This is an interesting commission, and an awesome execution. If it were me, I would've loved to do the extension work you did, but keep the Sig, going over it with gold pen. That would've looked damn sweet.
Although a player usually values an artist's signature, Mark Tedin is like the Nicholas Cage of card signing. He has signed about 0.02% of all the cards that have ever been printed that have his art on them. Going through the junk cards at my local store, I see at least 20 cards signed by him every time I go. While he's a great artist, his signature is nothing special or rare at all in my experience.
Thought about bronze bombshell? Use it to stall if you haven't found Shared Fate, and it becomes a dead card to an opponent.
edit: looking for some cards that would be usesless if an opponent cast them, i found Viashino Sandscout, Viashino Sanstalker, and Glitterfang. They would get one use, and then it would be over to you to end the game quickly.
I currently play a version of the deck with snapcaster mage, and it performs amazingly. I'm never upset to see it, as it helps when comboing off after they seized or duressed your goryo's vengeance and also to help dig a little further by recurring a random cantrip spell. It also serves as a decent blocker, it often scares off a teeg or a goblin guide or even an underpowered nacatl. I use 3 in my deck as having 4 can lead to an opening hand with more than you would like to see.
yes something like that, problem is the deck is already 2 colors adding red would make it 3 colors. even worse some of those spells need double red, making it impossible (or almost) to go off say turn 2.
but you got something there, just needs some work.
1st turn: forest, birds of paradise
2nd turn: reconnaissance, attack with BoP, target BoP five hundred times, get 500 mana of any combination of colors to your mana pool, and cast an X costing instant (blue sun's zenith, comet storm... etc)
GG
Edit: heirarch works fine with the blue zenith
Colour is the least of my worries. Counterspells, tutoring, and removal are the major problem here.
If i'm correct, when attacking with a Dryad Arbor you should be able to activate Reconnaissance's ability "infinite" times, and then between each trigger of the ability the Dryad will untap allowing you to tap it again for mana, thus gaining infinite mana.
"116.1d A player may activate a mana ability whenever he or she has priority, whenever he or she is casting a spell or activating an ability that requires a mana payment, or whenever a rule or effect asks for a mana payment (even in the middle of casting or resolving a spell or activating or resolving an ability)."
So, if i have this right; this may be the easiest, cheapest, and fastest way to reach infinite mana. Someone please tell me this works!
There were two of these suckers in the box I bought.
Decided to get ambitious with one, I'm just hoping it does well.
Trying to step out of my comfort zone. I want to expand my abilities and it'll probably take a while, haha
It looks totally brilliant yawg. I look forward to seeing you use this style again. Try color matching the purple on her hand and extend it down further.
The idea for this deck came to me when i was playing around with every possible way to play a storm deck. I wanted something that was quick, cheap, and easy to set up with as little disruption as possible. Seems like too much to ask for? Not at all.
The deck is very simple
How it works...
Cycle through the free mana filters to reach your storm card (brainfreeze/grapeshot).
The cards
Helm of awakening - Better than etherium sculptor, due to the advantages of getting +1 to your pool when you manamorphose, putting down Riddlesmith and Mana Severance for one less will often win you the game turn 2 - 3. Letting your opponent cast one or two spells for 1 less has never been a problem for me.
The Eggs- Sungrass & Mossfire are in there to be able to cast Manamorphose without panicking. Skycloud Egg is for casting Riddlesmiths and Mana Severance.
Riddlesmith- ESSENTIAL, once this guy reaches the table, if you have a helm of awakening down you win the game. Use this fellow to sift through the unwanted lands and other spells you may not have need of.
Salvage Titan- Probably the only time this card will EVER be used effectivley. Discard it to your Riddlesmith and exile three artifacts from your graveyard to return it to your hand and do it again to get more discard outlets for your smith.
Conjuror's Bauble- a free draw, and if you need to, use it to return your storm card to your library if it was duressed/FoW'd.
Sensei's Divining Top- Incredibly useful, use it to find what you need and riddle through your library to win. Get two of these while comboing to watch your opponent rage quit.
Mana Severance- You will hardly cast this one, but if you do, you can survive without a riddlesmith for a while.
Grapeshot/Brain Freeze- It doesn't make that big of a difference what storm card you use. The difference being; grapeshot needs less on the storm count if they run painlands, ravnica duals, ancient tomb... and will kill them outright. While brain freeze needs about 2 - 3 less on the count, depending on how many cards your opponent has gone through. Personally I use Grapeshot, because i dont like the idea of waiting for your opponents turn to win the game.
Seat of the Synod- these are only here to help salvage titan.
Ancient Tomb- this land helps out with first turn Helm of Awakening, which almost always leads to a turn 2 win.
Cephalid Coliseum- The damage doesn't make a difference, if you're in trouble, sacrifice one or two of these to find what you need.
Misty Rainforest/other fetch land- Helps thin out the lands in the deck.
This deck is extremely consistent when compared to "high tide" and ANT. Bad matchups include B/W hate crimes, Fish, and anything that runs Pithing Needle/Revoker. Although a decent sideboard can easily take care of these.
Sorry mate, the tag did say "spoiler".
And you should know by now that any character Shaun Bean plays is doomed to die.
Although a player usually values an artist's signature, Mark Tedin is like the Nicholas Cage of card signing. He has signed about 0.02% of all the cards that have ever been printed that have his art on them. Going through the junk cards at my local store, I see at least 20 cards signed by him every time I go. While he's a great artist, his signature is nothing special or rare at all in my experience.
Nice to see another Tolkien fan on the forum. Nice work.
Elen sila Lumenn Omentielvo.
edit: looking for some cards that would be usesless if an opponent cast them, i found Viashino Sandscout, Viashino Sanstalker, and Glitterfang. They would get one use, and then it would be over to you to end the game quickly.
1st turn: forest, birds of paradise
2nd turn: reconnaissance, attack with BoP, target BoP five hundred times, get 500 mana of any combination of colors to your mana pool, and cast an X costing instant (blue sun's zenith, comet storm... etc)
GG
Edit: heirarch works fine with the blue zenith
Colour is the least of my worries. Counterspells, tutoring, and removal are the major problem here.
If i'm correct, when attacking with a Dryad Arbor you should be able to activate Reconnaissance's ability "infinite" times, and then between each trigger of the ability the Dryad will untap allowing you to tap it again for mana, thus gaining infinite mana.
"116.1d A player may activate a mana ability whenever he or she has priority, whenever he or she is casting a spell or activating an ability that requires a mana payment, or whenever a rule or effect asks for a mana payment (even in the middle of casting or resolving a spell or activating or resolving an ability)."
So, if i have this right; this may be the easiest, cheapest, and fastest way to reach infinite mana. Someone please tell me this works!
Or perhaps narcomoeba beatdown...
It looks totally brilliant yawg. I look forward to seeing you use this style again. Try color matching the purple on her hand and extend it down further.
Ah, yes. Although i heave never had the chance to verse a STAX deck.
I give you FILTER STORM
4 Chromatic Sphere
4 Chromatic Star
2 Mossfire Egg
2 Conjurer's Bauble
4 Sungrass Egg
4 Skycloud egg
4 Sensei's Divining Top
4 Helm of Awakening
4 Riddlesmith
1 Salvage titan
2 Etherium Sculptor
Spells
1 Mana Severance
1 Grapeshot
4 Manamorphose
3 Abeyance
4 Ancient tomb
4 Seat of the Synod
3 Island
1 Misty Rainforest
4 Cephalid Coliseum
The deck is very simple
How it works...
Cycle through the free mana filters to reach your storm card (brainfreeze/grapeshot).
The cards
Helm of awakening - Better than etherium sculptor, due to the advantages of getting +1 to your pool when you manamorphose, putting down Riddlesmith and Mana Severance for one less will often win you the game turn 2 - 3. Letting your opponent cast one or two spells for 1 less has never been a problem for me.
The Eggs- Sungrass & Mossfire are in there to be able to cast Manamorphose without panicking. Skycloud Egg is for casting Riddlesmiths and Mana Severance.
Riddlesmith- ESSENTIAL, once this guy reaches the table, if you have a helm of awakening down you win the game. Use this fellow to sift through the unwanted lands and other spells you may not have need of.
Salvage Titan- Probably the only time this card will EVER be used effectivley. Discard it to your Riddlesmith and exile three artifacts from your graveyard to return it to your hand and do it again to get more discard outlets for your smith.
Conjuror's Bauble- a free draw, and if you need to, use it to return your storm card to your library if it was duressed/FoW'd.
Sensei's Divining Top- Incredibly useful, use it to find what you need and riddle through your library to win. Get two of these while comboing to watch your opponent rage quit.
Mana Severance- You will hardly cast this one, but if you do, you can survive without a riddlesmith for a while.
Grapeshot/Brain Freeze- It doesn't make that big of a difference what storm card you use. The difference being; grapeshot needs less on the storm count if they run painlands, ravnica duals, ancient tomb... and will kill them outright. While brain freeze needs about 2 - 3 less on the count, depending on how many cards your opponent has gone through. Personally I use Grapeshot, because i dont like the idea of waiting for your opponents turn to win the game.
Seat of the Synod- these are only here to help salvage titan.
Ancient Tomb- this land helps out with first turn Helm of Awakening, which almost always leads to a turn 2 win.
Cephalid Coliseum- The damage doesn't make a difference, if you're in trouble, sacrifice one or two of these to find what you need.
Misty Rainforest/other fetch land- Helps thin out the lands in the deck.
This deck is extremely consistent when compared to "high tide" and ANT. Bad matchups include B/W hate crimes, Fish, and anything that runs Pithing Needle/Revoker. Although a decent sideboard can easily take care of these.
Unearth = Awesome combo for dreadnought