We aren't 100% certain. That doesn't mean it was magical powers and invisible men.
Throughout history ignorant people have came up with fictitious religious or paranormal reasons for something they didn't understand, only for humans to figure out a perfectly rational explanation later.
The giant hole in your theory that there had to be a magical creator is how did HE come into existence? Didn't he have to have a creator?
Or are we moving the goal posts for one side?
I decided to try it out.
First tournament I joined I plated E Hustle in the 2nd round...
Got ROFLstomped as expected. (I should have practiced with it much more.)
The deck has such great sustain and can lock people out of games.
I've been wanting to make an account on MODO for awhile, but I want to know how cheaply I can do it. I know the cheapest format to play is Pauper, and I wanted to know if their is a site where I can find MODO pricing so I can see how much I need to spend to grind in pauper. My plan is to simply grind pauper to (hopefully) go infinite, and eventually have the tix to make a few Standard decks to grind 2-mans. If anyone can link me to a good site for MODO prices/a cheap decklist (was thinking Boros or RDW) it would be appreciated.
2-mans aren't very profitable at all. It ends up being 2 guys paying $2 to fight over one booster. However the booster values tend to drop significantly below the $4 mark, meaning you have to win an insane percentage of matches to "go infinite"
Because most people who play vamps are awful, and therefor don't realize that resolving a tutelage is one of the strongest plays we have versus control and other aggro.
As long as you build your deck knowing you have tutelage, and resist putting garbage "winmore" like captivating vamp and dismember in your 60 you will win the vast majority of the games you land a tutelage.
Let me see your pro tour or scg open or GP wins with Dark tutelage main board and I might believe you.
This is not an "All-in" build at all. It is simply a subpar RDW build without most of the good cards, and playing bad cards like Plated Geopede, Furnace Scamp, and D-summons. This is a competitive forum, for tier 1 decks.
For "all-in," you're looking to revolve your deck around 1-drop burns to pump a Kiln Fiend, Assault Strobe to give Fiends/Souleaters Double Strike, and then hope your opponent doesn't have removal. And that strategy is nowhere near as decent as a standard RDW gameplan.
The devastating summons combo is definitely considered AIR, and has some potential.
Having 2 chieftains early is very powerful.
It gets your team out of pyroclasm range, not to mention turns 1 and 2 drops into 3/3s and 4/4s
That isn't something I hide from.
Youe chances of drawing chieftains go wayy way down when you cut them to 2.
More like math. But that's neither here nor there.
The problem with the results, and you and I have spat upon numerical nonsense before, is that in this game, like in baseball, numbers only tell part of the story.
Who is producing those numbers, what contributing and preexisting factors are going into each individual matchup, that's something that this statistical significance, and as William Spaniel admits, is impossible to graph. You could be great at Sabrmetrics, but if you don't have any intuition, you're probably going to be a bad baseball manager.
Also, you should probably double check your definition of 'god':
"a being or object believed to have more than natural attributes and powers and to require human worship; specifically : one controlling a particular aspect or part of reality" (via M-W).
It wasn't a dismissal of numbers and statistics specifically, but a priority of where people like you put said statistics. I'm a statistics person, I recognize that for every statistic there is, there's an equal part of data that isn't captured in the set that is absolutely relevant to making judgements based off of the data originally.
This is not 'science'. You can't even have an experiment. You can't remove the variables sufficiently enough to not at least question, if not fully dismiss, some results of 'statistics'. You can't have the same person playing the two decks, sufficiently randomized, without knowledge of one or the other of equal skill level in both decks to say that 'one definitively better than the other based on statistics'. Therefore, there's always going to be wiggle room where statistics don't exactly mean what they say.
Thank you. Enjoyed the read.
A much more detailed explanation of some points I was trying to get at.
Well as long as they put a couple stars next to it.. that percent must be the truth sent down by an almighty god.:rolleyes:
nvm that they dont show the lists or players or matches that vary quite a bit, and that its a hugely luck based game, and that one single match gone the other way swings it 2 whole percentage points.
Throughout history ignorant people have came up with fictitious religious or paranormal reasons for something they didn't understand, only for humans to figure out a perfectly rational explanation later.
The giant hole in your theory that there had to be a magical creator is how did HE come into existence? Didn't he have to have a creator?
Or are we moving the goal posts for one side?
I decided to try it out.
First tournament I joined I plated E Hustle in the 2nd round...
Got ROFLstomped as expected. (I should have practiced with it much more.)
The deck has such great sustain and can lock people out of games.
2-mans aren't very profitable at all. It ends up being 2 guys paying $2 to fight over one booster. However the booster values tend to drop significantly below the $4 mark, meaning you have to win an insane percentage of matches to "go infinite"
Your best bet is Dailies+.
They were online. I was talking to them via chat.
As it turns out I guess he cant trade with anyone atm, so atleast its not a problem on my end.
I have a feeling he was doing something sketchy and they disabled his trading.
Asked him to contact customer service and get back to me.
When I right click on them there isn't a "trade" option.
Can anyone help me with this issue?
Let me see your pro tour or scg open or GP wins with Dark tutelage main board and I might believe you.
The devastating summons combo is definitely considered AIR, and has some potential.
It gets your team out of pyroclasm range, not to mention turns 1 and 2 drops into 3/3s and 4/4s
That isn't something I hide from.
Youe chances of drawing chieftains go wayy way down when you cut them to 2.
I think 2 chieftains is too few.
But trying to wait for some kind of re-established meta before I fully commit
Thank you. Enjoyed the read.
A much more detailed explanation of some points I was trying to get at.
Why should the 68% be taken exactly as rock solid in a game where so much luck and many variables are involved?
I can agree they probably had the advantage, but not necessarily by that much.
Well as long as they put a couple stars next to it.. that percent must be the truth sent down by an almighty god.:rolleyes:
nvm that they dont show the lists or players or matches that vary quite a bit, and that its a hugely luck based game, and that one single match gone the other way swings it 2 whole percentage points.
34 wins is hardly concrete evidence..