- Wiltingplant
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Member for 14 years, 1 month, and 2 days
Last active Mon, Dec, 4 2017 16:07:29
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May 17, 2012Wiltingplant posted a message on EDH DecksI LOVE the way your saproling deck looks. Way way fun.Posted in: Tordeck Blog
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Apr 1, 2012Wiltingplant posted a message on Trades: My Haves and (Perpetual) WantsHeya, just bouncing around the blogs and found this entry. A really good reason to post in the Trading subforum is that you can use have/want tags to help people search your list. As it is right now, your list won't show up unless someone's cruising old blog entries and happens to have something you want. Much better to just make yourself a thread, use the h/w tags, and bump it a couple times a week.Posted in: madhatter00o Blog
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Feb 22, 2012Wiltingplant posted a message on UG Generic DredgeI've got a very similar list for standard right now, but I've been running Merfolk Looter, Forbidden Alchemy, and Tracker's Instincts for more power over what I've got in-hand. Deranged Assistant also makes my list as supplemental ramp. Might wanna give a few tries to some of these?Posted in: Kueson Blog
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Dec 24, 2010Wiltingplant posted a message on Elves! (Legacy)all that and no Priest of Titania?Posted in: D00msday Blog
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Aug 8, 2010Wiltingplant posted a message on Critique My Manabarbs/ Lockout DeckI think you should use decktags so we can actually see your deckPosted in: pvhattrick2006 Blog
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Mar 21, 2010Wiltingplant posted a message on Squirrels Craft Earth, Make NestWhy not Terramorphic Expanse for fetchlands instead? Or, better yet, since it seems to be mono-green, just more Forests? Is there something I'm missing?Posted in: Caspid Blog
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Mar 21, 2010Wiltingplant posted a message on Elves alphaI'd advise trimming two Imperious Perfects and the Elvish Champions in favor of two more Lawnmower Elves. That'd speed up the mana-ramping of this deck and drop you down to an even 60. Also, tossing a couple Elvish Visionary in favor of two Wellwisher might do you some good. Otherwise, looks like a fun deck!Posted in: Caspid Blog
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Mar 17, 2010Wiltingplant posted a message on My G/W Ramped Token deckWould Fog be better replaced with Tanglesap? That way, you can still nerf the big hits, and if your creatures have trample... happy facePosted in: [FIN]Wombat Blog
Also, Rampant Growth would likely find a niche in that deck in place of some or even all of those Harrows. Tried that? It'd get going just a teeny bit faster, I think. If you have a Khalni in play already, then that just puts you one turn away from two more.
t1:forest
t2:forest / rampant growth to find plains
t3:forest / Khalni / whatever you can drop for 1
t4:forest / rampant growth to put your khalni one drop away from trigger, and you've still got 4 mana to play with.
Just some ideas - To post a comment, please login or register a new account.
Ulamog and Kozilek do good work protecting you from milling and giving you a massive finisher.
If pimping is your thing, the MPR full art Wrath of God is beautiful. A few Unhinged Plains will hold their value well and really improve the look of just about any deck.
Strip Mines are cheap but Wastelands are within your price range - beware of a reprint as far as value goes but if your meta has too many broken lands it might be nice to have a backup to Strip Mine. Crucible of Worlds goes in most anything (and plays nicely with Strip Mine/Wasteland if you don't like having friends).
A: (all revised)
SP+ Volcanic Island
NM Taiga
NM Plateau
NM- Scrubland
Minty-minty still-a-bit-shiny best-condition-revised-you've-ever-seen Badlands
B:
$400 cash.
As far as talking someone into a trade they're not entirely convinced of (like OP's problem), my usual strategy is to ask how long they've had the card in their binder. Obviously, this won't work with hot hot standard stuff but for most things (especially EDH material or foil commons/uncommons) it will get them thinking along the lines of "yeah this might be valuable but I'm not getting any use out of it here".
Alternatively, you could find out what they're building and suggest cards from your own binder to help with it. This works really well on the newer players who don't have as large of a cardpool (Do not rip off the new players either - get a third party to give his/her opinion on the trade or show them via tcgplayer/whatever). Again, that's a better strategy for unloading EDH/eternal stuff than standard but could be easily adaptable for standard too.
A close second is people who are invited to play in what they're informed is a fairly low-powered match (maybe people are testing new deck ideas, maybe they're new and built it out of standard cards, maybe it's a Loxodon-themed lifegain mirror match, maybe whatever), and they pull out a very tuned deck and proceed to stomp face.
This means, btw, than when you use your proxied mana drain to counter my general while I am testing a new deck and teaching a new player, my perception of you goes from "hey, he plays EDH! He's a pretty cool dude" to "(unprintable)".
The only thing that seems off to me is the hood that doesn't quite peak over the top of the frame. I'm willing to believe this one's real, though. And if it is, it's definitely a nod to EDH players that's still quite playable in standard. Very good.
I'd remove the Gravecrawlers and Tragic Slips. Up the Tracker's Instincts to 4, and swap the Thought Scours for Mulches. Mulch with enough flashback/synergy for dead critters is almost a draw 4 and fix your mana. Pretty useful.
Good luck!
Yes, I was the person this card was made for. You can send your copies to me.
Agreed. Perhaps it could be "Remove three +1/+1 counters from ~: add 3 mana of any color to your mana pool"? That would make play decisions around it very interesting - do I let him keep growing into a beater or spend the mana for this big spell? It would also fix the obvious problem of three mana only usable during the upkeep.
Braingorger is a bit too strong, as determined by the precedent of Sign in Blood. An extra 1 for a 3/2 is pretty darn powerful. I like the idea; maybe make it a 1/2 or 1/3 instead.
Seasonal Harvest and Decipher are excellent designs. Powerful enough to push in a cube but won't completely break the game. Nice!
Primal Infusion really seems like it's out of the color pie. Fast temporary mana is a red thing. That said, extracting it from a creature card does feel very green. Perhaps it could be a Gruul card instead? Either way, I like the design (at least, until someone uses it on the second turn to cast Ulamog off a discarded Emrakul or similar...). It might be safer to give it a restriction that mana produced in this manner can only be used to cast creature cards.