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  • posted a message on Mana Doublers
    Thanks you two, the cards I specifically liked are turnabout, vorniclex, and rude awakening.

    The one card I LOVED was Dream Halls. Thank you so much splashing, that card looks absolutely insane. Im finding myself filling my hand incredibly quick with stuff like mulldrifter replicated on the evoke (gets me 4 cards and a flier for 5), recurring insight, harmonize, etc, and this card just oozes with power. Praetor's Counsel will love Dream Halls for dumping my hand again. Thanks Grin
    Posted in: Commander (EDH)
  • posted a message on Mana Doublers
    That one WOULD work, but I think the damage it deals to you isn't worth it. Interesting mana barbs + mana flare spell. If I was playing white and could gain that life back, or some big aggro deck, I would use it, but no.

    Thank you for the idea however.
    Posted in: Commander (EDH)
  • posted a message on Mana Doublers
    Can anyone here help me with finding a few spells?

    I'm looking for cards in Red, Green, and Blue (Riku of Two Reflections EDH deck) that allows you to greatly increase the amount of mana you have in your mana pool.

    Cards I have listed are Mana Reflection, Heartbeat of Spring, Mana Flare, and Doubling Cube.

    Any other options are greatly appreciated.
    Posted in: Commander (EDH)
  • posted a message on Changes to Animar
    I've got a nice little gem for Animar EDH

    Sages of the Anima

    Can get out of hand for a creature heavy deck.
    Posted in: Multiplayer Commander Decklists
  • posted a message on W/G Untargeted Removal / Dealing with Hexproof beaters in W/G
    ^ Sounds like a G/W Token deck

    Either find some ley-way in your deck for Mirrian Crusader, or put some sideboard. He's definitely worth it.
    Posted in: Standard Archives
  • posted a message on Ghost Quarter: Why is no one playing this?
    Ghost Quarter

    So, it seems that one of the new competitive decks in Standard is Wolf Run Ramp. People are complaining about not being able to stop Kessig-Wolf Run and Inkmoth Nexus from destroying them. Sure, Ghost Quarter =/= tectonic edge, since your opponent gets to replace their land, but is alittle bit of lost tempo comparable to flat out losing?

    Almost any 2 color deck shouldn't have a problem shoving 2-3 of them somewhere in the main/sideboard. Solar flare (3 color) should be fine in this regard too, since they have draw spells to filter their drops. They even have Sun Titan to recur ghost quarter to stop any land shenanigans. Most ramp lists only have 1-2 kessig wolf runs in the first place, so you'll almost never need multiples each game.

    I dont understand why this card isn't getting played. Sure, it doesn't COMPLETELY stop the ramp deck cold, but, we have cards like Oblivion Ring, Doom Blade, Day of Judgment, and other cards to handle the other threats. Am I off base for thinking that Ghost Quarter is better then what the "pros" are making it out to be?
    Posted in: Standard Archives
  • posted a message on Blade Splicer: Which do you kill?
    Playing against pod? Kill the splicer.

    Playing against aggro? Kill the golem.

    Anything else is a too specific situation.
    Posted in: Standard Archives
  • posted a message on [[Official]] [Developing] Werewolves 2.0
    Welp, here's my attempted at a Werewolf list, with a few "special" picks.



    Reasons for some choices

    Grim Lavamancer - He's awesome with a decent burn package. Helps you clear the way of your wolfs to they can bite down.

    Hero of Oxid Ridge - playing with and against him in the past has taught me he's absolutely brutal when he lands down. Both him and Grim Lavamancer are humans, so a Mayor will buff him to a 5/3, his Battlecry with buff up the wolves even more, and he helps you run past useless 0/x and 1/x's.

    NO Moonmist - it's counter productive with Grim and Hero in the deck. It is an awesome spell, but it's a bit much for a simple combat trick. I prefer just holding with burn spells to get them to flip.

    Brimstone Volley + Dismember - I think that with the style of werewolves, you'll want to play a few creatures early, put on pressure, and hold back with burn spells to force your dudes to transform. Dismember helps you kill the mid range creatures that fight off the wolfs, while Brimstone lets you take a significant chunk out of your opponent's life after they do some chump blocking.

    NO Daybreak Ranger - He's too situational in human form. I can't see too many decks I would want his shoot ability. Tempered Steel will either get buff up with T2 - T3 TS, and other flying decks will most likely sport Hexproof fliers. I would much rather just play Ancient Grudge against TS and race the other flying decks. As for his back side, it's good, but it doesn't compare to Terror or Hero of OR. Too slow.

    NO Instigator Gang or Kessig Cagebreakers - both of them are excellent bombs when you've got a big board, but each are slow, situational, and disruptiable. I want the deck to be explosive, so I would rather support a faster clock and burn then a more tribal midrange.
    Posted in: Standard Archives
  • posted a message on [ISD] prelease stories
    Got 1st place, went 5-0 with a W/B deck with heavy removal (2x Rebuke, 2x Dead Weight, Sever the Bloodline) and evasion creatures (Big humans, spirits, and a few vamps.

    Foil Liliana of the Veil won me every single game she came down.

    MVP of the tournament, however was Galvanic Juggernaut. Won me so many games. Rebukes and 3 Village Bell-Ringer made sure he was always untapped.
    Posted in: New Card Discussion
  • posted a message on [ISD] DailyMTG Previews 9/15: Heartless Summoning, Forbidden Alchemy, etc.
    Jonny senses... Tingling....
    Posted in: The Rumor Mill
  • posted a message on [ISD] Necrotic Ooze
    Honestly, yes. Tutor is vital. You can try to run a "watered" down version that sports card filter like Preordain, but you would have to run more of the main dudes and cut the extras.
    Posted in: New Card Discussion
  • posted a message on [ISD] Necrotic Ooze
    I've spent the last 3 days working on this deck idea, and I'm not gonna lie when it's easily the most convoluted deck I've EVER worked on.

    But, back on point, I've been thinking to myself how to break Laboratory Maniac. At first, I thought a control shell would work, but sadly, I would rather cast titans in a control deck. When I discovored this combo, however, I instantly wanted to make a mill combo deck.

    With combo, you need to have either efficient draw filter or tutors. Sadly, too many draw spells dilute the efficiency of Necrotic Ooze + Civilized Scholar filter engine, so, I decided to go with tutor. More specifically, Birthing Pod.

    I'll explain more in a few minutes. I've got a lot to type out, so I'm switching from phone to computer.

    Back! Alright, so onto my deck.



    Alright, so, pretty whacky deck, right? Lemme explain.

    The goal of this deck is assemble the necrotic ooze + civilized scholar//mirror-mad phantasm combo to mill yourself to oblivion, play a laboratory maniac, and win. Back-up plans consists of beating down classic Birthing Pod style.

    Lets discuss some synergies in this deck to the confused.

    Necrotic Ooze + Civilized Scholar
    With Necrotic Ooze on the field and Civilized Scholar in your graveyard, your Necrotic Ooze can use the scholar's ability to "loot". Civilized Scholar says TAP: Draw a card, discard a card. If you discard a creature card, untap and transform. Here's the kicker. Necrotic Ooze can't transform, so the transform trigger fizzles, and he untaps from the discard, as if nothing happened. THIS IS IMPORTANT. The idea around this trick is to fill your graveyard with creatures with activated abilities the ooze can abuse, on your way to mill yourself.

    Necrotic Ooze + Mirror-Mad Phantasm
    Already explained a few posts above, if you only have 1 in your deck, and you get him in your graveyard, then you can just pay 1U: mill your deck.

    Necrotic Ooze + Jace's Archivist
    This is another way to start dumping your hand into your graveyard. Even though you can't be selective with it, it has the possibility to net you card advantage by drawing # of cards in opp's hand (lets say, you have 2 cards, they have 6. Pay U, tap, you suddenly have 6 new cards.). It helps you stay in the game.

    Necrotic Ooze + Soliton
    With a Soliton in the graveyard, you suddenly have U: Untap Ooze on your dude. This ability is incredibly relevant. It lets you abuse the Jace's Archivist ability by saying "UU: Windfall". Also, it helps you get around spot removal (in a sense.) Imagine that you start tapping with Civilized Scholar to filter your deck into your yard. In response, you pay U to untap Ooze, then keep doing the combo with Incinerate on the stack, until you can either get a Skithryx into the graveyard and pay BB to regenerate, or just dump a good portion of your deck into your graveyard.

    Necrotic Ooze + Skithiryx, the Blight Dragon
    Skithiryx has some incredible protection abilities. He has BB regenerate to which he can bestow to the Ooze, along with B: Haste, which lets you start your Ooze + Scholar combo instantly.

    Necrotic Ooze + Spellskite
    To help make sure your combo is messed over, spellskite is there to eat spot removal like a champ. And, the best part, once he dies, Necrotic Ooze can act as a Spellskite to protect Laboratory Maniac.

    Other value cards.

    Phantasmal Image - A cute trick, you can copy a Ooze by Podding a Bird into Image. You can even copy the Mirror-Mad Phantasm and mill yourself.

    Viridian Emissary - Trades with aggro creatures and helps you ramp/thin your deck.

    The "Exarch cycle" - Gives you options to pod into when you're in a bind.

    Consecrated Sphinx - Amazing with Rites of Flourishing and Jace's Archivist, a good 6 drop.

    Grave Titan - Beat down option.

    Noxious Revival - lets you recur some vital cards from your graveyard, great combo trick. Personal tech + love for it.

    Rites of Flourishing - It helps push you into getting your combo off faster, also acts as a card advantage machine with Consecrated Sphinx.

    Birthing Pod - What else is there to say? Smile



    And, that's it so far. I'm still working on the sideboard. Not sure if I want a reactive sideboard to help my combo, or just a regular BUG Pod in the sideboard to switch the combo out.
    Posted in: New Card Discussion
  • posted a message on [ISD] Necrotic Ooze
    Quote from jwangggg
    Are you sure about this? According to the ruling - "1/1/2011: If an activated ability of a card in a graveyard references the card it's printed on by name, treat Necrotic Ooze's version of that ability as though it referenced Necrotic Ooze by name instead. For example, if Cudgel Troll (which says "{G}: Regenerate Cudgel Troll") is in a graveyard, Necrotic Ooze has the ability "{G}: Regenerate Necrotic Ooze." "

    That makes me think otherwise... I'd be glad if this combo works though Smile

    IDK If it's worth it to run Laboratory Maniac since if it hits the yard, the ability is useless and Ooze doesn't gain the ability. I think a main deck Zenith might be useful to keep milling yourself to death.

    I'm gonna run a similar deck to this. I'll use a control package, Ooze, Mindshrieker + other mill yourself cards, but I'll try to work in more cards with activated abilities as one or two ofs to make some goofy EDH quality combos for Ooze... I'll post a list of what I'm thinking later. I like your control package a lot. Thanks for posting! Smile


    No, it actually works. Take a look at the card.



    You're ruling is right, if the card ability refers to the original creature as it's name, Necrotic Ooze will change it up as so.

    Cudgel Troll, G: Regenerate Cudgel Troll ----> Necrotic Ooze, G: Regenerate Necrotic Ooze

    But, on the card Mirror-Mad Phantasm, his ability says.
    Mirror-Mad Phantasm, 1U: ~'s owner shuffles into his or her library. if that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. That player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.

    The 2nd time the ability says "Mirror-Mad Phantasm", it isn't referring to the original card, it's referring to ANY card named Mirror-Mad Phantasm. Because of this, the Ooze doesn't change it to "until a card named Necrotic Ooze", it keeps it the original ability.


    As long as you don't have any Phantasms in your deck, using this ability on any dude other then the singleton will insta-mill you. So, Necrotic Ooze works, Phantasmal Image /// Phyrexian Metamorph /// Crackling Counterpart /// Evil Twin all work.
    Posted in: New Card Discussion
  • posted a message on Laboratory Maniac: Let's break him.
    You could easily just try to run a Turbo-Fog-eqsue deck and try milling both your opponent and you with stuff like Rites of Flourishing, Consecrated Sphinx, Jace, Memory Adept, the new Mirror spirit, etc.
    Posted in: New Card Discussion
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