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  • posted a message on Surrak Dragonclaw - let's brainstorm a great deck for this guy
    Am I the only one that wished he gave your other creatures flash and uncounterable as opposed to trample and uncounterable. I was reading down his text when he was spoiled and I was getting myself all hyped that he might be my new wedge colored Yeva, but nope.

    I might try to build him at some point in the future. It will probably be some kind of Voltron/instant speed shenanigans deck with stuff like withstand death.
    Posted in: Commander (EDH)
  • posted a message on Trygon predator
    So I want to pose a question here since it's pretty on topic to trygon predator.

    There's a lot of complaints about how strong ETB effects are. But if we got more creatures like Trygon Predator that had strong effects when they hit, do you think we would see a transition away from ETB effects? How powerful would these effects need to be for people to play them?
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Aggressive Mining
    It's such a shame it can only be activated once a turn. I feel like there are probably some very broken things we could of done with it otherwise.
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Kalonian Twingrove
    Quote from Anne Noise »

    Because there are other options that provide relevant keywords for a similar effect at lower costs, are more thematically appropriate, or work better with other synergies in certain decks. Some creatures provide more than one - Dungrove Elder is a pretty apt comparison, is half the cost, and comes with Hexproof. I would generally rather have a Hexproof */* than two vanilla */* guys for Forest beaters. Dauntless Dourbark is two less mana and has Trample - Trample being arguably the most relevant keyword on a creature that threatens to grow out of control later in the game - and has a bonus upside (Forests + Treefolk) as well as having the same Treefolk tribal benefit. Molimo also has Trample. Chumping is an important consideration when you're looking at creatures that will be helpful in the long haul.

    It's not a bad card, but outside of populate and token shenanigans, I'd rather have a different beater.



    See again, you are just completely missing how valuable having two creatures from one card is. This guy is just as immune to single target removal as Dungrove is because no one is going to be stupid enough to throw two removal spells at him just to get rid of him and the token. And comparing him to Dauntless Dourbark is is dumber. Dourbark obviously has the edge is you are playing the incredibly irrelevant treefolk tribe, but outside of that he is almost always going to be twice as big and twice as hard to remove for 2 more mana. Molimo is maybe the best comparison, and again, the twingrove wins because ITS TWO CREATURES.

    Seriously, I come on this forum every day and read nothing but "it dies to removal", "it doesn't have an ETB/immediate effect on the board", "it doesn't have haste so you shouldn't ever expect it to make it around the table to combat", and now we have a good "vanilla" beater in green that is always either going to a)force your opponents to board wipe to remove both creatures b)waste two removal spells to get rid of both creatures thus giving you card advantage or c) force your opponents to chump two big beaters every combat, which unless you are facing off against a token deck, is again going to be generating you card advantage.

    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Kalonian Twingrove
    Quote from DTrain »
    It just seems extremely underwhelming to me. I guess the tokens are pretty solid with populate or something, but they'll just get chump blocked all day since they don't even have trample. If it at least had some sort of evasion I could see it having a place in a few decks. As it is it's practically just a double Craw Wurm.


    See, I'm not understanding why everyone keeps saying "it'll just get chump blocked" as a reason to not play this guy. Assuming they aren't playing tokens, they must be chump blocking it with something, and that something that's dieing is generating you card advantage. Maybe it's slow CA, maybe it's random and not reliable, maybe it's not always going to kill the creatures you want it to, but it's applying a lot of pressure to your opponent who are trying to block it while you work on other avenues of victory.
    Posted in: Commander (EDH)
  • posted a message on Sliver Hivelord Voltron help
    No ward sliver?

    Also I wouldn't go to over board with the sliver theme. When I first saw the Hivelord I envisioned him at the helm of a 5 color control deck that played all good stuff and used him as a hard to kill finisher. I would suggest focusing more of your efforts on finding all the other good 5 color stuff to voltron out with. I'm sure there's got to be a few voltron Cromat and Child of Alara lists to look through.
    Posted in: Commander (EDH)
  • posted a message on The Sound of Drums
    Jesus christ, I thought the name of this thread sounded familiar. This is one hell of a necro.
    Posted in: Commander (EDH)
  • posted a message on Been away for a while, whats new in the edh community?
    Quote from TheGrease »
    I think, and I may be wrong here, that it creates a delayed trigger that will return the creatures at the end of turn, even if she is gone.


    Wow that sounds amazing. I was looking for a cool Grixis or R/B general to build, and I think she fits the bill.
    Posted in: Commander (EDH)
  • posted a message on Been away for a while, whats new in the edh community?
    Quote from TheGrease »
    There are some new cards in Conspiracy that should shake up the scene.

    Brago, King Eternal - About to be my new UW General.
    Grenzo, Dungeon Warden - One of the most interesting cards in years.
    Council's Judgment - Blows stuff up good.
    Dack's Duplicate - Will go in my Jhoria deck. I love Clones in this format.
    Marchesa, the Black Rose - Should at least cut the number of Nekusaur decks around...


    I actually like Brago, Grenzo, and Marchesa a ton. Maybe I'll take apart my current decks and build a few fresh ones.

    Question about Marchesa though, how does her effect deal with wrath? Assuming your board, including her, is wrathed away, will you still get everything with a counter back at the end of? Or does she still need to be around to recur everything?
    Posted in: Commander (EDH)
  • posted a message on Been away for a while, whats new in the edh community?
    Quote from Juwdah »

    Can't recall when the COMM products were released exactly.

    Were you around for Prophet of Kruphix?

    Quote from batdown »
    vorel is getting a major bomb soon with Chasm Skulker


    Holy cow, yeah both of these seem like perfect inclusions for vorel.
    Posted in: Commander (EDH)
  • posted a message on Been away for a while, whats new in the edh community?
    Hmmm so let me narrow things down I suppose. I currently am running a Captain Sisay edh and Vorel edh, are there any interesting cards I might of missed that would be worth giving a look for these decks?
    Posted in: Commander (EDH)
  • posted a message on Been away for a while, whats new in the edh community?
    So I haven't played or even been on the forums since the last batch of commander products and I'm just curious what the sets released between now and then have added to the game.

    What new commanders are powerful contenders nowadays? What new must have cards are there from the recent sets? Are there any new staples I should run out and pick up to fit into whatever decks I might still have together?
    Posted in: Commander (EDH)
  • posted a message on Print This Wizards (so I can put it in my EDH/Commander deck)
    Quote from ilovesaprolings
    dwarven demolitionist 2R
    Creature - Dwarf
    t: destroy two lands that come into play this turn
    1/2

    print more cards like this, so punishing ramp would become more fair and less hated and people would stop justifying every land destruction move as "punishing ramp" even when it's not true


    Now this is a damn good idea. It would need to target two lands, and both lands controlled by the same player, but otherwise this would be an amazing card to punish ramp, without hurting everyone else at the table.
    Posted in: Commander (EDH)
  • posted a message on Print This Wizards (so I can put it in my EDH/Commander deck)
    Quote from aDubiousNotion
    What exactly is Deadeye blinking then? Clearly nothing with an ETB effect, so blinking it should hardly matter.


    Holy cow, I guess I am going to need to spell it out letter by letter for you. PEOPLE WILL JUST WAIT TILL THEY KILL YOUR TORPOR ORB BEFORE THEY BLINK SYLVAN PRIMORDIAL 100 TIMES TO DESTROY ALL YOUR LANDS. YES, IT WILL STOP THEIR ACIDIC SLIME FROM KILLING YOUR ORB, BUT ITS ONLY GOING TO DELAY THE INEVITABLE COMBO.

    Quote from Dirty Filter
    Exactly. ETB abuse is comparable to graveyard abuse - I don't want a silver bullet to get rid of it, I just want more cheap ways to slow it down and push UGx decks to interact instead of circle jerk.


    See, this guy gets it. Yeah, there need to be more silver bullets for ETB effects, but people need to realize that's all they will ever be. Silver bullets. They might put a small dent in the number of these decks there are, but they aren't going to demolish the entire archtype. Just like how graveyard hate hasn't stopped people from abusing the hell out of it.
    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Cards for Ephara
    Stonecloaker is a great choice.

    Personally I'm going to be running her with more of a blink approach, using things like Momentary Blink and Turn to Mist to use on an opponents turn for extra value, protection, and card draw.
    Posted in: Commander (EDH)
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