2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Mothership Spoilers July 5th 2 mythics
    Did anyone else look at the art for Mind's Dilation and think that lady had 6 humongous fingers?
    Posted in: The Rumor Mill
  • posted a message on Lupine Prototype - TCG Preview
    I gotta admit, Robowolf is sweet.
    Posted in: The Rumor Mill
  • posted a message on Tree of Perdition Magic Mics spoiler
    At least it isn't an Eldrazi Plant.
    Posted in: The Rumor Mill
  • posted a message on EMN won´t be filled with Eldrazis
    Quote from Ryperior74 »
    Another eldrazi focused card revealed today (enchantment draw 2 if you casted a eldrazi creature spell that's 7 or greater)

    Why do I have the feeling he lied

    We're already almost to 10 edlrazi like cards.

    Rosewater likes to play with the truth, but he usually doesn't outright lie. Unfortunately, I feel pretty strongly that he is a liar in this case.
    Posted in: The Rumor Mill
  • posted a message on Unsubstantiate
    They really didn't want meld cards to see any play, did they?
    Posted in: The Rumor Mill
  • posted a message on Graf Rats and Midnight Scavengers (New "Meld" mechanic)
    Quote from GAThraawn »
    People who are complaining (I scoff at the notion that they will listen to me, but here I go) need to realize that both of these cards are cards that Wizards would print in a regular limited environment. Black has had 2 mana 2/1s, and 5 mana bad 3/3 Gravediggers before. If these two cards were spoiled when the set spoiler went up, and they didn't have any abilities, you'd just accept them and move on. Limited fodder, meh.

    That's what these cards are, limited fodder, with marginal upside. We can't know how much payoff you'll get for drafting both halves, but the reason Soulbond was so good in AVR was because that format had no removal. We already have plenty of removal in SOI that can kill a 3/3. They've done a fine job of putting this mechanic on two otherwise printable limited fodder cards specifically so that you don't have a dead card if you open this and can't draft the other half. It stands to reason that the other commons with this ability will be priced the same, giving you a nice bonus if you assemble the combo, not hamstringing you if you can't. Also, since these are double faced cards, you should be able to see who opens what at your table and draft accordingly.

    I imagine the rares will have much more upside, because there's little to no chance of you drafting two particular rares or mythics in a set, so any constructed applications will be entirely separate from the limited filler cards. Rarity plays such a huge part of this mechanic that you really can stick it on mediocre commons and powerful rares.

    You make some good points. One thing to keep in mind is that there is no requirement for rares to meld with rares. I could definitely see rares melding with commons. The card with the meld trigger has a lot of text that doesn't do anything without its partner. These otherwise vanilla cards fit very nicely in the common slot. Its rare partner then has room for interesting abilities. This ups the frequency of rares being able to meld in draft, which is probably desirable.

    Overall, it seems a like cool mechanic. The biggest downside for me is that I'm sad they meld into Eldrazi. I'm tired of those guys.
    Posted in: The Rumor Mill
  • posted a message on Collective nouns for mtg creatures
    A flight of angels is the one that comes to mind: Angel of Flight Alabaster.
    Posted in: Magic General
  • posted a message on Magic 93/94
    Quote from Olga_Dushina »
    Hi, everyone! Smile
    I enjoy old Magic cards and want to try this great format! (although I've been playing Magic for only about a year and don't have anything older than some 4-6th edition cards)

    I'm an absolute noob, so having read this and our local threads, I ask for your help and would very much appreciate the answers point by point!

    Hello and welcome aboard!
    1. Is there any arranged information available on the format archetypes/popular decks (not to mention primers)? I've managed to find a "Decks to beat" section on oldschool-mtg.blogspot but only with photos and no explanation.

    That's the place I go to see deck lists most often. That blog does have explanations for specific decks, but you have to read through the posts to find them. Several other sites also post lists, tournament reports, and other articles related to Old School. There is a big list in the first post of this thread that is kept pretty well up to date. In particular, Stephen Menendian is an author that goes into extreme detail about decks. He's currently working on a series of articles about Old School, which you can find here:
    http://www.vintagemagic.com/blog/?tagid=176
    Most likely, I won't be able to buy power9, and the whole process of acquiring cards is gonna be slow. So here comes the second question
    2. Is it possible that the meta changes at one point so drastically that some decks are no longer competitive? It would be very frustrating to waste time and money and start from scratch again.

    There isn't a meta for Old School in the same way that there is for other formats. This is for several reasons:
    1) The formats that fall under the Old School umbrella were designed for nostalgic reasons. A major point of the formats are to capture a feeling of what the game used to be like. With this in mind, major shake-ups aren't a goal or really desirable by many players. In Standard and even Modern, WotC wants to keep things feeling new, but Old School is rather the opposite of that. Obviously, nothing rotates and new sets aren't being added to the core 93/94 format. So big shifts really only come through bans and unbans. However, the Swedes have shown they do not make changes without a lot of thought.

    2) Not everyone plays by the same set of rules. Different groups use different lists of banned/restricted cards. Some groups allow newer printings of cards. Some allow Fallen Empires. Some use mana burn. Some allow proxies. And so on. With all these variations, a metagame shift in one group won't necessarily cause any changes in another group.

    3) These cards are very expensive. MOST players can't afford to change decks quickly. So local metagames just can't change very quickly in general.

    4) This really isn't a competitive format per se. People are always going to appreciate janky decks as long as they do something cool and unique. Prize support for many tournaments is usually low-valued. The reward is more about participating and having fun than it is about winning something valuable. Metagame shifts won't change this much.

    And finally, a traditional question of a noob Happy Confused
    3. Which deck would you recommend to start with that meets the following criteria:
    - does not require huge investments at once
    - versatile enough to have few hopeless matchups and be able to win not once in a blue moon
    - is fun for a long-term play and not very tricky for a noob (not a draw-go, which among other things implies a complete grasp of meta and playstyles of other decks )

    Fun is up to you. I personally love White Weenie style decks, so that's what I started with. Other options might include Black aggro, Electric Eel aggro, Underworld Dreams combo, and Zoo. Or you can always brew your own. What do you like to play with? What are some of your favorite decks in other formats?

    Budget is also up to you and your group. Don't worry about power to start with. All the aggro decks can be played without it, even though there is no denying that a Lotus helps almost every deck be better. The cost drops significantly if you allow Revised and newer printings. Serendib Efreet is around $130 for Arabian Nights versions, but only about $1.30 for Revised versions.
    Posted in: Homebrew and Variant Formats
  • posted a message on Dissension in the Ranks after combat damage
    I'm 99% sure I did this right, but my opponent questioned it enough I want to be 100%.

    I attacked with a pair of 3 power creatures, including a Byway Courier. He blocked each creature with a 3/5 creature. My creatures died, and Courier produced a Clue token. I announced that I was sacrificing the Clue to draw a card while we were still in combat. I drew Dissension in the Ranks, which I cast on his two 3/5 creatures. This would kill them both, since they already had 3 damage each on them and they would deal 3 more damage to each other.

    The question is regarding the timing. Looking at the rules, I see that creatures don't get removed from combat until the End of Combat Step. Even though the attackers have already died, this should mean the 3/5 creatures are still considered "blocking creatures" and can thus be targeted by Dissension.

    Does that all sound correct? Thanks in advance.
    Posted in: Magic Rulings Archives
  • posted a message on Magic 93/94
    Quote from GumgodMTG »

    Relic Barrier & Icy Manipulator are definitely a good start. Way back in the day, there was a balance deck running tons of little artifacts including winter orbs, barriers and mines with titania's song... You just keep wiping the board until you have a lethal amount of artifacts (which will become 2/2s) then drop the song and swing with your now animated orbs. But then they restricted Balance. I have no idea if this could still work as a strategy, but it really intrigues me.

    Oh, Balance! It's amazing how WotC thought that card was fair until Fourth Edition.

    Some kind of GW deck built around that shell does seem pretty sweet and unique.

    I imagine black will be in a lot of builds at first to go with the standard Howling Mine/Underworld Dreams package. It's pretty sweet to use Relic on your Mines during the first few turns so you can accelerate into drawing Dreams, while denying your opponent the extra cards. And then when you have Dreams, start using the Relic on your Orb to deny them a full untap step. So even though they get extra cards, they can't play them. But you can. Smile
    Posted in: Homebrew and Variant Formats
  • posted a message on Magic 93/94
    I didn't expect the format to get anything from Eternal Masters, but we just got some relevant errata on Winter Orb. It works like it used to! I wonder if Orb can slide right into decks running Relic Barrier? What did the real old Orb decks look like? Unfortunately, I'm not too familiar with them.
    Posted in: Homebrew and Variant Formats
  • posted a message on Official MTG Facebook (APAC) Second Preview - Counterspell
    Looks like Jace is channeling his inner Katy Perry:

    'Cause, baby, you're a firework
    Come on, show 'em what you're worth
    Make 'em go, "Aah, aah, aah"
    As you shoot across the sky-y-y
    Posted in: The Rumor Mill
  • posted a message on Duels: Shadows Over Innistrad - bugs galore!
    That's unfortunate they don't have the resources to do 8 updates per year. I wonder what their long-term vision for this product really is?
    Posted in: Magic Duels
  • posted a message on Lining Up Lands - Why?
    Why does it annoy you?
    Posted in: Magic General
  • posted a message on Friday Night in Chicago
    I plan to be in Chicago on a Friday night in the not too distant future. I'm looking for suggestions for activities while I'm there. I should be free starting about 5:30pm. I have to be up early Saturday morning, so nothing too hard. I think I'm staying in the Millennium Knickerbocker Hotel.
    Posted in: Talk and Entertainment
  • To post a comment, please or register a new account.