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  • posted a message on Guild Wars?
    guild wars is the casual MMO player's WoW...its doesn't have nearly as good of pve (can't do anything without a group except at the very beginning) and the pvp can be kind of limited with only 8 skills that you can bring but overall the game was fairly fun while i played it but it doesn't even hold a candle to WoW.
    Posted in: Entertainment Archive
  • posted a message on Zoo Deck Wins
    Quote from Ender Wiggen »
    ok, i have a deck together that is really, really fun, i have been playing around with it for a while and i think it is actually playable. here it is:


    so, feedback would be awesome, tell me what should be changed. what you like what you don't like. thanks.


    well i think you have WAY too many big drops for an aggro deck. Drop teh solifuge, guildmages, kudzu, and dryad sophisticate, add i the 1/1 can't be blcoked except by flaer and can't be targeted by your opponent (can't remember what it is called) add in the gruul hybrid 1 -drop that you can sac for any mana, add watchwolves, having chars Md might be nice, dunno what else imo you should only have 3-6 4 drops in the deck, need a few good one drops too maybe even birds since you have the cloak, not too big a fan of the cloak but it might be ok.
    Posted in: [RGD] Ravnica, Guildpact, Dissension
  • posted a message on More Hunted Creatures?
    Quote from Sabbath_Fiend »
    How can you say that?! An 8/4 Regenerating Troll for 2GG. Ok, thare are the tokens, but have you ever heard of a little something called Pyroclasm, not to mention all the other thousands of "deal 1 damage to each creature in play". Or, even better, a 4/6 Unblockable for 1UU ( don't quite remeber the mana cost, but anyway ) and all you have to do, next turn, or even in the same turn, is pyroclasm the goblins off. The only one who´s really catchy is the Hunted Horror, cuz the guys have protection.
    And I won't even mention the "worse" of them, a 6/6 Flying, Hasty Dragon for 3RR. And you don't even need to run a two colored deck to pyroclasm the dudes out...


    lol...the hunteds are really bad...the fact that it requires two cards to make it good is what makes the hunteds bad. Not only will you have to find both of the cards to make the card work efficiently but even if it works it is still a 2 for 1 deal and the hunted will just have a bit of removal dumped on it and it is pure card disadvantage. If you want to make a deck around the hunted cards and play them at a tournament i would be glad to play you first round.
    Anyway back to the question...no, i seriously doubt that wizards will make a cycle of hunteds again. Not only would it be boring to have another cycle of the same cards but I know that i would not want to open these cards again in another set.
    Posted in: Speculation
  • posted a message on Hunting Grounds
    Quote from Aggro_zombies »
    :xd: i vote to have kijin appointed moderator of this forum so that he can deal with this sort of thing right away...:D

    as for your deck: you build a deck around using hunting grounds...for seven creatures? doesn't seem like the most effecient use of the card. and there are much better threshold decks out there right now too...


    I really don't think he needs more than 7 creatures...he HAS created it to be a control deck. but you might do something like run living wish and maybe 3 targets for gifts for a tutor for your win condition in addition to having genesis and maybe some way to discard genesis. maybe like 1 akroma, 1 colossus, and 1 blazing archon. I also think you need md wrath of gods to deal with aggro in the environment.
    Posted in: Decks for Critique
  • posted a message on [Official Thread] Boros Deck Wins
    Quote from Darksteel Underpants »
    Kijin, I think GTB means that the three decks ran by Tormos, Chang, and Fujita from the Top 8 of Los Angeles are often clumped together as one archetype even though there are some small, but significant differences.

    Chang's build was closer to the traditional Red Deck Wins of the old Extended (though clearly not as good as those) that splased white for Helix and some sideboard stuff including the Angel. Tormos's deck IMO tried to be a little bit of Fujita's deck and a little bit of Chang's deck.


    Either way, I think Fujita's version was just plain superior to both. IMO, the real finals of Pro Tour LA took place in the Quarterfinals between Fujita and Ruel.


    Would you agree that Jitte is pretty good against every deck but Ruel's Old School Tog? It wouldn't honestly surprise me that much to see maindecked Jittes in some BDW Top 8 lists when WotC starts releasing PTQ Top 8s this week.

    I admit that from what I heard, I was very wrong in my assumption that Goblins and Affinity would be everywhere despite the loss of Vial and Disciple. As far as sheer numbers, it sounds like the field is balanced as far as what decks are being played.




    If Tog is the only really bad matchup, could Obsidian Acolyte be an option worth considering? Wouldn't extra answers help the matchup? Also, Pillaging a land may be a bad idea against Tog since I think (if they have them) that Razormane Masticore gets sided in against BDW. Pillage may have to be saved for it (assuming it resolves).

    I will agree though that both Pulse and Silver Knight aren't necessities. Silver Knight should only be considered if a heavy Goblin/RDW/BDW field is expected. Even then, Crimson Acolyte is probably the better idea. As far as Pulse goes, Flames of the Blood Hand is better than Pulse.....but if I we're running BDW......I'd stick with Char over either one.



    i agree with kijin in that jitte is really not going to help much in most match-up mostly only the mirror and maybe moreno's madness but in the mirror whatever creature it gets slapped on is gonna die and madness will most likely counter it or destroy it someway. It is good card but not neccessary for this deck. however i like the idea of obsidian acolyte as it can really stop darkblast quite well and that one card can usually beat BDW by itself and is the reason why we have such a bad match-up with tog.
    Posted in: Extended Archives
  • posted a message on [Official Thread] Boros Deck Wins
    Quote from Korbak »
    I'm going to post exactly the same thing i did on SCG formus:

    [Quote = Myself]

    I was wondering what if we take out all the land destroying spells.

    I mean, does the deck change that much?. Is that relevant to do mana denial?. What is the most favorable matchup due to land destroying?.

    Now I put examples of testing:

    Against tog: Well, if they do not counter, you are going to destroy a couple of lands, do some beats, your opp reach 3 lands and B, Psychatog hits the table, and now your position changes dramatically.

    Against Rock: 3 Manas, Pernicious Deed, 4 Manas Balloth/Hierarch, can you be keeping off the lands all the time?..Don't think so, maybe some color denial, nothing else.

    Affinity: Kataki MD = Autowin, no more comments, destroying lands here is really irrelevant. Maybe the pillages do the job, and can be on SB.

    Goblins: Against monored, tons of damage = autowin, against bidding i find the land destroying useful, to keep them out of black mana for bidding.

    Chant: If the scepter is on board on turn 1, the only thing you have to do is burn your opp's head.

    Balancing Act: Obviously Land Destroying is good here, but...what about terravore?.

    And the list of matchups can go on and on.

    So...is viable to remove all the land destroying?, then put more acid, some FTK, 1 more land?.

    Comments?...Thougts?....Flames?.

    [ Quote ]

    Errrrrr....comments?...thoughts?...flames?...


    lol i like the end comment. But we have already had a bit of discussion on this and its still pretty debatable as some people think we can't live without it while other think it is too often found useless. i personally don't like the LD because i find it sometimes does nothing and i hate having dead cards in my hands that just imo though.
    Posted in: Extended Archives
  • posted a message on [Official Thread] Ravager Affinity
    which build do you guys think is better the erayo affinity or the regular straight beats affinity? i've been playtesting affinity a little bit and running the regular affinity but i was wondering what the general opion is on which is better.
    Posted in: Extended Archives
  • posted a message on [Official Thread] Boros Deck Wins
    i like jet alot. For the loss of 1 damage the scry 2 can really help set up your next draws. I like dart a lot too in most cases but sometimes its just plain annoying trying to shock a critical thing and end up having to sac a mountain. Dart really isn't even all that effective unless playing against madness or the mirror but against some (bad) players will not realize you have the free damage in the grave and will allow themselves to go down to 1 if you are tapped out and then you can dart them. (happens more often than you would think). Also, as kijin and IBTG said, wtf is up with ghost lit raider in there?? What was your reasoning behind putting him in there over other more efficient cards. I do kind of like violent eruption though as it can take out 2 critters and still throw two damage at them, i also like jitte though bit i don't think that the eruption should be dumped for jitte on sb as it is a completely different card. What match-up would we sb jitte in against? Wouldn't it just be a better idea to md jitte since it is such a powerhouse? With the amount of creatures that BDW is running i think jitte should be an auto-inclusion into the deck. about the barb ring i tested that for a bit and even when i didn't have a lavamancer out it was rare to get threshold and there were hands where i had only pain outlets for mana and took quite a bit of damage.
    Posted in: Extended Archives
  • posted a message on [Official Thread] Boros Deck Wins
    Quote from Ashraf »
    LD is wicked in an environment where people pay 3-6 life for for duals off of fetchlands(it's like 1RR, destroy target land+target player takes 3)


    This isn't really true because they take the 3 life regardless of the land destruction and the fact is that because of this heavily amount of life loss due to duals that it make burn a bit easier to pull off. im still not too sure about the LD in the deck but i will continue playteting and see how it works. Also @ SRdude do you find that you ever sit there with siver knight in your hand? is it easy enough to get the double white mana i know it is an amazing card in the current environment but it seems like the double white mana would be tough to get or require too much commitment into the white base of the deck.
    Posted in: Extended Archives
  • posted a message on [Official Thread] Boros Deck Wins
    Quote from Kijin »
    I'd relegate Disenchant to the SB under all circumstances as its more of a dead draw than LD is more of the time (LD will always assuredly have a target, whereas Disenchants may not have a target... or rather, a useful one).
    In light of the arguements against LD, I still think the utility of Pillage coupled with the damage of Molten Rain is worthy of 7-8 maindeck slots as the provide the afformentioned effects in addition to potentially ruining my opponent's game.


    But disenchant can be used against almost every deck the only one i can think of that runs neither powerful artifacts or enchantments is tog. Probably not enough to make it a md choice but still more powerful, imo, than pillage as heartbeat is most likely going to be a problem deck to look forward to in the future and getting rid of the heartbeat will be priority #1 when facing that deck.
    Posted in: Extended Archives
  • posted a message on Lessons Learned from PTLA '05
    Quote from acvar »
    The problem is it does not cuase a great enough advantage to play it. You can drop a turn 1 1/1 and peck the tog deck for 2-3 also, but that is not going to win you any games vs them. You need to sideboard cards that have a big enough effect to give you wins.


    yeah thats true, but scrabbling claws has the possibility of being a game winner as long as no putrefy is found and while it is being used to remove the grave, you are pounding on them with whatever, plus i like to see putrefy wasted on a one drop, thats a pretty large tempo boost, it addition it provides card advantage from the sacrifice. I'm not saying this card is the end all be all for anti-loamatog but it can improve the match-up significantly. If you are looking for 1 time true gy hate there is morningtide problem is even after a morningtide tog can just rebuild its graveyard base.
    Posted in: Extended Archives
  • posted a message on Lessons Learned from PTLA '05
    Quote from Maxx »
    Putrefy, Force Spike (If Tog goes first), Naturalize, Oxodize


    yeah but still other than the force spike happening all the other you could pop the claws to draw a card. sure it doesn't always rape the deck but even a a bad scenario it is still a cantrip that weakens the overall power of the tog and can get rid of at least one loam target.
    Posted in: Extended Archives
  • posted a message on Lessons Learned from PTLA '05
    Quote from acvar »
    Yes graveyard hate hurts loamatog, but there simply is no good graveyard hate in the environment. Wretch is as good as it gets but it requires a heavy black comitment, and loamatog has answers for it. scrabbling claws is next in line, but again loamatog has answers for it. Can you afford to use these cards in your main/sideboard and remain competative vs boros, confidant burn, and other random decks? Probably not.


    There is morningtide for any deck running white. It can be a pretty good hoser for loamatog.
    Edit: and what answer does loamatog have for scrabbling claws it seems like teh claws coming out turn 1 would hurt loamatog quite a bit.
    Posted in: Extended Archives
  • posted a message on [Official Thread] Boros Deck Wins
    Quote from MTGPhreak »
    Ok, lets go though these one by one.
    *Mox shouldn't be on this list because hitting a land is usually slightly better than hitting a mox.
    *If Saundering Titan enters play (which is probably via Tooth and Nail) you've lost anyway. You won't have any lands in play when your turn rolls around so casting Pillage is impossible anyway.
    *Against any control player with half a brain, a 3 mana sorcery will NEVER resolve targeting a scepter. Period.
    *SOFI and Jitte will get at least one activation before you are able to remove it. That activation will destroy you. It either removes your best/only blocker, draws your opponent a card, and/or gains him enough life to make him unkillable. On top of this, it has ruined your tempo because you had to waste a turn removing it with a 3 mana sorcery. This puts you in a nearly unrecoverable position.
    *I suppose it is good at taking out Myr Enforcers and Pithing Needle, but MD answers against affinity is probably not such a good idea due to its mediocre performance at PT:LA and Needle isn't exactly the end-all hoser to this deck.

    Putrefy is certainly a very good card, but this is a very bad analogy. The reason that I think Pillage is mediocre is largely because it is a sorcery in a format where all of the problem artifacts need to be removed at instant speed. If you pretend that Disenchant didn't exist in this format, which card do you think would see more sideboard play, Terashi's Grasp or Shatter?
    You might as well just lock this thread now if you think that the lists from PT:LA are the best possible lists.
    Wheter you believe it or not, BDW is a completely different animal than RDW from last season. The fact that you no longer have Port and Wasteland severely weakens the deck's ability to disrupt a mana base. As a result, your creatures aren't staying unblocked for as long and you need to think much more realistically about a late game plan.
    What you fail to realize is that disruption of mana is not simply a linear relation from turn to turn. What I mean is that destroying a land on turn 1 or 2 (a la Port or Wasteland) is extremely effective at ruining your opponent's game. Destroying a land on turn 3-4 is much less significant, although still somewhat relavent. Most decks can easily shurg off 1-2 LD spells after they've hit 5+ mana. That said, Pillage + Molten Rain does not even come close to matching the power of Port and Wasteland. They are slow enough so that your opponent is given an ample opportunity to recover. It should also be mentioned that Port and Wasteland were both uncounterable, so rdw was both effective against counter-based and non-counter-based decks. After Pillage gets Mana Leaked/Force Spiked for the 20th time I think you will agree this is no longer the case.
    No. In fact, I am saying the exact opposite. Pillage is not an efficient way to remove artifacts, so its most relavent use is to hit a land on turn 3-4. This becomes a dead draw in the mid-late game, whereas Molten Rain still helps to reduce your opponent's life total to 0.


    I agree with MTGPhreak in the fact that the LD i have been using hasn't been all that effective and whenever i draw pillage i always wish it were a molten rain. Although pillage does kill SoFaI and jitte and some scepters. Not always will a player wait until turn 5 to toss out a sword and equip it in the same turn and the same is true for jitte most players will not wait until turn 4 to play and equip. Scepter will still die if it is being used for something other than chant or as a counterstick, scepter is not used exclusively by blue players and even a lot of chant decks will not wait to have counter back-up as many run mox to get a scepter out ASAP. However the power level of pillage and molten rain is MUCH less than wasteland and port and i don't really think it provides the necessary disruption unless it is received at the most opportune time that being turn 3, followed by turn 4, sometimes followed by turn 5, most of the time these spells are only found one at a time and as such provide no real tempo advantage, it being just a waste of a card. I played a deck such as this at regionals last year for T2 and most red decks at the time were also running LD but it at that time was useless as well since there was so much accel around at the time. Now i know psychatog doesn't run excel but my control decks, desire decks, and rogue decks will; Thereby lowering the power Level of LD even lower. I think thta since most decks run artifacts or game-winning enchantments (heartbeat) that disenchant deserves more of a md space than pillage and as molten rain rarely does anything alone (other than the 2 damage) i could see char or even another shock taking the place of molten rain in the md of BDW.

    Edit: it not that LD is not always useless in a control match-up it is that sometimes it is useless, whereas burn is always something to throw at an opponent. i just believe there are better cards against a control match-up than running LD and hoping it comes at the optimal time. Thus my reason for liking sulfuric vortex so much in the current meta.
    Posted in: Extended Archives
  • posted a message on End of Turn Step
    ok thats what i thought thanks for the help!
    Posted in: Magic Rulings Archives
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