Elves is actually pretty cheap, and its a really good deck. I will admit, it lost alot of power when Summoners Pact rotated, but it can still be a pretty great deck and it only costs around 50 bucks (depending on the list). Here's a rough list to go off of
If I'm reading the cards correctly (which I'm pretty sure I am) the combo actually would work if you had the mana, because you are in essence taking 2 extra turns, but skipping the first one. Assuming you hadn't played a land that turn, you could, in theory, get infinite turns. What it would do for you however, I have no clue...
Wow, have none of you guys seen the power of Elves in extended? Its ridiculous. Its a pretty easy, consistent Emrakul turn 4-5 with as much mana as you want left over. I think adding one to the MB wouldn't be a bad idea at all. You'll need to run Primal Command as a 4 of, along with 4 Nettle Sentinal, 4 Heritage Druid (Never ever cut this. Its the most important card in the deck), and of course your Llanowar/Arbor elf stuff, and then Elvish Archdruid, Imperious Perfect, 2-3 Regal Force, Elvish Visionary, and maybe a Genesis Wave or two (just be careful how much you do it for). If it were me, this would be a rough list I would probably run
I could really use some board help, mostly an answer to Leyline of Sanctity (although that won't kill this deck). All other comments are appreciated. I'm really trying to make something like this work
@thebaron-Wall of Omens is my card advantage blocker, so Sea Gate isn't necessary. As for running Cryptic (I never thought I'd be asked this question), its the most powerful blue spell in the format (yes, thats including jace. he's about 60 dollars overrated). Why wouldn't I run it? And I'm running O-ring as my spot removal because its blinkable with Venser and it interacts with Into the Roil as well. Hallowed Burial is in there for those indestructables and to prevent any Reveillark shenanigans while still acting as a Wrath effect.
@ChrisNutton-Just no, on all accounts. Reveillark, while powerful, doesn't belong in control. If anything, I would run Sun Titan. He does the same thing for me, plus he hits lands, and he's more bomby. And again, as for Jace, he really is the most overrated card in any format. Once he hits about 25-30 bucks where he should be, then maybe. But until then, I refuse to pay/trade for any card worth 80 bucks that isn't Tarmogoyf
Has everyone forgot that Meddling Mage is in Extended? Run a UW control shell with Mage, O-Ring, Venser, bounce (Into the Roil, Disperse, etc), and a couple bombs. Lots of lolzy things to be done with this, like bouncing their threat, and blink the mage, naming the threat, or the ItR/O-ring combo, etc.
She's very underwhelming, and she has no synergy with Sun Titan. Although I have added Countryside Crusher, which is essentially another Knight of the Reliquary
Basically, Scapeshift is the Overrun of the deck, giving my landfall creatures huge amounts of landfall, plus making KotR really big from the sacrifice. Sun Titan is in there for the late game, bringing back lands and most creatures. Let me know what you think
the last list i posted onyl does two things. attack or scapeshift. attacking makes it much more likely that 18 dmaage will be lethal and it has multiple ways of winning.
the main issue with prismatic omen is that while yes there is the possiblity of dealing 72 damage faster with 6 lands rather than 18/36 with 7 or 8 lands, you first need to get primatic omen out. there is a lake of good digging in extended currently(jace, ponder, preordain?) which makes it difficult to find a few times, and less conseistent than i personally like. also, if your opponent has any way to kill prismatic omen at instant speed(i played scapeshift the last "season" and had games where i'm facing down ratchet bomb on two and couldn't win whileit was on the board)
I think that your half committed to Nayashift, half to traditional Scapeshift. Pick one or the other. If you want traditional Scapeshift, add Blue or Black (Beseech the Queen would do wonders for you). If you want Nayashift (the creature beatdown build), you need White, and add Steppe Lynx, Path, and Knight of the Reliquary. And if you really wanted, you could have a transformative SB to switch between the 2. It'd be hard to pull off, but I think you can do it.
I'm not sure I like Rampant Growth. Also, I'm not a fan of all the duals your packing without the Omen. It also seems like your wanting to be Nayashift without fully committing to it. Go all in to an archetype or not at all.
The second list is far too unfocused. You have 3-4 different things to do and not enough to support any of them. Diversity can be good (just look at the old Thopter Depths decks), but unsupported diversity in a deck is just plain awful.
As for running Omen, I still feel that it is a must if you want to win now. 72 damage off a Scapeshift is a hell of a lot harder to recover from than 18. Plus, with Kitchen Finks running around, its not going to be the instant kill Scapeshift needs to be. Maybe you could think about Nayashift if your not wanting to combo. It did pretty well in old extended, and it hasn't really lost that many cards. Basically, you run landfall creatures like Steppe Lynx and Plated Geopede, Knight of the Reliquary, and whatever other zoo creatures you may like, and Scapeshift becomes an Overrun of sorts, making your creatures uber-huge. Just a thought...
It's realy not the most important card. 7 lands gets u scapeshift for 18 damage. I've been easily Axomplishing that turn 4 or 5. How is a two card combo better than cast scapeshift I win. It's a waste of space to run omen. Basically you would be citing cobra, avceleration on a 2/1 for a second piece to a already game winning combo. Both cobra and omen essentially get scape shift a turn faster, but cobra actually does something other than sit there until you draw scapeshift. Omen is only good if your not running red for mountains. It's a waste of space and any relevant card would be better.
Scapeshift and Titan aren't different stratergies. It just gives you 8 kill cards to quickly get out valakuts and mountains and end the game. Agro is a secondary plan supported by cobra being in there( spare 2/1 body to add to your army)
srry for the typos... Typing on itouch. I think it's still understandable
I can recover from 18 damage though. Easily. But I can't recover from the 72 damage a proper Scapeshift deals. The reason Scapeshift combo works is because it kills the second it Scapeshifts, and that is only because of Prismatic Omen. Why trigger 1 Valakut 6 times when you can trigger 4 Valakut 6 times with the same spell? It doesn't matter if you run Mountains, Islands, Swamps, whatever. Prismatic Omen just makes Scapeshift better. And by not running Blue, your opening yourself up to be absolutely eaten by any form of control. Faeries, UW, 5cc, UGR goodstuff, etc. GR Scapeshift just can't stand up to the metagame. Its that simple
The reason you run Prismatic Omen is to make those Valakuts you Scapeshift into mountains, thus counting towards that "5 other mountains" requirement. Otherwise, in order to win, you would need 8-9 lands on the field already, which is far too slow, especially if your running Lotus Cobra instead of Explore, Oracle of Mul Daya, etc. Thats why Scapeshift is so good in the first place. I can hit that 6 land threshold turn 3-4, and I'm comboing off because Prismatic Omen turns my Valakuts into mountains. By taking out Omen, your taking out the most important card in Scapeshift combo.
Definitely drop the Cobra. In all honesty, Prismatic Omen needs a spot in this deck. You need that alternate combo that you can switch to at a moment's notice. Thats why Thepths (Thopter Depths) was so good in pre-castration extended. No deck can handle both combos. I feel that the same is true here. Your opponents can either work to shut down the Titan or work to shut down Scapeshift, but they sure as hell can't do both. But that's just my opinion.
4 Heritage Druid
4 Llanowar Elves
4 Arbor Elf
4 Elvish Archdruid
4 Imperious Perfect
4 Elvish Visionary
4 Wren's Run Vanquisher
2 Regal Force
1 Emrakul, the Aeons Torn
4 Primal Command
1 Coat of Arms
1 Elvish Promenade
19 Forest
4 Heritage Druid
4 Llanowar Elves
4 Arbor Elf
4 Elvish Archdruid
4 Imperious Perfect
4 Elvish Visionary
4 Wren's Run Vanquisher
2 Regal Force
1 Emrakul, the Aeons Torn
4 Primal Command
1 Coat of Arms
1 Elvish Promenade
19 Forest
EDIT: Total cost of this list by the way is right around 50 bucks...
4 Howling Mine
2 Font of Mythos
2 Spiteful Visions
4 Kederekt Parasite
4 Underworld Dreams
4 Terminate
4 Molten Psyche
4 Quest for Pure Flame
3 Lightning Bolt
4 Veinfire Borderpost
4 Graven Cairns
2 Akoum Refuge
7 Swamp
8 Mountain
3 Leyline of Punishment
3 Thought Hemorrhage
2 Anathemancer
2 Fulminator Mage
2 Ravenous Trap
3 Deathmark
I could really use some board help, mostly an answer to Leyline of Sanctity (although that won't kill this deck). All other comments are appreciated. I'm really trying to make something like this work
@ChrisNutton-Just no, on all accounts. Reveillark, while powerful, doesn't belong in control. If anything, I would run Sun Titan. He does the same thing for me, plus he hits lands, and he's more bomby. And again, as for Jace, he really is the most overrated card in any format. Once he hits about 25-30 bucks where he should be, then maybe. But until then, I refuse to pay/trade for any card worth 80 bucks that isn't Tarmogoyf
Heres the deck:
Creatures [18]
2 Glen Elendra Archmage
2 Meddling Mage
2 Mulldrifter
4 Sphinx of Jwar Isle
2 Vendilion Clique
3 Venser, the Sojourner
3 Wall of Omens
4 Cryptic Command
3 Day of Judgment
1 Hallowed Burial
3 Into the Roil
3 Mana Leak
3 Oblivion Ring
3 Glacial Fortress
9 Island
4 Kabira Crossroads
4 Mystic Gate
1 Plains
3 Leyline of Sanctity
2 Linvala, Keeper of Silence
2 Lone Missionary
2 Luminarch Ascension
2 Meddling Mage
2 Mindlock Orb
2 Spreading Seas
Let me know what you think
4 Knight of the Reliquary
1 Primeval Titan
1 Sun Titan
3 Noble Hierarch
4 Plated Geopede
4 Scapeshift
3 Path to Exile
4 Lightning Bolt
3 Wild Nacatl
3 Bloodbraid Elf
1 Scute Mob
4 Arid Mesa
2 Misty Rainforest
2 Sejiri Steppe
1 Stirring Wildwood
1 Fire-Lit Thicket
1 Rugged Prairie
4 Plains
4 Forest
4 Mountain
1 Teetering Peaks
1 Reflecting Pool
2 Ranger of Eos
1 Gaddock Teeg
2 Tunnel Ignus
3 Prismatic Omen
3 Valakut, the Molten Pinnacle
2 Ethersworn Canonist
2 Sun Titan
Basically, Scapeshift is the Overrun of the deck, giving my landfall creatures huge amounts of landfall, plus making KotR really big from the sacrifice. Sun Titan is in there for the late game, bringing back lands and most creatures. Let me know what you think
I think that your half committed to Nayashift, half to traditional Scapeshift. Pick one or the other. If you want traditional Scapeshift, add Blue or Black (Beseech the Queen would do wonders for you). If you want Nayashift (the creature beatdown build), you need White, and add Steppe Lynx, Path, and Knight of the Reliquary. And if you really wanted, you could have a transformative SB to switch between the 2. It'd be hard to pull off, but I think you can do it.
I'm not sure I like Rampant Growth. Also, I'm not a fan of all the duals your packing without the Omen. It also seems like your wanting to be Nayashift without fully committing to it. Go all in to an archetype or not at all.
As for running Omen, I still feel that it is a must if you want to win now. 72 damage off a Scapeshift is a hell of a lot harder to recover from than 18. Plus, with Kitchen Finks running around, its not going to be the instant kill Scapeshift needs to be. Maybe you could think about Nayashift if your not wanting to combo. It did pretty well in old extended, and it hasn't really lost that many cards. Basically, you run landfall creatures like Steppe Lynx and Plated Geopede, Knight of the Reliquary, and whatever other zoo creatures you may like, and Scapeshift becomes an Overrun of sorts, making your creatures uber-huge. Just a thought...
I can recover from 18 damage though. Easily. But I can't recover from the 72 damage a proper Scapeshift deals. The reason Scapeshift combo works is because it kills the second it Scapeshifts, and that is only because of Prismatic Omen. Why trigger 1 Valakut 6 times when you can trigger 4 Valakut 6 times with the same spell? It doesn't matter if you run Mountains, Islands, Swamps, whatever. Prismatic Omen just makes Scapeshift better. And by not running Blue, your opening yourself up to be absolutely eaten by any form of control. Faeries, UW, 5cc, UGR goodstuff, etc. GR Scapeshift just can't stand up to the metagame. Its that simple