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The Rise of New Phyrexia
 
The Magic Market Index for May 26, 2017
 
The Magic Market Index for May 19, 2017
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    posted a message on [Official] QUESTIONS, Requests, & Help Thread
    Has anyone made an Invocation PSD yet?
    Posted in: Artwork
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    posted a message on Currently Suspended/Banned Users.
    Colt47 posted details on making counterfeit cards. He'll be back in a week.
    Posted in: Community Discussion
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    posted a message on [Primer] Infect
    What do we run instead of Gitaxian Probe now?

    I'm thinking anything sorcery speed is effectively a blank, but also that we don't really have any good instant card draw options. We might just have to fall back to Serum Visions?
    Posted in: Tier 2 (Modern)
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    posted a message on MTGS Mafia Votecounter v0.3 - Public Alpha
    Sweet. This might be my first thread sub in a public area of the site Smile
    Posted in: Mafia
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    posted a message on [Official] Custom Tokens & Token Collection Thread
    Quote from tw0_fac3 »
    can someone confirm if this hornet queen insect token with the commander expansion for real?? i was told that they didnt' print an insect token for this commander expansion. thanks!


    They didn't print one in Commander, but did print a token for it in M15.
    Posted in: Artwork
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    posted a message on Currently Suspended/Banned Users.
    Quote from kaburi »
    Typho0nn has accumulated three points. As this is their second suspension, they will return in three weeks.


    After discussion between the admins, this suspension has been updated to a permanent ban due to Typh0on's ongoing toxicity in Debate.
    Posted in: Community Discussion
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    posted a message on Janken Mafia - Game Over - Paper, Scissors, @#$%.
    Vaimes (1): zomgarcwind
    shadowlancerx (1): Tordeck
    Seppel (2): shadowlancerx, Fuquetlauncher (L-2)

    7 alive, 4 to lynch.
    Posted in: Mafia
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    posted a message on Janken Mafia - Game Over - Paper, Scissors, @#$%.
    Day breaks, and the town finds one of their number missing. Ophidia, Town Con Artist has died.

    7 alive, 4 to lynch.
    Posted in: Mafia
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    posted a message on Janken Mafia - Game Over - Paper, Scissors, @#$%.
    Votecount as of post 250:

    Fuquetlauncher (1): shadowlancerx
    Seppel (2): Vaimes, Fuquetlauncher
    Rodemy (5): Seppel, Huntzilla, Tordeck, zomgarcwind, Ophidia (Lynch)
    zomgarcwind (1): Rodemy

    Rodemy has been lynched. He was the Town Politician.

    Night actions are due to Iso by Friday, December 3, 11 PM EST.
    Posted in: Mafia
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    posted a message on New Pilot Program - Standard Showdowns (Kaladesh)
    Moved to Standard.
    Posted in: Standard (Type 2)
  • 0

    posted a message on Currently Suspended/Banned Users.
    Lithl has been suspended for 7 days for posting detailed proxy printing techniques.
    Posted in: Community Discussion
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Shockwave07 »
    Funny story.

    Either way couple of more things here:

    Just curious what would have happened if I failed to make my posting restriction.

    The other thing, talked to Col_Mongoose, he said his computer went down, so he was guessing he was the lynch target of Day 1! Wonder how it would have gone if that happened. Either way, filled him in on a little.


    If Mongoose had been lynched, the hammerer would've looted the phaser.

    If you hadn't "That's a stupid question." posted twice in any particular day, you would've been modkilled.
    Posted in: Mafia
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    posted a message on The Mafia Council & Helpdesk Thread
    Blacklist seems incredibly extreme. Is there any reason you aren't starting with probation, if anything?


    He did this in multiple games. Had it just been my game, I'd have started with a motion for probation. This goes a bit beyond though & shows a lack of desire to actually interact and play the game in a civil manner. The stuff he was doing was downright toxic & I'd prefer that not to have a chance to happen again.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from D_V »
    How many people wrote Cynth as being Auto Town for Fables play?

    I was wondering after Silver popped up not the SK if that was Cynth then or I was just wrong about an SK being in the game. I'm starting to think that SK's wins shouldn't make everyone else loose, specifically when they can have an accelerated win such as double voting.

    Also for Wheat since you said you didn't know who would say on the scum team you were good when Fable mentioned it.

    Quote from DV Maf chat »
    But I would say that Wheat is one of the better players I've ever played with and put him in the top three of town players in this game if not the best.



    I'd thought Cythare was being read as obv!town because the past three Spots were obv!town. If When MU5 happens, I'll have to give that more thought. There was a lot of talk around MU3 of me finally having the balls to make Spot scum, but with that out there, I couldn't just do exactly what was suggested, I had to make it a bit more unpredictable. The damn cat had one too many buffs, even before the phaser was looted.

    If When I start exploratory design on a MU5, I'm thinking the Ferengi planeswalkers and the lootable/transferable equipment mechanics may become deciduous, if not evergreen. Those seemed to be received very, very well, although I'm thinking the planeswalkers may need to trend toward a 2-ability model.
    Posted in: Mafia
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    posted a message on Star Trek: Myriad Universes Mafia IV: Game Over - Serial Killer Wins
    Quote from Kosakosa »
    Quote from Annorax »
    and detailing exactly where I ****ed up in design that let Cythare pull off that Exodia of a win.

    Double-vote on non-town plus voteblock = MAJOR chance of ***** happening.

    It wasn't as problematic as Legend of Lucian was, but I think it ended up happening just like it: a cornercase scenario that mods/reviewers dismiss believing it won't ever happen but it does. In this case, the phaser vig (aka SK balancing act) NK'ed N1 and the SK full bulletproofness.

    As others have said, that didn't make the game less enjoyable or damned it (I had tons of fun regardless of the end result), but it's food for thought. Between 5 scum and such an OP SK, I don't think we'd ever win, even without the modkills.


    The idea was that the high level of planeswalker ultimates that would kill or mod-confirm scum would make it somewhat easier to eliminate them, to balance the high number. Didn't work out this way though, plus Tom getting lynched before he could ultimate removed the town's last way of figuring the cat out. The "cat gets the phaser" thing should've been included in the "cat can't use technology" rule that I made after MU2's Spot tried walking on buttons to type on the viewscreen, but didn't think to explicitly include in-game equipment in that. It was just enforced as a flavor restriction to stop the cat from using the Universal Translator to effectively lose the post restriction; that I think was the fatal flaw in this setup.

    And the permanent bulletproof.

    I actually think the double vote wasn't anywhere near as much a problem as the cat being able to use the phaser or the bulletproof not being 1-shot.
    Posted in: Mafia
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