Brinatoo (L-3)
    Killjoy (1): TappingStones
    D_V (1): Kosakosa

    Not Voting: (4) Killjoy, Necarg, Rhand, Shockwave07

    A replacement has been contacted, and will replace Rhand when he confirms he's ready to come into the game.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Rhand has been prodded. Who else needs it?
    Posted in: Mafia
  • 0

    posted a message on Mafia Hosting Sign-Ups & Hosting Rules
    I've completed exploratory design on Annorax's Bastard Mod Mafia II and would like a volunteer to review and help me balance it, aiming for a PCQ or other slot once MU4 is finished.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Brinatoo »
    Quote from Annorax »
    ... and since I used that votecount to start the second one, that error carried over into my votecount 1.2. Fable was lynched at L-1.

    I do not believe much would have changed had this error been caught given that Fable had claimed scum. I apologize for the error; I'm self-reporting it to the Council and the other site admins for any actions they feel necessary to resolve the situation. I do not feel that stopping the game would make any difference, so things will continue as they are now unless directed by the council or the administration.

    The Day 2 votecount that is up now is correct.
    I can't help but laugh at how perfect your profile picture is given the circumstances Grin Kidding aside, I'll be pretty nittygritty on the votecounts from now on.

    More tomorrow but for the sake of confirming Necarg had an extra vote and TS's didn't count to add up to only 9? Mods:Can we get a votecount of Fable's lynch? Couldn't hurt to ask but if [redacted] at least we know it's fishy- if TS's vote didn't count.


    There was only 9. It's purely mod error, no multiple votes and no non-counting votes were posted.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Teia Rabishu »
    Quote from Brinatoo »
    Necarg unvoted Fable at #152 but it still applied


    Facepalm

    I see what I did. I accidentally read "unvote name" as "vote name."

    My bad for reporting that vote as standing when it clearly shouldn't have been.


    ... and since I used that votecount to start the second one, that error carried over into my votecount 1.2. Fable was lynched at L-1.

    I do not believe much would have changed had this error been caught given that Fable had claimed scum. I apologize for the error; I'm self-reporting it to the Council and the other site admins for any actions they feel necessary to resolve the situation. I do not feel that stopping the game would make any difference, so things will continue as they are now unless directed by the council or the administration.

    The Day 2 votecount that is up now is correct.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Brinatoo »
    Quote from Annorax »
    Quote from Brinatoo »
    Hey Annorax, is the first votecount correct?

    Still working on the voting inconsistencies.


    The first votecount for toDay is correct; I ran it twice. I'll do another one tonight after I'm off work.
    Sorry, I meant the first votecount overall, meaning Day 1 first votecount Stardate 69966.5 or Post #245.


    I'll recheck it after I'm off work. Too many calls, I wish Q would just turn the callers into frogs or something.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Brinatoo »
    Hey Annorax, is the first votecount correct?

    Still working on the voting inconsistencies.


    The first votecount for toDay is correct; I ran it twice. I'll do another one tonight after I'm off work.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Brinatoo »
    Just checked the rules and rule 3. Votes must be in BOLD or they will not be counted. Unvoting is not required, but is appreciated. ---- I'm confused by the last past, we can all vote multiple times or maybe it's talking about bolding for unvoting? Basically wtf with that wording but vote TappingStones to test. I think it's intended that the mods didn't post the wagon because someone has an ability for it.


    This just means that if you change your vote, an intervening unvote isn't required.

    Quote from thing 1 »
    Vote Person A
    Unvote
    Vote Person B


    is functionally equivalent to

    Quote from thing 2 »
    Vote Person A
    Vote Person B
    .

    @Kosa: Prods will be handled after i'm off work tonight.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Votecount 2.1 - Stardate 70013.1

    Silvercrys3467 (1): tomsloger
    Necarg (1): Silvercrys3467
    kosakosa (2): Mindreaver, Brinatoo
    Half_Time (2): Cythare, TappingStones
    Shockwave07 (1): Wheat_Grinder
    TappingStones (3): KingofDominaria, Kosakosa, Shockwave07

    Not Voting: (6) Killjoy, DoTArchon, Necarg, Half_Time, Rhand, D_V
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Holographic security reports back in to everyone via the viewscreens; TappingStones has been found passed out in one of the lower decks of the station, face down in a puddle of his own piss. Toxicology reports his blood alcohol count was 1.2%; he's fine now, but must've had one hell of a fun night.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Day breaks on Deep Space Nine with the shrieking annoyance of a Red Alert alarm that nobody seems to be able to turn off. After much complaining, Q appears and turns it off, then notices something... Hey, wait, weren't there more of you guys last night? Holographic security forces quickly search the station and find two bodies.

    col_mongoose was found dead in one of the Jeffries tubes next to an outer docking pylon, stabbed approximately 45 times. The holosecurity isn't quite sure, the station's EMH is offline, and Dr. Bashir is nowhere to be found (possibly because he's still in prison... or living in exile on Andoria... this timeline doesn't keep itself straight at ALL.) He was Worf, Town Vig-with-a-Phaser. Security notes that several dozen weapons were found on and around him, including two bat'leths, a mek'leth, two tik'leths, a rusty spork, and a kar'takin, but no phaser was among them. There was, however, a rather nice old Earth AK-47 complete with ten clips of ammunition, which would've been sold at auction by Quark, but...

    The holosecurity also searched Quark's Bar, Grill, Sometimes-Cheaty Casino, Conference Room, and Holosuite Emporium, and found Sir Chris with his throat slit in the back. He was Quark, Magnificent Bastard (town eavesdropper.) Four bars of latinum were found in his pockets, and several hundred more were found in various hidden compartments and safes around the office, all of which were immediately relocated to a monitored storage facility within the Security complex for shipping to his next of kin. Calls to Grand Nagus Rom about appointing a new Ferengi Ambassador to Bajor were tersely answered by the district subnagus, Pel, who said she had no idea where Rom was & didn't care if he ever came back.

    It is now Day 2. 16 alive, 9 to lynch.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Night actions are locked out; processing what I have and will post daybreak shortly.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    The station's population gathers in the station's arboretum and looks up toward the ceiling/exposed station hull, where they find Fable happily putting his neck into a noose that's attached to a yardarm. He shouts out "**** YOU ALL, all I wanted was to kill your universe's worthless Kira, but I'd have settled for killing you worthless townies." Q appears and shouts Will you just shut the hell up already??? and makes the bulkhead Fable's standing on disappear with a snap of his fingers. Fable falls, and everyone else hears a satisfying CRUNCH sound as Fable's neck snaps.

    Fable07, Iliana Ghemor, Kira Impersonator/Mafia Godmother has been lynched.

    Night actions are due to me by Sunday, June 17, 9 PM CST.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from D_V »
    Quote from Annorax »
    VOTE COUNT 1.2
    Stardate 69999.1

    DoTArchon (2): KingofDominaria, col_mongoose
    Fable07 (4): Sir Chris, Cythare, Necarg, Wheat_Grinder
    Kosakosa (5): Mindreaver, Rhand, Tappingstones, Brinatoo, D_V
    col_mongoose (1): DoTArchon
    TappingStones (1): Kosakosa

    Not voting (6): Killjoy, Silvercrys3467, tomsloger, Shockwave07, Half_Time, Fable07

    19 alive, 10 to lynch.


    Mods is this correct? Concerning post 558?

    Everyone quit voting right now. This is the second time I could have sworn I unvoted and I stayed voting someone.


    It's fixed.

    Also, happy new year in a few hours. I'll leave you to ponder what that means.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    VOTE COUNT 1.2
    Stardate 69999.1

    DoTArchon (2): KingofDominaria, col_mongoose
    Fable07 (4): Sir Chris, Cythare, Necarg, Wheat_Grinder
    Kosakosa (4): Mindreaver, Rhand, Tappingstones, Brinatoo
    col_mongoose (1): DoTArchon
    TappingStones (1): Kosakosa

    Not voting (7): Killjoy, Silvercrys3467, tomsloger, Shockwave07, Half_Time, Fable07, D_V

    19 alive, 10 to lynch.
    Posted in: Mafia
  • 0

    posted a message on A Brief Report of MTGS Mafia Player Numbers
    Quote from Azrael »
    I wouldn't want to pick up and move without a significant super-majority being in favor of that measure. 66, 75%.


    While I have a few ideas on possible ways to accomplish that (and can ask for assistance with if needed), moving wholesale to another site could cut down on the new players we'd get if they have to register a new account on a separate site. Hell, I'd propose marketing our games on other Curse forums like MMO-Champion and selling them on being able to just hop right in and sign up for a game; we'd lose that potential with a new site.

    I'd say that moving to a new site should be considered only as an absolute last resort due to the community fracturing effect it'd be extremely likely to have.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Kosakosa »
    Wheat said I'm fine so I'm like F*** YOU ALL WHEAT GETS ME OK I DON'T NEED YOU

    Tom: Cus he wanna coast on my wagon obv. Which is terrible cus I'm obv obvtown. Like, duh.


    Admin post here (for everyone, but especially the MU guys who didn't know this): if you're going to swear, just swear. You don't have to self-censor. The automatic censor here can be turned off in user preferences, so it's best to just let the automatic censor handle it for everyone who doesn't want to see every ******* ***** thing we all say anyway.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Fable07 »
    @Annorax

    vote:Pat Buchanan

    You can't tell what to do. :p

    ...

    Actually maybe you can.

    vote:silvercrys


    Q appears again in a flash of light. "Of all the impudence, you have the unmitigated balls to tell me I can't tell you what to do? Go to hell! Q disappears.

    Fable looks around, sees someone pointing up, looks up and sees an anvil hanging over his head. He says "oh shi" and then the anvil falls, crushing and killing him.

    Fable07, Idiot Who Thinks Q Isn't Omnipotent has died.

    Q then reappears, looks around, sees the Prophets coming in to say something about Fable's untimely and unnecessary death, says "*****... I would've gotten away with it if not for you meddling Prophets," snaps his fingers, and Fable reappears standing on the anvil, alive and apparently unhurt. Q then makes an apparently obscene gesture with a hand that's inexplicably turned into a cloven hoof and disappears, leaving the anvil and smeared mess of whatever-the-hell-Fable-is for Fable to contemplate.

    Fable07 has un-died.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Fable07 »
    Well I feel like an idiot...

    vote:silvercrys


    The room suddenly changes to a high school gym, with voting stations set up. Fable07 appears in a flash of light, walks to one of the stations, fills out a ballot, and drops it in the ballot box. A flash of light appears in the box, the ballot disappears, and Q appears with the ballot in hand. "Really, Fable? Pat Buchanan? Seriously? You humans keep mistakenly voting for that hack even though he's been dead for four hundred years! Do it again!" Fable07 is blinked back to the station, fills out another ballot, and brings that one back, also with Pat Buchanan written in. "Do that again and I'll make sure you're never born! Now go back and vote for someone who's actually on the frinxing station! Fable utters a muttered "*****, seriously?", goes back, and comes back with a new ballot marked Silvercrys. Q says "Finally, one of you can actually follow a simple direction! What next, you'll master walking upright and piloting a starship?"

    Q then disappears and the room returns to normal, leaving everyone wondering what the hell just happened.
    Posted in: Mafia
  • 0

    posted a message on The Mafia Council & Helpdesk Thread
    Quote from Iso »
    I'd run the advertising by their Mods first, of course, and would recommend possibly naming it something different and changing the flavor so that people who Google the name for whatever reason don't find the old game thread.


    Of course I'd run it past their mods first. I actually want a similar name (Star Trek: Myriad Universes XL), since it'll be a sequel/expansion to an older game. If I do start design on this, quite a bit will be changed, so that the original game thread can serve as advertising for the flavor depth without giving much of anything useful away. The broad strokes will be there, in kind of an alternate reality of an alternate multiverse flavor variant, but Teia and I would make sure that it's so different that relying on the original game for play advice would yield nothing useful.
    Posted in: Mafia
  • 0

    posted a message on The Mafia Council & Helpdesk Thread
    Quote from Xyre »
    I think advertising in general is a good idea. I also have no problem with anyone using anything I've put on this site to write flavor for future games - so long as I get a token "inspired by" credit or something, I have no qualms with anyone appropriating my work and putting their own spin on it, editing canon, etc. I'm just happy so long as something cool comes of it.

    The biggest limitation at this point seems to be people who can and want to write that much flavor. I know from having seen the pieces that Az at one point was working on blowing the story in Inheritance out into a whole arc, which would be cool to see, but that was years ago, and I suspect he just doesn't have the time to work out all the requisite elements. The same thing happened with the follow-up to Ozone Underground, trying to put a capper on the David Klein story (and that's not even mentioning the fact that I never even finished some of the role PMs in OU).

    The Asphodel Meadows (and to a lesser extent, word-count wise, the rest of my games) was largely fortuitous, because I was a lazy high school/college student with a lot of time on my hands for producing literary whirligigs. Even if I didn't have my own offline writing to work on, I just don't have the time for that sort of thing anymore, and I'm definitely not the only one. It's one thing to sell the site on its reputation, another to sell it on its potential.

    One idea would be to try to break the work up into pieces - get four or five co-mods/co-writers to segment the work of one really big project, whether based on an existing IP or just on the writers' reputations. Give the people on MU lots of links to what's come before to try to draw them in. But I don't know who'd be crazy enough to sign up for that job, either.


    Another thought that I had was updating/adjusting some of our older material for other sites and using that to bring new players into our community by running one-off games on those other sites and letting their players experience our unique flavor of Mafia without leaving home, then leaving them with a "this was one of our greatest hits, join up on MTGS to see the current games in these series." One good example would be SomethingAwful, which has a number of former MTGS players and somehow manages to fill 24 player games in a day or two; if we can recruit some of that player base, things would get much more interesting.

    I'm seriously considering doing an XL version of MU2 to bring it up to 25 or so players and running it over there after MU4 is done. Any thoughts on whether this might be a good play?
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Effective immediately, tomsloger replaces wasabi_pea
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Seppel hasn't posted. Wheat_Grinder has returned and asked wtf was up (he didn't get the role PM apparently), so wheat's replacing back in.
    Posted in: Mafia
  • 0

    posted a message on [Official] QUESTIONS, Requests, & Help Thread
    Do we have the new gold texture they're using on planeswalkers? I'd like to experiment with it on my 7th Edition planeswalker frame.
    Posted in: Artwork
  • 0

    posted a message on The Mafia Council & Helpdesk Thread
    Quote from Ecophagy »
    Quote from Azrael »
    Quote from Ecophagy »
    I'm not saying continuing a series is a bad thing, and there are plenty of plus sides. There just aren't enough differences with any other FTQ to deserve a different queue. That doesn't mean I would be anything other than pleased to see more sequels in the FTQ.


    I'm not sure that we're talking about a new queue, in so much as we may be talking about material that we feature on MU for recruitment and/or cross-town purposes.


    Annorax is proposing a new queue, which I'm disagreeing with. I agree with you that sequels make for good games, although it might be a bit speculative to suggest that non-MTGSers will feel more invested in a sequel they never saw the first one of than any other game. But who knows, it might encourage them to go read the original. Definitely an avenue worth exploring (Cyberspace 2: This Time With Fixed Mechanics)


    The actual form doesn't have to be a new queue, so much as I think we need to leverage the material we have into a marketing tool. If they read the original, like what they see, and then see part 2, or 5 or whatever is next up in whatever queue, they'll stick around. The form doesn't matter so much as harnessing the design space the older material left open & marketing that experience to new players.

    In the end, it doesn't matter if it's a separate queue or just an emphasis on developing existing material into new and interesting FTQ games to give MU players, etc a reason to stick around. We're not actively working at bringing new players in currently, and that has to change if we want to reverse the damage the community took from the transition to Cobalt.
    Posted in: Mafia
  • 0

    posted a message on The Mafia Council & Helpdesk Thread
    Quote from Ecophagy »
    But that's exactly what the FTQ is for, yours just limits it to sequels or reboots of a previous game. As you've noticed, there's literally nothing stopping someone running multiple games in a series, and at a PCQ/FTQ that can even give them an edge, but the games are not sufficiently different to come anywhere close to meriting their own queue.


    It's full of sequels and reboots, but that's the idea: we have metric tons of strong designs and strong stories that we can revive as a recruiting mechanism. This queue wouldn't be for us (well, maybe for the designers who want to go back to the well), it'd be for the players on MU, etc that we want over here. I want to take some of these players from other sites who read our games, see we've had some great games over the years, and go back to wherever they play now and turn them into active players on MTGS. I think a queue designed to let them experience the same kinds of great, unique to MTGS games we have would be a hell of a marketing tool to convert those browsers into active players.

    The community's been shrinking for a while now & I think this has the potential to get a lot of fresh blood and new perspectives into our community.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    A loud commotion is heard coming from one of the crew quarters, followed by a scream.

    Seppel appears in a flash of light, in wheat_grinder's bed, where wheat_grinder's been sleeping for about a week now. Seppel starts freaking out, "OH MY ******* GOD WHAT THE HELL" and assorted other excited profanities. Surprisingly, wheat sleeps through all of this.

    Seppel stops screaming when wheat_grinder disappears in a flash of light. He comes out of the room and tells anyone and everything there that nothing's happened, he just looks a little differently now. Curiously, everyone accepts this and moves on with their lives.

    Effective immediately, Seppel replaces wheat_grinder.
    Posted in: Mafia
  • 0

    posted a message on Scored an Archenemy deck in a Wal-Mart $20 repack cube.
    I used to do loops of 20-30 Walmarts in a day hunting for these back when they were full of the original Commander decks and Scavenging Ooze was a $30 card. The best one I found had 3 Ooze decks in it.

    Just wish I'd held onto all those Flusterstorms though Frown
    Posted in: Magic General
  • 0

    posted a message on The Mafia Council & Helpdesk Thread
    Quote from Ecophagy »
    Is that not more or less what the FTQ is?


    Kind of, but more focused on ongoing narrative. We have proven serialized games and serialized stories. We have one-off games that could be developed into serialized stories. I'm thinking of a queue that focuses on that, running alongside the FTQ. I'm thinking of a queue we can really sell to players to get them talking on other sites & bringing players in. I'm thinking of a queue that banks on what we're really good at & focuses it on growing our community.

    FTQ gets the new, great ideas. This queue would build on the ones that have the popularity and design space to be built into more than one game. It'd be a queue for sequels and reboots so that they're running as often as possible and bringing players in from outside to experience what we've all experienced makes MTGS mafia unique.

    I think it's an essential part of building an experience; after all, have you really experienced our flavor of Mafia if you haven't played a Star Trek: Myriad Universes game (hate tooting my own horn, but if people are still signing up for the series four games in, I have to be doing something right), Cyan's Impossible Mafia, any of Seppel's games, or any of the dozens of other games we've had that ooze innovation and creativity? Creative setups are something we're really, really good at, and that's something that I think needs to be more accessible to new players, especially experienced ones coming from other sites.

    We've got a lot of creativity, we're not doing much to get the word out about it & bring players in, and I think this queue can do exactly that.

    Posted in: Mafia
  • 1

    posted a message on The Mafia Council & Helpdesk Thread
    Quote from Azrael »
    Quote from ZeDorkSlipeur »
    An ironic problem with deadlines is some town will procrastinate on lynching if the deadline is too far away, which often leads sudden wagon-shifts at the last moment and someone getting lynched out of the blue & with little discussion to support that lynch.

    About queues, diversity is good. Some players enjoy good old Mafia, some players enjoy mind-****ery, some players enjoy switching between the two. If we only have good old Mafia or only have mind-****ery, many players will get bored and/or leave. With an all-PCQ system, I'm afraid a plurality of players will end up pushing away whichever type of game they like the least, and as a consequence gradually push away the players who don't agree with that group.

    @TappingStones: Stay tuned for my upcoming game!


    My expectation is that we'll bounce between the various game types much more fluidly. Mind Screw falling out of fashion? Ok, let's do something a little less bastard-y. Large game hasn't fired in a while? Ok, let's give that one a shot.

    I think half the problem with the basics and the current normal games is that they just. don't. change. Eventually that gets stale, and you need to switch things up.


    I'm thinking another potential solution would be to add a new queue for games like that that runs independent of the size-based queues. I'm thinking "Signature" as a working title.

    We've had a number of games and series go off over the years that for the most part were Specialty games, the kind of games that tend to be remembered for complexity and innovative mechanics that wouldn't generally fit in amongst the new queue designs. These games tend to bring new players into the site (hell, look at the four players we gained from NGA just for Star Trek MU4.) I'd like to propose a queue for these series and updates/reimaginings of older notable games; this might need to start as a queue of just stuff like my MU series, Mind Screw, and games like those, but could expand to be kind of a Greatest Hits of MTGS queue. Keeping these types of games running (without clogging up the existing queues with reboots) could prove to be an ongoing attraction for new players that'd expand our community. I'm imagining this as a queue where we'd want the games to ideally be in the 14-15 player range so that games aren't taking a month to fill.

    Thoughts? Am I just totally insane here?

    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Due to the US holiday weekend, I suspect we'll be seeing a drop in activity. Any un-responded-to prods will result in replacement in the late evening (after 9pm CST) on Tuesday, July 5.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Hmm. For some reason I was under the impression that half the game was totally missing... but going back over the player list only one person hasn't posted at all. Game feels really empty for a 19 man though.

    @col_mongoose & Shockwave07:
    Could I get your thoughts on Kosa? I'm leaning town on him but I'd like some new opinions on the subject.

    @Mod(s): I'm assuming we should request prods after 72 hours (rule 12)? Wasabi_Pea's last post was 4 days ago (and Wheat_Grinder hasn't confirmed yet).


    They have been prodded.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Effective immediately, Brinatoo replaces jdisawesomesauce.
    Posted in: Mafia
  • 0

    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Effective immediately, Rhand replaces Yomako.

    jdisawesomesauce has also requested replacement. Locating replacement now...
    Posted in: Mafia
  • To post a comment, please or register a new account.